Search found 1375 matches

by LMD
Mon Mar 04, 2024 12:58
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048301

Re: Post your screenshots!

Do your clouds work or not? If not, please report a bug on our bugtracker, with as many details as possible. If you're using a dev build, this could be related to https://github.com/minetest/minetest/pull/14395.
by LMD
Sun Mar 03, 2024 15:00
Forum: Feature Discussion
Topic: Minetest Code is inefficient (according to the White House)
Replies: 17
Views: 692

Re: Minetest Code is inefficient (according to the White House)

I have returned to (reactivated) my Juanpy project . It is a 2D minetest. [...] It is made in Love2D. https://love2d.org/ Cool! Love2D & Lua are a good choice for a little 2d game. Sorry, this post is an eye opener. I don't personally like the way Minetest has been going this past year. What, o...
by LMD
Sat Mar 02, 2024 13:08
Forum: Feature Discussion
Topic: Minetest Code is inefficient (according to the White House)
Replies: 17
Views: 692

Re: Minetest Code is inefficient (according to the White House)

https://www.infoworld.com/article/3713203/white-house-urges-developers-to-dump-c-and-c.html We should migrate the code to Python or Rust. I don't program in C++. I absolutely refuse. It's not the right language, it's over 70 years old! It is old and unused today. It is better to do it now before it...
by LMD
Fri Feb 23, 2024 12:41
Forum: Problems
Topic: Why does this happen?
Replies: 9
Views: 301

Re: Why does this happen?

Please provide the code or a link to the code (source & liquid node definitions). Otherwise, we can't help you.
by LMD
Fri Feb 23, 2024 11:23
Forum: Modding Discussion
Topic: Are Player object references unique?
Replies: 4
Views: 159

Re: Are Player object references unique?

It's commonly assumed that player ObjectRefs are immutable (while the player is online) and unique by MineClone developers and myself. Please, if you make such assumptions, also open (or comment on) corresponding feature requests - or even better, open a PR to document this right away - so that we ...
by LMD
Thu Feb 22, 2024 16:43
Forum: Modding Discussion
Topic: How do i check if the player mid air?
Replies: 6
Views: 202

Re: How do i check if the player mid air?

@BlockHead - It would be even better if we were able to read moveresults for the player object :) I definitely agree, why is that even absent..? I think it's only available for entities like mobs? Architectural reasons, I would assume. I don't think the server does player collisions; the clients do...
by LMD
Sat Feb 17, 2024 21:58
Forum: Feature Discussion
Topic: Minetest and Twine (or Ink)
Replies: 15
Views: 727

Re: Minetest and Twine

I just found there's also a Lua implementation of Ink, so it could be integrated in Minetest as a mod rather than a C++ engine feature. (I can foresee that Ink support might be a little too left-field to merge into Minetest, so having it as a mod would prevent making someone maintain a Minetest+Ink...
by LMD
Mon Feb 12, 2024 20:46
Forum: General Discussion
Topic: Wiki account requests
Replies: 15
Views: 28794

Re: Wiki account requests

nehakakar wrote:
Mon Feb 12, 2024 10:11
Hey, I want to an account for my projects. Thanks.
The wiki is not for self-promotion. Minetest-related mods and games should better have their info on ContentDB or the forums (as has been pointed out already).
by LMD
Mon Feb 05, 2024 19:24
Forum: Problems
Topic: Is there a known bottleneck with media sending to clients?
Replies: 5
Views: 301

Re: Is there a known bottleneck with media sending to clients?

The media sending process should probably be async (if possible). I agree that files should also be cached in memory (that's what my remote media server written in Java did in fact, not that I would necessarily recommend running it :P). Suggestion: You could consider setting a limit on media memory ...
by LMD
Wed Jan 24, 2024 20:48
Forum: Servers
Topic: [5.8.0] IniKiwi's Funny Capture The Flag (free crafting, only classic with special nodes, TNT)
Replies: 6
Views: 416

Re: [5.8.0] IniKiwi's Capture The Flag (free crafting, only classic with special nodes)

Then you could consider increasing the "max_packets_per_iteration" setting. You might also want to look into remote media if you find that this reduces the performance of your server too much.
by LMD
Mon Jan 22, 2024 19:44
Forum: Game Discussion
Topic: Submit my new game to ContentDB?
Replies: 2
Views: 276

Re: Submit my new game to ContentDB?

Hi! It's quite well polished in a gameplay sense. That's great, we could use more of that. I've been hesitant in the past to do this due to all the concerns about copyright, etc. but I suppose the whole point is to get help making sure it's clean before submission. Part of my hesitance comes from ha...
by LMD
Fri Jan 19, 2024 00:09
Forum: General Discussion
Topic: Minetest character making.
Replies: 3
Views: 483

Re: Minetest character making.

I was thinking the blender file can be made into a b3d file from something I do not remember, though it may have been a python file on this forum. You're probably thinking of GreenXenith's b3d exporter . Though what other file formats can be used with minetest now or in more early versions, like 5....
by LMD
Tue Jan 16, 2024 21:33
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 206
Views: 66637

Re: [Server] Tunnelers' Abyss

" [content violating forum rules removed by LMD] " Very nice:) We may not criticize server admins:) We may not describe server problems:) What a wonderful world:) Only pictures with flowers allowed:) Thank you, that you reminded me about this:)) You may very well criticize server admins o...
by LMD
Wed Dec 27, 2023 13:08
Forum: Problems
Topic: How to fix broken crosshair display?
Replies: 5
Views: 1151

Re: How to fix broken crosshair display?

