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Re: Testers needed for King of the Hill (Alpha) Server

Tried it a little today. Had a lot of fun. Could use more players though
by Lone_Wolf
Fri Feb 22, 2019 04:51
 
Forum: General Discussion
Topic: Testers needed for King of the Hill (Alpha) Server
Replies: 5
Views: 172

Re: [Game] MineClone 2 [0.45.1]

GamingAssociation39 wrote:Where is mobs_mc.items.mushroom_red at?

Keywords: Items, Mushroom
Using those the filepath is pretty easy to find: MineClone2/mods/items/mcl_mushrooms/
You might want to learn how to use your file explorer's search bar. Pretty sure Windows has one. idk how good it is though
by Lone_Wolf
Wed Feb 20, 2019 19:00
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.46.0]
Replies: 1367
Views: 135531

Re: [Game] Voxel Knights

theblackwolf wrote:Hi there fellow wolf :) I'd like to wish u the best of luck in ur creation! ^.^ It sounds like it's gonna b really cool! :D

Hi lol
Thanks! I'll do my best
by Lone_Wolf
Wed Feb 20, 2019 16:05
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 2
Views: 193

Re: [mod] Dungeon crates [dungeon_crates]

Astrobe wrote:The license statement is at the beginning of the file.

Ah, you might want to add it to the main post too. People usually put their licenses there if they have one. It's also possible that it's a Mod Releases requirement
by Lone_Wolf
Mon Feb 18, 2019 18:58
 
Forum: WIP Mods
Topic: [mod] Dungeon crates [dungeon_crates]
Replies: 4
Views: 273

Re: Dungeon crates

Nice, I've been looking for something like this. +1 Suggestions ⋅  Add a license (I personally prefer MIT. It lets people do pretty much whatever they want with my code) ⋅ Put the mod on Github to make it easier for people to contribute/view your code ⋅ Put the mod on t...
by Lone_Wolf
Mon Feb 18, 2019 04:37
 
Forum: WIP Mods
Topic: [mod] Dungeon crates [dungeon_crates]
Replies: 4
Views: 273

Re: [Mod] Sailing and Tropical Islands [sailing]

Nice idea. Have you figured out how to change the selectionbox and collisionbox yet? If not I could help you with that
by Lone_Wolf
Sun Feb 17, 2019 21:37
 
Forum: WIP Mods
Topic: [Mod] Sailing and Tropical Islands [sailing]
Replies: 1
Views: 210

[Game] Voxel Knights

Voxel Knights A WIP dungeon exploring PvE (Player versus Entity/Monster) game. Requires Minetest 5.0+ See the ContentDB page for screenshots ContentDB: https://content.minetest.net/packages/Lone_Wolf/voxel_knights/ Github: https://github.com/LoneWolfHT/voxel_knights Licenses vary, see the mod folde...
by Lone_Wolf
Sat Feb 16, 2019 16:36
 
Forum: WIP Games
Topic: [Game] Voxel Knights
Replies: 2
Views: 193

Re: [Mod] Smart Inventory [smart_inventory]

I'd very much appreciate it if you could update this mod to work with MT-5 :/ For some bizarre reason sfinv doesn't work for me. (Don't know why, don't really want to investigate either)...and your mod (I'm using an older version of MT) works perfectly well for me... I'd hate to see it disappear wh...
by Lone_Wolf
Sat Feb 16, 2019 01:42
 
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 145
Views: 23868

Re: ThatGhzGamer Charcoal Mod

Welcome to the forums! You might want to consider putting your mod on Github . It makes it easier for people to contribute. Plus a lot more. And if you're interested you also could put your mod in the Minetest ContentDB . If you want people to be able to legally use your mod (IIRC) you need to choos...
by Lone_Wolf
Sat Feb 16, 2019 00:03
 
Forum: WIP Mods
Topic: [Mod] Gizmo's of Carbon Machinations by [ThatGhzGamer]
Replies: 9
Views: 621

Re: [Mod] Smart Inventory [smart_inventory]

---SmartInventory_mod with MT.windows64.serverv5.0.dev_mt_raj_11--- *in-process* ---------------- My Question Raj asks: Should the search magnifying glass and text box search my inventory? If it did work, would it crash my game? ---------------- My procedure Installed sfan's minetest-5.0.0-bba4...
by Lone_Wolf
Fri Feb 15, 2019 17:35
 
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 145
Views: 23868

Re: Wooden Bucket [wooden_bucket]

the recipe for a boat should maybe change. For now it is the same as a wooden bucket I think? No, they're different. A boat only uses two y slots while this mod's crafting recipe uses 3 y slots All of you have it wrong, the recipe for a boat is as follows: XXX y slot 1 WXW y slot 2 WWW y slot 3 whe...
by Lone_Wolf
Thu Feb 14, 2019 22:37
 
Forum: WIP Mods
Topic: [mod] Wooden Bucket [1.0] [wooden_bucket]
Replies: 11
Views: 574

Re: Wooden Bucket [wooden_bucket]

wziard wrote:the recipe for a boat should maybe change. For now it is the same as a wooden bucket I think?

