Search found 835 matches

by joe7575
Mon Mar 25, 2024 17:27
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

Yes, of couse. Here's an example: $send_cmnd("12345", "pixels", "AAAAAAggggAAAAAA AAAAggggggggAAAA AAggggggggggggAA AAggggggggg/ggAA Aggggggggg//gggA Aggggggggg//gggA ggggggggg//ggggg ggggggggg//ggggg gggg/ggg//gggggg ggg///gg//gggggg Aggg/////ggggggA Agggg////ggggggA AAgggg...
by joe7575
Sun Mar 10, 2024 20:37
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

I'm afraid not.

The quarry works like a player. But it has no Lumberjack points. I have to fix that in one of both mods...
by joe7575
Mon Feb 12, 2024 20:20
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

Ja das wäre machbar. Ich nehme es auf meine ToDo Liste. Du kannst aber alternativ: - den TA3 Timer nehmen (das Licht geht ja steng nach Uhrzeit aus und an) - es gibt auch den TA3 Kommando Konverter . Damit kannst du aus einem "on" ein "off" Signal machen und umgekehrt - ähnlich w...
by joe7575
Tue Jan 30, 2024 20:58
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7215

Re: [Mod] Signs Bot [signs_bot]

@DarksSide and @ulla:

There have been issues with growing farming:cocoa_beans in the past
I then deliberately deactivated this in the mod.
I'll have to see if I can change that again...
by joe7575
Wed Jan 24, 2024 17:39
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

Sorry, I don't know. I have no VPS. My minetest server is under my desk.
by joe7575
Sun Jan 21, 2024 21:16
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

Sure, you're welcome to do it. There are 5 manuals (one per age). The manual in English for TA1 can be found here, for example: https://github.com/joe7575/techage/blob ... _ta1_EN.md

You can send me the translation as PM or you can make a pull request on GitHub.
by joe7575
Sat Jan 13, 2024 12:59
Forum: General Discussion
Topic: Emptying autocrafters
Replies: 2
Views: 262

Re: Emptying autocrafters

Autocrafters from what mod?
by joe7575
Sun Jan 07, 2024 18:20
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

As already written here you have to disable the "techage recipe checker" in the Minetest GUI settings or directly in "minetest.conf":

techage_recipe_checker_enabled = false
by joe7575
Tue Dec 26, 2023 22:16
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

Generally, yes. From TA3 onwards there is also a command interface to be able to control the blocks remotely
by joe7575
Thu Dec 21, 2023 08:22
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

See https://github.com/Thomas--S/ta4_addons ... controller

'add_content' is a string and not a command
by joe7575
Mon Dec 18, 2023 16:14
Forum: General Discussion
Topic: The future of Minetest mods
Replies: 11
Views: 2405

Re: The future of Minetest mods

My point is: mods should not have dependecies, they should be complete and compatible with all/most games. How are recipes supposed to work then? E. g. the Techage modpack (with all its mods) uses items from MTG's "default" mod more than 1000 times for more than 600 recipes. There are man...
by joe7575
Mon Dec 04, 2023 18:06
Forum: Servers
Topic: FREE Minetest Server Hosting by Walker - for Members of this Forum
Replies: 189
Views: 42715

Re: FREE Minetest Server Hosting by Walker - for Members of this Forum

The Techage Survival Server runs with a Celeron G3900 CPU and has no problems or lags up to 15 players. And there are huge machines here. More than 1,000,000 intelligent Techage blocks have already been set. The server load can be controlled very well via the configurable maximum number of forceload...
by joe7575
Sun Dec 03, 2023 15:17
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15013

Re: [Server] TechAge Survival [DE/EN]

1) Could you ask your team to build some small Transport container(s) after my small marktplatz was built. (very slow progress) What do you mean with "Transport container(s)"? 2) Could you check and confirm the following 6 players near my new plot .... That is entirely possible. But there...
by joe7575
Sat Nov 11, 2023 17:59
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

The elapsed parameter from SaferLua is identical to the elapsed parameter in: on_timer = function(pos, elapsed) See https://minetest.gitlab.io/minetest/definition-tables/#node-definition For logging purposes you could use: $get_gametime() - Returns the time, in seconds, since the world was created S...
by joe7575
Sat Oct 28, 2023 16:03
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

For the techage mod there is an example for the default chest: https://github.com/joe7575/techage/blob/master/basic_machines/foreign_nodes.lua#L32 By this items can be pushed/pulled from/to inventories using a pusher. tubelib2 is only the library to place tubes/pipes/cables to realize connections be...
by joe7575
Wed Oct 25, 2023 10:24
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

The TA4 distributor and the HPD share the same software. The distinction is only realized via a variable.
It this info gets lost, it will switch back to a standard TA4 distributor.

This means that you have a data consistency problem on your server. Do you often have crashes?
by joe7575
Fri Oct 20, 2023 12:01
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

cavemagic wrote:
Fri Oct 20, 2023 00:01
Is there a way to read out the recipes from a recipe block with the LUA controller?
Yes, see https://github.com/joe7575/techage/blob ... cipe-block
by joe7575
Thu Oct 19, 2023 16:50
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

If you are running your own server, you can change this code limit value in your code:
https://github.com/joe7575/techage_modp ... on.lua#L15
by joe7575
Thu Oct 19, 2023 14:27
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

I assume this is the same problem as here: https://github.com/minetest/minetest/pull/13678
This should be fixed with MT5.8
by joe7575
Mon Oct 16, 2023 20:19
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

See my update above:
But if a wheat sensors signals on even if your bot is already out of power, your field is too huge or there is a power supply issue. Try to start the bot on a cyclic basis not controlled by sensors signals. This could also help.
by joe7575
Mon Oct 16, 2023 20:07
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

Try to prevent the "out of power" situations by using the battery check commands: low_batt <percent> - Turn the bot off if the battery power is below the given value in percent (1..99) jump_low_batt <percent> <label> - Jump to <label> if the battery power is below the given value in percen...
by joe7575
Mon Oct 16, 2023 19:59
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15013

Re: [Server] TechAge Survival [DE/EN]

I rebuilt your hyperloop station from scratch. Now it works. Please update your Booking Machine again.
by joe7575
Sat Oct 14, 2023 17:02
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15013

Re: [Server] TechAge Survival [DE/EN]

Don't use the subnet name!
by joe7575
Sat Oct 14, 2023 12:32
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 88568

Re: [Mod] Tech Age [techage]

cavemagic wrote:
Fri Oct 13, 2023 20:31
For the ICTA controller, it took me quite a while to figure out what could be meant by the term "block number":
Thanks for the response. I improved the manuals.
by joe7575
Sat Oct 14, 2023 09:45
Forum: Servers
Topic: [Server] TechAge Survival [DE/EN]
Replies: 72
Views: 15013

Re: [Server] TechAge Survival [DE/EN]

joe7575 wrote:
Sat Oct 14, 2023 09:27
Send me the station position, so that I can fix that without your presence.
I found it. I simply replaced the booking machine. Now it seems to be working.
But you should replace the booking machine again with your data.