Search found 2270 matches

by Lone_Wolf
Sat Jan 09, 2021 16:22
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 539
Views: 38829

Re: Mobkit - Entity API [mobkit][alpha]

Thanks runs. dump() is a minetest utility, i guess LW meant string.dump() Looks like in case of functions minetest.serialize() returns same thing as dump except nondisplayable characters are converted to displayable representation. No I meant for him to use dump() . It shows that mobkit.turn2yaw is...
by Lone_Wolf
Thu Jan 07, 2021 05:15
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 539
Views: 38829

Re: Mobkit - Entity API [mobkit][alpha]

If I do "minetest.log(minetest.serialize(mobkit.turn2yaw))", it gives me an error on the screen: "<Invalid UTF-8 STRING>" The result is: 2021-01-06 19:41:40: [Server]: return loadstring("\27LJ\2\0008@/opt/minetest/bin/../games/juanchi/mods/mobkit/init.luaµ\3\0\3\ \3\4\3A|\...
by Lone_Wolf
Sun Dec 27, 2020 05:18
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2194
Views: 403557

Re: [Mod] Mobs Redo [1.54] [mobs]

By glowing do you mean glowing on the HUD or glowing like a placed light source node? If the former then see https://github.com/minetest/minetest/pull/9441/ Otherwise see https://content.minetest.net/packages/bell07/wielded_light/ (Add light_source = <x> to the itemdef of the tool you want to 'glow')
by Lone_Wolf
Fri Dec 25, 2020 00:22
Forum: WIP Mods
Topic: [Mod] Map generator with Rivers [mapgen_rivers]
Replies: 47
Views: 1690

Re: [Mod] Map generator with Rivers [mapgen_rivers]

If this is released in a fork I can compile a Windows RunInPlace/Installer client with the mapgen added for you. I could probably compile a linux appimage too. Although I would have to figure out how
by Lone_Wolf
Sun Dec 13, 2020 01:53
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.14.3] [craftguide]
Replies: 242
Views: 130503

Re: [Mod] Crafting Guide [1.14.3] [craftguide]

sfinv works fine in my game, which I built up from scratch. It's great at what it aims to be: a simple, fast, inventory that I so far haven't hit any limitations with.

I guess if you want to move on to more complex stuff that's fair though
by Lone_Wolf
Sun Dec 13, 2020 01:48
Forum: Partly official engine development
Topic: Trying to implement Shadow Mapping
Replies: 79
Views: 3302

Re: is Shadow mapping desired?

After some thought I guess it isn't up to the engine to decide how its users use it.

So I'm now fine with the ability to force a setting/feature state serverside if we also get the ability to just set the default state for it. That can come before/after this PR though. It shouldn't come with it
by Lone_Wolf
Mon Dec 07, 2020 19:23
Forum: Partly official engine development
Topic: Trying to implement Shadow Mapping
Replies: 79
Views: 3302

Re: is Shadow mapping desired?

I would instead ask the MT Engine for per-server client settings and the ability for servers to detect clientside settings. That would allow servers to warn players if they're using a setting that the server doesn't recommend (Could possibly add a builtin function that allows for easily doing this?)...
by Lone_Wolf
Fri Dec 04, 2020 02:24
Forum: Builds
Topic: [Windows] Lone_Wolf's Minetest Installer builds
Replies: 7
Views: 896

Re: [Windows] Lone_Wolf's Minetest Installer builds

Not familiar with using anything other than English with Minetest. This should work just like the regular Minetest client, it just stores everything in a different place
by Lone_Wolf
Mon Nov 23, 2020 03:08
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 539
Views: 38829

Re: Mobkit - Entity API [mobkit][alpha]

Could also wait until 5.4 releases to drop support
by Lone_Wolf
Fri Nov 20, 2020 17:24
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9914
Views: 1303146

Re: Post your screenshots!

My game is starting to come together. Few more things to add and it'll have playable content. When I'll finish those things is the question though If you think it looks ugly: I'm leaving the polish for afterwards. The faster I go the less chance of burnout I have https://cdn.discordapp.com/attachmen...
by Lone_Wolf
Fri Nov 20, 2020 17:20
Forum: WIP Games
Topic: [WIP Game] Voxel Knights
Replies: 18
Views: 4334

Re: [WIP Game] Voxel Knights

Latest master on Github now has an NPC-given quest. I'll be adding more soon. ContentDB release coming in an hour or so. https://cdn.discordapp.com/attachments/546371668436582400/779395064174346250/unknown.png https://cdn.discordapp.com/attachments/546371668436582400/779395075729522696/unknown.png G...
by Lone_Wolf
Wed Nov 18, 2020 22:52
Forum: Partly official engine development
Topic: Trying to implement Shadow Mapping
Replies: 79
Views: 3302

Re: is Shadow mapping desired?

