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Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

If you fall off a cliff in full armor you'd probably take a ton more damage if anything
by Lone_Wolf
Tue Mar 31, 2020 19:58
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 828
Views: 226761

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

skiddybison5924 wrote:ok thats weird because nothing is there 2 or more times !

You may have a modpack with 3d_armor in it
by Lone_Wolf
Mon Mar 30, 2020 15:19
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 828
Views: 226761

Re: Minetest Unofficial Discord Mod Jam [April 3rd]

Don't mind me, just subscribing to this topic

This'll be fun
by Lone_Wolf
Sat Mar 28, 2020 20:38
 
Forum: General Discussion
Topic: Minetest Unofficial Discord Mod Jam [April 3rd]
Replies: 1
Views: 793

Re: [Game] Hades Revisited [0.3.0]

Hmmm, I thought I posted here. Oh well
This is a fun game. Thanks for keeping it going!
by Lone_Wolf
Fri Mar 27, 2020 19:38
 
Forum: WIP Games
Topic: [Game] Hades Revisited [0.3.0]
Replies: 42
Views: 9478

Re: [Mod] Mobs Redo [1.50] [mobs]

I'm using Mobs Redo in my Star Wars game and my client keeps crashing when I kill a stormtrooper. Interestingly, the client does not crash when I kill a tusken raider, which has an identical on_die function. I'm using MT 5.1.0. My game: https://git.minetest.land/thunderdog1138/star_wars/src/branch/...
by Lone_Wolf
Fri Mar 27, 2020 16:44
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1904
Views: 339809

Re: [Game] Exile 0.1

This looks like a neat game. Congrats on a new subscriber and player
by Lone_Wolf
Fri Mar 27, 2020 02:02
 
Forum: WIP Games
Topic: [Game] Exile 0.1
Replies: 12
Views: 775

Re: [WIP] [Game] Voxel Knights

I want to play this but when i double tap the dungeon level 1 it doesnt work? Im playing on my phone is that why? Yeah, possibly. The old version wasn't really made for mobile, it'll be interesting to see how this new version does Dev screenshot from Discord: https://cdn.discordapp.com/attachments/...
by Lone_Wolf
Mon Mar 16, 2020 15:55
 
Forum: WIP Games
Topic: [WIP] [Game] Voxel Knights
Replies: 13
Views: 2586

Re: [Server] Inside The Box [Puzzles]

Players shouldn't need to use a notepad, screenshot tool, or calculator throughout the entire box I disagree. Puzzles that are so hard that you need to take notes are fun. The real problem is boxes where you just have to search for randomly hidden stuff. I can see some boxes like that being fun, bu...
by Lone_Wolf
Sun Mar 15, 2020 18:21
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 556
Views: 42800

Re: [Server] Inside The Box [Puzzles]

Nah, Terminal Trouble is fine. You need patience, but this box is at least fair. I was going at top speed, that box was an hour's worth of the same thing over and over again. All I did was walk, there was no brain power required other than a *really* good memory. It's also hard to have a good time ...
by Lone_Wolf
Sun Mar 15, 2020 04:54
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 556
Views: 42800

Re: [Server] Inside The Box [Puzzles]

This box should be banned (At least from the Master Series) lol. It does the opposite of making you use your brain
Image
by Lone_Wolf
Sun Mar 15, 2020 00:08
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 556
Views: 42800

Re: [Mod] HUD bars [2.2.2] [hudbars]

Wuzzy wrote:You change the position with settings (See “All Settings”).
The size cannot be changed (sorry).

Guess I'll look into making a PR if it bugs me enough lol
by Lone_Wolf
Sat Mar 14, 2020 02:08
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.2.2] [hudbars]
Replies: 199
Views: 48542

Re: [Mod] HUD bars [2.2.2] [hudbars]

Wuzzy wrote:I hope I really fixed it this time! xD

Version 2.2.2

Fixed, now I'd just like to know how to change the size/position
Image
by Lone_Wolf
Fri Mar 13, 2020 19:03
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.2.2] [hudbars]
Replies: 199
Views: 48542

Re: [Mod] HUD bars [2.2.1] [hudbars]

Looks like you broke some code with your fix this time, this happens even without my player_set_max_hp() function being called AsyncErr: environment_Step: Runtime error from mod 'hudbars' in callback environment_Step(): ...bin/../games/voxel_knights/mods/players/hudbars/init.lua:318: attempt to inde...
by Lone_Wolf
Fri Mar 13, 2020 15:48
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.2.2] [hudbars]
Replies: 199
Views: 48542

Re: [Mod] HUD bars [2.2.1] [hudbars]

