Search found 464 matches

by TechNolaByte
Sat Sep 09, 2023 18:04
Forum: WIP Mods
Topic: [Mod] Handranks [handranks]
Replies: 1
Views: 419

Re: [Mod] Handranks [handranks]

It's training time.
by TechNolaByte
Fri Sep 08, 2023 22:01
Forum: WIP Mods
Topic: [mod] Automated Storage & Retrieval System [asrs]
Replies: 31
Views: 3350

Re: [mod]Automated Storage & Retrieval System [asrs]

Does that include support for filtered item extraction? That would be pretty epic for all kinds of automation.
by TechNolaByte
Fri Sep 08, 2023 01:39
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: [mod] Mystical Agriculture - Grow everything! V1.5

I am pleased to announce that this mod is now available on Content Database!
by TechNolaByte
Sat Aug 05, 2023 20:49
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: [mod] Mystical Agriculture - Grow everything! V1.5

Update 1.5 Six tiers of watering cans! Use watering cans to manually accelerate crop growth for more riches and glory! https://github.com/TechNolaByte/Mystical-Agriculture/blob/2242ca250f5e107db99db5c889ac293386f60a34/watering_can.png?raw=true Higher tiers of watering cans hold more water and have ...
by TechNolaByte
Thu Aug 03, 2023 19:44
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441805

Re: Post your mod requests/ideas here

TenPlus1 wrote:
Thu Aug 03, 2023 05:41
also please remember that Minetest is not minecrap:
I think he was referring to Minecraft.
by TechNolaByte
Tue Aug 01, 2023 23:29
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441805

Re: Post your mod requests/ideas here

I wonder if certain inventory/item-movement QoL features are possible given the current various inventory implementations? Specifically, shift-click drag applies shift-click constantly to each stack the mouse encounters. This is an enormous QoL feature that I really miss from Minecraft's "Mouse...
by TechNolaByte
Sat Jul 22, 2023 17:55
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.4

Decided to keep working on this mod to make it great.
Added a poll to ask what features people want.
by TechNolaByte
Sat Jul 22, 2023 17:16
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.4

Sorry for this post. There is resource crops and mystical agriculture(redo) on the minetest contentdb. This version isn't listed on contentdb? or do you use a different name for contentdb? I'm on mobile and minetests mod folder is locked on my phone. So I can't download the source and install manua...
by TechNolaByte
Fri Jul 21, 2023 16:24
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.4

Update:
- A lot of essence crafting recipes were broken, so I have now fixed them.
- Prosperity and Inferium ores have been added for normal worlds, with nether support. Their recipes still exist, mostly for sky worlds since, given the expense, normal worlds are still better to mine.
by TechNolaByte
Fri Jul 21, 2023 15:46
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.3

indeeder wrote:
Fri Jul 21, 2023 07:35
How i missed this mod? It's amazing, especially for skyblock.
Thank you! Indeed, I created it many years ago to suit my skyfactory needs. Figured I should atleast maintain it for others to use aswell.
by TechNolaByte
Thu Jul 20, 2023 23:17
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.3

If anyone has some art skills they want to flex, lmk. Would really appreciate it.
by TechNolaByte
Thu Jul 20, 2023 21:44
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.1

Update:
Apparently every crop texture was broken :/ idk how I never noticed. Fixed all the textures.
Added new screenshots and cleaned up some issues so the mod is actually usable now.
by TechNolaByte
Tue Jul 11, 2023 21:32
Forum: General Discussion
Topic: The pros of Minetest
Replies: 13
Views: 1286

Re: The pros of Minetest

I've been both a Minetest and Minecraft mod (and datapack) developer, and played a lot of modded minetest, minecraft, and terraria. I'll exclude everything regarding "open source vs proprietary"; others have said it all. Everyone knows this, but by far minetest's greatest pro (well, ok, th...
by TechNolaByte
Mon Jul 10, 2023 20:50
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.1

I've updated the mod description and provided a working link. I am not un-abandoning it, but just dusting off the original. Contributions are welcome if you feel like it, I think it's better to work together on the original rather than multiple people creating their own forks and trying to fix/reviv...
by TechNolaByte
Wed Aug 21, 2019 23:48
Forum: WIP Games
Topic: My Old SkyFactory Project
Replies: 0
Views: 1234

My Old SkyFactory Project

Alright, so this is a little bit of a sad post, as it will probably be my last. I originally started working on this subgame as soon as I discovered how to code in mt(around 2016). It has been through many phases and has been rewritten countless times, but now I haven't done anything on mt for a lon...
by TechNolaByte
Wed Aug 21, 2019 23:35
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

Re: Mystical Agriculture - Grow everything! V1.0

robdrake wrote:Any chance, of when breaking a ripe plant, of getting 2 seeds?
Perhaps have someone else do it, I'm sorry, I've pretty much stopped developing for mt due to the inproportional amount of effort it takes vs the amount of people who actually use a mod.
by TechNolaByte
Thu Dec 13, 2018 21:57
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7524

[mod] Mystical Agriculture - Grow everything! V1.5

Mystical Agriculture (For Minetest) The "grow-everything" mod. Source What does it do? This mod allows you to farm many resources that you otherwise would be unable to farm. The purpose is to allow passive resource generation to reduce or replace the burden of mining, exploring, etc. Addi...
by TechNolaByte
Thu Dec 13, 2018 17:59
Forum: Modding Discussion
Topic: Ores mods, a complete list
Replies: 12
Views: 2508

Re: Ores mods, a complete list

ever thing about minetest.registerd_ores?
by TechNolaByte
Wed Dec 12, 2018 19:32
Forum: WIP Mods
Topic: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]
Replies: 11
Views: 3700

Re: [Mod] FromScratch (Ex Nihilo) [0.3.0a] [fromscratch]

This is pretty neat and seems to be just like how my sky test mod was in its early stages. If you want to check it out its right here https://forum.minetest.net/viewtopic.php?f=9&t=17568&hilit=skytest It does seem to have some advantages over my crucible sieve and barrel. Would you be intere...
by TechNolaByte
Wed Dec 12, 2018 19:30
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 42
Views: 26201

Re: [Game] SkyFactory [0.2.1a]

I already have a nearly compleated skyfactory style/clone subgame that i havnt released yet if you might be interested in working with me?
by TechNolaByte
Wed Dec 12, 2018 19:26
Forum: WIP Mods
Topic: [MOD] Brewing (v2.4) [REDONE!]
Replies: 126
Views: 22637

Re: [MOD] Brewing (Magic) (WIP) [v0.10]

Really cool. Ik some people here disapprove of mc ports but usually, they are really great. Also, ik the textures aren't yours but its still really cool to see items with those textures.
by TechNolaByte
Sat Dec 08, 2018 17:37
Forum: WIP Mods
Topic: [Mod] Terumetal [v2.4] (Armor, doors & more new)
Replies: 141
Views: 25076

Re: [Mod] Terumetal [Broken :(]

I tested it out, i can't find any problems other than a few texture issues with applying textures to default items. But thats an easy fix
by TechNolaByte
Fri Dec 07, 2018 19:23
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 278
Views: 48521

Re: [Mod] Elepower - A new powerful modpack [elepower]

Also, im having an issue with the mod in the latest version of 5.0 and am not able to fix it myself. Do you have a discord?
by TechNolaByte
Fri Dec 07, 2018 19:22
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 278
Views: 48521

Re: [Mod] Elepower - A new powerful modpack [elepower]

This looks pretty nice. I sense inspiration (or just similarities) to the mc mod mekanism