Search found 2270 matches
- Sat Jan 09, 2021 16:22
- Forum: WIP Mods
- Topic: Mobkit - Entity API [mobkit][alpha]
- Replies: 539
- Views: 38829
Re: Mobkit - Entity API [mobkit][alpha]
Thanks runs. dump() is a minetest utility, i guess LW meant string.dump() Looks like in case of functions minetest.serialize() returns same thing as dump except nondisplayable characters are converted to displayable representation. No I meant for him to use dump() . It shows that mobkit.turn2yaw is...
- Thu Jan 07, 2021 05:15
- Forum: WIP Mods
- Topic: Mobkit - Entity API [mobkit][alpha]
- Replies: 539
- Views: 38829
Re: Mobkit - Entity API [mobkit][alpha]
If I do "minetest.log(minetest.serialize(mobkit.turn2yaw))", it gives me an error on the screen: "<Invalid UTF-8 STRING>" The result is: 2021-01-06 19:41:40: [Server]: return loadstring("\27LJ\2\0008@/opt/minetest/bin/../games/juanchi/mods/mobkit/init.luaµ\3\0\3\ \3\4\3A|\...
- Sun Dec 27, 2020 05:18
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2194
- Views: 403557
Re: [Mod] Mobs Redo [1.54] [mobs]
By glowing do you mean glowing on the HUD or glowing like a placed light source node? If the former then see https://github.com/minetest/minetest/pull/9441/ Otherwise see https://content.minetest.net/packages/bell07/wielded_light/ (Add light_source = <x> to the itemdef of the tool you want to 'glow')
- Fri Dec 25, 2020 00:22
- Forum: WIP Mods
- Topic: [Mod] Map generator with Rivers [mapgen_rivers]
- Replies: 47
- Views: 1690
Re: [Mod] Map generator with Rivers [mapgen_rivers]
If this is released in a fork I can compile a Windows RunInPlace/Installer client with the mapgen added for you. I could probably compile a linux appimage too. Although I would have to figure out how
- Thu Dec 24, 2020 16:22
- Forum: WIP Mods
- Topic: [Mod] Map generator with Rivers [mapgen_rivers]
- Replies: 47
- Views: 1690
- Sun Dec 13, 2020 01:53
- Forum: Mod Releases
- Topic: [Mod] Crafting Guide [1.14.3] [craftguide]
- Replies: 242
- Views: 130503
Re: [Mod] Crafting Guide [1.14.3] [craftguide]
sfinv works fine in my game, which I built up from scratch. It's great at what it aims to be: a simple, fast, inventory that I so far haven't hit any limitations with.
I guess if you want to move on to more complex stuff that's fair though
I guess if you want to move on to more complex stuff that's fair though
- Sun Dec 13, 2020 01:48
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 79
- Views: 3302
Re: is Shadow mapping desired?
After some thought I guess it isn't up to the engine to decide how its users use it.
So I'm now fine with the ability to force a setting/feature state serverside if we also get the ability to just set the default state for it. That can come before/after this PR though. It shouldn't come with it
So I'm now fine with the ability to force a setting/feature state serverside if we also get the ability to just set the default state for it. That can come before/after this PR though. It shouldn't come with it
- Mon Dec 07, 2020 19:23
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 79
- Views: 3302
Re: is Shadow mapping desired?
I would instead ask the MT Engine for per-server client settings and the ability for servers to detect clientside settings. That would allow servers to warn players if they're using a setting that the server doesn't recommend (Could possibly add a builtin function that allows for easily doing this?)...
- Fri Dec 04, 2020 02:24
- Forum: Builds
- Topic: [Windows] Lone_Wolf's Minetest Installer builds
- Replies: 7
- Views: 896
Re: [Windows] Lone_Wolf's Minetest Installer builds
Not familiar with using anything other than English with Minetest. This should work just like the regular Minetest client, it just stores everything in a different place
- Mon Nov 23, 2020 03:08
- Forum: WIP Mods
- Topic: Mobkit - Entity API [mobkit][alpha]
- Replies: 539
- Views: 38829
Re: Mobkit - Entity API [mobkit][alpha]
Could also wait until 5.4 releases to drop support
- Fri Nov 20, 2020 17:24
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9914
- Views: 1303146
Re: Post your screenshots!
My game is starting to come together. Few more things to add and it'll have playable content. When I'll finish those things is the question though If you think it looks ugly: I'm leaving the polish for afterwards. The faster I go the less chance of burnout I have https://cdn.discordapp.com/attachmen...
