Search found 464 matches
- Sat Sep 09, 2023 18:04
- Forum: WIP Mods
- Topic: [Mod] Handranks [handranks]
- Replies: 1
- Views: 423
Re: [Mod] Handranks [handranks]
It's training time.
- Fri Sep 08, 2023 22:01
- Forum: WIP Mods
- Topic: [mod] Automated Storage & Retrieval System [asrs]
- Replies: 31
- Views: 3463
Re: [mod]Automated Storage & Retrieval System [asrs]
Does that include support for filtered item extraction? That would be pretty epic for all kinds of automation.
- Fri Sep 08, 2023 01:39
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: [mod] Mystical Agriculture - Grow everything! V1.5
I am pleased to announce that this mod is now available on Content Database!
- Sat Aug 05, 2023 20:49
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: [mod] Mystical Agriculture - Grow everything! V1.5
Update 1.5 Six tiers of watering cans! Use watering cans to manually accelerate crop growth for more riches and glory! https://github.com/TechNolaByte/Mystical-Agriculture/blob/2242ca250f5e107db99db5c889ac293386f60a34/watering_can.png?raw=true Higher tiers of watering cans hold more water and have ...
- Thu Aug 03, 2023 19:44
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444144
- Tue Aug 01, 2023 23:29
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444144
Re: Post your mod requests/ideas here
I wonder if certain inventory/item-movement QoL features are possible given the current various inventory implementations? Specifically, shift-click drag applies shift-click constantly to each stack the mouse encounters. This is an enormous QoL feature that I really miss from Minecraft's "Mouse...
- Sat Jul 22, 2023 17:55
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: Mystical Agriculture - Grow everything! V1.4
Decided to keep working on this mod to make it great.
Added a poll to ask what features people want.
Added a poll to ask what features people want.
- Sat Jul 22, 2023 17:16
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: Mystical Agriculture - Grow everything! V1.4
Sorry for this post. There is resource crops and mystical agriculture(redo) on the minetest contentdb. This version isn't listed on contentdb? or do you use a different name for contentdb? I'm on mobile and minetests mod folder is locked on my phone. So I can't download the source and install manua...
- Fri Jul 21, 2023 16:24
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: Mystical Agriculture - Grow everything! V1.4
Update:
- A lot of essence crafting recipes were broken, so I have now fixed them.
- Prosperity and Inferium ores have been added for normal worlds, with nether support. Their recipes still exist, mostly for sky worlds since, given the expense, normal worlds are still better to mine.
- A lot of essence crafting recipes were broken, so I have now fixed them.
- Prosperity and Inferium ores have been added for normal worlds, with nether support. Their recipes still exist, mostly for sky worlds since, given the expense, normal worlds are still better to mine.
- Fri Jul 21, 2023 15:46
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
- Thu Jul 20, 2023 23:17
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: Mystical Agriculture - Grow everything! V1.3
If anyone has some art skills they want to flex, lmk. Would really appreciate it.
- Thu Jul 20, 2023 21:44
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: Mystical Agriculture - Grow everything! V1.1
Update:
Apparently every crop texture was broken :/ idk how I never noticed. Fixed all the textures.
Added new screenshots and cleaned up some issues so the mod is actually usable now.
Apparently every crop texture was broken :/ idk how I never noticed. Fixed all the textures.
Added new screenshots and cleaned up some issues so the mod is actually usable now.
- Tue Jul 11, 2023 21:32
- Forum: General Discussion
- Topic: The pros of Minetest
- Replies: 13
- Views: 1301
Re: The pros of Minetest
I've been both a Minetest and Minecraft mod (and datapack) developer, and played a lot of modded minetest, minecraft, and terraria. I'll exclude everything regarding "open source vs proprietary"; others have said it all. Everyone knows this, but by far minetest's greatest pro (well, ok, th...
