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Re: [Mod] Simple Shooter [0.5.3] [shooter]

Could you allow other mods to override and un-register registered weapons? I'm doing a game which uses this mod and I'm trying to handle everything from custom mods to avoid having to deal with license headaches I find the crossbow arrows are unrealistically slow btw. A velocity increase would be ni...
by Lone_Wolf
Sat May 25, 2019 04:24
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 137
Views: 37662

Re: [Mod] Protector Redo [2.8] [protector]

Buckaroo - I thought of that then realised it could be exploited by CSM by having many group blocks created which would in turn lag the check and make it unreliable due to lag (players could dig then move through before it replaced). I'm gonna stick with the protector block and simple logo to place...
by Lone_Wolf
Thu May 23, 2019 14:01
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.8] [protector]
Replies: 247
Views: 39171

Re: [Mod] Protector Redo [2.8] [protector]

If this mod provided an API for registering custom protection nodes your Meselamp protector could be done as an addon mod
by Lone_Wolf
Mon May 20, 2019 14:13
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.8] [protector]
Replies: 247
Views: 39171

Re: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]

Nice work! This will be useful
by Lone_Wolf
Mon May 20, 2019 03:31
 
Forum: WIP Mods
Topic: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]
Replies: 5
Views: 386

Re: [Mod] Lava Stuff [lavastuff]

Update!
  • Added Italian translations (Thanks xenonca!)
  • Changed up lava orb and ingot crafts. Still 'spensive but doesn't empty lava lakes as easily
by Lone_Wolf
Sun May 19, 2019 17:31
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4233

Re: [Game] XaEnvironment 3 [xaenvironment]

Nice work!
by Lone_Wolf
Sat May 18, 2019 03:10
 
Forum: WIP Games
Topic: [Game] XaEnvironment 3.1 [xaenvironment]
Replies: 4
Views: 594

Re: [Mod]Hot Air Balloons [hot_air_balloons]

Love the mod! Deja Vu, anyone?
by Lone_Wolf
Thu May 16, 2019 00:48
 
Forum: WIP Mods
Topic: [Mod]Hot Air Balloons [hot_air_balloons]
Replies: 5
Views: 361

Re: [Mod] Lava Stuff [lavastuff]

Update!

  • Added German translations (Thanks to xenonca)
by Lone_Wolf
Wed May 15, 2019 04:56
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4233

Re: [Mod] Mobs Redo [1.49] [mobs]

WayBack Machine wrote:
Lone_Wolf wrote:That cow mod someone posted...

The one shown here perhaps, post-347944?
https://web.archive.org/web/20190405224 ... start=1725

Yep, thanks! Should have checked...
by Lone_Wolf
Mon May 06, 2019 02:10
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272745

Re: [Mod] Static Spawnpoint [spawnpoint]

Miniontoby wrote:I have the solution.
When you replace all "storage" to "mod_storage" the mod should work

Or just update the mod and get the fix that was merged
by Lone_Wolf
Mon May 06, 2019 02:08
 
Forum: WIP Mods
Topic: [Mod] Static Spawnpoint [spawnpoint]
Replies: 15
Views: 2107

Re: [Mod] Mobs Redo [1.49] [mobs]

That cow mod someone posted is pretty good. I wouldn't mind seeing it replace the current ones.
by Lone_Wolf
Sat May 04, 2019 19:02
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1724
Views: 272745

Re: [Game] MineClone 2 [0.53.2]

BlazeGamingUnltd wrote:WHY IS MY TEXTURE PACK SET TO PIXEL PERFECTION!!?!!!!!
I HATE THIS!

MINECRAFT DOESN'T WANT ANYONE TO USE THEIR TEXTURES
If you have Minecraft you could try using the Minecraft -> Mineclone2 texture converter (Mineclone2/tools/ IIRC)
You don't need to use all-caps btw
by Lone_Wolf
Sat May 04, 2019 14:29
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1416
Views: 147061

Re: [Game] MineClone 2 [0.53.2]

I've got this code: on_rightclick = function (pos, node, player, itemstack, pointed_thing) for _, obj in ipairs (minetest.get_connected_players()) do local item = obj:get_wielded_item():get_name() if item == 'fire:flint_and_steel' then node.name = "mcl:campfire_lit" minetest.set_node(pos,...
by Lone_Wolf
Fri May 03, 2019 19:51
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1416
Views: 147061

