Search found 18 matches

by MESEmaster
Thu Jul 02, 2020 12:46
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 50
Views: 5984

Re: New main menu design - feedback requested

I must confess that whilst I really like the idea of not shipping with minetest game anymore and guiding the user towards the content database on startup to emphasize the wealth of user-generated content minetest has to offer, I'm somewhat opposed to the idea of making games top-level citizens. To s...
by MESEmaster
Mon Oct 23, 2017 14:54
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

*"code", not "codo" xD

edit: I now corrected the spelling mistake directly in my previous message, so you might not know what I meant with the correction above xD
by MESEmaster
Mon Oct 23, 2017 14:51
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

I've modified my version of nssm so actually every building is spawnnable with a strange kind of spawnegg... It's not craftable, but if you're interested, I can send you the code with the crafting reciepe of your choice and tell you how to activate the code...
by MESEmaster
Sun Oct 22, 2017 10:14
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

@npx I think there are some quite important things to fix with the phoenix: According to the code and some tests I made with it, it CAN fly in air, but not in phoenix-fire. This means that one can simply stand beneath him, and step aside as soon as he fires. he will fall down through his own column ...
by MESEmaster
Sun Oct 22, 2017 09:31
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

His github repo is only containing models and textures, all those medias, isn't it? Or is it possible to take a look at the new code to see the mobs new features yet?
by MESEmaster
Fri Oct 20, 2017 07:35
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

@npx Could you eventually upload the new mobs, so far you've done the coding yet, on GitHub, to share them with us, instead of leaving it unclear to us whether the mob is finished, about to be continued or not yet released? This would be very kind of you because we're all (or at least I think so) qu...
by MESEmaster
Mon Sep 18, 2017 05:33
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Hurray!!!
by MESEmaster
Sat Sep 09, 2017 08:01
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

You can look up the special weapons in the materials.lua-file in the mod.
by MESEmaster
Sat Sep 09, 2017 07:57
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Using the sword of envy (also by prssing "q") will go throught all mobs and players within a range of 10 blocks. For every enemy, you will loose one energy globe from your inventory (or, if you don't have any, the action will stop), and your hp will be replaced with the monsters hp (if the monster h...
by MESEmaster
Sat Sep 09, 2017 07:48
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

When pressing the "q"-key whilst wielding the axe of pride, every mob or player within a range of 10 blocks suffers 10 hp damage, and for every hp damage, you will be healed 1 hp. Like all of the magical weapons, using it will remove one energy globe from your inventory (one for every enemy you dama...
by MESEmaster
Thu Sep 07, 2017 09:48
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Maybe someone should ask npx weather he could release the lua-files he's did so far, so the people can think about integrating them in their world on their own?
by MESEmaster
Thu Sep 07, 2017 09:46
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

The newest stuff on GitHub was last updated 6 month ago...
by MESEmaster
Tue Sep 05, 2017 18:59
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Okay, now I found it to! (:
by MESEmaster
Tue Sep 05, 2017 17:10
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Can someone tell me where I can see the new mobs (the models) on GitHub? I don't find them there...
by MESEmaster
Wed Aug 30, 2017 15:42
Forum: Modding Discussion
Topic: How to set the players view range via a mod?
Replies: 5
Views: 400

Re: How to set the players view range via a mod?

Yes, I know, I just wondered wether it was possible to FORCE a player to reduce his vision with a mod, if you want the mod to create a particulary scary, foggy landscape or reduce the players view range after taking drugs (or something like this)
by MESEmaster
Wed Aug 30, 2017 15:34
Forum: Modding Discussion
Topic: How to set the players view range via a mod?
Replies: 5
Views: 400

Re: How to set the players view range via a mod?

@Andrey01

I mean how far he can see, not how far he can be seen.
by MESEmaster
Wed Aug 30, 2017 12:20
Forum: Modding Discussion
Topic: How to set the players view range via a mod?
Replies: 5
Views: 400

How to set the players view range via a mod?

Hello everyone, I am wondering wether it is possible to set the players view range to a specific value, e.g. 20 to make it look like he was covered in fog for him, by using a mod. Whilst it is appearently possible to do so in-game (by using the '+'- und '-'-keys after granting you a privilege), I di...
by MESEmaster
Mon Jun 26, 2017 17:40
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 93989

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

You said you where waiting for the permission to directly write the wiki page, but it isn't that difficult to do so, is it? I mean there's a post where you just have to say something, and they will give you the permission, isn't it? Here: https://forum.minetest.net/viewtopic.php?f=3&t=10473&p=279892...