Search found 28 matches

by Bad_Command_
Wed Feb 25, 2015 19:21
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 28
Views: 35687

Re: [Mod] Teleporter Mod [1.07] [teleporter]

It sounds like something has changed in minetest and the teleporter mod needs to updated. It has been a few years since I've played minetest. I'll look in to it more and update the mod it this evening.
by Bad_Command_
Wed Feb 25, 2015 18:55
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 28
Views: 35687

Re: [Mod] Teleporter Mod [1.07] [teleporter]

What is the center block in the second recipe? The other blocks I have been able to identify as wood and glass. The middle one I am not sure of. Of course, I do use texture packs a lot so that's probably why I cannot identify it... Help would be appreciated! Thanks. It should be mese. I think the t...
by Bad_Command_
Fri Mar 22, 2013 20:12
Forum: Mod Releases
Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
Replies: 4
Views: 6244

This mod is running mt1.gameboom.net (it is a test 0.4.5 test server at the moment). Come try it out!
by Bad_Command_
Fri Mar 22, 2013 20:11
Forum: Old Mods
Topic: [Mod] Fire Extingusher [1.00] [fireextinguisher]
Replies: 12
Views: 11367

This mod is running mt1.gameboom.net (it is a test 0.4.5 test server at the moment). Come try it out!
by Bad_Command_
Thu Mar 21, 2013 17:19
Forum: General Discussion
Topic: *Sigh* I knew this day would come..
Replies: 48
Views: 13405

Hiya, Things certainly did get bad around the spawn on the server. Greify and newbie debris everywhere. Plus someone constructed some sort of airtight dungeon thing under the spawn and put one-way teleporter pads to no-man's land in it. That was a bit of a WTF moment when I spawned down there... Plu...
by Bad_Command_
Wed Mar 20, 2013 00:38
Forum: Mod Releases
Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
Replies: 4
Views: 6244

Bad_Command_ wrote:Updated...added fire extinguishers.
Moved the fire extinguishers out in to a separate mod.
by Bad_Command_
Wed Mar 20, 2013 00:09
Forum: Old Mods
Topic: [Mod] Fire Extingusher [1.00] [fireextinguisher]
Replies: 12
Views: 11367

[Mod] Fire Extingusher [1.00] [fireextinguisher]

Hiya, This mod provides automatic fire extinguishers, as well as fire fighting foam. When the fire extinguishers detect fire, they release a large cloud of foam. The foam settles, and continues to fight fire. Also, there is a foam remover node that eats fire fighting foam. Links and Downloads: Versi...
by Bad_Command_
Mon Mar 18, 2013 19:34
Forum: Mod Releases
Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
Replies: 4
Views: 6244

Updated...added fire extinguishers.
by Bad_Command_
Mon Mar 18, 2013 02:25
Forum: Mod Releases
Topic: [Mod] Liquid Cleanup Mod [1.13] [liquidclean]
Replies: 4
Views: 6244

[Mod] Liquid Cleanup Mod [1.13] [liquidclean]

Hiya, Introducing the liquid cleanup mod... This mod will make spills vanish when above water level; they will freeze (lava or water to to stone or ice) when underground or below sea level. [The fire extinguishers have been moved in to a different mod.] How it Works: 1) Create a cleaner block using ...
by Bad_Command_
Sun Sep 16, 2012 00:13
Forum: Mod Releases
Topic: [Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
Replies: 21
Views: 19737

Ver. 1.02 released. It fixes some minor bugs with sounds and messages.
by Bad_Command_
Sat Sep 15, 2012 00:03
Forum: Mod Releases
Topic: [Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
Replies: 21
Views: 19737

cornernote wrote:added pull request - provide a formspec form for entering sales info
Nice work cornernote, I've incoporated the changes and released a new version. Thanks!
by Bad_Command_
Wed Sep 12, 2012 23:21
Forum: Mod Releases
Topic: [Mod] Vending Machines [1.02] [vendor] - Minetest Commerce
Replies: 21
Views: 19737

[Mod] Vending Machines [1.02] [vendor] - Minetest Commerce

Vending Machines The the vending mod adds vending machines and depositing machines (deposit boxes) to Minetest. Vending and depositing machines allow for players to buy and sell items out of locked chests. A mix of Vending machines and depositing machines can stack with multiple chests to create an...
by Bad_Command_
Sun Sep 09, 2012 20:34
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