Re: [Mod] Lava Stuff [lavastuff]

Quite a few release posts were missed. I do't like the idea of rewriting them all so for a list of updates go here:
https://github.com/LoneWolfHT/lavastuff/releases
by Lone_Wolf
Fri May 03, 2019 16:41
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4233

Re: [Mod] Lava Stuff [lavastuff]

Update! ⋅  Settings work properly now (I think they were broken before) ⋅  You can use the mod with 0.4.17.1 but spanish translations will not be avaliable ⋅  Removed the lightup feature and added a similar one (See OP) ⋅  Added ability to prevent nodes from ...
by Lone_Wolf
Fri May 03, 2019 16:38
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 51
Views: 4233

Re: [Game] Voxel Knights

Chem871 wrote:Dungeons could get harder the deeper you go.

I'll eventually make it so you go to the next level of dungeons once you reach a certain depth. That way a level 1 person doesn't get *too* large of reward per completed dungeon when raiding
by Lone_Wolf
Mon Mar 11, 2019 19:50
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 641

Re: [Mod] Simple Anvil [1.0] [simple_anvil]

Nice mod! +1
by Lone_Wolf
Mon Mar 11, 2019 15:53
 
Forum: WIP Mods
Topic: [Mod] Simple Anvil [1.0] [simple_anvil]
Replies: 6
Views: 249

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

That's a great idea, and I'm sure it's possible to make one. It'd definitely be nice to have the actual minimap support this, but this approach is probably much better. We needn't bother about terrain, and can focus on team-mates and flags which makes this even simpler to do. It'd be even more usef...
by Lone_Wolf
Mon Mar 11, 2019 15:49
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1767
Views: 79875

Re: [Game] Voxel Knights

I have just compleated the lava slime maze! Suggestions are always welcome. Whelp, you asked for it. Secrets! Secrets in the overworld, secret compartments in the walls, secret doors, walls which can be passed through. When I climbed on top of the tower I was sorely dissapointed that there wasn't a...
by Lone_Wolf
Sun Mar 10, 2019 19:05
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 641

Re: [Game] Voxel Knights

I have just compleated the lava slime maze! Suggestions are always welcome. Whelp, you asked for it. Secrets! Secrets in the overworld, secret compartments in the walls, secret doors, walls which can be passed through. When I climbed on top of the tower I was sorely dissapointed that there wasn't a...
by Lone_Wolf
Sun Mar 10, 2019 18:28
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 641

Re: [Game] Voxel Knights

So I tried this out yesterday. I did enjoy it quite a bit for as long as it lasted. The two major issuess I had are both fireslime related. For one the fire cube felt way to rare, after grinding up to some 400 xp without any in sight I increased thier dropchance to 1 in 10, which felt much more fit...
by Lone_Wolf
Sun Mar 10, 2019 16:21
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 9
Views: 641

Re: [Server] Capture the Flag Server (Guns!)

PanzerBandit wrote:And with the use of apples we had the opportunity to win a fight with a lower weapon, now it is impossible to win a fight when the other has a superior weapon.

Just get over your lazyness and mine for a better weapon :P
by Lone_Wolf
Sat Mar 09, 2019 16:40
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1767
Views: 79875

Re: Minetest 5.0.0

ive NEVER seen this laptop run minetest so well. with 0.4.16, i rarely saw it come near 30 FPS... usually hovering around 18 to 25 at peak however, with v5, Ive seen this thing approach 60! ._. Yes,m the performance definitely got better, also the world loads faster around you. I wish it would not ...
by Lone_Wolf
Sat Mar 09, 2019 16:37
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 8065

Re: [Game] MineClone 2 [0.49.0]

Wuzzy wrote:@Lone_Wolf: Can you please test if latest dev works for you?

Yep. Works now. Thanks!
by Lone_Wolf
Thu Mar 07, 2019 22:08
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1416
Views: 147061

Re: [Game] MineClone 2 [0.49.0]

Minetest 5.0. mapgen v7. Downloaded from CDB 2019-03-07 10:27:33: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mcl_mapgen_core' in callback environment_OnGenerated(): ...games/mineclone2/mods/MAPGEN/mcl_structures/init.lua:372: bad argument #2 to 'random' (interval is em...
by Lone_Wolf
Thu Mar 07, 2019 18:30
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.2]
Replies: 1416
Views: 147061
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