Search found 835 matches
- Mon Mar 25, 2024 17:27
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
Yes, of couse. Here's an example: $send_cmnd("12345", "pixels", "AAAAAAggggAAAAAA AAAAggggggggAAAA AAggggggggggggAA AAggggggggg/ggAA Aggggggggg//gggA Aggggggggg//gggA ggggggggg//ggggg ggggggggg//ggggg gggg/ggg//gggggg ggg///gg//gggggg Aggg/////ggggggA Agggg////ggggggA AAgggg...
- Sun Mar 10, 2024 20:37
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
I'm afraid not.
The quarry works like a player. But it has no Lumberjack points. I have to fix that in one of both mods...
The quarry works like a player. But it has no Lumberjack points. I have to fix that in one of both mods...
- Mon Feb 12, 2024 20:20
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
Ja das wäre machbar. Ich nehme es auf meine ToDo Liste. Du kannst aber alternativ: - den TA3 Timer nehmen (das Licht geht ja steng nach Uhrzeit aus und an) - es gibt auch den TA3 Kommando Konverter . Damit kannst du aus einem "on" ein "off" Signal machen und umgekehrt - ähnlich w...
- Tue Jan 30, 2024 20:58
- Forum: Mod Releases
- Topic: [Mod] Signs Bot [signs_bot]
- Replies: 33
- Views: 7286
Re: [Mod] Signs Bot [signs_bot]
@DarksSide and @ulla:
There have been issues with growing farming:cocoa_beans in the past
I then deliberately deactivated this in the mod.
I'll have to see if I can change that again...
There have been issues with growing farming:cocoa_beans in the past
I then deliberately deactivated this in the mod.
I'll have to see if I can change that again...
- Wed Jan 24, 2024 17:39
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
Sorry, I don't know. I have no VPS. My minetest server is under my desk.
- Sun Jan 21, 2024 21:16
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
Sure, you're welcome to do it. There are 5 manuals (one per age). The manual in English for TA1 can be found here, for example: https://github.com/joe7575/techage/blob ... _ta1_EN.md
You can send me the translation as PM or you can make a pull request on GitHub.
You can send me the translation as PM or you can make a pull request on GitHub.
- Sat Jan 13, 2024 12:59
- Forum: General Discussion
- Topic: Emptying autocrafters
- Replies: 2
- Views: 270
Re: Emptying autocrafters
Autocrafters from what mod?
- Sun Jan 07, 2024 18:20
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
As already written here you have to disable the "techage recipe checker" in the Minetest GUI settings or directly in "minetest.conf":
techage_recipe_checker_enabled = false
techage_recipe_checker_enabled = false
- Tue Dec 26, 2023 22:16
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
Generally, yes. From TA3 onwards there is also a command interface to be able to control the blocks remotely
- Thu Dec 21, 2023 08:22
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
See https://github.com/Thomas--S/ta4_addons ... controller
'add_content' is a string and not a command
'add_content' is a string and not a command
- Mon Dec 18, 2023 16:14
- Forum: General Discussion
- Topic: The future of Minetest mods
- Replies: 11
- Views: 2431
Re: The future of Minetest mods
My point is: mods should not have dependecies, they should be complete and compatible with all/most games. How are recipes supposed to work then? E. g. the Techage modpack (with all its mods) uses items from MTG's "default" mod more than 1000 times for more than 600 recipes. There are man...
- Mon Dec 04, 2023 18:06
- Forum: Servers
- Topic: FREE Minetest Server Hosting by Walker - for Members of this Forum
- Replies: 221
- Views: 44145
Re: FREE Minetest Server Hosting by Walker - for Members of this Forum
The Techage Survival Server runs with a Celeron G3900 CPU and has no problems or lags up to 15 players. And there are huge machines here. More than 1,000,000 intelligent Techage blocks have already been set. The server load can be controlled very well via the configurable maximum number of forceload...
- Sun Dec 03, 2023 15:17
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15248
Re: [Server] TechAge Survival [DE/EN]
1) Could you ask your team to build some small Transport container(s) after my small marktplatz was built. (very slow progress) What do you mean with "Transport container(s)"? 2) Could you check and confirm the following 6 players near my new plot .... That is entirely possible. But there...
- Sat Nov 11, 2023 17:59
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
The elapsed parameter from SaferLua is identical to the elapsed parameter in: on_timer = function(pos, elapsed) See https://minetest.gitlab.io/minetest/definition-tables/#node-definition For logging purposes you could use: $get_gametime() - Returns the time, in seconds, since the world was created S...
- Sat Oct 28, 2023 16:03
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
For the techage mod there is an example for the default chest: https://github.com/joe7575/techage/blob/master/basic_machines/foreign_nodes.lua#L32 By this items can be pushed/pulled from/to inventories using a pusher. tubelib2 is only the library to place tubes/pipes/cables to realize connections be...
- Wed Oct 25, 2023 10:24
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
The TA4 distributor and the HPD share the same software. The distinction is only realized via a variable.
It this info gets lost, it will switch back to a standard TA4 distributor.
This means that you have a data consistency problem on your server. Do you often have crashes?
It this info gets lost, it will switch back to a standard TA4 distributor.
This means that you have a data consistency problem on your server. Do you often have crashes?
- Fri Oct 20, 2023 12:01
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
- Thu Oct 19, 2023 16:50
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
If you are running your own server, you can change this code limit value in your code:
https://github.com/joe7575/techage_modp ... on.lua#L15
https://github.com/joe7575/techage_modp ... on.lua#L15
- Thu Oct 19, 2023 14:27
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
I assume this is the same problem as here: https://github.com/minetest/minetest/pull/13678
This should be fixed with MT5.8
This should be fixed with MT5.8
- Mon Oct 16, 2023 20:19
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
See my update above:
But if a wheat sensors signals on even if your bot is already out of power, your field is too huge or there is a power supply issue. Try to start the bot on a cyclic basis not controlled by sensors signals. This could also help.
- Mon Oct 16, 2023 20:07
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
Re: [Mod] Tech Age [techage]
Try to prevent the "out of power" situations by using the battery check commands: low_batt <percent> - Turn the bot off if the battery power is below the given value in percent (1..99) jump_low_batt <percent> <label> - Jump to <label> if the battery power is below the given value in percen...
- Mon Oct 16, 2023 19:59
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15248
Re: [Server] TechAge Survival [DE/EN]
I rebuilt your hyperloop station from scratch. Now it works. Please update your Booking Machine again.
- Sat Oct 14, 2023 17:02
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15248
Re: [Server] TechAge Survival [DE/EN]
Don't use the subnet name!
- Sat Oct 14, 2023 12:32
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89868
- Sat Oct 14, 2023 09:45
- Forum: Servers
- Topic: [Server] TechAge Survival [DE/EN]
- Replies: 72
- Views: 15248