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Re: A case for publishing the game on Steam

In regard to the problem of ownership of the game, steam account and the related funds there are different solutions: ⋅ The current solution: Celeron55 manages all financial stuff. Problem: His actions are not verified and if he dies or something like this, there is no easy way to access ...
by M@yeulC
Tue Jul 11, 2017 14:26
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4060

Re: A case for publishing the game on Steam

@MineYoshi: would it bother you to have, say, a closed Beta until it's ready? (For example, that is accessible to every forum member who asks for it). I am also trying to address the concerns of people who are against it, but for this, I need two things: to know what those concerns are, and to have...
by M@yeulC
Thu Jun 15, 2017 16:59
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4060

Re: A case for publishing the game on Steam

The pool was a bad Idea. I added it "because why not" when writing the post, but as a result, I can't know what people who answer it are thinking, and even worse, I can't know whether the voters are actually dummy accounts or not. I added ~10 hours ago a part saying that I will only consid...
by M@yeulC
Thu Jun 15, 2017 16:12
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4060

Re: A case for publishing the game on Steam

Steam Workshopers will love this, i'm sure. Just polish the modding API a bit and it'll work. I just would recommend redoing the menu, that's something we need too. What remains to be done on the modding API side I am a bit curious about this. About the menu, it is true that it is a bit spartan rig...
by M@yeulC
Wed Jun 14, 2017 18:51
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4060

Re: A case for publishing the game on Steam

If someone was to make this happen... look me up. I'll pony up the $100 Totally worth it if this will get MT on more machines. I would as well, so as I said, don't worry about it just yet. Plus, this is a recoupable fee :) Steam Workshopers will love this, i'm sure. Just polish the modding API a bi...
by M@yeulC
Wed Jun 14, 2017 15:07
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4060

Re: A case for publishing the game on Steam

steam-specific things will be made being at best. useless or inconvenient for non Steam users. Of course it will. Workshop/lobby integration would be nice to have. I agree that the features will be useless for non-Steam user, but not that it will be inconvenient. There are probably a couple of wind...
by M@yeulC
Wed Jun 14, 2017 11:57
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4060

A case for publishing the game on Steam

http://i.imgur.com/pvHKVOv.png [Pool deleted because simple votes were not helping, here is a manual count from the posts] Yes: M@yeulC, ExeterDad, MineYoshi No: Linuxdirk [Original message] Hello there, I am new on these forums, and I will admit that being a newcomer isn't in my best interest when...
by M@yeulC
Wed Jun 14, 2017 06:35
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 4060

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