- Fri Nov 20, 2020 17:20
- Forum: WIP Games
- Topic: [WIP Game] Voxel Knights
- Replies: 18
- Views: 4334
Re: [WIP Game] Voxel Knights
Latest master on Github now has an NPC-given quest. I'll be adding more soon. ContentDB release coming in an hour or so. https://cdn.discordapp.com/attachments/546371668436582400/779395064174346250/unknown.png https://cdn.discordapp.com/attachments/546371668436582400/779395075729522696/unknown.png G...
- Wed Nov 18, 2020 22:52
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 79
- Views: 3302
Re: is Shadow mapping desired?
The set_sky API needs support for sun/moon tilt
- Wed Nov 18, 2020 15:44
- Forum: WIP Mods
- Topic: [Mod] Map generator with Rivers [mapgen_rivers]
- Replies: 47
- Views: 1690
Re: [Mod] Map generator with Rivers [mapgen_rivers]
Awesome work. Would be nice if this worked with other games too
- Fri Nov 13, 2020 15:49
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 79
- Views: 3302
Re: is Shadow mapping desired?
Still looking great. Can't wait until I can try this out for myself
- Sun Nov 08, 2020 16:22
- Forum: Servers
- Topic: [Server 5.3.0] [minigames] A.E.S.
- Replies: 30
- Views: 1589
Re: [Server 5.3.0] [minigames] A.E.S.
Skinsdb should support headanim/3d armor just finebut first we must remove the support to MC 1.8+ skins that we have on Skins Collectible, as no other mod features them (denying us to use things like headanim or 3D armor)
- Wed Nov 04, 2020 21:47
- Forum: Servers
- Topic: [Server 5.3.0] [minigames] A.E.S.
- Replies: 30
- Views: 1589
Re: [Server 5.3.0] [minigames] A.E.S.
This looks neat. Will have to try it out when I get the time!
- Wed Nov 04, 2020 02:06
- Forum: WIP Mods
- Topic: [Mod] Static Spawnpoint [spawnpoint]
- Replies: 18
- Views: 4111
Re: [Mod] Static Spawnpoint [spawnpoint]
@Baaaz rename the mod folder to `spawnpoint`. This mod was made for an older Minetest version so it may not work anyway though, not sure
- Sun Nov 01, 2020 21:19
- Forum: General Discussion
- Topic: Failures of Core Dev and the Needs of Content Creators
- Replies: 74
- Views: 3213
Re: Failures of Core Dev and the Needs of Content Creators
It's all over the UMTD - complaining against core devs & overall toxicity. The complaints are justified. Although the devs have been quite good about improving under it. The toxicity (which I hardly see at all in UMTD off the top of my head) isn't local to the UMTD, it's actually quite tame the...
- Sun Nov 01, 2020 21:12
- Forum: WIP Games
- Topic: [Game] Farlands [v1 - The Beginning]
- Replies: 213
- Views: 35485
Re: [Game] Farlands [v1 - The Beginning]
You are playing Farlands so minetest_game doesn't matter. I gave you a link to the 0.4.17.1 Minetest Engine.robins80 wrote: ↑Sun Nov 01, 2020 16:45How can I determine what version of minetest game I am using?Lone_Wolf wrote: ↑Sun Nov 01, 2020 15:03Minetest 0.4.17.1 https://github.com/minetest/minetest/re ... g/0.4.17.1
- Sun Nov 01, 2020 15:52
- Forum: General Discussion
- Topic: Failures of Core Dev and the Needs of Content Creators
- Replies: 74
- Views: 3213
Re: Failures of Core Dev and the Needs of Content Creators
I dare say Discord is the most active platform Minetest has right now, especially counting the servers other than UMTD. It's also chat based so words flow more easily. Blaming this on the UMTD is wrong though. Hardly any 'bad activity' is happening in the UMTD. It's being vented somewhere else that ...
- Sun Nov 01, 2020 15:03
- Forum: WIP Games
- Topic: [Game] Farlands [v1 - The Beginning]
- Replies: 213
- Views: 35485
- Sun Nov 01, 2020 14:58
- Forum: Servers
- Topic: [Server] Capture the Flag Server (Guns!)
- Replies: 1912
- Views: 128196
Re: [Server] Capture the Flag Server (Guns!)
A ban evader is someone who joins a server after the server told them not toWhy_always_me wrote: ↑Sun Nov 01, 2020 08:27Does ban evader means that you have more than one account?
- Sat Oct 31, 2020 22:46
- Forum: Servers
- Topic: [Server] Capture the Flag Server (Guns!)
- Replies: 1912
- Views: 128196
Re: [Server] Capture the Flag Server (Guns!)
There is a ban evader in Sweden with an IP address similar to yours
- Sat Oct 31, 2020 19:34
- Forum: Servers
- Topic: [Server] Capture the Flag Server (Guns!)
- Replies: 1912
- Views: 128196
Re: [Server] Capture the Flag Server (Guns!)
You will be allowed in at next server restart