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cutscene entity never moves, rotates - only one animation?

lately i have been thinking about creating a cutscene like thing. It could work by being an entity that never moves or rotates and only has one animation that it plays from start to finish. I could create the whole cutscene animation in blender then export it for minetest. You could trigger the enti...
by 22i
Wed Oct 31, 2018 08:10
 
Forum: Modding Discussion
Topic: cutscene entity never moves, rotates - only one animation?
Replies: 1
Views: 145

Re: [Server] German-MineClone2-server [instabil !]

update the server! MineClone 2 0.41.3 is out!
by 22i
Tue Sep 11, 2018 08:11
 
Forum: Servers
Topic: [Server] German-MineClone2-server
Replies: 52
Views: 3422

Re: [Game] MineClone 2 [0.29.1]

GamingAssociation39 wrote:The best rooms will be decided by votes at a later date on a forum post

+1
by 22i
Sat Oct 21, 2017 07:58
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.45.1]
Replies: 1360
Views: 134215

Re: Should we rename Minetest? (poll)

what about when you first open Minetest you get choice of 5 different game names that we choose and 5 that are randomly generated much like https://videogamena.me/ When the player chooses the name the game is called like that thereafter until he reinstalls the game This would be original and stay in...
by 22i
Fri Sep 01, 2017 18:34
 
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 44302

Texture tiling?

is it possible to define what texture part (painting) to use in minetest_register_node. Right now i am using new model for every painting in this texture below. That is 26 painting models. https://user-images.githubusercontent.com/17874916/29243869-3e34e1ac-7faa-11e7-8641-2c86aa9ae72d.png To reduce ...
by 22i
Thu Aug 24, 2017 12:05
 
Forum: Modding Discussion
Topic: Texture tiling?
Replies: 1
Views: 195

play sound onceAgame session and no more unles game restarts

i want to make it so that when you first spawn a mob it plays a sound but then every other time you spawn it no sound plays. If you then quit the game and when you join back the game via the Play Game button you hear that sound again when you spawn the mob but after that you dont unless you restart ...
by 22i
Thu Aug 24, 2017 06:25
 
Forum: Modding Discussion
Topic: play sound onceAgame session and no more unles game restarts
Replies: 2
Views: 158

music generated like mapgen

Minetest in the future will support Hexachords Orb Composer - The AI Musician https://www.youtube.com/watch?v=YCxsiR3 ... s4p&t=1694

Which will allow for music to be composed on the fly much like mapgen is now.
by 22i
Tue Aug 22, 2017 05:34
 
Forum: Feature Discussion
Topic: music generated like mapgen
Replies: 5
Views: 530

Re: mobs redo 2 different texturs for 1model without overlay

it worked! i needed to do what you said not join both cubes together, select both cubes and export. For textures line i used:

textures = {"amc_2.png", "amc_1.png"},
by 22i
Mon Aug 21, 2017 15:50
 
Forum: Modding Discussion
Topic: mobs redo 2 different texturs for 1model without overlays?
Replies: 3
Views: 342

Re: mobs redo 2 different texturs for 1model without overlay

its not merged into one object in blender. Did you get it to work? i tried to export while having both cubes separated and selected. Then used the textures = {{"amc_1.png"}, {"amc_2.png"}} then i tested it and it failed it randomly chooses between first and second texture and it ...
by 22i
Sun Aug 20, 2017 19:15
 
Forum: Modding Discussion
Topic: mobs redo 2 different texturs for 1model without overlays?
Replies: 3
Views: 342

Post your fonts!

post the font that you use with Minetest - you can find the font that you are using in the advanced settings when you search for font in the font path. i like to use kenpixel font from https://opengameart.org/content/kenney-fonts for font picture preview you can use the pause menu https://i.imgur.co...
by 22i
Thu Aug 17, 2017 14:48
 
Forum: General Discussion
Topic: Post your fonts!
Replies: 23
Views: 1889

building minetest from source code question

Lets say you build minetest from source code into minetest folder. Then you make a small change to camera.cpp do you need to build whole minetest again or can you build just that camera.cpp file and put that camera.cpp into minetest folder?
by 22i
Mon Aug 14, 2017 05:52
 
