Search found 28 matches
- Wed Feb 25, 2015 19:21
- Forum: Mod Releases
- Topic: [Mod] Teleporter Mod [1.07] [teleporter]
- Replies: 28
- Views: 35687
Re: [Mod] Teleporter Mod [1.07] [teleporter]
It sounds like something has changed in minetest and the teleporter mod needs to updated. It has been a few years since I've played minetest. I'll look in to it more and update the mod it this evening.
- Wed Feb 25, 2015 18:55
- Forum: Mod Releases
- Topic: [Mod] Teleporter Mod [1.07] [teleporter]
- Replies: 28
- Views: 35687
Re: [Mod] Teleporter Mod [1.07] [teleporter]
What is the center block in the second recipe? The other blocks I have been able to identify as wood and glass. The middle one I am not sure of. Of course, I do use texture packs a lot so that's probably why I cannot identify it... Help would be appreciated! Thanks. It should be mese. I think the t...
- Fri Mar 22, 2013 20:12
- Forum: Mod Releases
- Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
- Replies: 4
- Views: 6244
- Fri Mar 22, 2013 20:11
- Forum: Old Mods
- Topic: [Mod] Fire Extingusher [1.00] [fireextinguisher]
- Replies: 12
- Views: 11367
- Thu Mar 21, 2013 17:19
- Forum: General Discussion
- Topic: *Sigh* I knew this day would come..
- Replies: 48
- Views: 13405
Hiya, Things certainly did get bad around the spawn on the server. Greify and newbie debris everywhere. Plus someone constructed some sort of airtight dungeon thing under the spawn and put one-way teleporter pads to no-man's land in it. That was a bit of a WTF moment when I spawned down there... Plu...
- Wed Mar 20, 2013 00:38
- Forum: Mod Releases
- Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
- Replies: 4
- Views: 6244
Moved the fire extinguishers out in to a separate mod.Bad_Command_ wrote:Updated...added fire extinguishers.
- Wed Mar 20, 2013 00:09
- Forum: Old Mods
- Topic: [Mod] Fire Extingusher [1.00] [fireextinguisher]
- Replies: 12
- Views: 11367
[Mod] Fire Extingusher [1.00] [fireextinguisher]
Hiya, This mod provides automatic fire extinguishers, as well as fire fighting foam. When the fire extinguishers detect fire, they release a large cloud of foam. The foam settles, and continues to fight fire. Also, there is a foam remover node that eats fire fighting foam. Links and Downloads: Versi...
- Mon Mar 18, 2013 19:34
- Forum: Mod Releases
- Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
- Replies: 4
- Views: 6244
- Mon Mar 18, 2013 02:25
- Forum: Mod Releases
- Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
- Replies: 4
- Views: 6244
[Mod] Liquid Cleanup Mod [1.13] [liquidclean]
Hiya, Introducing the liquid cleanup mod... This mod will make spills vanish when above water level; they will freeze (lava or water to to stone or ice) when underground or below sea level. [The fire extinguishers have been moved in to a different mod.] How it Works: 1) Create a cleaner block using ...
- Sun Sep 16, 2012 00:13
- Forum: Mod Releases
- Topic: [Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
- Replies: 21
- Views: 19737
- Sat Sep 15, 2012 00:03
- Forum: Mod Releases
- Topic: [Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
- Replies: 21
- Views: 19737
Nice work cornernote, I've incoporated the changes and released a new version. Thanks!cornernote wrote:added pull request - provide a formspec form for entering sales info
- Wed Sep 12, 2012 23:21
- Forum: Mod Releases
- Topic: [Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
- Replies: 21
- Views: 19737
[Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
Vending Machines The the vending mod adds vending machines and depositing machines (deposit boxes) to Minetest. Vending and depositing machines allow for players to buy and sell items out of locked chests. A mix of Vending machines and depositing machines can stack with multiple chests to create an...
- Sun Sep 09, 2012 20:34
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
1221jr, if you edit config.lua you can set bones.age_after=0. That way, bones will immediately become old.1221jr wrote:could you make a version for survival games where bones don't need to turn old for someone else to loot them and that when there completely looted or left for 5 mins they disappear
- Sun Sep 09, 2012 20:32
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
I' ve got a problem with this mod on 0.4.2-rc1: 19:18:22: ERROR[main]: ServerError: LuaError: error: ...etest/bin/../mods/minetest/phmodpack/bones/bones.lua:45: attempt to call field 'node_metadata_inventory_take_allow_all' (a nil value) 19:18:22: ERROR[main]: stack traceback: 19:18:22: ERROR[main]...
- Thu Jul 05, 2012 05:52
- Forum: Mod Releases
- Topic: [Mod] Teleporter Mod [1.07] [teleporter]
- Replies: 28
- Views: 35687
- Thu Jul 05, 2012 05:48
- Forum: Old Mods
- Topic: [Mod] worldtime mod [1.01] [worldtime]
- Replies: 4
- Views: 6505
- Thu Jul 05, 2012 05:44
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
What about Blood? Blood and gore is great fun, but I don't think it is the best idea to put it in this mod. It might turn off some of the younger players who have very protective parents: I've heard that some of them are not allowed to play minecraft because of the zombie skeleton things they have ...
- Thu Jul 05, 2012 05:35
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
- Thu Jul 05, 2012 05:34
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
how would you like this texture? http://ompldr.org/iZWp5ag I like the bones on the side and on top more than mine. I'm not sure about the skull: it kinda makes me think that it is the skull of one of those 'grey' aliens . Not that I think my skull is much better: it really reminds me of the South P...
- Thu Jul 05, 2012 05:23
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
- Thu Jul 05, 2012 05:22
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
- Fri Jun 29, 2012 08:06
- Forum: Old Mods
- Topic: [Mod] worldtime mod [1.01] [worldtime]
- Replies: 4
- Views: 6505
This mod intentionally does not use os.time. It uses ... world time. World time only progresses while the map is running. The real time clock keeps ticking when the world is closed; this does not. World time progresses every server step because time progresses with every server step. I'll look in to...
- Fri Jun 29, 2012 07:56
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
- Thu Jun 28, 2012 23:39
- Forum: Old Mods
- Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
- Replies: 40
- Views: 22725
[Mod] The Bones Mod [1.02] [bones] - Making death hurt
The Bones Mod Bones introduces a survival feature to minetest: it makes death...a pain. When players die, they leave bones behind. The bones contain ALL of the player's inventory. The bones are locked while they are fresh. This means that only the player can pick their own bones at first. They stay...
- Thu Jun 28, 2012 23:32
- Forum: Old Mods
- Topic: [Mod] worldtime mod [1.01] [worldtime]
- Replies: 4
- Views: 6505
[Mod] worldtime mod [1.01] [worldtime]
Hi, announcing the worldtime mod. The mod is on github . The worldtime mod adds some time managment functionality to minetest. It adds no new blocks or objects or behaviors, but instead is a library that can be used by other mods. Downloads: Version 1.01 Version 1.00 License: LGPL 2.1 for code No me...