Search found 464 matches

by joe7575
Wed Sep 16, 2020 17:30
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Hi Micu, Unfortunately, this is not an error. According to https://github.com/joe7575/techage/blob/master/manuals/manual_ta3_EN.md#ta3-furnace-oil-burner the "The oil burner can be operated with fuel oil, naphtha or gasoline" . The "<=" comparison is a logical "better than", which means the fuel mus...
by joe7575
Sun Sep 13, 2020 11:35
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Update:

v0.23 with many improvements is available on GitHub and ContentDB
by joe7575
Tue Sep 08, 2020 04:49
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 18
Views: 1079

Re: [Server] Tech Age Survival [DE]

Yes, sure.
All important information is also available in English
by joe7575
Mon Sep 07, 2020 20:58
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 18
Views: 1079

Re: [Server] Tech Age Survival [DE]

Schönes Museum am Anfang !!! Danke! Wurde komplett durch Spieler erbaut. Beim "Betreten" des Server wird eine Textnachricht ausgegeben, die du evtl. übersehen hast. Dort steht, dass dir über das Kommando /info Informationen zum Server angezeigt werden. Das sollte dir beim Beantworten der Frage helf...
by joe7575
Fri Sep 04, 2020 11:05
Forum: Deutsch
Topic: Unified Inventory
Replies: 2
Views: 82

Re: Unified Inventory

Die Suchmaschine für Mods: https://krock-works.uk.to/minetest/modSearch.php
liefert bei "unified_inventory" mehrere Treffer.

Im Zweifelsfall würde ich die Mod von hier runterladen: https://github.com/minetest-mods/unified_inventory
by joe7575
Fri Aug 07, 2020 15:16
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

racal wrote:
Fri Aug 07, 2020 09:18
Clarification -- does the hot biome temperature requirement also applies to TA4 street lamp solar cells?
No, it always provides 1 ku power.
by joe7575
Wed Aug 05, 2020 17:46
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Thanks Micu,

I fixed it.
by joe7575
Mon Aug 03, 2020 15:40
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Thanks but this patch was provided by Thomas-S, not me :)
by joe7575
Fri Jul 31, 2020 19:04
Forum: Problems
Topic: Use the cart to transport items
Replies: 2
Views: 196

Re: Use the cart to transport items

With Minetest v5.1.1 it did not work for me either. With Minetest v5.3.0 it works again. But independent from that, the item transport does still not work as expected: https://github.com/minetest/minetest_game/issues/2717 Alternatively you could use a mod like Minecart: https://forum.minetest.net/vi...
by joe7575
Fri Jul 31, 2020 15:55
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 101
Views: 17348

Re: [Modpack] TechPack [techpack]

The mod tubelib2 is missing, available on GitHub and ContentDB
by joe7575
Fri Jul 31, 2020 07:35
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Yes, if you place the pusher nearby the chest, but you could also place the pusher on the other end of the 100 blocks tube
by joe7575
Wed Jul 29, 2020 17:50
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 56
Views: 11659

Re: [Mod] Hyperloop [hyperloop]

Yes I know, the elevator door uses in this case the same position as grating node.
I will check what is possible.
by joe7575
Tue Jul 28, 2020 17:01
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

This block is used to give lamps a better light/illumination. The quarry should not dig or provide it.
I will change that.
Thanks.
by joe7575
Thu Jul 23, 2020 19:29
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 16
Views: 1172

Re: [Mod] Signs Bot [signs_bot]

racal wrote:
Thu Jul 23, 2020 15:05
Is it: 1 action = 1 percent power usage?
No, 1 action is one point from tha capa value
I don't remember, where the value 7 comes from, it is some kind of experience value :)
by joe7575
Tue Jul 21, 2020 11:58
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 16
Views: 1172

Re: [Mod] Signs Bot [signs_bot]

To increase the power capacity / endurance, change the line 26 in basis.lua signs_bot.MAX_CAPA = 600 But I will make it configurable. The command low_batt <percent> is used to query the battery charge in percent. If the value falls below this, the bot switches off. Here are the commands of a sign to...
by joe7575
Tue Jul 21, 2020 11:47
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Thanks nyje for the report, I will fix it tonight.
by joe7575
Thu Jul 16, 2020 19:52
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 6
Views: 383

Re: [Mod] TA4 Jetpack [ta4_jetpack]

settingtypes.txt is only a definition file. It is parsed by the main menu settings dialogue to list mod-specific settings in the "Mods" category. So, you have to change that in the main menu settings.
by joe7575
Thu Jul 16, 2020 13:05
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 16
Views: 1172

Re: [Mod] Signs Bot [signs_bot]

It should also work in unloaded areas
by joe7575
Wed Jul 15, 2020 11:15
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

racal wrote:
Mon Jul 13, 2020 15:11
My hydrogen tank farm...
Very cool, I like it.
by joe7575
Thu Jul 09, 2020 10:43
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Yes, for the power grid I have to distinguish between category I and II generators. All devices, which are able to take and deliver power are category II, like the thermal storage, accus and fuel cell/electrolyzer combinations. Only generators of category I can charge devices of category II. Otherwi...
by joe7575
Wed Jul 08, 2020 18:42
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 16
Views: 1172

Re: [Mod] Signs Bot [signs_bot]

I fixed the flower issue. Update on GitHub

Instead of your own sign, you can also use the flower sign. Place it in front of the flower field.
+Image
by joe7575
Wed Jul 08, 2020 10:22
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 16
Views: 1172

Re: [Mod] Signs Bot [signs_bot]

The Signs Bot has the same Ethereal problem with the flowers as Techage. It can't work, I have to fix that first... Just realized bots needed to be charged. I've tried out signs_bot before but don't recall them needing some form of fuel/power to run/start them. I guess you need to charge them (conne...
by joe7575
Tue Jul 07, 2020 09:42
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

racal wrote:
Tue Jul 07, 2020 09:25
[...the flowers ... occasionally will disappear(?) on their own.
This seems to be also a Ethereal "feature", in MTG the flowers never disappear.
by joe7575
Mon Jul 06, 2020 18:30
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

I found the grow-light issue. Ethereal was the cause.
Try the update from https://github.com/joe7575/techage
by joe7575
Sat Jul 04, 2020 15:05
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 123
Views: 4260

Re: [Mod] Tech Age [techage]

Do you really have flowers?

When I search for flowers in the inventory, I get this:
Image