No, they're different. A boat only uses two y slots while this mod's crafting recipe uses 3 y slots
by Lone_Wolf
Thu Feb 14, 2019 20:11
 
Forum: WIP Mods
Topic: [mod] Wooden Bucket [1.0] [wooden_bucket]
Replies: 11
Views: 574

Re: [Mod] Mobs Redo [1.49] [mobs]

Then I’ve no idea why it’s still enabled on servers everywhere. Do people not want immersive worlds? IIRC it's disabled client-side Not in, say, minetest.registered_entities? If you did that then you would be unable to hit them. All the client setting does is stop the outline from showing up https:...
by Lone_Wolf
Thu Feb 14, 2019 20:01
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1698
Views: 261281

Re: [Mod] Mobs Redo [1.49] [mobs]

texmex wrote:Then I’ve no idea why it’s still enabled on servers everywhere. Do people not want immersive worlds?

IIRC it's disabled client-side
by Lone_Wolf
Thu Feb 14, 2019 03:35
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1698
Views: 261281

Re: [Mod] Mobs Redo [1.49] [mobs]

texmex wrote:I thought you needed selection boxes to fight mobs?

Nope. That just lets you know you're pointing at an entity
by Lone_Wolf
Wed Feb 13, 2019 18:52
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1698
Views: 261281

Re: magic powers mod

Could you please add more of a desription of what your mod adds and maybe a screenshot. They did add a screenshot but it's private. How I upload an image to the minetest forums ⋅  Upload image to https://pasteboard.co/ ⋅  Click Go to image ⋅  Copy the link in the Embed...
by Lone_Wolf
Mon Feb 11, 2019 15:52
 
Forum: WIP Mods
Topic: Deleted
Replies: 3
Views: 230

Re: [Mod] Mahogany [mahogany]

What does it look like without a texture pack? Some people (Like me) don't like any of the texture packs out there
by Lone_Wolf
Sun Feb 10, 2019 17:44
 
Forum: WIP Mods
Topic: [Mod] Mahogany [mahogany]
Replies: 2
Views: 312

Re: [Mod] Grenades [v0.8] [grenades]

migdyn wrote:Which version of CC BY?

4.0
I've updated the OP. I must have forgotten to put in the version number
by Lone_Wolf
Sun Feb 10, 2019 01:13
 
Forum: WIP Mods
Topic: [Mod] Grenades [grenades]
Replies: 15
Views: 703

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng

This doesn't seem to be working with mobs_animal anymore. I got this mod and mobs_animal from the CDB. I use Minetest 5.0
by Lone_Wolf
Sat Feb 09, 2019 20:24
 
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 32
Views: 2955

Re: Making a list of Minetest forks for Android and iOS

Are there any mods to block non-official clients? I feel like half of the players who cheat are only cheating because they downloaded a fake client, thinking it was the real one. This is kind of offtopic. Everyone here is thinking 'mobile user'. None of the iOS clients I have seen have been hacked....
by Lone_Wolf
Sat Feb 09, 2019 15:11
 
Forum: General Discussion
Topic: Making a list of Minetest forks for Android and iOS
Replies: 60
Views: 6836

Re: [Mod] Lava Stuff [lavastuff]

Update! ⋅  Settings work properly now (I think they were broken before) ⋅  You can use the mod with 0.4.17.1 but spanish translations will not be avaliable ⋅  Removed the lightup feature and added a similar one (See OP) ⋅  Added ability to prevent nodes from ...
by Lone_Wolf
Sat Feb 09, 2019 03:19
 
Forum: Mod Releases
Topic: [Mod] Lava Stuff [lavastuff]
Replies: 48
Views: 3647

Re: [Mod] Really simple hunger [simple_hunger]

oscar14 wrote:
migdyn wrote:License?


You can do whatever you like with it.

Maybe use the MIT license. Basically the same thing. Safer too
by Lone_Wolf
Fri Feb 08, 2019 21:54
 
Forum: WIP Mods
Topic: [Mod] Really simple hunger [simple_hunger]
Replies: 12
Views: 1263

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Please don't make the buildings on the karsthafen map indestructible! This will destroy a big part of what makes CTF interesting and unique to other CTF types, i.e. the ability to destroy and modify buildings/areas to suit the players purpose. If this functionality is removed gameplay will quickly ...
by Lone_Wolf
Fri Feb 08, 2019 21:43
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1727
Views: 74149

Re: [Mod] PM Sound [pm_sound]

Update!
  • (Hopefully) Fixed bug with settings
  • New license for notification sound
by Lone_Wolf
Fri Feb 08, 2019 20:32
 
Forum: WIP Mods
Topic: [Mod] PM Sound [pm_sound]
Replies: 2
Views: 308

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng

Since Minetest 5.0.0 will be released soon™ the default Hunger NG now is for 5.0.0 only. See link to the tagged source if you need a version compatible with 0.4.17 versions. No backports of newer functionality will be made. I adapted the code to the 5.0.0 API changes based on the available pre-rele...
by Lone_Wolf
Wed Feb 06, 2019 20:59
 
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 32
Views: 2955
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