Search found 160 matches

Return to advanced search

Re: Chromebook full keyboard and mouse support

The Minetest package from the Ubuntu 16.04 PPA seems to work on Chromebooks (this one offers the latest Minetest version at the time of writing - 18.04 may also work if 16.04 gets dropped). Of course, this only works on x86-based Chromebooks and Linux application support might be disabled by an ente...
by micheal65536
Sat Feb 22, 2020 20:40
 
Forum: Problems
Topic: Chromebook full keyboard and mouse support
Replies: 2
Views: 127

Re: Player perspective in vehicle is too low

You need to use the set_eye_offset function. You call this function using the same object that you call the set_attach function on when you attach the player model to the vehicle. Don't forget to reset the eye offset when the player leaves the vehicle (at the same time that you detach the player mod...
by micheal65536
Sat Feb 22, 2020 20:29
 
Forum: Problems
Topic: Player perspective in vehicle is too low
Replies: 2
Views: 52

Re: Something like secret metadata?

meta:mark_as_private({"key1", "key2", ...}) https://github.com/minetest/minetest/bl ... .txt#L5607 Never link to a specific line from the master branch (or any branch) of a repository. Always link to a specific version (commit or release tag) of a file, otherwise the link might ...
by micheal65536
Sat Feb 01, 2020 22:22
 
Forum: Feature Discussion
Topic: Something like secret metadata?
Replies: 5
Views: 234

Re: change minetest.conf paraeters from a mod?

The main problem with changing settings from mods is that the settings are not only applied for the current world but will also be used for other worlds or as default values for new worlds. Mods (or generally speaking, all applications) should not mess with user settings if not explicitly requested...
by micheal65536
Fri Jan 31, 2020 21:54
 
Forum: Modding Discussion
Topic: change minetest.conf paraeters from a mod?
Replies: 11
Views: 211

Re: Invite-only server policy mod

Regarding the player at the top of the tree, they don't have to be online 24/7: "inviters" would automatically have interact. This something I thought about but did not, indeed, mentioned. New exploit: Create a second account and "invite" them, or ask your friend who doesn't pla...
by micheal65536
Mon Dec 16, 2019 20:24
 
Forum: Modding Discussion
Topic: Invite-only server policy mod
Replies: 6
Views: 154

Re: Invite-only server policy mod

Regarding (mostly) the issue of inactive players and always needing to have the players higher up the tree always online, I thought of a solution that involves splitting players into two groups. ⋅ "New" players need their inviter to be online before they can play. These players c...
by micheal65536
Sun Dec 15, 2019 20:57
 
Forum: Modding Discussion
Topic: Invite-only server policy mod
Replies: 6
Views: 154

Re: Invite-only server policy mod

The main issue that I can see straight away is where a long tree of invites is formed and then someone higher up the tree decides to randomly (or maliciously) revoke or detach the person below/above them which causes a large number of mostly-unrelated players to suddenly lose their privileges. There...
by micheal65536
Sun Dec 15, 2019 20:51
 
Forum: Modding Discussion
Topic: Invite-only server policy mod
Replies: 6
Views: 154

Re: best settings for reducing connection lag

If you're playing on WiFi, try a wired (ethernet) connection (plug your computer into your router with a cable). If you're playing on a phone or a tablet, use WiFi rather than 3G or 4G internet. Also make sure that local map saving is turned off (unless you specifically turned it on, it will be off ...
by micheal65536
Sat Dec 14, 2019 17:49
 
Forum: General Discussion
Topic: what are the best settings for reducing connection lag?
Replies: 5
Views: 182

Re: Understanding Minetest scheduling

It's interesting to see this issue mentioned here, as I have also observed two similar issues neither of which make sense according to my (limited) understanding of the Minetest code. The first is a server-side issue on a server that I play on, where the lag between doing something and seeing the re...
by micheal65536
Fri Dec 13, 2019 09:30
 
Forum: Problems
Topic: Understanding Minetest scheduling
Replies: 5
Views: 280

Re: Help with csm needed

So how you recommend to have the code now?? Exactly as I explained in my previous post. I will repeat the relevant parts here, because you are apparently unable to do anything with the information that I give you unless it is repeated twice. According to the code that you posted previously, you're ...
by micheal65536
Wed Dec 11, 2019 22:14
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

and my code doesnt work. This is it now (only the automatic kick code) minetest.register_globalstep(function(dtime) local status = minetest.run_server_chatcommand("status") if string.find(status, "^# Server: .*clients={([^}]*)}") then local list = string.match(status, "^# S...
by micheal65536
Sun Dec 08, 2019 20:45
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: [Server] Inside The Box [Puzzles]

