Hi,
i want to translate this mod but it will not work with default minetest blocks. I use intllib in all my translations.
For example: pkarcs.register_node("default:cobble", S("Cobblestone")) have no effect.
What is to do to translate this?
Greets
Search found 54 matches
- Sat Nov 09, 2019 18:24
- Forum: Mod Releases
- Topic: [Modpack] pkarcs - with doors
- Replies: 29
- Views: 6708
- Wed Mar 06, 2019 19:47
- Forum: Minetest-related projects
- Topic: MinetestMapperGui - Graphical userinterface for mtmapper
- Replies: 131
- Views: 58944
Re: MinetestMapperGui - Graphical userinterface for mtmapper
Hi,
i get now this:
Excrption: Failed to prepare SQL Statement (blockPosListStatement): attempt to write a readonly database.
greets
EDIT: i fixed this error. After file extraction, this files were read protected, i changed this and now it create my big map :)
i get now this:
Excrption: Failed to prepare SQL Statement (blockPosListStatement): attempt to write a readonly database.
greets
EDIT: i fixed this error. After file extraction, this files were read protected, i changed this and now it create my big map :)
- Tue Mar 05, 2019 23:13
- Forum: Minetest-related projects
- Topic: MinetestMapperGui - Graphical userinterface for mtmapper
- Replies: 131
- Views: 58944
Re: MinetestMapperGui - Graphical userinterface for mtmapper
Hi,
i want to create an 20000 x 20000 Pixel map but i get an Exeption "Failed to prepare SQL statement (blockPostListStatement)". What can i do?
Greets
i want to create an 20000 x 20000 Pixel map but i get an Exeption "Failed to prepare SQL statement (blockPostListStatement)". What can i do?
Greets
- Mon Mar 04, 2019 19:09
- Forum: Minetest-related projects
- Topic: Minetestmapper rewritten into C++
- Replies: 252
- Views: 79786
Re: Minetestmapper rewritten into C++
Hi,
i test my minetestmapper compilation an i get some unkown node messages. What is to do?
Greets
EDIT: I found this this to auto create an Color.txt :)
i test my minetestmapper compilation an i get some unkown node messages. What is to do?
Greets
EDIT: I found this this to auto create an Color.txt :)
- Sun Mar 03, 2019 15:36
- Forum: WIP Mods
- Topic: [Mod] Emerge World [lib_emerge][git]
- Replies: 7
- Views: 2065
Re: [Mod] Emerge World [lib_emerge][git]
Thx this will work for me :)
Greets
Greets
- Sat Mar 02, 2019 22:26
- Forum: WIP Mods
- Topic: [Mod] Emerge World [lib_emerge][git]
- Replies: 7
- Views: 2065
Re: [Mod] Emerge World [lib_emerge][git]
Hi, I stand at the coordinates x0 y0 z0 and want all fields within 1000 fields to be uncovered. If I run "emerge _ area 1000 1000 0 -1000 -1000 100 " only a narrow tape is revealed. Is your MOD not guided by the global coordinate system or how would I have to specify the coordinates? I cre...
- Sat Mar 02, 2019 18:50
- Forum: Mod Releases
- Topic: [Mod] No More Guests! [no_guests]
- Replies: 37
- Views: 17879
Re: [Mod] No More Guests! [no_guests]
Hi,
I'm not sure if I misunderstand the feature, but if I block the admin's account name, then I don't get to the server myself. Was that thought or where is the trick?
Greets
I'm not sure if I misunderstand the feature, but if I block the admin's account name, then I don't get to the server myself. Was that thought or where is the trick?
Greets
- Sat Mar 02, 2019 18:44
- Forum: WIP Mods
- Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
- Replies: 91
- Views: 20381
Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx
Hi, i have now an working Auth mod :) but when i use "/auth", my server will crash: 2019-03-02 19:39:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'auth_rx' in callback on_chat_message(): ...4.17.1-win64 Servertest\bin\..\mods\auth_rx/commands.lua:73...
- Tue Feb 19, 2019 21:09
- Forum: Minetest-related projects
- Topic: Minetestmapper rewritten into C++
- Replies: 252
- Views: 79786
Re: Minetestmapper rewritten into C++
Hi, i want to use this https://github.com/est31/leaftest to get an zoomable worldmap. This will need this minetestmapper. My question is, what git-repo is the best to do this? I found some forks an i am now a little bit confused what is the right version :) I will use this on an Ubuntu 18.04 LTS Ser...
- Tue Feb 19, 2019 20:55
- Forum: WIP Mods
- Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
- Replies: 91
- Views: 20381
Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx
Hi, thx, this command create all 3 files :) But i get this error message, wenn i start my world: 2019-02-19 21:45:09: [Main]: Automatically selecting world at [C:\tmp\minetest-0.4.17.1-win64 Servertest\bin\..\worlds\Servertest] 2019-02-19 21:45:35: WARNING[Main]: BanManager: creating C:\tmp\minetest...
- Sun Feb 17, 2019 16:05
- Forum: General Discussion
- Topic: Post your Mapgen, Mapseed, and or Map/Screenshot of Spawn
- Replies: 1
- Views: 603
Re: Post your Mapgen, Mapseed, and or Map/Screenshot of Spaw
Hi,
that is very interesting. Can the card be detected automatically, or do you have to run it yourself to create a meaningful image?
Greetings
that is very interesting. Can the card be detected automatically, or do you have to run it yourself to create a meaningful image?
Greetings
- Sun Feb 17, 2019 16:00
- Forum: General Discussion
- Topic: Secure install Minetest Server on Linux
- Replies: 1
- Views: 580
Secure install Minetest Server on Linux
Hi, I wanted to create a Minetest server based on Linux. Now I am not an expert in dealing with Linux and therefore want to know how to install the Minetest server files in such a way that it is as safe as possible from possible attacks. I suppose there's something to consider. :) So far, I have a U...
