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My Old SkyFactory Project

Alright, so this is a little bit of a sad post, as it will probably be my last. I originally started working on this subgame as soon as I discovered how to code in mt(around 2016). It has been through many phases and has been rewritten countless times, but now I haven't done anything on mt for a lon...
by RSLRedstonier
Wed Aug 21, 2019 23:48
 
Forum: WIP Games
Topic: My Old SkyFactory Project
Replies: 0
Views: 127

Re: Mystical Agriculture - Grow everything! V1.0

robdrake wrote:Any chance, of when breaking a ripe plant, of getting 2 seeds?

Perhaps have someone else do it, I'm sorry, I've pretty much stopped developing for mt due to the inproportional amount of effort it takes vs the amount of people who actually use a mod.
by RSLRedstonier
Wed Aug 21, 2019 23:35
 
Forum: WIP Mods
Topic: Mystical Agriculture - Grow everything! V1.0
Replies: 3
Views: 1120

Mystical Agriculture - Grow everything! V1.0

Have you ever seen a Minecraft mod and thought "Man, if only they had that in Minetest." Have you ever wanted to be able to grow almost everything you will ever need? Have you ever wanted to make a farm instead of destroying the landscape just to get the stuff you need to build? Do you fin...
by RSLRedstonier
Thu Dec 13, 2018 21:57
 
Forum: WIP Mods
Topic: Mystical Agriculture - Grow everything! V1.0
Replies: 3
Views: 1120

Re: Ores mods, a complete list

ever thing about minetest.registerd_ores?
by RSLRedstonier
Thu Dec 13, 2018 17:59
 
Forum: Modding Discussion
Topic: Ores mods, a complete list
Replies: 9
Views: 693

Re: [Mod] FromScratch (Ex Nihilo) [0.3.0a] [fromscratch]

This is pretty neat and seems to be just like how my sky test mod was in its early stages. If you want to check it out its right here https://forum.minetest.net/viewtopic.php?f=9&t=17568&hilit=skytest It does seem to have some advantages over my crucible sieve and barrel. Would you be intere...
by RSLRedstonier
Wed Dec 12, 2018 19:32
 
Forum: WIP Mods
Topic: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]
Replies: 11
Views: 1456

Re: [Game] SkyFactory [0.2.1a]

I already have a nearly compleated skyfactory style/clone subgame that i havnt released yet if you might be interested in working with me?
by RSLRedstonier
Wed Dec 12, 2018 19:30
 
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 25
Views: 3248

Re: [MOD] Brewing (Magic) (WIP) [v0.10]

Really cool. Ik some people here disapprove of mc ports but usually, they are really great. Also, ik the textures aren't yours but its still really cool to see items with those textures.
by RSLRedstonier
Wed Dec 12, 2018 19:26
 
Forum: WIP Mods
Topic: [MOD] Brewing (Magic) (WIP) [v0.15.2]
Replies: 64
Views: 4573

Re: [Mod] Terumetal [Broken :(]

I tested it out, i can't find any problems other than a few texture issues with applying textures to default items. But thats an easy fix
by RSLRedstonier
Sat Dec 08, 2018 17:37
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8318

Re: [Mod] Elepower - A new powerful modpack [elepower]

Also, im having an issue with the mod in the latest version of 5.0 and am not able to fix it myself. Do you have a discord?
by RSLRedstonier
Fri Dec 07, 2018 19:23
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10613

Re: [Mod] Elepower - A new powerful modpack [elepower]

This looks pretty nice. I sense inspiration (or just similarities) to the mc mod mekanism
by RSLRedstonier
Fri Dec 07, 2018 19:22
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10613

Re: [Mod] Terumetal [Broken :(]

RIP
So what broke with the dev changes?
by RSLRedstonier
Fri Dec 07, 2018 17:15
 
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 131
Views: 8318

Re: Unified Inventory Plus

Will be great if someone will add functions to default craft grid https://image.ibb.co/bFkX9d/1.png but why though? the default grid isn't really that good plus unified inventory adds other useful features Cuz it's simple without any craft guides or buttons from every sides. Just craft grid and inv...
by RSLRedstonier
Thu Jun 14, 2018 21:32
 
