Search found 153 matches

by Otter
Fri Jul 31, 2020 03:26
Forum: Servers
Topic: [Server] Play Minetest: Simple and Friendly Community Built Minestest Server! Now With Brand New Spacious Spawn!
Replies: 22
Views: 550

Re: [Server] Play Minetest: Simple and Friendly Community Built Minestest Server!

I tried again it dies at "Media 0%. My own guess it that it is the size of the ogg files but I don't know. Don't worry there are other servers I can play one.
by Otter
Fri Jul 31, 2020 00:24
Forum: Servers
Topic: [Server] Play Minetest: Simple and Friendly Community Built Minestest Server! Now With Brand New Spacious Spawn!
Replies: 22
Views: 550

Re: [Server] Play Minetest: Simple and Friendly Community Built Minestest Server!

Sadly I can't get on the server anymore. It is partially my fault. I helped get the sound files set up so the Technic Music Player would work and not the media files are too big and my network connection crashes. Ten large ogg files probably did me in. :( Still it is a fun server and if you can get ...
by Otter
Wed Feb 27, 2019 05:12
Forum: WIP Mods
Topic: [Mod] Interkom - Exchange stuff between servers [Interkom]
Replies: 27
Views: 2245

Re: [Mod] Exchange stuff between servers [Interkom]

I just want to support that this is quite tested and seems to work without hitch. I am quite particular about things disappearing in mods. The exchange using this software ends up being quite robust and when there were issues, the items did not get sent. I have sent quite a bit of stuff between the ...
by Otter
Sat Dec 29, 2018 16:25
Forum: General Discussion
Topic: Why Your Server is Messed Up ;) part 2, Characters
Replies: 5
Views: 360

Re: Why Your Server is Messed Up ;) part 2, Characters

A lot of good responses have come up here. I am choosing not to defend or reinforce the ideas I present in the original posts here. I want to encourage thought and not entrench ideas by argument. I appreciate the time and the arguments that are made in response to these ideas.
by Otter
Fri Dec 28, 2018 07:18
Forum: General Discussion
Topic: Why Your Server is Messed Up ;) part 2, Characters
Replies: 5
Views: 360

Why Your Server is Messed Up ;) part 2, Characters

Why Your Server is Messed Up ;) part 2, Characters I will try to keep this brief, since I could go for days on the subject. To put it simply and bluntly I think that there is a huge hole in feel and depth because there is such a generic quality to characters in the game. In minetest there are mods t...
by Otter
Mon Nov 26, 2018 15:06
Forum: General Discussion
Topic: Why Your Server is Messed Up ;) part 1, Spawn
Replies: 10
Views: 1324

Re: Why Your Server is Messed Up ;) part 1, Spawn

Part 2 is going to relate to the basic fundamentals of of Character description. In many ways this relates to flaws basic to RPG's in general.
by Otter
Thu Nov 22, 2018 22:33
Forum: General Discussion
Topic: Why Your Server is Messed Up ;) part 1, Spawn
Replies: 10
Views: 1324

Why Your Server is Messed Up ;) part 1, Spawn

Having jumped around on a bunch of servers, I have found a few issues that show up on too many of them. The first issue is the grand and wonderful spawn. Spawn should be a good place to start and a good place to meet up. Then you had to go and ruin it. Worse than that, I helped you ruin it. When I s...
by Otter
Tue Aug 07, 2018 18:46
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 678
Views: 231760

Re: [Mod] Pipeworks [git] [pipeworks]

When using sorting pipes, I find myself turning off more pipes than I turn on. Half the sorting pipes go only one direction at least when I start out so turning them all off can be labor intensive. I use a lot of sorting pipes so I made a simple mod to pipeworks to make setting up the sorting pipes ...
by Otter
Mon Jun 18, 2018 22:10
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 56
Views: 21657

Re: [Mod] Maintained item_drop, key-triggered pickup [item_d

The option to delete instead of just drop might be nice for particular objects. Cobble and gravel both come to mind as targets for this.
by Otter
Mon Jun 04, 2018 05:53
Forum: Problems
Topic: Weird Mouse Glitch
Replies: 4
Views: 541

Re: Weird Mouse Glitch

Fixed it by opening the settings for my shortcut and going to the compatibility tab. Selecting Override high DPI scaling behavior and setting the scaling to be performed by the application fixed the problem. https://forum.minetest.net/download/file.php?mode=view&id=15250&sid=e39ff5898e91f0adeddfe13d...
by Otter
Mon Jun 04, 2018 02:47
Forum: Problems
Topic: Weird Mouse Glitch
Replies: 4
Views: 541

Re: Weird Mouse Glitch

I am now getting the mouse drift error. It was not there yesterday and I have swapped mice to test. This is while using Minetest 0.5.0-22ebbe1 and 0.417-3d0617c. Both windows 64 bit builds. I am using a E-3LUE Cobra mouse. The drift does not occur before starting a game, in other software or when I ...
by Otter
Tue Mar 20, 2018 13:50
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 76
Views: 10345