The set_sky API needs support for sun/moon tilt
by Lone_Wolf
Wed Nov 18, 2020 15:44
Forum: WIP Mods
Topic: [Mod] Map generator with Rivers [mapgen_rivers]
Replies: 47
Views: 1690

Re: [Mod] Map generator with Rivers [mapgen_rivers]

Awesome work. Would be nice if this worked with other games too
by Lone_Wolf
Fri Nov 13, 2020 15:49
Forum: Partly official engine development
Topic: Trying to implement Shadow Mapping
Replies: 79
Views: 3302

Re: is Shadow mapping desired?

Still looking great. Can't wait until I can try this out for myself
by Lone_Wolf
Sun Nov 08, 2020 16:22
Forum: Servers
Topic: [Server 5.3.0] [minigames] A.E.S.
Replies: 30
Views: 1589

Re: [Server 5.3.0] [minigames] A.E.S.

but first we must remove the support to MC 1.8+ skins that we have on Skins Collectible, as no other mod features them (denying us to use things like headanim or 3D armor)
Skinsdb should support headanim/3d armor just fine
by Lone_Wolf
Wed Nov 04, 2020 21:47
Forum: Servers
Topic: [Server 5.3.0] [minigames] A.E.S.
Replies: 30
Views: 1589

Re: [Server 5.3.0] [minigames] A.E.S.

This looks neat. Will have to try it out when I get the time!
by Lone_Wolf
Wed Nov 04, 2020 02:06
Forum: WIP Mods
Topic: [Mod] Static Spawnpoint [spawnpoint]
Replies: 18
Views: 4111

Re: [Mod] Static Spawnpoint [spawnpoint]

@Baaaz rename the mod folder to `spawnpoint`. This mod was made for an older Minetest version so it may not work anyway though, not sure
by Lone_Wolf
Sun Nov 01, 2020 21:19
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 74
Views: 3213

Re: Failures of Core Dev and the Needs of Content Creators

It's all over the UMTD - complaining against core devs & overall toxicity. The complaints are justified. Although the devs have been quite good about improving under it. The toxicity (which I hardly see at all in UMTD off the top of my head) isn't local to the UMTD, it's actually quite tame the...
by Lone_Wolf
Sun Nov 01, 2020 21:12
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 213
Views: 35485

Re: [Game] Farlands [v1 - The Beginning]

robins80 wrote:
Sun Nov 01, 2020 16:45
Lone_Wolf wrote:
Sun Nov 01, 2020 15:03
Minetest 0.4.17.1 https://github.com/minetest/minetest/re ... g/0.4.17.1
How can I determine what version of minetest game I am using?
You are playing Farlands so minetest_game doesn't matter. I gave you a link to the 0.4.17.1 Minetest Engine.
by Lone_Wolf
Sun Nov 01, 2020 15:52
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 74
Views: 3213

Re: Failures of Core Dev and the Needs of Content Creators

I dare say Discord is the most active platform Minetest has right now, especially counting the servers other than UMTD. It's also chat based so words flow more easily. Blaming this on the UMTD is wrong though. Hardly any 'bad activity' is happening in the UMTD. It's being vented somewhere else that ...
by Lone_Wolf
Sun Nov 01, 2020 14:58
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1912
Views: 128196

Re: [Server] Capture the Flag Server (Guns!)

Why_always_me wrote:
Sun Nov 01, 2020 08:27
Lone_Wolf wrote:
Sat Oct 31, 2020 22:46
Why_always_me wrote:
Sat Oct 31, 2020 21:13
Ok, thank you, but why did I got banned?
There is a ban evader in Sweden with an IP address similar to yours
Does ban evader means that you have more than one account?
A ban evader is someone who joins a server after the server told them not to
by Lone_Wolf
Sat Oct 31, 2020 22:46
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1912
Views: 128196

Re: [Server] Capture the Flag Server (Guns!)

Why_always_me wrote:
Sat Oct 31, 2020 21:13
Ok, thank you, but why did I got banned?
There is a ban evader in Sweden with an IP address similar to yours
by Lone_Wolf
Sat Oct 31, 2020 19:34
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1912
Views: 128196

Re: [Server] Capture the Flag Server (Guns!)

You will be allowed in at next server restart