These bugs allow you to fill up your inventory with garbage. And when your inventory is full and you have no nexus cubes, it's game over. It's your own fault if you fill your inventory up with items that you (should) know you don't need (especially ores which are stackable). That said, being able t...
by micheal65536
Sun Dec 08, 2019 20:17
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 527
Views: 39344

Re: Keyboard only input

I'm not sure how input are handled from client to server, with prediction and stuff like that. It seems to work locally with two clients, but everything is in client/, I feel I have missed something but I don't really know where to look. AFAIK look direction is handled completely client-side. The c...
by micheal65536
Sun Dec 08, 2019 20:08
 
Forum: Partly official engine development
Topic: [Stalled] Keyboard only input
Replies: 10
Views: 313

Re: Help with csm needed

Download the correct standalone Windows version of Minetest 5.1.0 and try it again: https://github.com/minetest/minetest/re ... -win64.zip
by micheal65536
Thu Dec 05, 2019 20:20
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

I did tested (I tried) but got an error when I runnend my server 2019-11-30 13:52:09: ACTION[Main]: Server: Shutting down 2019-11-30 13:52:09: ERROR[Main]: In thread 1: 2019-11-30 13:52:09: ERROR[Main]: /home/stefan/mt-build/build/minetest_64/minetest/src/serverenvironment.cpp:e6: createIntroductio...
by micheal65536
Sun Dec 01, 2019 21:20
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

This is what he got Sadly, upon testing the CSM, I got a very similar, if not the same, error message. 2019-11-28 10:52:48: ERROR[Main]: ModError: Failed to load and run script from /home/[username]/snap/minetest-luk3yx-4/97/.minetest/clientmods/kick_csm/init.lua: 2019-11-28 10:52:48: ERROR[Main]: ...
by micheal65536
Thu Nov 28, 2019 22:49
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

I have tested the mod according to the last version of the code that you posted (with the changes that I specified in my last post). I made a mistake with the ^*** (%S*) joined the game$ pattern and it should be changed to ^*** (%S*) joined the game%.$ (Minetest puts a . at the end o...
by micheal65536
Mon Nov 25, 2019 20:25
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

Miniontoby wrote:Now only the "register_on_receiving_chat_message" function doesnt work . Could you help me?

When you say "doesn't work", do you get an error message or is it just that nothing seems to happen when someone joins the game?
by micheal65536
Sat Nov 23, 2019 20:40
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Chest with permanent item(s)

This is definitely possible. You'll need to add/change allow_metadata_inventory_take in the chest's node definition to return -1 for the items/slots that you want to be "permanent". If you want to make only certain slots/items permanent then you'll need to check which slot the item is bein...
by micheal65536
Thu Nov 21, 2019 20:39
 
Forum: General Discussion
Topic: Chest with permanent item(s)
Replies: 3
Views: 226

Re: Help with csm needed

I have made changes and this is my code now: I had another look at your code and noticed some issues that I missed the first time (both of these I already mentioned in my earlier post). minetest.register_chatcommand("kick2", { params = "<playername> | <playername> <reason>", fun...
by micheal65536
Thu Nov 21, 2019 20:24
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

I runned a server from the commandline, I joined it and mod doesn't got loaded (and I have put the client-side-modding on) so that is also an problem You say you enabled client-side modding but did you enable this specific mod? In addition to enabling or disabling client-side modding entirely, Mine...
by micheal65536
Tue Nov 19, 2019 20:38
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Server ops need an actual "set spawn" command.

Yes, this does happen. Sometimes the default values aren't applied. The values in the mapgen don't seem to be initialised correctly when the option is not set explicitly which results in using a mess instead. This really has an effect. Before doing so, the values aren't listed in minetest.conf at a...
by micheal65536
Sun Nov 17, 2019 20:38
 
Forum: Feature Discussion
Topic: Server ops need an actual "set spawn" command.
Replies: 11
Views: 708

Re: Help with csm needed

But the reason don't needed to posted everytime ;) No problem. Your original code was using the variable kick_message in the auto-kick code so I assumed you were trying to store and load the kick message (were either planning to add this feature or had removed it because it didn't work). And I add ...
by micheal65536
Sun Nov 17, 2019 18:49
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

Thanks for posting the code. There are a few things that I can comment on here. print("Load 'kick2' CSM [kick2]") print("") You don't need this and it is more likely to cause confusion. Minetest already lists each CSM in the terminal/console as it's loaded. minetest.register_chat...
by micheal65536
Sun Nov 17, 2019 09:53
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877

Re: Help with csm needed

Can you please put that in a good working csm code for me (also because I cant make it working and I don't know everything about csm's and that lua_api file I also don't know how to use the commands) Do you have any code so far? If you post your code so far I can help you figure out why it isn't wo...
by micheal65536
Sat Nov 16, 2019 16:00
 
Forum: Modding Discussion
Topic: Help with csm needed
Replies: 44
Views: 877
Next

Return to advanced search