- Sun Feb 17, 2019 15:45
- Forum: WIP Mods
- Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
- Replies: 91
- Views: 20381
Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx
Hi, i also use Windows 10 :) This is my CMD Command: C:\tmp\minetest-0.4.17.1-win64 Servertest\mods\auth_rx\tools>"C:\Program Files (x86)\GnuWin32\bin\awk.exe" -f convert.awk -v mode=convert "C:\tmp\minetest-0.4.17.1-win64 Servertest\worlds\Servertest\auth.txt" Converting C:\tmp\...
- Sun Feb 17, 2019 15:11
- Forum: Mod Releases
- Topic: [Mod] No More Guests! [no_guests]
- Replies: 37
- Views: 17879
Re: [Mod] No More Guests! [no_guests]
Hi,
i used "^([a-z])%1" and "([a-z])%1$".
greets
i used "^([a-z])%1" and "([a-z])%1$".
greets
- Sat Feb 16, 2019 22:15
- Forum: Mod Releases
- Topic: [Mod] No More Guests! [no_guests]
- Replies: 37
- Views: 17879
Re: [Mod] No More Guests! [no_guests]
Thx, this will be work :)
greets
greets
- Sat Feb 16, 2019 17:03
- Forum: Mod Releases
- Topic: [Mod] No More Guests! [no_guests]
- Replies: 37
- Views: 17879
Re: [Mod] No More Guests! [no_guests]
Hi,
it is possible to detect double letters at begin or at end of name? For example xxCOOLxx .
My regex a{2,}|b{2,} … will not work.
greets
it is possible to detect double letters at begin or at end of name? For example xxCOOLxx .
My regex a{2,}|b{2,} … will not work.
greets
- Fri Feb 15, 2019 22:11
- Forum: WIP Mods
- Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
- Replies: 91
- Views: 20381
Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx
Hi,
I created these files of myself, but error won't go away :/
greets
I created these files of myself, but error won't go away :/
greets
- Wed Feb 13, 2019 22:20
- Forum: WIP Mods
- Topic: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx]
- Replies: 91
- Views: 20381
Re: [Mod] Auth Redux v2.14 (Authentication Handler) [auth_rx
Hi, I tried the MOD now:) Unfortunately, I get the following message when I start: Failed to load and run script from C:\minetest-0.4.17.1-win64 Servertest\bin\..\mods\auth_rx\init.lua: ...0.4.17.1-win64 Servertest\bin\..\mods\auth_rx/filter.lua:488: The specified ruleset file does not exist. stack ...
- Wed Feb 13, 2019 22:05
- Forum: General Discussion
- Topic: MODs to manage your servers
- Replies: 6
- Views: 1492
Re: MODs to manage your servers
That's not so good. I created an account on my local server and a Protection Block. Then I deleted this account. When I created the account again, this account also got the rights to the Protection Block again. So this can lead to unsightly phenomena if I delete accounts :) I use Protector Redo to c...
- Wed Feb 13, 2019 18:45
- Forum: General Discussion
- Topic: MODs to manage your servers
- Replies: 6
- Views: 1492
Re: MODs to manage your servers
Hi Thank you for the answers. The Auth _ RX looks pretty complicated. Is there possibly something simpler to manage accounts? How would you reset the password for an account if who forgot their password? Can the bond between an account and a claim be lifted if the account has been deleted? Greetings
- Mon Feb 11, 2019 14:17
- Forum: General Discussion
- Topic: MODs to manage your servers
- Replies: 6
- Views: 1492
Re: MODs to manage your servers
Is this perhaps the wrong forum rubric? :) What went through my mind when I play on a Mintest server myself: What do you use to keep the chat clean, for example to apply word filters or prevent hate speech? What do you use to ban players from the server? What do you use to manage the accounts, such ...
- Sun Feb 10, 2019 13:37
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150977
Re: Post your mapgen questions here (modding or engine)
Hi,
i want to use valleys as mapgenerator. How can i disable dungeons on this generator?
Greets
i want to use valleys as mapgenerator. How can i disable dungeons on this generator?
Greets
- Sun Feb 10, 2019 13:23
- Forum: General Discussion
- Topic: MODs to manage your servers
- Replies: 6
- Views: 1492
MODs to manage your servers
Hi,
I would like to know which MODs you use to manage your servers, or what are "must-have MODs"?
Greets
I would like to know which MODs you use to manage your servers, or what are "must-have MODs"?
Greets
- Sat Oct 20, 2018 16:54
- Forum: Deutsch
- Topic: MODs übersetzen mit Intllib
- Replies: 4
- Views: 1254
Re: MODs übersetzen mit Intllib
Ja genau das ist ein Mod der das nicht hat und ich habe den darauf vorbereitet, so wie es in der Doku beschrieben wurde und der abschließende Schritt soll das ausführen dieser Bat-Datei sein um diese Template Datei zu bekommen. Alles ziemlich kompliziert :) Edit: Ich hab es jetzt doch geschafft. Die...
- Sat Oct 20, 2018 13:30
- Forum: Deutsch
- Topic: MODs übersetzen mit Intllib
- Replies: 4
- Views: 1254
Re: MODs übersetzen mit Intllib
Erzeugt dieser Editor denn diese Template Dateien wie in der Doku der Intllib zu lesen ist? Denn diese Bat-Datei, welche da dabei ist tut nix und ich dachte ich mach das vielleicht falsch :) Ich kann aber auch mal probieren im original Thread was zu schreiben, vielleicht ist das ja auch ein Fehler d...