1221jr wrote:could you make a version for survival games where bones don't need to turn old for someone else to loot them and that when there completely looted or left for 5 mins they disappear
1221jr, if you edit config.lua you can set bones.age_after=0. That way, bones will immediately become old.
by Bad_Command_
Sun Sep 09, 2012 20:32
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

I' ve got a problem with this mod on 0.4.2-rc1: 19:18:22: ERROR[main]: ServerError: LuaError: error: ...etest/bin/../mods/minetest/phmodpack/bones/bones.lua:45: attempt to call field 'node_metadata_inventory_take_allow_all' (a nil value) 19:18:22: ERROR[main]: stack traceback: 19:18:22: ERROR[main]...
by Bad_Command_
Thu Jul 05, 2012 05:52
Forum: Mod Releases
Topic: [Mod] Teleporter Mod [1.07] [teleporter]
Replies: 28
Views: 35687

Version 1.07 released. Contains only minor updates: config options were moved in to config.lua.
by Bad_Command_
Thu Jul 05, 2012 05:48
Forum: Old Mods
Topic: [Mod] worldtime mod [1.01] [worldtime]
Replies: 4
Views: 6505

Version 1.01 released. This update fixes possible floating point underflow problems.
by Bad_Command_
Thu Jul 05, 2012 05:44
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

What about Blood? Blood and gore is great fun, but I don't think it is the best idea to put it in this mod. It might turn off some of the younger players who have very protective parents: I've heard that some of them are not allowed to play minecraft because of the zombie skeleton things they have ...
by Bad_Command_
Thu Jul 05, 2012 05:35
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

Josh wrote:Nice mod Bad_Command_ maybe you could include a death sword in your mod which kills players the minute you hit them with
the sword then we would teach those greifes whose boss!
Nice idea Josh but I think such a sword would be better in its own mod.
by Bad_Command_
Thu Jul 05, 2012 05:34
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

how would you like this texture? http://ompldr.org/iZWp5ag I like the bones on the side and on top more than mine. I'm not sure about the skull: it kinda makes me think that it is the skull of one of those 'grey' aliens . Not that I think my skull is much better: it really reminds me of the South P...
by Bad_Command_
Thu Jul 05, 2012 05:23
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

bailey1 wrote:how can i improve
If you really want to improve it...try running the mod on a local map. Put the textures you made in and run it. See what it looks like, and maybe post some screenshots.
by Bad_Command_
Thu Jul 05, 2012 05:22
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

Released 1.01. Changes:
-A fix for an issue that could cause bones to be built in unloaded space
-A config file was added.
by Bad_Command_
Fri Jun 29, 2012 08:06
Forum: Old Mods
Topic: [Mod] worldtime mod [1.01] [worldtime]
Replies: 4
Views: 6505

This mod intentionally does not use os.time. It uses ... world time. World time only progresses while the map is running. The real time clock keeps ticking when the world is closed; this does not. World time progresses every server step because time progresses with every server step. I'll look in to...
by Bad_Command_
Fri Jun 29, 2012 07:56
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

I'm definitely open to different textures if anyone can offer something better. There's not much that can be done with 16x16 pixels, however something HD would be great.

Bailey - your textures seem a little garbled. I'm not sure what's going on with them.
by Bad_Command_
Thu Jun 28, 2012 23:39
Forum: Old Mods
Topic: [Mod] The Bones Mod [1.02] [bones] - Making death hurt
Replies: 40
Views: 22725

[Mod] The Bones Mod [1.02] [bones] - Making death hurt

The Bones Mod Bones introduces a survival feature to minetest: it makes death...a pain. When players die, they leave bones behind. The bones contain ALL of the player's inventory. The bones are locked while they are fresh. This means that only the player can pick their own bones at first. They stay...
by Bad_Command_
Thu Jun 28, 2012 23:32
Forum: Old Mods
Topic: [Mod] worldtime mod [1.01] [worldtime]
Replies: 4
Views: 6505

[Mod] worldtime mod [1.01] [worldtime]

Hi, announcing the worldtime mod. The mod is on github . The worldtime mod adds some time managment functionality to minetest. It adds no new blocks or objects or behaviors, but instead is a library that can be used by other mods. Downloads: Version 1.01 Version 1.00 License: LGPL 2.1 for code No me...