Gorgeous! I hope it will be implemented in the future. it is really beautiful, the current Minetest Ui is horrible.v-rob wrote:Just noticed this:
Search found 31 matches
- Mon Sep 04, 2017 16:54
- Forum: Feature Discussion
- Topic: New menu design for Minetest
- Replies: 58
- Views: 11203
Re: New menu design for Minetest
- Thu Jun 29, 2017 18:40
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 105256
Re: Minetest 0.5 is on the road
Thank you for your answer. In 2009/2010 there was actually no choice today. I think isolating Irrlicht makes it easier to handle the project.
The best choice (perhaps) is Ogre3D, I think is the easiest and most documented one.
The best choice (perhaps) is Ogre3D, I think is the easiest and most documented one.
- Wed Jun 28, 2017 10:11
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 105256
Re: Minetest 0.5 is on the road
I am very happy with this choice! After so many years, developers have finally decided to break with the past, and redesign the gaming engine. I have some questions: - Irrlicht is isolated because you are going to completely remove this render engine. Or to keep it separate and manage it easier? - W...
- Mon Jun 05, 2017 08:33
- Forum: News
- Topic: Minetest 0.4.16
- Replies: 122
- Views: 80552
Re: Minetest 0.4.16
Nathan I saw your video changelog. I noticed you did not mention the new book. Now when you open a book, write the title and the text, save. When you move the mouse pointer to the book in the inventory, it is labeled with the title that was inserted inside it. Very useful to mark map coordinates whe...
- Mon Jun 05, 2017 08:10
- Forum: Feature Discussion
- Topic: Mapgen v5 v6 singlenode?
- Replies: 6
- Views: 1757
Re: Mapgen v5 v6 singlenode?
v-rob - Thank you for your kind reply. You've confirmed all my doubts. Thank you very much. Wuzzy - Your answers are always magnificent and very detailed. Thanks to your help I understand many things about this project. Now I have all the information I need. The v6 is used on many MT servers that I'...
- Sun Jun 04, 2017 23:56
- Forum: Feature Discussion
- Topic: Mapgen v5 v6 singlenode?
- Replies: 6
- Views: 1757
Mapgen v5 v6 singlenode?
I noticed that the mapgen valleys generate very beautiful maps without floating islands, suspended blocks, and other bugs in the map. Are the maps v5 v6 deprecated right? My idea would be the following. - Hide maps v5 and v6 from the game menu. - The V7 mapgen is the most modern and evolved one, it ...
- Sat Jun 03, 2017 20:42
- Forum: News
- Topic: Minetest 0.4.16
- Replies: 122
- Views: 80552
Re: Minetest 0.4.16
Minetest 0.4.16 is a release that includes many improvements. Nice work guys! Keep it alive! In the next release I want a Minetest_Game completely new and optimized. I have the feeling that many bugs derive from MTG and I do not think I miss much :D Have fun with Minetest 0.4.16. Builds will also be...
- Sat Jun 03, 2017 10:21
- Forum: News
- Topic: 0.4.16 feature freeze, please help by testing
- Replies: 34
- Views: 12056
Re: 0.4.16 feature freeze, please help by testing
I also tested the last nightly build trying to weigh my building area. I noticed great performance improvements, now do I get the impression that MT only handles the display area (chunk generated in the player's vicinity) and handles memory better? I used a lot of fly and speed command to fly to the...
- Thu Jun 01, 2017 14:18
- Forum: News
- Topic: Minetest 0.4.16 release teasing
- Replies: 109
- Views: 34711
Re: Minetest 0.4.16 release teasing
In my opinion the have nothing lost in Minetest Game. If a server or a player needs them they can be added by mods, but at the moment I think the should not be added to MG ^^ you are right. I started work on a new mod including new minerals. The player must include one mod to have Mithrill, Silver,...
- Thu Jun 01, 2017 13:18
- Forum: News
- Topic: Minetest 0.4.16 release teasing
- Replies: 109
- Views: 34711
Re: Minetest 0.4.16 release teasing
More uses for tin need to maybe be added, as of gold it makes a good high value item/currency for mods Mineral use in Minetest Game and major mods: Coal Ore = very useful! Mese Ore = 90% for crafting objects. Without Mese you are sold out in Minetest ^______^ Diamond Ore = very useful, but accordin...
- Wed May 31, 2017 17:33
- Forum: WIP Mods
- Topic: [mod] 3D Hand [newhand]
- Replies: 44
- Views: 13003
Re: [mod] 3D Hand [newhand]
3D hand has already been on default. Really no? Unfortunately no. Look at my screenshots I've previously published on this discussion. This mod has 2 main bugs: 1 - Changing the skin to your character also the 3D hand applies the skin but reverses the image (appears overturned on the hand). 2 - Rig...
- Wed May 31, 2017 16:59
- Forum: Feature Discussion
- Topic: Stair corners for MTG
- Replies: 18
- Views: 2485
Re: Stair corners for MTG
I've been waiting for the corner stairs for years. I'm anxious to see the results. It seems to be an interesting project and well done. Thank you guys.
