Search found 1375 matches
- Mon Mar 04, 2024 12:58
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048301
Re: Post your screenshots!
Do your clouds work or not? If not, please report a bug on our bugtracker, with as many details as possible. If you're using a dev build, this could be related to https://github.com/minetest/minetest/pull/14395.
- Sun Mar 03, 2024 15:00
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 17
- Views: 692
Re: Minetest Code is inefficient (according to the White House)
I have returned to (reactivated) my Juanpy project . It is a 2D minetest. [...] It is made in Love2D. https://love2d.org/ Cool! Love2D & Lua are a good choice for a little 2d game. Sorry, this post is an eye opener. I don't personally like the way Minetest has been going this past year. What, o...
- Sat Mar 02, 2024 13:08
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 17
- Views: 692
Re: Minetest Code is inefficient (according to the White House)
https://www.infoworld.com/article/3713203/white-house-urges-developers-to-dump-c-and-c.html We should migrate the code to Python or Rust. I don't program in C++. I absolutely refuse. It's not the right language, it's over 70 years old! It is old and unused today. It is better to do it now before it...
- Fri Feb 23, 2024 12:41
- Forum: Problems
- Topic: Why does this happen?
- Replies: 9
- Views: 301
Re: Why does this happen?
Please provide the code or a link to the code (source & liquid node definitions). Otherwise, we can't help you.
- Fri Feb 23, 2024 11:23
- Forum: Modding Discussion
- Topic: Are Player object references unique?
- Replies: 4
- Views: 159
Re: Are Player object references unique?
It's commonly assumed that player ObjectRefs are immutable (while the player is online) and unique by MineClone developers and myself. Please, if you make such assumptions, also open (or comment on) corresponding feature requests - or even better, open a PR to document this right away - so that we ...
- Thu Feb 22, 2024 16:43
- Forum: Modding Discussion
- Topic: How do i check if the player mid air?
- Replies: 6
- Views: 202
Re: How do i check if the player mid air?
@BlockHead - It would be even better if we were able to read moveresults for the player object :) I definitely agree, why is that even absent..? I think it's only available for entities like mobs? Architectural reasons, I would assume. I don't think the server does player collisions; the clients do...
- Sat Feb 17, 2024 21:58
- Forum: Feature Discussion
- Topic: Minetest and Twine (or Ink)
- Replies: 15
- Views: 727
Re: Minetest and Twine
I just found there's also a Lua implementation of Ink, so it could be integrated in Minetest as a mod rather than a C++ engine feature. (I can foresee that Ink support might be a little too left-field to merge into Minetest, so having it as a mod would prevent making someone maintain a Minetest+Ink...
- Mon Feb 12, 2024 20:46
- Forum: General Discussion
- Topic: Wiki account requests
- Replies: 15
- Views: 28794
- Mon Feb 05, 2024 19:24
- Forum: Problems
- Topic: Is there a known bottleneck with media sending to clients?
- Replies: 5
- Views: 301
Re: Is there a known bottleneck with media sending to clients?
The media sending process should probably be async (if possible). I agree that files should also be cached in memory (that's what my remote media server written in Java did in fact, not that I would necessarily recommend running it :P). Suggestion: You could consider setting a limit on media memory ...
- Wed Jan 24, 2024 20:48
- Forum: Servers
- Topic: [5.8.0] IniKiwi's Funny Capture The Flag (free crafting, only classic with special nodes, TNT)
- Replies: 6
- Views: 416
Re: [5.8.0] IniKiwi's Capture The Flag (free crafting, only classic with special nodes)
Then you could consider increasing the "max_packets_per_iteration" setting. You might also want to look into remote media if you find that this reduces the performance of your server too much.
- Mon Jan 22, 2024 19:44
- Forum: Game Discussion
- Topic: Submit my new game to ContentDB?
- Replies: 2
- Views: 276
Re: Submit my new game to ContentDB?
Hi! It's quite well polished in a gameplay sense. That's great, we could use more of that. I've been hesitant in the past to do this due to all the concerns about copyright, etc. but I suppose the whole point is to get help making sure it's clean before submission. Part of my hesitance comes from ha...
- Fri Jan 19, 2024 00:09
- Forum: General Discussion
- Topic: Minetest character making.
- Replies: 3
- Views: 483
Re: Minetest character making.
I was thinking the blender file can be made into a b3d file from something I do not remember, though it may have been a python file on this forum. You're probably thinking of GreenXenith's b3d exporter . Though what other file formats can be used with minetest now or in more early versions, like 5....
- Tue Jan 16, 2024 21:33
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 206
- Views: 66637
Re: [Server] Tunnelers' Abyss
" [content violating forum rules removed by LMD] " Very nice:) We may not criticize server admins:) We may not describe server problems:) What a wonderful world:) Only pictures with flowers allowed:) Thank you, that you reminded me about this:)) You may very well criticize server admins o...
- Wed Dec 27, 2023 13:08
- Forum: Problems
- Topic: How to fix broken crosshair display?
- Replies: 5
- Views: 1151
Re: How to fix broken crosshair display?
And the discussion doesn't REALLY read like "we simply ignore it", […] In the end, exactly THIS is the statement that is conveyed through comments, IRC discussions, and actions. I stopped caring for MT development long time ago because it is always like that – and I stopped using Microsof...