Forum: WIP Mods
Topic: Unified Inventory Plus
Replies: 19
Views: 2825

Re: Unified Inventory Plus

bosapara wrote:Will be great if someone will add functions to default craft grid

Image

but why though? the default grid isn't really that good plus unified inventory adds other useful features
by RSLRedstonier
Thu Jun 14, 2018 16:28
 
Forum: WIP Mods
Topic: Unified Inventory Plus
Replies: 19
Views: 2825

Re: [mod] radio control [v.1][rc]

but why would Microsoft want github? its free so no money to be made off it
by RSLRedstonier
Wed Jun 13, 2018 19:21
 
Forum: WIP Mods
Topic: [mod] radio control [v.1][rc]
Replies: 21
Views: 2485

Re: [Modpack] TechPack [techpack]

I can't find any powder in the skytest mod. Can you share your proposal here or on GitHub, then I will merge it. add if(minetest.get_modpath("skytest")~=nil) then tubelib.add_grinder_recipe({input="group:sand", output="skytest:dust"}) tubelib.add_grinder_recipe({input=...
by RSLRedstonier
Wed Jun 13, 2018 19:19
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 12817

Re: [Mod] Pipeworks [git] [pipeworks]

so how is gitlab different to github?
by RSLRedstonier
Wed Jun 13, 2018 19:13
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 660
Views: 208010

Re: [mod] Clump Fall Nodes [clumpfall]

interesting concept.
by RSLRedstonier
Mon Jun 11, 2018 14:05
 
Forum: WIP Mods
Topic: [Mod] Clump Fall Nodes [clumpfall]
Replies: 14
Views: 1224

Re: [Modpack] TechPack [techpack]

could you add support in the grinder for sand to dust and 15 dust to powder if skytest is installed so I don't have to manually change this mod for my skyfactory subgame every time there is a new update?
by RSLRedstonier
Mon Jun 11, 2018 14:04
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 12817

Re: skytest version 1.7

v1.7 Released!
-fixed bugs!
-removed unneeded features!
-added tons of end game items!
-added cool new stuff such as neptonium tools, neptonium armor, time dilators, resivaurs, pipes/fluid conduits(WIP), carrot nebula and so much more!
by RSLRedstonier
Fri Jun 01, 2018 22:46
 
Forum: WIP Mods
Topic: skytest version 1.7
Replies: 60
Views: 4559

Re: [mod] AirSword [1.0] [airsword]

If this doesn't work on admin armor, it's not the air sword. I haven't had the chance to try it with real people, but I gave an AliveAI NPC admin armor (full set, with shield) and the airsword destroyed it with 1 hit. good luck facing off against a full set of neptonium armor which actually has bet...
by RSLRedstonier
Fri Jun 01, 2018 22:28
 
Forum: WIP Mods
Topic: [mod] AirSword [1.0] [airsword]
Replies: 5
Views: 444

Re: [Mod] Farming Redo [1.36] [farming]

you have sugar, gelatin, blue dye, and cornstarch. make marshmallows, graham crackers, and smores
by RSLRedstonier
Fri Jun 01, 2018 22:17
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.42] [farming]
Replies: 445
Views: 165101

Re: [Mod] Iron Age [ironage]

looks great!
always good to see another multi-block structure mod
does the recipe api support several ingredients?
by RSLRedstonier
Thu May 31, 2018 16:35
 
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 18
Views: 1897

Re: [mod] Floating Anchor [floating_anchor]

Have you tried putting them into a modpack? If the one-or-two-function mods are fully independent of each other that would allow them to be enabled and disabled independent of each other, without adding extra subdirectories to the mods folder itself. well in skytest almost everything depends on eve...
by RSLRedstonier
Sun May 27, 2018 23:05
 
Forum: WIP Mods
Topic: [mod] Floating Anchor [floating_anchor]
Replies: 10
Views: 861

Re: [Mod] Radiant damage [0.1]

FaceDeer wrote:The upcoming Minetest 0.5 version has a "raycast" API function
0.0 wait 0.5 adds raycasting? man that update keeps getting better
by RSLRedstonier
Sun May 27, 2018 23:03
 
Forum: WIP Mods
Topic: [Mod] Radiant damage [0.5]
Replies: 19
Views: 1480
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