- Wed May 31, 2017 16:45
- Forum: News
- Topic: 0.4.16 feature freeze, please help by testing
- Replies: 34
- Views: 12056
Re: 0.4.16 feature freeze, please help by testing
LordStephen77, I have not 100% understood everything either. Just read lua_api.txt. Correction : Player collision boxes can not be set in the upcoming release. The change has been reverted. It caused to many bugs. :-( Thank you for the helpful information. I read about the collision boxes bug you d...
- Wed May 31, 2017 12:58
- Forum: Feature Discussion
- Topic: Double the path and road angles
- Replies: 3
- Views: 772
Re: Double the path and road angles
Nice idea! I really like it, creating flat surface walls (like Minecraft) is even better!
- Wed May 31, 2017 08:15
- Forum: WIP Mods
- Topic: [mod] 3D Hand [newhand]
- Replies: 44
- Views: 13003
Re: [mod] 3D Hand [newhand]
Yes you are right. Changing the character's skin is applied to the hand inverted. A little bug I'm trying to fix :D
- Wed May 31, 2017 08:08
- Forum: Feature Discussion
- Topic: Flat Maps Clean
- Replies: 3
- Views: 817
Re: Flat Maps Clean
Thank you for your answer Paramat :Dparamat wrote:> as far as the biomes, you can makes some changes, but I am not sure if you can actually remove them through settings.
Only with a mod, by clearing them all then re-registering a new set of biomes. Then you can add biomes with crops as surface decorations.
- Wed May 31, 2017 08:05
- Forum: News
- Topic: 0.4.16 feature freeze, please help by testing
- Replies: 34
- Views: 12056
Re: New Lua API functions
@all modders: As a quick reminder, here is an incomplete (?) list of new features in the Lua API. Make sure to check them out in lua_api.txt. Players: - player:get_attribute(), player:set_attribute() . Set custom player attribute. No more ugly workarounds and files in world directory! - Settable pl...
- Tue May 30, 2017 21:39
- Forum: WIP Mods
- Topic: [mod] 3D Hand [newhand]
- Replies: 44
- Views: 13003
Re: [mod] 3D Hand [newhand]
The default hand was too small, even the tools are too small. Aspect for years improvements to the 3d model of the hand. Finally! I did not hope anymore. Thank you, now it is much nicer. Now the skin of your character is also applied to the hand in person. Now your hand is much more beautiful :D Fix...
- Mon May 29, 2017 18:57
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3017
- Views: 835895
Re: [Game] MineClone 2 [0.19.0]
Dear Wuzzy, your subgame is really beautiful! Minetest with this subgame is much better. I like your choice of fashion, you did a great job :D
- Mon May 29, 2017 14:46
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49677
Re: [Mod] Bone-Based Animation [playeranim]
I want to implement this feature in the engine, but I can't because I don't know about C++... (´・ω・`) This is "horribly slow, ugly and more". This should be implemented in the engine. P.S. The reason why I deleted some topics of mine is because I don't want to leave my poor English messag...
- Mon May 29, 2017 13:26
- Forum: Game Releases
- Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
- Replies: 81
- Views: 52724
Re: [Game] Minetest Game [minetest_game]
Thank you. I greatly appreciate the conservative spirit of the developers, in fact I was referring to all those default features that made Minecraft what it is today. No crafting table, and strange stuff, for these things there are the mods. But adding simple decorative blocks just to enrich the bui...
- Mon May 29, 2017 12:39
- Forum: Old Mods
- Topic: [Old][Mod] Bone-Based Animation [playeranim]
- Replies: 109
- Views: 49677
Re: [Mod] Bone-Based Animation [playeranim]
Interesting. When this mode is optimized it will be a nice addition.
I misunderstanded apologize. I did not see Rui's post, I do not understand why ??? Now I read it all without any problems :D
I misunderstanded apologize. I did not see Rui's post, I do not understand why ??? Now I read it all without any problems :D
- Mon May 29, 2017 09:19
- Forum: Game Releases
- Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
- Replies: 81
- Views: 52724
Re: [Game] Minetest Game [minetest_game]
You have described very well what is Minetest_Game. For years I've been looking at new blocks: Colored glass, colored clay, new plants and fruit for farming, stairs corner ... and more to improve the building. Minetest_Game is a collection of right mods? Take the best of the mods you have and implem...
- Sun May 28, 2017 22:59
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 294297
Re: [Mod] More Ores [moreores]
I saw that the tin was added to 0.4.16. Why did not you also add Mithrill and Silver? Changing textures to make new minerals different. By using the code you can create new minerals with ease. I do not understand why you just added the tin ??? Now that the tin is included by default, will More Ores ...
- Sun May 28, 2017 16:15
- Forum: Feature Discussion
- Topic: Flat Maps Clean
- Replies: 3
- Views: 817
Flat Maps Clean
I would like to have the opportunity to decide whether to add vegetation to flat maps, or to create a clean map without grass and vegetation. Minetest generates flat maps with many holes on the ground (surface caves). Possibility to create flat maps with more biomes or choosing one bioma (forest, sn...