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Re: [Mod] Advanced Trains [advtrains] [1.13]

I have the same problem of trains not going into some new segments. at_reroute usually fixes it (only for loded nodes...)
by Parnikkapore
Wed Jan 17, 2018 00:40
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

Not really. The video is set to be published at midnight (local time) for an experiment and the date. In fact, you can time the 6 hours and subscribing is not mandatory at all. It all happens in my sleep (lol). The video should be on now.
by Parnikkapore
Sat Aug 05, 2017 00:45
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

I made an ATC rail guide for any newcomers who are puzzled!
(Video will be online in 6 hours, subscribe to get a notification)
Image
by Parnikkapore
Fri Aug 04, 2017 11:02
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

In 0.14.16, singleplayer is locked out of all privileges by default. Fortunately it's a one-command fix:
/grantme all
by Parnikkapore
Sun Jul 30, 2017 23:36
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

Oh, you're supposed to use the .zip download links. The Git repo also contains dev stuff that wastes your storage space.

P.S. I'm still sad this is the ONLY mod I can't simply clone ;)
by Parnikkapore
Sun Jul 30, 2017 03:10
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: Post your screenshots!

I just (almost) finished another tree house - with an even larger footprint - in another city! This time the theme is "wooden". https://forum.minetest.net/download/file.php?mode=view&id=11492&sid=dd0d875cde288d83a98659e25ff52391 Open-air meeting house at the front. https://forum.mi...
by Parnikkapore
Sat Jul 29, 2017 03:21
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8723
Views: 994220

Re: [Mod] Game background music [mpd]

I simply commented the line out. Everything is currently in init.lua .
by Parnikkapore
Fri Jul 21, 2017 00:24
 
Forum: Mod Releases
Topic: [Mod] Game background music [mpd]
Replies: 27
Views: 4788

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

/help .
by Parnikkapore
Fri Jul 14, 2017 23:32
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: [Mod] Passages [passages]

No, mainly making it less frequent.
by Parnikkapore
Fri Jul 14, 2017 14:25
 
Forum: WIP Mods
Topic: [abandoned Mod] Passages [passages]
Replies: 8
Views: 686

Re: [Mod] Passages [passages]

Can I adjust the frequency? I might use it as a new dungeon tyoe ;)
by Parnikkapore
Fri Jul 14, 2017 12:54
 
Forum: WIP Mods
Topic: [abandoned Mod] Passages [passages]
Replies: 8
Views: 686

Re: [Mod] Hyperloop [hyperloop]

BTW, where are the Hyperloop.stations on your RPi server?
by Parnikkapore
Thu Jul 13, 2017 13:53
 
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 49
Views: 6344

Re: windows 10 download help

To explain, being "portable" means it doesn't use an installer; you can run it right away.
by Parnikkapore
Wed Jul 12, 2017 23:40
 
Forum: General Discussion
Topic: windows 10 download help
Replies: 11
Views: 809

Re: Post your Buildings(screenshots)

The dining room in my sandstone house (on a tree ;) )
Image
by Parnikkapore
Sun Jul 09, 2017 14:00
 
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 195
Views: 26953

Re: Post your screenshots!

I found a glass cathedral!
(Autogenned by mg_villages)
Image
Image

screenshot_20170709_102443.jpg
glass-cathedral-A
(521.65 KiB) Not downloaded yet

screenshot_20170709_102601.jpg
glass-cathedral-3rdP
(557.78 KiB) Not downloaded yet
by Parnikkapore
Sun Jul 09, 2017 03:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8723
Views: 994220

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

@III Available in Lua ATC, check its documentation.
by Parnikkapore
Wed Jul 05, 2017 12:35
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

BTW @Orwell, in my new world I've been using LuaAutomation...by reverse-engineering the Linuxworks subway! It works best if you don't like end loops.

P.S. In my last world I am also using LuaATC to set the outside/inside text...and the normal ones for train control.
by Parnikkapore
Tue Jul 04, 2017 23:16
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: [Mod] Advanced Trains [advtrains] [1.8.3]

No no- you use the ATC rails to make the train stop and go automatically. The load/unload rails are for cargo.

And I think the standard (not LuaAutomation) ATC rails are easier to use for non-programmers. Try "B0W D3 SM" for starters.
by Parnikkapore
Tue Jul 04, 2017 09:49
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1218
Views: 146661

Re: Post your videos!

Demonstrating (and building) an automatic payment gate with Pipeworks and Mesecons (NO custom mods!)

https://youtu.be/tw7TCO9O0uY
by Parnikkapore
Mon Jul 03, 2017 13:44
 
Forum: General Discussion
Topic: Post your videos!
Replies: 881
Views: 92496

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