- Wed Dec 20, 2023 01:22
- Forum: Modding Discussion
- Topic: WIP Mod Question
- Replies: 6
- Views: 1508
Re: WIP Mod Question
Moved to modding discussion and merged. As for Lua: I recommend reading Programming in Lua . Lua is a very beginner-friendly language (if it wasn't as niche, it would be my clear favorite for a programming language to suggest to beginners), but there are a few pitfalls to watch out for; a good edito...
- Tue Dec 19, 2023 10:16
- Forum: Modding Discussion
- Topic: Change texture (FAILED)
- Replies: 5
- Views: 1565
Re: Change texture
Itemstacks are copies of the real itemstacks; modifying them does not mutate the real itemstacks. If this is in an on_* callback, you probably forgot to return the itemstack. If you obtained the itemstack by getting it from an inventory, you should set the updated itemstack (don't do this in an on_*...
- Sun Dec 17, 2023 18:54
- Forum: General Discussion
- Topic: The future of Minetest mods
- Replies: 11
- Views: 2398
Re: The future of Minetest mods
I'm kind of disappointed no 5.8.0 release was tagged for Minetest Game. It shouldn't take long to make a tag, update the README to say "used to be bundled with", and make sure it flows onto ContentDB. I guess that shows how few people care about MTG as a game compared to the competition. ...
- Sun Dec 17, 2023 15:15
- Forum: WIP Mods
- Topic: BOOKZ [bookz] [z1]
- Replies: 6
- Views: 2445
Re: BOOKZ [bookz] [z1]
Please try to use actual screenshots of your mod. You have a massive "cover" image, which is absolutely useless for everyone interested in the mod, yet not a single screenshot. All this "cover image" tells me is that you prompted some generative AI, probably using ❤️ Batutiful ❤️...
- Thu Dec 14, 2023 20:42
- Forum: Feature Discussion
- Topic: [Minetest Engine] Login screen improvement
- Replies: 10
- Views: 4161
Re: [Minetest Engine] Login screen improvement
Gobtous: I think most of your problems can (and should!) be solved at a mod level. I think player shouldn't be able to register before reading the server rule. That doesn't sound too unreasonable, though it would require modification of the client (which needs to have some UI for this), the server (...
- Wed Dec 13, 2023 00:25
- Forum: Servers
- Topic: [statement] Server community govenance issue on your-land.de game server.
- Replies: 9
- Views: 2533
Re: [statement] Server community govenance issue on your-land.de game server.
Moved this to "servers"; it doesn't belong in "problems".
Please try to keep this about Minetest (servers) unless you would like to see this topic being moved to the "offtopic" subforum.
Please try to keep this about Minetest (servers) unless you would like to see this topic being moved to the "offtopic" subforum.
- Tue Dec 12, 2023 00:26
- Forum: Old Mods
- Topic: [Mod] Show bones [showbones]
- Replies: 37
- Views: 10157
Re: [Mod] Show bones [showbones]
Moved this topic into "old mods" since ExeterDad isn't maintaining this mod anymore; the links have died. i forked the mod, fixed deprecated warning messages and added /clearbones chat command to remove ALL existing waypoints for the player using it: https://github.com/sangeet79/showbones ...
- Sat Dec 09, 2023 19:41
- Forum: Deutsch
- Topic: Installationsprobleme auf Ubuntu (Umzug von Windows)
- Replies: 48
- Views: 6070
Re: Installationsprobleme auf Ubuntu (Umzug von Windows)
Wieso denn so eine veraltete Version, und wieso manuell installieren? Mein Vorschlag: - Füge das Minetest-Repository zu deinen Paketquellen hinzu: sudo add-apt-repository ppa:minetestdevs/stable - Aktualisiere deine Paketlisten: sudo apt update - Installiere ein aktuelles Minetest: sudo apt install ...
- Sat Dec 09, 2023 17:31
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 206
- Views: 66637
Re: [Server] Tunnelers' Abyss
Lovely, another nice fellow who thinks they have found a loophole. Smartass me feels the need to point out that this is not a "man in the middle" attack since you're never actually in the middle, you're just injecting packets. Something like "man on the side" would better fit thi...
- Wed Dec 06, 2023 12:44
- Forum: Problems
- Topic: Performance lost on 5.7.0 and still 5.8.0 over 5.6.1
- Replies: 18
- Views: 3066
Re: Performance lost on 5.7.0 over 5.6.1
Yeah, that strategy is called a "bisect", and you can use git bisect to conveniently assist you in doing this. If there is one "major" performance regression responsible for this, you can probably find it this way. But if it's a few smaller performance regressions adding up, a bi...
- Wed Dec 06, 2023 01:50
- Forum: Problems
- Topic: Performance lost on 5.7.0 and still 5.8.0 over 5.6.1
- Replies: 18
- Views: 3066
Re: Performance lost on 5.7.0 over 5.6.1
There might be an engine performance regression from 5.6.1 to 5.7.0, though I would also check to make sure you compiled a release build with LuaJIT. As for optimization: I believe I have elaborated this enough by now: player_api is not the issue. If you want proper data as far as the Lua side of th...