Search found 1006 matches

by LMD
Sun Oct 17, 2021 18:29
Forum: General Discussion
Topic: Android questions
Replies: 10
Views: 136

Re: Forum is now hosted by celeron55 (report issues here)

piacom wrote:
Sun Oct 17, 2021 12:03
Thanks Sir, well do you know how to add ads (AdMob or other) to game ?
Well, have you made your own game yet (if so, you should be sufficiently experienced with development to not ask such questions)? Or are you just trying to profit off the work of others?
by LMD
Sat Oct 16, 2021 10:28
Forum: General Discussion
Topic: Android questions
Replies: 10
Views: 136

Re: Forum is now hosted by celeron55 (report issues here)

piacom wrote:
Fri Oct 15, 2021 21:27
Thanks, I know It's opem source already, but I want to publish it on my play store developer console so I need help about other subjects, I need his help for this.
As far as I know, the Android port of Minetest is not managed by celeron.
by LMD
Fri Oct 15, 2021 18:09
Forum: General Discussion
Topic: Android questions
Replies: 10
Views: 136

Re: Forum is now hosted by celeron55 (report issues here)

Hello Sir, @celeron55 can you send me pm please, I'm high school student also I want to make my own game via Minetest's source code, If you help me, I can help you about hosting & server sponsorship etc. Minetest is open source: It's source code is fully available online. See https://github.com...
by LMD
Sun Sep 19, 2021 11:05
Forum: WIP Mods
Topic: [Mod] Ghosts [ghosts]
Replies: 0
Views: 150

[Mod] Ghosts [ghosts]

Ghosts Adds purely (audio-)visual ghosts of players you have killed that will haunt you at midnight. About Supports arbitrary player models and textures with a few limitations. Easter eggs included! Depends on modlib and moblib . All code written by Lars Müller and licensed under the MIT license. M...
by LMD
Mon Sep 13, 2021 16:29
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 89
Views: 13077

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)

Hey Linuxdirk, Guess nobody has tried to use the "myhunger" chat command in awhile :). Looks like it references a removed part of the api line 114 in chat_commands.lua "player:is_player_connected()" Not sure this is this best way to go but to get the chat command working I chang...
by LMD
Thu Aug 26, 2021 20:36
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 265
Views: 71843

Re: open MT-Skin Database

I too have written my fair share of dirty PHP (including a full "Unofficial Minetest ContentDB"). It should be abandoned.
by LMD
Sat Aug 21, 2021 21:39
Forum: WIP Mods
Topic: [mod] Animalia [0.2.5] [animalia]
Replies: 67
Views: 9980

Re: [mod] Better Fauna [0.1] [better_fauna]

Petz has tons of mobs but I just can't take the style seriously, it feels so silly being mauled to death by a blocky lion. More realistic models are possible indeed. For example, the alternative to the default kawaii-cute-blocky-dull lion in my private game is this one: https://forum.minetest.net/d...
by LMD
Sat Aug 21, 2021 21:37
Forum: WIP Mods
Topic: [mod] Animalia [0.2.5] [animalia]
Replies: 67
Views: 9980

Re: [mod] Animalia [0.2.1] [animalia]

runs wrote:
Sat Aug 21, 2021 20:55
+ Spoiler
if you want war, you will have it. My next update will be DRACOZ.

Nobody messes with Samantha. In two words: NO-BODY
God please wrap this abomination in a spoiler so I don't have to see it anymore.
by LMD
Sun Aug 15, 2021 12:35
Forum: WIP Mods
Topic: [Mod] Modding Library [modlib]
Replies: 12
Views: 1547

Re: [Mod] Modding Library [modlib]

mase wrote:
Sat Dec 26, 2020 21:43
Modlib causes the luacontroller overheating with the simple interrupt example code from the mesecons site:
https://mesecons.net/luacontroller
This has finally been fixed by luk3yx. You can get the newest releast (tag: rolling-73) from GitHub.
by LMD
Mon Aug 09, 2021 17:28
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10257
Views: 1448196

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=24722 Samantha has been testing her server. She doesn't want to leave a thread unstitched. And she has been very impressed. Wrong. Assuming you're running with default settings, your server should be doing 10+ steps per second, ideally w...
by LMD
Mon Aug 09, 2021 13:12
Forum: Game Releases
Topic: [Game] Cellestial Game [cellestial_game]
Replies: 8
Views: 2587

Re: [Game] Cellestial Game [cellestial_game]

It should be fixed now. I have patched and upgraded modlib.
by LMD
Sun Aug 08, 2021 18:12
Forum: Game Releases
Topic: [Game] Cellestial Game [cellestial_game]
Replies: 8
Views: 2587

Re: [Game] Cellestial Game [cellestial_game]

Hi, I'm trying this with MT engine 5.4.1 and the game installed through ui from contentdb. The game starts, but when I use the wand-like item, and click on the "Apply" button in the popup window (I do not change the default rule), I get various Lua run-time errors either in callback item_...
by LMD
Thu Jul 22, 2021 21:12
Forum: Mod Releases
Topic: [Mod] Petz [v22.5] [petz]
Replies: 1267
Views: 114840