And the discussion doesn't REALLY read like "we simply ignore it", […] In the end, exactly THIS is the statement that is conveyed through comments, IRC discussions, and actions. I stopped caring for MT development long time ago because it is always like that – and I stopped using Microsof...
by LMD
Wed Dec 20, 2023 01:22
Forum: Modding Discussion
Topic: WIP Mod Question
Replies: 6
Views: 1508

Re: WIP Mod Question

Moved to modding discussion and merged. As for Lua: I recommend reading Programming in Lua . Lua is a very beginner-friendly language (if it wasn't as niche, it would be my clear favorite for a programming language to suggest to beginners), but there are a few pitfalls to watch out for; a good edito...
by LMD
Tue Dec 19, 2023 10:16
Forum: Modding Discussion
Topic: Change texture (FAILED)
Replies: 5
Views: 1565

Re: Change texture

Itemstacks are copies of the real itemstacks; modifying them does not mutate the real itemstacks. If this is in an on_* callback, you probably forgot to return the itemstack. If you obtained the itemstack by getting it from an inventory, you should set the updated itemstack (don't do this in an on_*...
by LMD
Sun Dec 17, 2023 18:54
Forum: General Discussion
Topic: The future of Minetest mods
Replies: 11
Views: 2398

Re: The future of Minetest mods

I'm kind of disappointed no 5.8.0 release was tagged for Minetest Game. It shouldn't take long to make a tag, update the README to say "used to be bundled with", and make sure it flows onto ContentDB. I guess that shows how few people care about MTG as a game compared to the competition. ...
by LMD
Sun Dec 17, 2023 15:15
Forum: WIP Mods
Topic: BOOKZ [bookz] [z1]
Replies: 6
Views: 2445

Re: BOOKZ [bookz] [z1]

Please try to use actual screenshots of your mod. You have a massive "cover" image, which is absolutely useless for everyone interested in the mod, yet not a single screenshot. All this "cover image" tells me is that you prompted some generative AI, probably using ❤️ Batutiful ❤️...
by LMD
Thu Dec 14, 2023 20:42
Forum: Feature Discussion
Topic: [Minetest Engine] Login screen improvement
Replies: 10
Views: 4161

Re: [Minetest Engine] Login screen improvement

Gobtous: I think most of your problems can (and should!) be solved at a mod level. I think player shouldn't be able to register before reading the server rule. That doesn't sound too unreasonable, though it would require modification of the client (which needs to have some UI for this), the server (...
by LMD
Wed Dec 13, 2023 00:25
Forum: Servers
Topic: [statement] Server community govenance issue on your-land.de game server.
Replies: 9
Views: 2533

Re: [statement] Server community govenance issue on your-land.de game server.

Moved this to "servers"; it doesn't belong in "problems".

Please try to keep this about Minetest (servers) unless you would like to see this topic being moved to the "offtopic" subforum.
by LMD
Tue Dec 12, 2023 00:26
Forum: Old Mods
Topic: [Mod] Show bones [showbones]
Replies: 37
Views: 10157

Re: [Mod] Show bones [showbones]

Moved this topic into "old mods" since ExeterDad isn't maintaining this mod anymore; the links have died. i forked the mod, fixed deprecated warning messages and added /clearbones chat command to remove ALL existing waypoints for the player using it: https://github.com/sangeet79/showbones ...
by LMD
Sat Dec 09, 2023 19:41
Forum: Deutsch
Topic: Installationsprobleme auf Ubuntu (Umzug von Windows)
Replies: 48
Views: 6070

Re: Installationsprobleme auf Ubuntu (Umzug von Windows)

Wieso denn so eine veraltete Version, und wieso manuell installieren? Mein Vorschlag: - Füge das Minetest-Repository zu deinen Paketquellen hinzu: sudo add-apt-repository ppa:minetestdevs/stable - Aktualisiere deine Paketlisten: sudo apt update - Installiere ein aktuelles Minetest: sudo apt install ...
by LMD
Sat Dec 09, 2023 17:31
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 206
Views: 66637

Re: [Server] Tunnelers' Abyss

Lovely, another nice fellow who thinks they have found a loophole. Smartass me feels the need to point out that this is not a "man in the middle" attack since you're never actually in the middle, you're just injecting packets. Something like "man on the side" would better fit thi...
by LMD
Wed Dec 06, 2023 12:44
Forum: Problems
Topic: Performance lost on 5.7.0 and still 5.8.0 over 5.6.1
Replies: 18
Views: 3066

Re: Performance lost on 5.7.0 over 5.6.1

Yeah, that strategy is called a "bisect", and you can use git bisect to conveniently assist you in doing this. If there is one "major" performance regression responsible for this, you can probably find it this way. But if it's a few smaller performance regressions adding up, a bi...
by LMD
Wed Dec 06, 2023 01:50
Forum: Problems
Topic: Performance lost on 5.7.0 and still 5.8.0 over 5.6.1
Replies: 18
Views: 3066

Re: Performance lost on 5.7.0 over 5.6.1

There might be an engine performance regression from 5.6.1 to 5.7.0, though I would also check to make sure you compiled a release build with LuaJIT. As for optimization: I believe I have elaborated this enough by now: player_api is not the issue. If you want proper data as far as the Lua side of th...