Search found 30 matches
- Fri Aug 03, 2012 12:49
- Forum: WIP Mods
- Topic: Conception for a mob
- Replies: 15
- Views: 3722
- Wed Aug 01, 2012 20:45
- Forum: Partly official engine development
- Topic: Ingame Mod Manager
- Replies: 44
- Views: 16651
Wow, this is a cool idea. Some comments: 1. I could possibly host a mod repo, while traffic is not too heavy. FTP is fine. 2. Mod authors need to think about and write 'clean-up' code to remove their entities when they are uninstalled. This could be encouraged by the mod installer system. Init code ...
- Wed Aug 01, 2012 08:16
- Forum: Partly official engine development
- Topic: 3D mob attempts
- Replies: 7
- Views: 2650
- Tue Jul 31, 2012 20:24
- Forum: Partly official engine development
- Topic: 3D mob attempts
- Replies: 7
- Views: 2650
Looks nice :-) but i doubt i could run this on my local server and expect to build w/o lag. Double that for public servers running on old rigs :-/ Don't worry, server load should be really minimal as long as we don't get carried away with the AI/pathfinding. Its never worth worrying about load unti...
- Tue Jul 31, 2012 11:51
- Forum: Partly official engine development
- Topic: 3D mob attempts
- Replies: 7
- Views: 2650
3D mob attempts
Some of you know, I am attempting to add 3D mobs to Minetest. The going is slow, I've not done any 3D graphics before, though I've done plenty of C++. In any case, here's an update: http://lesismore.co.za/img/test-fly.ogv Again, all client code, I haven't worked on the protocol yet. The model was cr...
- Wed Jul 18, 2012 04:22
- Forum: General Discussion
- Topic: I am Leaving.
- Replies: 39
- Views: 9524
It is independent, you can run it on its own. But I don't know the .obj format very well, I only made it work according to what Wings3d was outputting. So you may find it only works with .obj files created by Wings3d.tonyka wrote:respect to code in Ruby, is a module for Wings 3D? or independent work?
- Wed Jul 18, 2012 04:20
- Forum: General Discussion
- Topic: I am Leaving.
- Replies: 39
- Views: 9524
- Tue Jul 17, 2012 11:27
- Forum: General Discussion
- Topic: I am Leaving.
- Replies: 39
- Views: 9524
I have an idea to help this man, would create a section in the forum for gamers so, could interact with other members without annoying those who do not feel like to know of them ... in this section could include posts of all kinds, For example, I'm doing a tutorial to get the coordinates of node-bo...
- Tue Jul 17, 2012 10:28
- Forum: WIP Mods
- Topic: Get dropped items on step over (like minecraft)
- Replies: 31
- Views: 11905
Wow, I really like your fork! Well done!jordan4ibanez wrote:https://github.com/jordan4ibanez/minetest
this code and the other one works great! i included it in my git!
- Mon Jul 16, 2012 11:33
- Forum: WIP Mods
- Topic: Basic node_box model examples
- Replies: 55
- Views: 26017
To answer my own question, yes, there is a better format. Here's a very rudimentary Wavefront .obj to Minetest block converter: http://pastebin.com/NbGDZe8d So as long as you only make cubes and those cubes are inside the 1,1,1 bounding box, you should be able to export as .obj and then convert with...
- Mon Jul 16, 2012 10:21
- Forum: WIP Mods
- Topic: Basic node_box model examples
- Replies: 55
- Views: 26017
Thanks for this tutorial. I have tried duplicating it a bit with Wings3d and have some tips. Here's the first slab: http://www.lesismore.co.za/img/wings-1.png If you set a bounding box at 1, 1, 1, you can practice drawing cubes inside of it. That's the green cube in the image. If you export the cube...
- Fri Jul 13, 2012 22:33
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
Oh.. I don't know about the lighting. I noticed it was very bright, I tried turning on Irrlicht's EMF_LIGHTING, but that made it totally black, so perhaps I need to tell the engine when to recalculate the lighting manually, or perhaps the scene is not using a normal light source. I'm still investiga...
- Fri Jul 13, 2012 12:27
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
Grr, image, Y U no work?
Here's a link: http://flic.kr/p/cwbGDj
Here's a link: http://flic.kr/p/cwbGDj
- Fri Jul 13, 2012 12:25
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
- Fri Jul 13, 2012 09:11
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
I mean they do not rotate around its own axis, if you place a block in the world with facedir north-south, and another south-north, superior texture does not rotate 180 ° this has given me many headaches to create the loilet and sink ... I placed some blocks and I understand what you mean. In time ...
- Fri Jul 13, 2012 00:47
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
if of course ... the snake would complete 4 different blocks head body rotating body tail the only fault he has, is that the texture coordinates are fixed to the world if of course ... the snake would complete 4 different blocks head body rotating body tail the only fault he has, is that the textur...
- Thu Jul 12, 2012 23:04
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
- Thu Jul 12, 2012 11:28
- Forum: General Discussion
- Topic: I am Leaving.
- Replies: 39
- Views: 9524
sorry guys i can't make mods or texture packs by myself, I know im annoying but sorry for this. I can't install any program on my pc because my dad has a administrator pass maked on my pc, i don't know the pass. Sorry for all guys I think: try for an hour and then ask if you can't succeed. And if p...
- Thu Jul 12, 2012 02:38
- Forum: Old Mods
- Topic: [Mod] 3D Furniture [1.0] [3dforniture]
- Replies: 107
- Views: 89807
- Tue Jul 10, 2012 22:38
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
Brilliant! I added the dropbox folder, that's a good way to share the files. Ooh I can't wait to have it in the game! Stef: step1: get the model into the game, step2: write AI. I wanted a pterodactyl first because it can work as just scenery, with very minimal AI. But it definitely won't stay that w...
- Tue Jul 10, 2012 09:53
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
Here's something else that might be useful to further refine the animation, should we get that far! http://art2shere.blogspot.co.nz/2012/07 ... otion.html
- Tue Jul 10, 2012 09:30
- Forum: Mod Releases
- Topic: [Mod] Timber [0.1] [timber]
- Replies: 61
- Views: 32546
- Sun Jul 08, 2012 01:38
- Forum: Old Mods
- Topic: [Mod] 3D Furniture [1.0] [3dforniture]
- Replies: 107
- Views: 89807
- Sat Jul 07, 2012 02:52
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209
- Fri Jul 06, 2012 22:14
- Forum: WIP Mods
- Topic: 3D objects to the project lesliev
- Replies: 41
- Views: 10209