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Re: Should we "advertise" Minetest better ?

Festus1965 wrote:Should we "advertise" Minetest better ?

I am waiting for more posts for this started thread ...


Let me help you back to this topic. My answer is: yes, we should.
by parasite
Mon Jul 22, 2019 16:31
 
Forum: General Discussion
Topic: Should we "advertise" Minetest better ?
Replies: 151
Views: 3688

Re: [mod] Generic moon of Saturn [saturn_moon]

Great! I believe that your experiment " to see the effects of changing a Minetest world into something otherworldly " can be considered successful. It also has educational values. Simple code is easy to understand and everyone can learn what to change, so that you can jump on the moon and ...
by parasite
Sun Jul 14, 2019 22:51
 
Forum: WIP Mods
Topic: [mod] Generic moon of Saturn [saturn_moon]
Replies: 13
Views: 676

Re: New, less moddable minetest game?

I have no idea what has mods to do with the idea here, but I guess what you are looking for is "complex game", not "moddable less or none". Such game will need a hundreds mods, well balanced each others.
by parasite
Wed Jun 26, 2019 20:25
 
Forum: Feature Discussion
Topic: New, less moddable minetest game?
Replies: 36
Views: 1290

Re: Question about features of minetest

If I am correct, (1) no, (2) no. If I understand correctly your (2) issue, then you mean running several separate minetest instances at the same time (runing several minetest engines, having separate windows with seperate games). This is possible to run different servers (minetest engines, with own ...
by parasite
Sun Jun 09, 2019 17:00
 
Forum: Feature Discussion
Topic: Question about features of minetest
Replies: 4
Views: 357

Re: mods with 5.x - support - post it here!

I would like to say that I also agree with paramat, sofar & sorcerykid. Moreover, I would also point, that the idea to list only those mods that do not work with the new minetest 5.0 is appropriate, logical and make sense, while the idea to list all working mods does not make sense. List of mods...
by parasite
Mon Mar 11, 2019 18:39
 
Forum: General Discussion
Topic: mods with 5.x - support - post it here!
Replies: 25
Views: 1125

Re: Unable to open worlds on Windows XP

Devs already mentioned in 2017 that Minetest 5.0 will not work well with WinXP. I'm not an expert, but I'm guessing that WinXP just might not be able to handle the modern code found in the latest builtin of minetest. WinXP is really old, outdated software that does not meet modern standards and we a...
by parasite
Mon Mar 11, 2019 17:40
 
Forum: Problems
Topic: Unable to open worlds on Windows XP
Replies: 6
Views: 250

Re: How do I know what recipes are available?

While it sill works please note that depends.txt is deprecated. Dependencies are handled in mod.conf now. Yes, but If you are interested in backward compatibility, you should keep dependencies in both files. It may look like there is more work now (because making that "old-school", "...
by parasite
Sat Mar 09, 2019 01:12
 
Forum: Modding Discussion
Topic: How do I know what recipes are available?
Replies: 19
Views: 556

Re: How do I know what recipes are available?

I've written mods, installed on my server, that define nodes which don't appear in the list of craftable things in unified_inventory. You had to start with this. All craftguide work properly including unified_inventory, only you can not add your own things to them from your own mods. You suggest in...
by parasite
Fri Mar 08, 2019 12:25
 
Forum: Modding Discussion
Topic: How do I know what recipes are available?
Replies: 19
Views: 556

Re: [Server] Not So Simple Server

... I'm thinking of adding functionality to the NSSM hoes which allow cotton harvesting, because those spider webs have been the bane of everybody so far... :-/ But swords can harvest those webs. Cobble sword can`t do that, but iron sword can. Also your default sword, that green one, wich looks lik...
by parasite
Sun Jan 13, 2019 12:00
 
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 88
Views: 19236

Re: [Server] Not So Simple Server

Sorry to hear it was laggy - that's not what I expect.... But maybe other players will have less lag. It is still funny to see all those creatures spawn all around you and below too. Also that was funny when soon after login my spawn was covered with spider webs :D The server is located in the UK, ...
by parasite
Sat Jan 12, 2019 10:58
 
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 88
Views: 19236

Re: [Server] Not So Simple Server

taikedz wrote:
    * not-so-simple-server.duckdns.org
    * port 30000

Hi!
I tryed, but so far the server was laggy for me, and that lag extremely increased when mob was close, so I couldn`t do anything then.
by parasite
Sat Jan 05, 2019 14:54
 
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 88
Views: 19236

Re: [128px] hand-painted texture pack by Drummyfish

Hello! I just wanted to post few pictures how just_test_2 server looks with this awesome texture pack: https://forum.minetest.net/download/file.php?mode=view&id=17851&sid=255349e6d620afcfeccef8ca109b87d7 https://forum.minetest.net/download/file.php?mode=view&id=17852&sid=255349e6d620...
by parasite
Thu Jan 03, 2019 18:04
 
Forum: Texture Packs
Topic: [128px] hand-painted texture pack by Drummyfish
Replies: 33
Views: 4310

Re: [mod] Realtime Elevators [elevator]