I suspect this happens because your tries to change the hudbar before the HUD Bars mod was able to initialize it. Do you use minetest.register_on_joinplayer? That might explain it, and the bug is basically a race condition. Anyway, in version 2.2.1, that I have just released, I have added an additi...
by Lone_Wolf
Fri Mar 13, 2020 15:42
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.2.2] [hudbars]
Replies: 199
Views: 48542

Re: [Mod] HUD bars [2.2.0] [hudbars]

AsyncErr: ServerThread::run Lua: Runtime error from mod 'player' in callback on_newplayer(): ...bin/../games/voxel_knights/mods/players/hudbars/init.lua:322: attempt to index a nil value stack traceback: ...bin/../games/voxel_knights/mods/players/hudbars/init.lua:322: in function 'change_hudbar' .....
by Lone_Wolf
Fri Mar 13, 2020 04:52
 
Forum: Mod Releases
Topic: [Mod] HUD bars [2.2.2] [hudbars]
Replies: 199
Views: 48542

Re: Post your screenshots!

texmex wrote:Ah, gradient sky PR got merged? Awesome!

set_sky PR. It does a lot more than gradients
by Lone_Wolf
Sat Mar 07, 2020 15:49
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9354
Views: 1155739

Re: [mod] Footprints and trails [footprints] 0.4

Awesome, any chance this could get Nodecore support?
by Lone_Wolf
Sat Mar 07, 2020 05:46
 
Forum: WIP Mods
Topic: [mod] Footprints and trails [footprints] 0.4
Replies: 7
Views: 527

Re: [Mod] Grenades API [grenades]

runs wrote:Hp default was buggy so mobkit introduced it own damage system. mobkit.hurt is the function to damage.

Ah, thanks. I'll look into that later...
by Lone_Wolf
Tue Mar 03, 2020 02:46
 
Forum: Mod Releases
Topic: [Mod] Grenades API [grenades]
Replies: 25
Views: 1669

Re: [Mod] Minor Redefinitions [redef]

This looks neat. The grass part isn't too clear though, does it reduce the height of the selectionbox?
by Lone_Wolf
Sun Mar 01, 2020 19:18
 
Forum: WIP Mods
Topic: [Mod] Minor Redefinitions [redef]
Replies: 11
Views: 514

Re: [Mod] Grenades API [grenades]

Astonishing.Again,thanks for making minetest more enjoyable.Now i can quickly kill the bears in the caves.Looks like Mobkit api is unsupported but mods_redo api are supported. Are you planning to add more grenade types like molotov? Yep, eventually. I'll probably do a 'fire_grenades' mod if I can t...
by Lone_Wolf
Sat Feb 29, 2020 15:34
 
Forum: Mod Releases
Topic: [Mod] Grenades API [grenades]
Replies: 25
Views: 1669

Re: [Mod] Advanced Rangefinder [finder]

Neat, saving this topic for later :eyes:
by Lone_Wolf
Fri Feb 28, 2020 20:12
 
Forum: WIP Mods
Topic: [Mod] Advanced Rangefinder [finder]
Replies: 3
Views: 202

Re: [Mod] Grenades API [grenades]

Mobs now take damage from other entities.
Terrain damage is already supported it seems. Frag grenades will destroy flora and nodes with the dig_immediate group
by Lone_Wolf
Fri Feb 28, 2020 17:32
 
Forum: Mod Releases
Topic: [Mod] Grenades API [grenades]
Replies: 25
Views: 1669

Re: [Mod] Lavastuff [lavastuff]

Version 3.5 ⋅  Fixed provided screenshot. It will now show up properly when viewed through the Content tab ⋅  Fixed tools not allowing wielder to rightclick nodes (Thanks **SwissalpS**) ⋅  Fixed typos with French translation (Thanks **louisroyer**) ⋅  Improve...
by Lone_Wolf
Thu Feb 27, 2020 22:22
 
Forum: Mod Releases
Topic: [Mod] Lavastuff [lavastuff]
Replies: 54
Views: 6520

Re: Mobkit - Entity API [mobkit][alpha]

Wuzzy wrote:So when will this mod be finished?

You could use it now AFAIK. I've successfully used it to make mobs for my game
by Lone_Wolf
Mon Feb 24, 2020 06:02
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 452
Views: 26516

Re: Mobkit - Entity API [mobkit][alpha]

In reply to Wuzzy: There are functions for walking, attacking, and much more I recommend looking at and testing the mob mods that use this API. I've found mobkit a lot easier to use that mobs_redo, considering the quality of the mob you get from your work. You should also note that mobkit isn't only...
by Lone_Wolf
Thu Feb 20, 2020 04:54
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 452
Views: 26516
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