Search found 559 matches

by joe7575
Mon Apr 19, 2021 10:37
Forum: Deutsch
Topic: Minetest Video Vorschläge
Replies: 20
Views: 227

Re: Minetest Video Vorschläge

Ich wüsste da schon was :)
Den Techage Survival Server.
- da gibt es viele neue, für die meisten Spieler noch unbekannte Mods
- Anleitungen sind alle auch in deutsch
- In den Abendstunden meist 10 Spieler oder mehr, die auch weiterhelfen können
- bisher gibt es dazu so gut wie keine Videos
by joe7575
Sun Apr 18, 2021 11:00
Forum: Deutsch
Topic: Moderatoren Stammtisch
Replies: 33
Views: 608

Re: Moderatoren Stammtisch

Gregor wrote:
Sun Apr 18, 2021 08:36
Was würdet Ihr mir so einem Spieler machen ?
Aus meiner Jugend kenne ich noch den Spruch: "Geschenkt ist geschenkt, wiederholen ist gestohlen".
So würde ich als Admin auch hier verfahren. Spieler (auch Mods) müssen lernen, zu ihren Entscheidungen zu stehen.
by joe7575
Sat Apr 17, 2021 12:18
Forum: Modding Discussion
Topic: Disable sprint mod while using speed boots
Replies: 4
Views: 120

Re: Disable sprint mod while using speed boots

This is the reason for this PR is important: Add physics modifier API But this is about an additive feature and it only covers player physics, right? But what I need is something exclusive. If a player wears special boots or uses special tools, these mod should have exclusive access to the player a...
by joe7575
Sat Apr 17, 2021 09:22
Forum: Modding Discussion
Topic: Disable sprint mod while using speed boots
Replies: 4
Views: 120

Re: Disable sprint mod while using speed boots

This sounds like my problem with the autobahn mod (some kind of speed boots) and stamina (some kind of sprint mod). What you need is an exclusive control over player physics and privs. My approach for this is: https://github.com/joe7575/techage_modepack/blob/master/player_physics_design_pattern.md I...
by joe7575
Sat Apr 10, 2021 12:09
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 56
Views: 3947

Re: [Mod] Minecart [minecart]

You have to place the ballast slope block one block deeper, so that the rail fits to the slope https://forum.minetest.net/download/file.php?id=24174 Nice mod, I'm testing it on my singleplayer world, everything works fine for now. Yes, but unfortunately not on heavy loaded servers. But I am currentl...
by joe7575
Sat Apr 03, 2021 10:39
Forum: General Discussion
Topic: A new name for Minetest
Replies: 45
Views: 1044

Re: A new name for Minetest

I vote for Freeblox
by joe7575
Fri Mar 26, 2021 11:59
Forum: WIP Mods
Topic: [MOD]Baked Clay Blocks [bakedclay_blocks]
Replies: 12
Views: 2117

Re: [MOD]Baked Clay Blocks [bakedclay_blocks]

One can craft 9 bakedclay_blocks from 9 bakedclay items, but 9 bakedclay items from one bakedclay_block

Is that on purpose or a mistake?
by joe7575
Sat Mar 20, 2021 17:46
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 41
Views: 5058

Re: [Mod] Lumberjack [lumberjack]

Hi! Some trees do not work with the lumberjack mod, from ethereal I think: - Some banana trees (when they have like only tree blocks of wood, usually) - Some large trees of red wood - Burned trees (the ones that let you craft a different coal) You can test this here: mercurio.ronoaldo.net:30000 Thi...
by joe7575
Sat Mar 20, 2021 17:39
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 41
Views: 5058

Re: [Mod] Lumberjack [lumberjack]

When I start a game, then I do not have an axe. When I want to cut a tree with my bare hands, it tolds me "[Lumberjack Mod] You have to use an axe" How can I craft an axe, when I do not have an axe to cut the trees? This is no issue any more. If you don't have an axe, you can still dig th...
by joe7575
Fri Mar 19, 2021 19:32
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 41
Views: 5058

Re: [Mod] Lumberjack [lumberjack]

I changed the mod and removed the privs completely.
Now you can set the lumberjack points via a chat command.
by joe7575
Tue Mar 16, 2021 18:33
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 41
Views: 5058

Re: [Mod] Lumberjack [lumberjack]

I have no idea, what's going wrong. I even can't remove the lumberjack privs. For testing purposes I reduced the complete code to the following line: minetest.register_privilege("lumberjack", { description = "Gives you the rights to fell a tree at once" }) But I still was not abl...
by joe7575
Mon Mar 08, 2021 20:46
Forum: General Discussion
Topic: One way doors in servers
Replies: 8
Views: 314

Re: One way doors in servers

You could use any technic mod to implement something like that. Despite all of this, doors are unsafe and easy to break through. The better solution is (as Festus mentioned) a step with 3 or more meters/nodes.
by joe7575
Tue Mar 02, 2021 21:48
Forum: Deutsch
Topic: Mesecon - Schulprojekt
Replies: 4
Views: 160