Re: [Mod] Australia 0.4

You just got me thinking about Bush Tucker, Buddler. Lots of things need to end up being edible, cooked or raw that you would not generally consider trying to consume. :)
by Otter
Thu Feb 22, 2018 22:14
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 79466

Re: Minetest 0.5 is on the road

It appears that we are currently enjoying the use of 0.5 and 4.16 at the same time with no strong urgency to move everyone to 0.5. I think this is a good thing and it probably gives the programmers a bit more of a feeling of leeway on making changes to the current/future version, 0.5. I currently pr...
by Otter
Tue Feb 20, 2018 17:01
Forum: Servers
Topic: [Server] Metropolis
Replies: 71
Views: 6966

Re: [Server] Metropolis

With the exception of Legendary, they all spawn on the ore that matches their type. If you are ten away they can spawn. From my estimate of experience that means that from 11 to 16 blocks from you, the monsters will spawn. Platinum (Very Light Green) -100 Cobalt (Green) -650 Osminum (Dark Blue) -100...
by Otter
Mon Feb 12, 2018 14:36
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1547
Views: 510735

Re: [Mod] Technic [0.4.16-dev] [technic]

You need 20 frames below the windmill for it to function. The windmill itself should be above +50. Apart from that, it can be in a cave and still work. :) So find a mountain and build your tech lab at a high elevation. Or make a tall building and put your tech lab there. Cobble is cheaper than MV ca...
by Otter
Sun Jan 07, 2018 14:51
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 738
Views: 207661

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

You too can have more power on the internets! First I go to sfan5's build page, https://minetest.kitsunemimi.pw/builds/ Then I select the most recent build, by right clicking and selecting 'copy link location' now I can paste the result into notepad or into the browsers url window. The result is, ht...
by Otter
Sun Jan 07, 2018 07:55
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 738
Views: 207661

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

It is on the server you just have to drill down. Take the link remove the specific file go to the directory and then download it. So far it is working brilliantly.
by Otter
Sat Jan 06, 2018 20:17
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 738
Views: 207661

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Happy New Year, sfan5!

This version has been really nice and held up for a month!

And now for the complaints. :(

I am getting an unsupported node box version on several servers. I think it is probably time for a new update. Sad really this one has been nice and stable.
by Otter
Fri Jan 05, 2018 15:48
Forum: Problems
Topic: Falling Through Slabs
Replies: 5
Views: 435

Falling Through Slabs

When making a stair by alternating block and slab, every now and then when climbing the stair it is possible to fall through. When I say possible, it isn't really a choice. Sometimes, especially when turning, you can step into a slab and not be raised in elevation. So you can walk along the gentle p...
by Otter
Tue Jan 02, 2018 03:23
Forum: Servers
Topic: [Server] Metropolis
Replies: 71
Views: 6966

Re: [Server] Metropolis

Rubber tree saplings don't grow. Space level 2 from Halt's teleportal is an instant kill. With no mobs visible and pretty nice armor, it was an instant, no delay death. My bones are blocking the teleportal now.
by Otter
Mon Jan 01, 2018 22:52
Forum: Servers
Topic: [Server] Metropolis
Replies: 71
Views: 6966

Re: [Server] Metropolis

0.5.0 isn't out for download yet! for instructions on building minetest 0.5.0 go here: http://dev.minetest.net/Compiling_Minetest however, if you are useing windows, try this instead if you dont want to build: https://minetest.kitsunemimi.pw/builds/ Having fun, but I can't make a hammer to repair w...
by Otter
Mon Jan 01, 2018 22:05
Forum: WIP Mods
Topic: [Mod]lower Crossroads [lowercrossroads]
Replies: 17
Views: 1573

Re: [Mod]lower Crossroads [lowercrossroads]

Get well soon! Fluids, rest and a happy new year!
by Otter
Mon Jan 01, 2018 03:09
Forum: Servers
Topic: [Server] Metropolis
Replies: 71
Views: 6966

Re: [Server] Metropolis

Having fun, but I can't make a hammer to repair with. It makes a battle axe instead.
by Otter
Sat Dec 16, 2017 16:39
Forum: WIP Mods
Topic: [Mod]lower Crossroads [lowercrossroads]
Replies: 17
Views: 1573

Re: [Mod]lower Crossroads [lowercrossroads]

A lot of buildings in the smaller Texas towns are now front steps, a square ring of stone that the wooden floor once rested on and a fireplace with a half fallen chimney. For every gathering of five or six houses and two small shops there are usually twenty of the time or fire burned houses on plots...
by Otter
Sat Dec 16, 2017 16:19
Forum: WIP Mods
Topic: [Mod]lower Crossroads [lowercrossroads]
Replies: 17
Views: 1573

Re: [Mod]lower Crossroads [lowercrossroads]

I just checked the building examples, otter sent me. they are nice, the style is matching the 2 hotter road types. but they are to large. the space where you can place buildings safely is quite limited; nothing should be placed outside the current mapchunk(at least not on the X and Z axis) and you ...