Re: [Mod] Petz [v21] [petz]

runs wrote:
Thu Jul 22, 2021 12:39
LMD wrote:
Thu Jul 22, 2021 11:49
https://github.com/runsy/petz/issues/74
v21.1

- It removed all the unused files = 50% size package reduced from ContentDB.
- The Blender Models were moved to another repository: 'petz_raw'
Good job.
by LMD
Thu Jul 22, 2021 10:33
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 265
Views: 71843

Re: open MT-Skin Database

I like this, but IMO non-free skins should be banned. It's completely against FOSS principles, but Minetest should be all about FOSS, am I right? And you literally called it the "OPEN MT-Skin Database", but if it includes non-free images, how is it really open? This includes all skins und...
by LMD
Tue Jul 13, 2021 20:59
Forum: General Discussion
Topic: Time to change forums to Flarum?
Replies: 22
Views: 1101

Re: Time to change forums to Flarum?

runs wrote:
Tue Jul 13, 2021 17:45
Read the Discourse affair here:

https://wiki.opensourceecology.org/wiki ... f_Openness

Discourse is evil. Like the chinesse guy.
Pretty biased if you ask me.
by LMD
Tue Jul 13, 2021 14:42
Forum: General Discussion
Topic: Time to change forums to Flarum?
Replies: 22
Views: 1101

Re: Time to change forums to Flarum?

Why Flarum? There are plenty preferrable OSS forum solutions. What about Discourse (https://www.discourse.org/), for example? IIRC Discourse even has phpBB import options.
by LMD
Mon Jul 12, 2021 16:17
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10257
Views: 1448196

Re: Post your screenshots!

New aficcial Minetez Logo! By KEKO Corporation. [...] Disclaimer: - KEKO Corporation is the owner of Minetez, Minepetz, Juanchi and other trademarks. - This is not related with Official Minetest. This is contradictory. No way, buddy. Afficial = Almost-Official. Because Minetest community love Saman...
by LMD
Mon Jul 12, 2021 11:37
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10257
Views: 1448196

Re: Post your screenshots!

New aficcial Minetez Logo! By KEKO Corporation. [...] Disclaimer: - KEKO Corporation is the owner of Minetez, Minepetz, Juanchi and other trademarks. - This is not related with Official Minetest. This is contradictory. KEKO Corporation We will rulez the Minestest Worlz No, I don't think you will.
by LMD
Sun Jun 20, 2021 09:50
Forum: WIP Mods
Topic: [Mod] Character Animations [character_anim]
Replies: 17
Views: 1523

Re: [Mod] Character Animations [character_anim]

I ran into an issue when i tried to use this mod. If i connect to the server using minetest client, everything works fine. However, if I connect using multicraft, my characters flies in the air one block above the ground: https://i.imgur.com/wUWbgNV.png To verify that this bug is caused by this mod...
by LMD
Sun Jun 13, 2021 11:54
Forum: Mod Releases
Topic: [Mod] Petz [v22.5] [petz]
Replies: 1267
Views: 114840

Re: [Mod] Petz [v20.3] [petz]

runs wrote:
Sat Jun 12, 2021 22:55
Yes, a wagon. But first I have to know if Minetest allow a chain of atachments.
It does.
by LMD
Wed May 26, 2021 21:23
Forum: WIP Mods
Topic: [Mod] Character Animations [character_anim]
Replies: 17
Views: 1523

Re: [Mod] Character Animations [character_anim]

Hi. There is a problem with tape when the character_anim mod is used at the same time as the clothing mod. With character_anim enabled, the tape is shown on the bad side of the player. Details here: issue . I have checked the code of character_anim and I think that the problem is models included in...
by LMD
Sat May 08, 2021 10:34
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10257
Views: 1448196

Re: Post your screenshots!

Extex wrote:
Sat May 08, 2021 05:02
Magic entity based rope system! Also (in theory) usable for fishing line :cool:
Obligatory "see adv_weapons grappling hook force field"
by LMD
Sat Apr 24, 2021 20:33
Forum: Modding Discussion
Topic: [Mod Idea] Alchemy (deduction based potion brewing)
Replies: 6
Views: 416

Re: [Mod Idea] Alchemy (deduction based potion brewing)

I have an another idea.... how about if the ingredients have a different alchemical depending on where they are. For example a flower would have a different alchemical if collected from x1, y1, z1, than if you collect it from x2, y2, z2. of course you would have to group these differences into.. I ...
by LMD
Sat Apr 24, 2021 20:32
Forum: Modding Discussion
Topic: [Mod Idea] Alchemy (deduction based potion brewing)
Replies: 6
Views: 416

Re: [Mod Idea] Alchemy (deduction based potion brewing)

pampogokiraly wrote:
Sat Apr 24, 2021 10:10
I know... but that actually wouldn't really make any sense at all... like, why would they change in every month?
Astrology