Search found 40 matches

by captenfalkonion
Thu Mar 30, 2023 12:48
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 24
Views: 3415

Re: HELP I have a mod idea and but i cant program it please help me

by some reason i cant use the tools to move the topic they don´t show up for me and that even though i made this topic. Any other usefull ideas?
by captenfalkonion
Wed May 19, 2021 19:25
Forum: Deutsch
Topic: Whitestone mod. Created by soeren
Replies: 12
Views: 1680

Re: Whitestone mod. Created by soeren

kk Was macht er denn eigentlich? interessiert mich ein bischen bin gerade dabei ein minetest game zu entwickeln in dem man am ende den planeten Dune imetiert halt eine einzige große wüste. habs aber auch noch nicht weiter geschaft als bis zur generierung der sandschicht wobei eine normale erzgenerie...
by captenfalkonion
Wed May 19, 2021 16:47
Forum: Deutsch
Topic: Whitestone mod. Created by soeren
Replies: 12
Views: 1680

Re: Whitestone mod. Created by soeren

Ich kann sie auch gerne testen was macht sie eigntlich so?
by captenfalkonion
Wed May 19, 2021 16:34
Forum: Deutsch
Topic: Der Hibbit die schlacht der fünf heere. ?
Replies: 9
Views: 888

Re: Der Hibbit die schlacht der fünf heere. ?

klingt eigentlich ganz nett wenn es passt mach ich gerne mit. :)
by captenfalkonion
Tue May 18, 2021 05:25
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 24
Views: 3415

Re: HELP I have a mod idea and but i cant program it please help me

I dont know how to move a subject but i think it would make sense. I dont have a git repo.
by captenfalkonion
Thu May 13, 2021 13:40
Forum: Servers
Topic: [Server 5.4.0-dev] Minitest ~ Zombies | Weapons | Survival | PvP
Replies: 7
Views: 1441

Re: [Server 5.4.0-dev] Minitest ~ Zombies | Weapons | Survival | PvP

I cant connect t the server too please fix. A zombie server sounds great
by captenfalkonion
Mon May 03, 2021 15:39
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 24
Views: 3415

Re: HELP I have a mod idea and but i cant program it please help me

Thanks for the help now i did it the world is now one desert. :) Now i have to generate ores and a few plants.
by captenfalkonion
Wed Mar 31, 2021 12:22
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 552
Views: 76914

Re: Subgames for all! a Minigame Server [Back!]

Yes now its fixed Thanks! :)
by captenfalkonion
Tue Mar 30, 2021 21:15
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 552
Views: 76914

Re: Subgames for all! a Minigame Server [Back!]

i have noticed a bug or lag on this great server im playing it on minetest 5.3.0 and if i join a game my caracter flotes a block in the air also if the game already started but the hitbox is still only 2blocks high and stand on the ground. this wouldnt be a big problem that big, if my face still can...
by captenfalkonion
Mon Mar 22, 2021 16:45
Forum: Servers
Topic: APOCALYPSE server
Replies: 6
Views: 1379

Re: APOCALYPSE server

sound very cool is the server still on?
by captenfalkonion
Mon Mar 08, 2021 11:44
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 326543

Re: [Mod] Pipeworks [git] [pipeworks]

Ok thanks for help
by captenfalkonion
Mon Mar 08, 2021 06:47
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 326543

Re: [Mod] Pipeworks [git] [pipeworks]

In minetest 0.4-stable the mod interacts with the technic mod now in the 5.3 version not. I tried to build an auto stone/gravel/sandgenerator but i cant connect the Pipes from the Nodebreaker with the lv grinder. Im Using the Dreambuilder mod. Is the technic mod not compatible with pipeworks anymore?
by captenfalkonion
Tue Jan 26, 2021 10:07
Forum: WIP Mods
Topic: [Mod] SpaceShip [Airboat Fork]
Replies: 6
Views: 1568

Re: [Mod] SpaceShip [Airboat Fork]

Is this topic closed? and sadly the link is broken
by captenfalkonion
Sat Dec 19, 2020 15:33
Forum: Maps
Topic: USS Enterprise NCC-1701
Replies: 17
Views: 7685

Re: USS Enterprise NCC-1701

I tried to open in minetest-stable-04 but the ship is not there anymore is the world compatible withe this minetest version?
by captenfalkonion
Wed Nov 18, 2020 15:09
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 691687

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I got a idea for the sticky pistons if i place a sticky piston at a other one and at this one a block i cant pull this block back if i pull the second piston back. And my idea was to make it possible to pull this block back i dont konw how but just as a little idea.
by captenfalkonion
Wed Nov 18, 2020 12:45
Forum: WIP Mods
Topic: [Abandoned Mod] Big Trees [big_trees]
Replies: 13
Views: 3705

Re: [Abandoned Mod] Big Trees [big_trees]

thanks i started my map and it seems to work
by captenfalkonion
Tue Nov 17, 2020 17:46
Forum: WIP Mods
Topic: Beanstalks (giant beanstalks thousands of nodes high)
Replies: 35
Views: 5420

Re: Beanstalks (giant beanstalks thousands of nodes high)

I tried to enable the mod but if i want to run the world this happens:"Failed to enable mod "beanstalker-master" as it contains disallowed characters. Only characters [a-z0-9_] are allowed."
Maybe someone can check the code for the problem?
by captenfalkonion
Tue Nov 17, 2020 12:27
Forum: WIP Mods
Topic: [Abandoned Mod] Big Trees [big_trees]
Replies: 13
Views: 3705

Re: [Abandoned Mod] Big Trees [big_trees]

Sadly the download link dont work anymore maby you fix it im very interested in this mod.
by captenfalkonion
Tue Nov 17, 2020 11:30
Forum: Mod Releases
Topic: [Mod] Potions (API) and PotionsPack (Mod) [potions]
Replies: 55
Views: 28212

Re: [Mod] Potions (API) and PotionsPack (Mod) [potions]

I tried to download the mod but the download link dont work anymore the page only says "Not Found" maby you can fix it.
by captenfalkonion
Sat Oct 17, 2020 06:28
Forum: Mod Releases
Topic: [Mod] Player Radar - hud rehub [player_radar] [0.2]
Replies: 43
Views: 18382

Re: [Mod] Player Radar - hud rehub [player_radar] [0.2]

When i want to enable the mod it says :"Failed to enable mod "Player Radar-master" as it contanis disallowed caracters. Only carracters[a-z0-9_] allowed." Maby someone can fix it.
by captenfalkonion
Sun Oct 11, 2020 07:45
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 91
Views: 43490

Re: [Mod] Bees and beekeeper [2.0] [bees]

If i put the filled hive frames inside the honey extractor then nothing happens do i make something wrong?
Should i do something else too?
Earlier it worked
by captenfalkonion
Sun Sep 20, 2020 03:04
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644845

Re: [Mod] Technic [0.4.16-dev] [technic]

Ok thanks ill try it
by captenfalkonion
Sat Sep 19, 2020 16:36
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1612
Views: 644845

Re: [Mod] Technic [0.4.16-dev] [technic]

I want to build a nuclearreactor but i dont understand how i can get 3,5fissle uran?can someone tell me?
by captenfalkonion
Sun Jul 12, 2020 07:54
Forum: WIP Mods
Topic: HELP I have a mod idea and but i cant program it please help me
Replies: 24
Views: 3415

Re: HELP I have a mod idea and but i cant program it please help me

I thoght it wold be easier if i use the minetest game because it sounds easier to make a own minetest gme and delete all bioms without one.