Search found 40 matches
- Thu Mar 30, 2023 12:48
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3415
Re: HELP I have a mod idea and but i cant program it please help me
by some reason i cant use the tools to move the topic they don´t show up for me and that even though i made this topic. Any other usefull ideas?
- Wed May 19, 2021 19:25
- Forum: Deutsch
- Topic: Whitestone mod. Created by soeren
- Replies: 12
- Views: 1680
Re: Whitestone mod. Created by soeren
kk Was macht er denn eigentlich? interessiert mich ein bischen bin gerade dabei ein minetest game zu entwickeln in dem man am ende den planeten Dune imetiert halt eine einzige große wüste. habs aber auch noch nicht weiter geschaft als bis zur generierung der sandschicht wobei eine normale erzgenerie...
- Wed May 19, 2021 16:47
- Forum: Deutsch
- Topic: Whitestone mod. Created by soeren
- Replies: 12
- Views: 1680
Re: Whitestone mod. Created by soeren
Ich kann sie auch gerne testen was macht sie eigntlich so?
- Wed May 19, 2021 16:34
- Forum: Deutsch
- Topic: Der Hibbit die schlacht der fünf heere. ?
- Replies: 9
- Views: 888
Re: Der Hibbit die schlacht der fünf heere. ?
klingt eigentlich ganz nett wenn es passt mach ich gerne mit. :)
- Tue May 18, 2021 05:25
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3415
Re: HELP I have a mod idea and but i cant program it please help me
I dont know how to move a subject but i think it would make sense. I dont have a git repo.
- Thu May 13, 2021 13:40
- Forum: Servers
- Topic: [Server 5.4.0-dev] Minitest ~ Zombies | Weapons | Survival | PvP
- Replies: 7
- Views: 1441
Re: [Server 5.4.0-dev] Minitest ~ Zombies | Weapons | Survival | PvP
I cant connect t the server too please fix. A zombie server sounds great
- Mon May 03, 2021 15:39
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3415
Re: HELP I have a mod idea and but i cant program it please help me
Thanks for the help now i did it the world is now one desert. :) Now i have to generate ores and a few plants.
- Wed Mar 31, 2021 12:22
- Forum: Servers
- Topic: Subgames for all! a Minigame Server [Back!]
- Replies: 552
- Views: 76914
Re: Subgames for all! a Minigame Server [Back!]
Yes now its fixed Thanks! :)
- Tue Mar 30, 2021 21:15
- Forum: Servers
- Topic: Subgames for all! a Minigame Server [Back!]
- Replies: 552
- Views: 76914
Re: Subgames for all! a Minigame Server [Back!]
i have noticed a bug or lag on this great server im playing it on minetest 5.3.0 and if i join a game my caracter flotes a block in the air also if the game already started but the hitbox is still only 2blocks high and stand on the ground. this wouldnt be a big problem that big, if my face still can...
- Mon Mar 22, 2021 16:45
- Forum: Servers
- Topic: APOCALYPSE server
- Replies: 6
- Views: 1379
Re: APOCALYPSE server
sound very cool is the server still on?
- Mon Mar 08, 2021 11:44
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326543
Re: [Mod] Pipeworks [git] [pipeworks]
Ok thanks for help
- Mon Mar 08, 2021 06:47
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326543
Re: [Mod] Pipeworks [git] [pipeworks]
In minetest 0.4-stable the mod interacts with the technic mod now in the 5.3 version not. I tried to build an auto stone/gravel/sandgenerator but i cant connect the Pipes from the Nodebreaker with the lv grinder. Im Using the Dreambuilder mod. Is the technic mod not compatible with pipeworks anymore?
- Tue Jan 26, 2021 10:07
- Forum: WIP Mods
- Topic: [Mod] SpaceShip [Airboat Fork]
- Replies: 6
- Views: 1568
Re: [Mod] SpaceShip [Airboat Fork]
Is this topic closed? and sadly the link is broken
- Sat Dec 19, 2020 15:33
- Forum: Maps
- Topic: USS Enterprise NCC-1701
- Replies: 17
- Views: 7685
Re: USS Enterprise NCC-1701
I tried to open in minetest-stable-04 but the ship is not there anymore is the world compatible withe this minetest version?
- Wed Nov 18, 2020 15:09
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691687
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
I got a idea for the sticky pistons if i place a sticky piston at a other one and at this one a block i cant pull this block back if i pull the second piston back. And my idea was to make it possible to pull this block back i dont konw how but just as a little idea.
- Wed Nov 18, 2020 14:57
- Forum: WIP Mods
- Topic: Beanstalks (giant beanstalks thousands of nodes high)
- Replies: 35
- Views: 5420
Re: Beanstalks (giant beanstalks thousands of nodes high)
ah ok ill try it aigan
- Wed Nov 18, 2020 12:45
- Forum: WIP Mods
- Topic: [Abandoned Mod] Big Trees [big_trees]
- Replies: 13
- Views: 3705
Re: [Abandoned Mod] Big Trees [big_trees]
thanks i started my map and it seems to work
- Tue Nov 17, 2020 17:46
- Forum: WIP Mods
- Topic: Beanstalks (giant beanstalks thousands of nodes high)
- Replies: 35
- Views: 5420
Re: Beanstalks (giant beanstalks thousands of nodes high)
I tried to enable the mod but if i want to run the world this happens:"Failed to enable mod "beanstalker-master" as it contains disallowed characters. Only characters [a-z0-9_] are allowed."
Maybe someone can check the code for the problem?
Maybe someone can check the code for the problem?
- Tue Nov 17, 2020 12:27
- Forum: WIP Mods
- Topic: [Abandoned Mod] Big Trees [big_trees]
- Replies: 13
- Views: 3705
Re: [Abandoned Mod] Big Trees [big_trees]
Sadly the download link dont work anymore maby you fix it im very interested in this mod.
- Tue Nov 17, 2020 11:30
- Forum: Mod Releases
- Topic: [Mod] Potions (API) and PotionsPack (Mod) [potions]
- Replies: 55
- Views: 28212
Re: [Mod] Potions (API) and PotionsPack (Mod) [potions]
I tried to download the mod but the download link dont work anymore the page only says "Not Found" maby you can fix it.
- Sat Oct 17, 2020 06:28
- Forum: Mod Releases
- Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
- Replies: 43
- Views: 18382
Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]
When i want to enable the mod it says :"Failed to enable mod "Player Radar-master" as it contanis disallowed caracters. Only carracters[a-z0-9_] allowed." Maby someone can fix it.
- Sun Oct 11, 2020 07:45
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 91
- Views: 43490
Re: [Mod] Bees and beekeeper [2.0] [bees]
If i put the filled hive frames inside the honey extractor then nothing happens do i make something wrong?
Should i do something else too?
Earlier it worked
Should i do something else too?
Earlier it worked
- Sun Sep 20, 2020 03:04
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644845
Re: [Mod] Technic [0.4.16-dev] [technic]
Ok thanks ill try it
- Sat Sep 19, 2020 16:36
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644845
Re: [Mod] Technic [0.4.16-dev] [technic]
I want to build a nuclearreactor but i dont understand how i can get 3,5fissle uran?can someone tell me?
- Sun Jul 12, 2020 07:54
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3415
Re: HELP I have a mod idea and but i cant program it please help me
I thoght it wold be easier if i use the minetest game because it sounds easier to make a own minetest gme and delete all bioms without one.