- Mon Jul 10, 2023 20:50
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: Mystical Agriculture - Grow everything! V1.1
I've updated the mod description and provided a working link. I am not un-abandoning it, but just dusting off the original. Contributions are welcome if you feel like it, I think it's better to work together on the original rather than multiple people creating their own forks and trying to fix/reviv...
- Wed Aug 21, 2019 23:48
- Forum: WIP Games
- Topic: My Old SkyFactory Project
- Replies: 0
- Views: 1244
My Old SkyFactory Project
Alright, so this is a little bit of a sad post, as it will probably be my last. I originally started working on this subgame as soon as I discovered how to code in mt(around 2016). It has been through many phases and has been rewritten countless times, but now I haven't done anything on mt for a lon...
- Wed Aug 21, 2019 23:35
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
Re: Mystical Agriculture - Grow everything! V1.0
Perhaps have someone else do it, I'm sorry, I've pretty much stopped developing for mt due to the inproportional amount of effort it takes vs the amount of people who actually use a mod.robdrake wrote:Any chance, of when breaking a ripe plant, of getting 2 seeds?
- Thu Dec 13, 2018 21:57
- Forum: WIP Mods
- Topic: [mod] Mystical Agriculture - Grow everything! V1.5
- Replies: 17
- Views: 7624
[mod] Mystical Agriculture - Grow everything! V1.5
Mystical Agriculture (For Minetest) The "grow-everything" mod. Source What does it do? This mod allows you to farm many resources that you otherwise would be unable to farm. The purpose is to allow passive resource generation to reduce or replace the burden of mining, exploring, etc. Addi...
- Thu Dec 13, 2018 17:59
- Forum: Modding Discussion
- Topic: Ores mods, a complete list
- Replies: 12
- Views: 2525
Re: Ores mods, a complete list
ever thing about minetest.registerd_ores?
- Thu Dec 13, 2018 00:16
- Forum: WIP Mods
- Topic: [Mod]SpellTest - A dynamic spell crafting system
- Replies: 7
- Views: 1553
Re: [Mod]SpellTest - A dynamic spell crafting system
very interesting
- Wed Dec 12, 2018 19:32
- Forum: WIP Mods
- Topic: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]
- Replies: 11
- Views: 3732
Re: [Mod] FromScratch (Ex Nihilo) [0.3.0a] [fromscratch]
This is pretty neat and seems to be just like how my sky test mod was in its early stages. If you want to check it out its right here https://forum.minetest.net/viewtopic.php?f=9&t=17568&hilit=skytest It does seem to have some advantages over my crucible sieve and barrel. Would you be intere...
- Wed Dec 12, 2018 19:30
- Forum: WIP Games
- Topic: [Game] SkyFactory [0.2.1a]
- Replies: 42
- Views: 26352
Re: [Game] SkyFactory [0.2.1a]
I already have a nearly compleated skyfactory style/clone subgame that i havnt released yet if you might be interested in working with me?
- Wed Dec 12, 2018 19:26
- Forum: WIP Mods
- Topic: [MOD] Brewing (v2.4) [REDONE!]
- Replies: 126
- Views: 22887
Re: [MOD] Brewing (Magic) (WIP) [v0.10]
Really cool. Ik some people here disapprove of mc ports but usually, they are really great. Also, ik the textures aren't yours but its still really cool to see items with those textures.
- Sat Dec 08, 2018 17:37
- Forum: WIP Mods
- Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
- Replies: 141
- Views: 25420
Re: [Mod] Terumetal [Broken :(]
I tested it out, i can't find any problems other than a few texture issues with applying textures to default items. But thats an easy fix
- Fri Dec 07, 2018 19:23
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49459
Re: [Mod] Elepower - A new powerful modpack [elepower]
Also, im having an issue with the mod in the latest version of 5.0 and am not able to fix it myself. Do you have a discord?
- Fri Dec 07, 2018 19:22
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49459
Re: [Mod] Elepower - A new powerful modpack [elepower]
This looks pretty nice. I sense inspiration (or just similarities) to the mc mod mekanism