This problem of renaming is fixed now; saving will no longer use temporary files and will use mod storage instead of files when possible. I also merged the label fix PR. Oh I just found your post after few month :O But that is not important. Important is to say thanks to you. So, thanks a lot! That...
by parasite
Thu Jan 03, 2019 16:53
 
Forum: WIP Mods
Topic: [mod] Realtime Elevators [elevator]
Replies: 31
Views: 5479

Re: [Server] Just Test Tribute (100 Years)

The good news is that my mother is responding favourably to treatment, and her cancer is now in remission. These are great news! I think it's hard to imagine a better gift for Christmas and the New Year! I wish you both a happy and prosperous New Year, full of strength, love, health, smile and suns...
by parasite
Fri Dec 28, 2018 11:07
 
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1419
Views: 109332

Re: Minetest shows error when trying to enter world.

I installed pack of the vcredist and reinstall it, moved to other disk, but doesn't help! ok but did you download and reinnstalled the minetest client? An which version? I also suggest that you should change the topic of your thread here to point at runtime library, like "c++ runtime lib error...
by parasite
Thu Dec 27, 2018 13:44
 
Forum: Problems
Topic: Minetest shows error when trying to enter world.
Replies: 7
Views: 312

Re: Any Ultra-Hardcore servers out there?

and must-test is a bit more hardcore but im stuck on that server as my farm wont grow even though i followed all the guidlines presented on the server website You can try contact with admin (MustTest ingame or GoldFireUn here) to let him check what is wrong with your farm setup. Also you can send m...
by parasite
Thu Dec 27, 2018 10:10
 
Forum: Servers
Topic: Any Ultra-Hardcore servers out there?
Replies: 12
Views: 681

Re: Minetest shows error when trying to enter world.

Isn't this a problem of C++ library? (Like http://www.microsoft.com/en-us/download/details.aspx?id=29 - this is just example of what I have in my mind when talking about library here). I am not sure if devs use MS Visual when making minetest and I am not sure wchich libraries exactly are need to run...
by parasite
Thu Dec 27, 2018 09:33
 
Forum: Problems
Topic: Minetest shows error when trying to enter world.
Replies: 7
Views: 312

Re: Journey map mod

You might consider making a web server to run real time map of entire surface of your world. (That map will show only discovered part of world all. other not visited parts will be covered). You will not have this feature ingame, but that should not be a problem to switch between two opened windows o...
by parasite
Thu Dec 27, 2018 07:57
 
Forum: General Discussion
Topic: Journey map mod
Replies: 6
Views: 317

Re: Update question

Windows: https://forum.minetest.net/viewtopic.php?f=42&t=17439 You need open the gitlab webpage and click on number in the "Pipeline" column if it is tagged as "passed" (it can looks like that: "#38664465"). A new page will open, where you need to find your system ...
by parasite
Sun Dec 02, 2018 18:27
 
Forum: General Discussion
Topic: Update question
Replies: 12
Views: 571

Re: A suggestion for the plants of the development version

Although note that the flora spread ABM is intensive and a nightmare, i don't want to add any more flora to it. There are better ways to make flora renewable. So maybe it would be better to make all flora nodetimer-based? I hear that there are servers which changed all plants spreading to nodetimer...
by parasite
Sat Dec 01, 2018 15:49
 
Forum: Feature Discussion
Topic: A suggestion for the plants of the development version
Replies: 11
Views: 762

Re: How can I get into Client Modding ?

But I also think that's extremely scary. If a server could send turing complete code to my minecraft client to execute I wouldn't trust any server anymore. Do not worry! None of our servers will ever be able to modify your minecraft client. Or any other app you bought from MS :D When I was writting...
by parasite
Fri Nov 30, 2018 09:34
 
Forum: General Discussion
Topic: How can I get into Client Modding ?
Replies: 11
Views: 373

Re: How can I get into Client Modding ?

No. Just client modding. This is an open source game/engine, there's no hacking involved, also there is an entire section for these in this forum. So you mean CSM? Well, as you mentioned, there is entire section in this forum where evrybody can ask anything about that ;) As far as I understand this...
by parasite
Thu Nov 29, 2018 17:31
 
Forum: General Discussion
Topic: How can I get into Client Modding ?
Replies: 11
Views: 373

Re: How can I get into Client Modding ?

I need to get into Client Modding, Did you mean hacking? I most want to know the priv stuff, Well, definitely you mean hacking. Client hacking :D Any tutorials aout there? Anything I should know? Yes, sure. You can start here and here , and then you could back to the client (aslo called engine) to ...
by parasite
Thu Nov 29, 2018 15:53
 
Forum: General Discussion
Topic: How can I get into Client Modding ?
Replies: 11
Views: 373

Re: [Server] Must Test

Not really, I just thought it would be good to keep the old one for history. But I've hidden it now. Oh I forgot to place on map that there is "changelog" ingame. Your public announcements leters (some of them) are stored on "board" for history lol Where did all THIS come from??...
by parasite
Thu Nov 29, 2018 10:31
 
Forum: Servers
Topic: [Server] Must Test
Replies: 212
Views: 15584
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