Ich wüsste da schon was :)
Den Techage Survival Server.
- da gibt es viele neue, für die meisten Spieler noch unbekannte Mods
- Anleitungen sind alle auch in deutsch
- In den Abendstunden meist 10 Spieler oder mehr, die auch weiterhelfen können
- bisher gibt es dazu so gut wie keine Videos
Search found 559 matches
- Mon Apr 19, 2021 10:37
- Forum: Deutsch
- Topic: Minetest Video Vorschläge
- Replies: 20
- Views: 227
- Sun Apr 18, 2021 11:00
- Forum: Deutsch
- Topic: Moderatoren Stammtisch
- Replies: 33
- Views: 608
- Sat Apr 17, 2021 12:18
- Forum: Modding Discussion
- Topic: Disable sprint mod while using speed boots
- Replies: 4
- Views: 120
Re: Disable sprint mod while using speed boots
This is the reason for this PR is important: Add physics modifier API But this is about an additive feature and it only covers player physics, right? But what I need is something exclusive. If a player wears special boots or uses special tools, these mod should have exclusive access to the player a...
- Sat Apr 17, 2021 09:22
- Forum: Modding Discussion
- Topic: Disable sprint mod while using speed boots
- Replies: 4
- Views: 120
Re: Disable sprint mod while using speed boots
This sounds like my problem with the autobahn mod (some kind of speed boots) and stamina (some kind of sprint mod). What you need is an exclusive control over player physics and privs. My approach for this is: https://github.com/joe7575/techage_modepack/blob/master/player_physics_design_pattern.md I...
- Sat Apr 10, 2021 12:09
- Forum: WIP Mods
- Topic: [Mod] Minecart [minecart]
- Replies: 56
- Views: 3947
Re: [Mod] Minecart [minecart]
You have to place the ballast slope block one block deeper, so that the rail fits to the slope https://forum.minetest.net/download/file.php?id=24174 Nice mod, I'm testing it on my singleplayer world, everything works fine for now. Yes, but unfortunately not on heavy loaded servers. But I am currentl...
- Sat Apr 03, 2021 10:39
- Forum: General Discussion
- Topic: A new name for Minetest
- Replies: 45
- Views: 1044
Re: A new name for Minetest
I vote for Freeblox
- Fri Mar 26, 2021 11:59
- Forum: WIP Mods
- Topic: [MOD]Baked Clay Blocks [bakedclay_blocks]
- Replies: 12
- Views: 2117
Re: [MOD]Baked Clay Blocks [bakedclay_blocks]
One can craft 9 bakedclay_blocks from 9 bakedclay items, but 9 bakedclay items from one bakedclay_block
Is that on purpose or a mistake?
Is that on purpose or a mistake?
- Sat Mar 20, 2021 17:46
- Forum: Mod Releases
- Topic: [Mod] Lumberjack [lumberjack]
- Replies: 41
- Views: 5058
Re: [Mod] Lumberjack [lumberjack]
Hi! Some trees do not work with the lumberjack mod, from ethereal I think: - Some banana trees (when they have like only tree blocks of wood, usually) - Some large trees of red wood - Burned trees (the ones that let you craft a different coal) You can test this here: mercurio.ronoaldo.net:30000 Thi...
- Sat Mar 20, 2021 17:39
- Forum: Mod Releases
- Topic: [Mod] Lumberjack [lumberjack]
- Replies: 41
- Views: 5058
Re: [Mod] Lumberjack [lumberjack]
When I start a game, then I do not have an axe. When I want to cut a tree with my bare hands, it tolds me "[Lumberjack Mod] You have to use an axe" How can I craft an axe, when I do not have an axe to cut the trees? This is no issue any more. If you don't have an axe, you can still dig th...
- Fri Mar 19, 2021 19:32
- Forum: Mod Releases
- Topic: [Mod] Lumberjack [lumberjack]
- Replies: 41
- Views: 5058
Re: [Mod] Lumberjack [lumberjack]
I changed the mod and removed the privs completely.
Now you can set the lumberjack points via a chat command.
Now you can set the lumberjack points via a chat command.
- Tue Mar 16, 2021 18:33
- Forum: Mod Releases
- Topic: [Mod] Lumberjack [lumberjack]
- Replies: 41
- Views: 5058
Re: [Mod] Lumberjack [lumberjack]
I have no idea, what's going wrong. I even can't remove the lumberjack privs. For testing purposes I reduced the complete code to the following line: minetest.register_privilege("lumberjack", { description = "Gives you the rights to fell a tree at once" }) But I still was not abl...
- Mon Mar 08, 2021 20:46
- Forum: General Discussion
- Topic: One way doors in servers
- Replies: 8
- Views: 314
Re: One way doors in servers
You could use any technic mod to implement something like that. Despite all of this, doors are unsafe and easy to break through. The better solution is (as Festus mentioned) a step with 3 or more meters/nodes.
- Tue Mar 02, 2021 21:48
- Forum: Deutsch
- Topic: Mesecon - Schulprojekt
- Replies: 4
- Views: 160
Re: Mesecon - Schulprojekt
Wenn es mesecons sein soll, ist folgendes keine Option, aber Techage hat: - Kabel, die sich in Wänden verstecken lassen - Lampen - Schalter - Straßenblöcke - Straßenlaternen - Timer, um Lampen bei Tag ausgehen zu lassen und vieles mehr. Hier ein kleines Video zum Kabel, Schalter und Straßenlaterne. ...