Forum: General Discussion
Topic: building minetest from source code question
Replies: 2
Views: 182

Re: Should we rename Minetest? (poll)

i vote for the name to change to TumeniNodes
by 22i
Sat Aug 12, 2017 03:58
 
Forum: General Discussion
Topic: Should we rename Minetest? (poll)
Replies: 742
Views: 44302

mobs redo 2 different texturs for 1model without overlays?

use case for more textures per model - if all the mobs have same wings texture then it would be wise to use same texture for all of them instead of modifying every mob texture to add the same wing texture. Many mobs would benefit from this: mooshroom - shroom texture, enderman - holding stuff, horse...
by 22i
Fri Aug 11, 2017 19:21
 
Forum: Modding Discussion
Topic: mobs redo 2 different texturs for 1model without overlays?
Replies: 3
Views: 342

Re: [Game] MineClone 2 [0.26.0]

what about if you try to add this line to the minetest.conf https://github.com/minetest/minetest/bl ... mple#L1300
Code: Select all
mg_flags = nocaves,nodungeons
by 22i
Fri Aug 11, 2017 07:51
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.45.1]
Replies: 1360
Views: 134215

What lines of Minetest sourcecode have something todo wmobs?

What files in Minetest's source code https://github.com/minetest/minetest and what line have something to do with entities or mobs?

Where and to what file should some mob api be ported from lua to c++?
by 22i
Sat Jul 22, 2017 20:17
 
Forum: Feature Discussion
Topic: What lines of Minetest sourcecode have something todo wmobs?
Replies: 3
Views: 512

Re: Could anyone convert this for me

Can someone convert this two maps for me? runescape - prifddinas https://www.minecraftworldmap.com/worlds/dk6DH#/355/64/310/-4/0/0 http://i.imgur.com/z96zz5Q.png runescape f2p map https://www.minecraftworldmap.com/worlds/RCDVt#/-1087/64/758/-1/0/0 http://i.imgur.com/oRekoAB.png
by 22i
Sun Jul 09, 2017 12:28
 
Forum: Maps
Topic: Could anyone convert this for me
Replies: 14
Views: 1980

Re: Post your screenshots!

Image
whats up with this? - invalid size of image for opengl texture error it bugs me everytime
by 22i
Wed Jun 28, 2017 20:23
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8402
Views: 932565

What produces less lag - abm or minetest.after?

you have planted 20 sapplings would it be less lagy if these sapplings grew with abm (Active Block Modifier) or they all grew with minetest.after in 6 minute timer?
by 22i
Tue Jun 27, 2017 19:41
 
Forum: Modding Discussion
Topic: What produces less lag - abm or minetest.after?
Replies: 1
Views: 193

Re: About 0.4.17

v-rob wrote:
Andrey01 wrote:New suggestion: i would like the water source flows more faster. It`s veeeery sluggish!


The water is too lazy to move faster, and the developers are loo lazy to make it move faster :-)

Good idea, though.

This can be changed in the minetest.conf add this line
liquid_update = 0.25
by 22i
Tue Jun 20, 2017 19:59
 
Forum: General Discussion
Topic: About 0.4.17
Replies: 74
Views: 6329

new tab in creative inv. with all registered mob spawn eggs?

Image
how can this be done for mobs redo - mob spawn eggs?
by 22i
Mon May 29, 2017 07:42
 
Forum: Modding Discussion
Topic: new tab in creative inv. with all registered mob spawn eggs?
Replies: 2
Views: 203

Transparent or translucent mob entities?

we have transparent nodes like these cave crystals from LegendofMinetest subgame http://i.imgur.com/SIxNkFI.png is there a way to make mobs transparent or translucent like this? https://media-curse.cursecdn.com/attachments/165/113/9ec87db6d7affc141e3193675f4a7a72.png How can this be done?
by 22i
Sat May 20, 2017 19:34
 
Forum: Modding Discussion
Topic: Transparent or translucent mob entities?
Replies: 2
Views: 240

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