Re: Mesecon - Schulprojekt

Wenn es mesecons sein soll, ist folgendes keine Option, aber Techage hat: - Kabel, die sich in Wänden verstecken lassen - Lampen - Schalter - Straßenblöcke - Straßenlaternen - Timer, um Lampen bei Tag ausgehen zu lassen und vieles mehr. Hier ein kleines Video zum Kabel, Schalter und Straßenlaterne. ...
by joe7575
Tue Mar 02, 2021 11:37
Forum: Deutsch
Topic: Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)
Replies: 97
Views: 2922

Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)

Danke, ich werde es heute Abend einpflegen
by joe7575
Tue Mar 02, 2021 11:07
Forum: Deutsch
Topic: Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)
Replies: 97
Views: 2922

Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)

Wenn es die aktuelle Version von techpack ist dann mach mal (wir Linuxdirk schon sagte) in Zeile 86 in ./tubelib_addons1/grinder.lua aus: for _,stack in ipairs(inv:get_list("src")) do folgendes: for _,stack in ipairs(inv:get_list("src") or {}) do Da scheint es einen Grinder zu ge...
by joe7575
Fri Feb 12, 2021 10:21
Forum: Mod Releases
Topic: [Mod] Lumberjack [lumberjack]
Replies: 41
Views: 5058

Re: [Mod] Lumberjack [lumberjack]

When I want to cut a tree with my bare hands, it tolds me "[Lumberjack Mod] You have to use an axe" How can I craft an axe, when I do not have an axe to cut the trees? This can normaly only happen if, as a seasoned player, you have already been granted lumberjack privs but accidentally lo...
by joe7575
Wed Feb 10, 2021 11:35
Forum: Problems
Topic: Ban players connected through multiple accounts at the same time
Replies: 5
Views: 200

Re: Ban players connected through multiple accounts at the same time

But two or more siblings behind a router/gateway/modem will then have problems...
by joe7575
Mon Feb 08, 2021 17:29
Forum: Deutsch
Topic: Feuer/Wasser/Lava/TNT Mod modifizieren
Replies: 12
Views: 1521

Re: Feuer/Wasser/Lava/TNT Mod modifizieren

Da es hier im Forum immer wieder ein Thema ist, habe ich jetzt meinen Code dazu als Mod hochgeladen. Ein Spieler kann zwar immer noch Lava setzen, aber über Meereshöhe (y > 0) wird keine Flüssigkeit, sondern nur ein dekorativer Block im Lava-Design gesetzt. GitHub: https://github.com/joe7575/saver_l...
by joe7575
Sat Jan 23, 2021 16:53
Forum: Deutsch
Topic: minetest videos in deutsch!
Replies: 21
Views: 1790

Re: minetest videos in deutsch!

Noch nen Video: https://www.youtube.com/watch?v=Xs58mxP4m7k
Bei min 2:45 wird es richtig peinlich :)
by joe7575
Mon Jan 18, 2021 22:31
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 52
Views: 2998

Re: [Server] Tech Age Survival [DE]

Hier geht's zum Image Video des Servers: https://youtu.be/H18QuOE5HZY

Wer meint, seine Bauten fehlen in dem Video, einfach melden. Es wird weitere Videos geben :)
by joe7575
Mon Jan 18, 2021 20:04
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 112
Views: 20710

Re: [Modpack] TechPack [techpack]

Since you're here and active... One of the things that confused me is Tubelib and Tubelib2. Would it make sense to include Tubelib2 in Techpack since several of the components depend on it anyway? No, tubelib2 is a real library, already used in 4 mods (techpack, techage, hyperloop, signs_bot). To m...
by joe7575
Mon Jan 18, 2021 12:20
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 112
Views: 20710

Re: [Modpack] TechPack [techpack]

0siribix wrote:
Mon Jan 18, 2021 01:55
I had several issues installing this but here is how I accomplished it....
Thanks for pointing that out, The bug in techpack_stairway is fixed. Steps 4 and 5 are no longer required.
by joe7575
Thu Jan 07, 2021 22:04
Forum: Modding Discussion
Topic: [Help] Identify this mod
Replies: 9
Views: 285

Re: [Help] Identify this mod

I guess it is Unified Inventory (https://github.com/minetest-mods/unifie ... points.lua)
But you have to install the datastorage mod in addition, to make it work: https://github.com/minetest-mods/unifie ... it.lua#L77
by joe7575
Thu Jan 07, 2021 21:56
Forum: Modding Discussion
Topic: [Help] Identify this mod
Replies: 9
Views: 285

Re: [Help] Identify this mod

I guess it is Unified inventory (https://github.com/minetest-mods/unifie ... points.lua)
But you have to install the datastorage mod in addition, to make it work: https://github.com/minetest-mods/unifie ... it.lua#L77
by joe7575
Thu Jan 07, 2021 21:08
Forum: Deutsch
Topic: Vorstellung: [MOD] PDP13 [pdp13]
Replies: 11
Views: 446

Re: Vorstellung: [MOD] PDP13 [pdp13]

So, das J/OS ist soweit fortgeschritten, dass der Rechner korrekt bootet und man damit auch arbeiten kann.
Hier die Ausgabe des Macro Assemblers beim Bauen des "hello world" Programms:

Image