- Tue Mar 02, 2021 11:37
- Forum: Deutsch
- Topic: Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)
- Replies: 97
- Views: 2922
Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)
Danke, ich werde es heute Abend einpflegen
- Tue Mar 02, 2021 11:07
- Forum: Deutsch
- Topic: Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)
- Replies: 97
- Views: 2922
Re: [Server v5.3.0] Sörens Deutscher RasPi Server (german)
Wenn es die aktuelle Version von techpack ist dann mach mal (wir Linuxdirk schon sagte) in Zeile 86 in ./tubelib_addons1/grinder.lua aus: for _,stack in ipairs(inv:get_list("src")) do folgendes: for _,stack in ipairs(inv:get_list("src") or {}) do Da scheint es einen Grinder zu ge...
- Fri Feb 12, 2021 10:21
- Forum: Mod Releases
- Topic: [Mod] Lumberjack [lumberjack]
- Replies: 41
- Views: 5058
Re: [Mod] Lumberjack [lumberjack]
When I want to cut a tree with my bare hands, it tolds me "[Lumberjack Mod] You have to use an axe" How can I craft an axe, when I do not have an axe to cut the trees? This can normaly only happen if, as a seasoned player, you have already been granted lumberjack privs but accidentally lo...
- Wed Feb 10, 2021 11:35
- Forum: Problems
- Topic: Ban players connected through multiple accounts at the same time
- Replies: 5
- Views: 200
Re: Ban players connected through multiple accounts at the same time
But two or more siblings behind a router/gateway/modem will then have problems...
- Mon Feb 08, 2021 17:29
- Forum: Deutsch
- Topic: Feuer/Wasser/Lava/TNT Mod modifizieren
- Replies: 12
- Views: 1521
Re: Feuer/Wasser/Lava/TNT Mod modifizieren
Da es hier im Forum immer wieder ein Thema ist, habe ich jetzt meinen Code dazu als Mod hochgeladen. Ein Spieler kann zwar immer noch Lava setzen, aber über Meereshöhe (y > 0) wird keine Flüssigkeit, sondern nur ein dekorativer Block im Lava-Design gesetzt. GitHub: https://github.com/joe7575/saver_l...
- Sat Jan 23, 2021 16:53
- Forum: Deutsch
- Topic: minetest videos in deutsch!
- Replies: 21
- Views: 1790
Re: minetest videos in deutsch!
Noch nen Video: https://www.youtube.com/watch?v=Xs58mxP4m7k
Bei min 2:45 wird es richtig peinlich :)
Bei min 2:45 wird es richtig peinlich :)
- Mon Jan 18, 2021 22:31
- Forum: Deutsch
- Topic: [Server] Tech Age Survival [DE]
- Replies: 52
- Views: 2998
Re: [Server] Tech Age Survival [DE]
Hier geht's zum Image Video des Servers: https://youtu.be/H18QuOE5HZY
Wer meint, seine Bauten fehlen in dem Video, einfach melden. Es wird weitere Videos geben :)
Wer meint, seine Bauten fehlen in dem Video, einfach melden. Es wird weitere Videos geben :)
- Mon Jan 18, 2021 20:04
- Forum: Mod Releases
- Topic: [Modpack] TechPack [techpack]
- Replies: 112
- Views: 20710
Re: [Modpack] TechPack [techpack]
Since you're here and active... One of the things that confused me is Tubelib and Tubelib2. Would it make sense to include Tubelib2 in Techpack since several of the components depend on it anyway? No, tubelib2 is a real library, already used in 4 mods (techpack, techage, hyperloop, signs_bot). To m...
- Mon Jan 18, 2021 12:20
- Forum: Mod Releases
- Topic: [Modpack] TechPack [techpack]
- Replies: 112
- Views: 20710
- Thu Jan 07, 2021 22:04
- Forum: Modding Discussion
- Topic: [Help] Identify this mod
- Replies: 9
- Views: 285
Re: [Help] Identify this mod
I guess it is Unified Inventory (https://github.com/minetest-mods/unifie ... points.lua)
But you have to install the datastorage mod in addition, to make it work: https://github.com/minetest-mods/unifie ... it.lua#L77
But you have to install the datastorage mod in addition, to make it work: https://github.com/minetest-mods/unifie ... it.lua#L77
- Thu Jan 07, 2021 21:56
- Forum: Modding Discussion
- Topic: [Help] Identify this mod
- Replies: 9
- Views: 285
Re: [Help] Identify this mod
I guess it is Unified inventory (https://github.com/minetest-mods/unifie ... points.lua)
But you have to install the datastorage mod in addition, to make it work: https://github.com/minetest-mods/unifie ... it.lua#L77
But you have to install the datastorage mod in addition, to make it work: https://github.com/minetest-mods/unifie ... it.lua#L77
- Thu Jan 07, 2021 21:08
- Forum: Deutsch
- Topic: Vorstellung: [MOD] PDP13 [pdp13]
- Replies: 11
- Views: 446
Re: Vorstellung: [MOD] PDP13 [pdp13]
So, das J/OS ist soweit fortgeschritten, dass der Rechner korrekt bootet und man damit auch arbeiten kann.
Hier die Ausgabe des Macro Assemblers beim Bauen des "hello world" Programms:

Hier die Ausgabe des Macro Assemblers beim Bauen des "hello world" Programms: