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Re: [Mod] Protector Redo [2.8] [protector]

If this mod provided an API for registering custom protection nodes your Meselamp protector could be done as an addon mod
by Lone_Wolf
Mon May 20, 2019 14:13
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.8] [protector]
Replies: 243
Views: 38889

Re: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]

Nice work! This will be useful
by Lone_Wolf
Mon May 20, 2019 03:31
 
Forum: WIP Mods
Topic: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]
Replies: 2
Views: 195

Re: [Mod] Lava Stuff [lavastuff]

Update!
  • Added Italian translations (Thanks xenonca!)
  • Changed up lava orb and ingot crafts. Still 'spensive but doesn't empty lava lakes as easily
by Lone_Wolf
Sun May 19, 2019 17:31
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4205

Re: [Game] XaEnvironment 3 [xaenvironment]

Nice work!
by Lone_Wolf
Sat May 18, 2019 03:10
 
Forum: WIP Games
Topic: [Game] XaEnvironment 3 [xaenvironment]
Replies: 3
Views: 486

Re: [Mod]Hot Air Balloons [hot_air_balloons]

Love the mod! Deja Vu, anyone?
by Lone_Wolf
Thu May 16, 2019 00:48
 
Forum: WIP Mods
Topic: [Mod]Hot Air Balloons [hot_air_balloons]
Replies: 5
Views: 343

Re: [Mod] Lava Stuff [lavastuff]

Update!

  • Added German translations (Thanks to xenonca)
by Lone_Wolf
Wed May 15, 2019 04:56
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4205

Re: [Mod] Mobs Redo [1.49] [mobs]

WayBack Machine wrote:
Lone_Wolf wrote:That cow mod someone posted...

The one shown here perhaps, post-347944?
https://web.archive.org/web/20190405224 ... start=1725

Yep, thanks! Should have checked...
by Lone_Wolf
Mon May 06, 2019 02:10
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1721
Views: 271927

Re: [Mod] Static Spawnpoint [spawnpoint]

Miniontoby wrote:I have the solution.
When you replace all "storage" to "mod_storage" the mod should work

Or just update the mod and get the fix that was merged
by Lone_Wolf
Mon May 06, 2019 02:08
 
Forum: WIP Mods
Topic: [Mod] Static Spawnpoint [spawnpoint]
Replies: 15
Views: 2092

Re: [Mod] Mobs Redo [1.49] [mobs]

That cow mod someone posted is pretty good. I wouldn't mind seeing it replace the current ones.
by Lone_Wolf
Sat May 04, 2019 19:02
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1721
Views: 271927

Re: [Game] MineClone 2 [0.53.2]

BlazeGamingUnltd wrote:WHY IS MY TEXTURE PACK SET TO PIXEL PERFECTION!!?!!!!!
I HATE THIS!

MINECRAFT DOESN'T WANT ANYONE TO USE THEIR TEXTURES
If you have Minecraft you could try using the Minecraft -> Mineclone2 texture converter (Mineclone2/tools/ IIRC)
You don't need to use all-caps btw
by Lone_Wolf
Sat May 04, 2019 14:29
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1415
Views: 146406

Re: [Game] MineClone 2 [0.53.2]

I've got this code: on_rightclick = function (pos, node, player, itemstack, pointed_thing) for _, obj in ipairs (minetest.get_connected_players()) do local item = obj:get_wielded_item():get_name() if item == 'fire:flint_and_steel' then node.name = "mcl:campfire_lit" minetest.set_node(pos,...
by Lone_Wolf
Fri May 03, 2019 19:51
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1415
Views: 146406

Re: [Mod] Lava Stuff [lavastuff]

Quite a few release posts were missed. I do't like the idea of rewriting them all so for a list of updates go here:
https://github.com/LoneWolfHT/lavastuff/releases
by Lone_Wolf
Fri May 03, 2019 16:41
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4205

Re: [Mod] Lava Stuff [lavastuff]

Update! ⋅  Settings work properly now (I think they were broken before) ⋅  You can use the mod with 0.4.17.1 but spanish translations will not be avaliable ⋅  Removed the lightup feature and added a similar one (See OP) ⋅  Added ability to prevent nodes from ...
by Lone_Wolf
Fri May 03, 2019 16:38
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4205

Re: [Game] Voxel Knights

Chem871 wrote:Dungeons could get harder the deeper you go.

I'll eventually make it so you go to the next level of dungeons once you reach a certain depth. That way a level 1 person doesn't get *too* large of reward per completed dungeon when raiding
by Lone_Wolf
Mon Mar 11, 2019 19:50
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 618

Re: [Mod] Simple Anvil [1.0] [simple_anvil]

Nice mod! +1
by Lone_Wolf
Mon Mar 11, 2019 15:53
 
Forum: WIP Mods
Topic: [Mod] Simple Anvil [1.0] [simple_anvil]
Replies: 6
Views: 244

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more usef...
by Lone_Wolf
Mon Mar 11, 2019 15:49
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1765
Views: 79558

Re: [Game] Voxel Knights

I have just compleated the lava slime maze! Suggestions are always welcome. Whelp, you asked for it. Secrets! Secrets in the overworld, secret compartments in the walls, secret doors, walls which can be passed through. When I climbed on top of the tower I was sorely dissapointed that there wasn't a...
by Lone_Wolf
Sun Mar 10, 2019 19:05
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 618

Re: [Game] Voxel Knights

I have just compleated the lava slime maze! Suggestions are always welcome. Whelp, you asked for it. Secrets! Secrets in the overworld, secret compartments in the walls, secret doors, walls which can be passed through. When I climbed on top of the tower I was sorely dissapointed that there wasn't a...
by Lone_Wolf
Sun Mar 10, 2019 18:28
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 618

Re: [Game] Voxel Knights

So I tried this out yesterday. I did enjoy it quite a bit for as long as it lasted. The two major issuess I had are both fireslime related. For one the fire cube felt way to rare, after grinding up to some 400 xp without any in sight I increased thier dropchance to 1 in 10, which felt much more fit...
by Lone_Wolf
Sun Mar 10, 2019 16:21
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 618

Re: [Server] Capture the Flag Server (Guns!)

PanzerBandit wrote:And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.

Just get over your lazyness and mine for a better weapon :P
by Lone_Wolf
Sat Mar 09, 2019 16:40
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1765
Views: 79558

Re: Minetest 5.0.0

ive NEVER seen this laptop run minetest so well. with 0.4.16, i rarely saw it come near 30 FPS... usually hovering around 18 to 25 at peak however, with v5, Ive seen this thing approach 60! ._. Yes,m the performance definitely got better, also the world loads faster around you. I wish it would not ...
by Lone_Wolf
Sat Mar 09, 2019 16:37
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 7966

Re: [Game] MineClone 2 [0.49.0]

Wuzzy wrote:@Lone_Wolf: Can you please test if latest dev works for you?

Yep. Works now. Thanks!
by Lone_Wolf
Thu Mar 07, 2019 22:08
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1415
Views: 146406

Re: [Game] MineClone 2 [0.49.0]

Minetest 5.0. mapgen v7. Downloaded from CDB 2019-03-07 10:27:33: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mcl_mapgen_core' in callback environment_OnGenerated(): ...games/mineclone2/mods/MAPGEN/mcl_structures/init.lua:372: bad argument #2 to 'random' (interval is em...
by Lone_Wolf
Thu Mar 07, 2019 18:30
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1415
Views: 146406

Re: Minetest 5.0.0

Is minetest 5.0.0 available for Linux yet? Yep. https://www.minetest.net/downloads/ https://i.imgur.com/Z5SiXZl.png As of time/date of this post for all “stable” versions: Flatpak: Updated Debian: Extremely outdated Ubuntu: Internal server error Ubuntu PPA: Updated Fedora: Outdated openSUSE: Outdat...
by Lone_Wolf
Wed Mar 06, 2019 21:57
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 7966

Re: Minetest 5.0.0

CannibalCarrot wrote:Is minetest 5.0.0 available for Linux yet?

Yep. https://www.minetest.net/downloads/
Image
by Lone_Wolf
Wed Mar 06, 2019 19:21
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 7966
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