Search found 103 matches

by SonosFuer
Thu Apr 05, 2018 19:39
Forum: Partly official engine development
Topic: Merge craft item and tool
Replies: 2
Views: 913

Re: Merge craft item and tool

You are the only core developer to comment on the issue, there is one other community member who has voiced their support and Wuzzy stated that he was unsure. I was hoping to get insight from some of the rest of the core development team before starting on a pointless project. If it continues to get...
by SonosFuer
Thu Apr 05, 2018 08:24
Forum: Partly official engine development
Topic: Merge craft item and tool
Replies: 2
Views: 913

Merge craft item and tool

I want to propose that we merge craft items and tools. So far I know of three differences between the two - tools have wear - tools can have their wear repaired if two are placed in the crafting grid together - there is a hard coded stack max of one The stack max is variable for craft items and can ...
by SonosFuer
Thu Apr 05, 2018 07:31
Forum: Modding Discussion
Topic: Teamwork
Replies: 3
Views: 646

Re: Teamwork

It‘s a Good Idea, but there are already methods. PR on Github and the lable Help wanted. On the Forum you just have post your Question/Problem in the right Subforum. For Minetest's GitHub help wanted is for engine development, not mods. Placing the tag on your mod only does a little, especially if ...
by SonosFuer
Thu Mar 22, 2018 05:06
Forum: WIP Mods
Topic: [Mod][Framework]Guns[Help needed][0.1]
Replies: 2
Views: 1070

Re: [Mod][Framework]Guns[Help needed][0.1]

Update
Thanks to help from Octacian the bugs I have identified are gone!!!!
I also added a gravity to bullets and power to guns. The lower the power the gun the sooner it arcs down and the lower range the gun has.
by SonosFuer
Thu Mar 15, 2018 09:07
Forum: Modding Discussion
Topic: Style guide for automated api.txt?
Replies: 4
Views: 662

Re: Style guide for automated api.txt?

Structuring in markdown could be beneficial but it could also provide issues with automation. If you want to automate pulling from the api file you need a specifically structured api file, almost as if it is code itself. You could do it but I feel like it would distract from the importance of machin...
by SonosFuer
Thu Mar 15, 2018 09:03
Forum: Partly official engine development
Topic: Help in new versions for even better upgrades!
Replies: 3
Views: 899

Re: Help in new versions for even better upgrades!

It feels like minetest really lacks in good sounds.
by SonosFuer
Wed Mar 14, 2018 21:39
Forum: Modding Discussion
Topic: Teamwork
Replies: 3
Views: 646

Teamwork

Hey guys, it has been discussed in multiple places that the number one thing slowing the development in the community is a lack of teamwork. There are a lot of projects that die because the developer alone can not complete everything. I personally have also noticed that there are a lot of people who...
by SonosFuer
Wed Mar 14, 2018 21:27
Forum: Partly official engine development
Topic: Help in new versions for even better upgrades!
Replies: 3
Views: 899

Re: Help in new versions for even better upgrades!

If your skills lie in audio and images then I would suggest heading over to the mod and game sections. Mods are what add content to the game and that is where the media resources are developed. See if there is a project you can help with.
by SonosFuer
Wed Mar 14, 2018 03:59
Forum: Modding Discussion
Topic: Style guide for automated api.txt?
Replies: 4
Views: 662

Style guide for automated api.txt?

I want to propose a style guide for formatting api.txt files. I think it would be beneficial for the information to be able to be collected by a script then transferred into other resources such as collected api guides and resources for IDE's. What do you guys think?
by SonosFuer
Wed Mar 14, 2018 01:19
Forum: Game Discussion
Topic: Please make more games!
Replies: 87
Views: 26895

Re: Please make more games!

I'd also love to see games made with this engine which are then distributed separately, like you'd do with games made with Unity or Godot. Ruben if you can comment I would like to ask something about this statement. How do we distribute a separate game using the engine? As far as I have seen you wo...
by SonosFuer
Tue Mar 13, 2018 22:44
Forum: Game Discussion
Topic: Game Ideas/Requests here
Replies: 28
Views: 12518

Re: Subgame Ideas/Requests here

I will have to track that down! Is there anyone out there interested in helping make this?
by SonosFuer
Tue Mar 13, 2018 22:33
Forum: General Discussion
Topic: PLZ ADD Built-in Lua DB Lib TO MT !!!!!!!!!!!!!!!!!!!!!!!!
Replies: 7
Views: 992

Re: Built-in Lua DB Lib ?

Just curious, Why?
by SonosFuer
Tue Mar 13, 2018 22:04
Forum: Modding Discussion
Topic: Big vs small mods
Replies: 9
Views: 992

Re: Big vs small mods

What about an annoying chain of dependencies, if you are splitting mods by feature this is probably going to happen, especially with content adding mods. Are there any issues with this?
by SonosFuer
Tue Mar 13, 2018 22:00
Forum: Game Discussion
Topic: Please make more games!
Replies: 87
Views: 26895

Re: Please make more games!

My plan was to get a core bit of functionality working then share and update the wiki with a complete example. But if there is a group project going on I would love to tag along and help out. My suggestion would be to start with the goal of a working and fun to play game then refactor mercilessly i...
by SonosFuer
Tue Mar 13, 2018 12:00
Forum: WIP Mods
Topic: [Mod][Framework]Guns[Help needed][0.1]
Replies: 2
Views: 1070

[Mod][Framework]Guns[Help needed][0.1]

Hello everyone I have started work on a new framework for adding guns to the game, As far as I have tested so far it mostly functions. I am looking for help with figuring out the advanced features as well as adding media to the game. Features -Register ammo -Register a gun that uses an ammo -Fire Gu...
by SonosFuer
Tue Mar 13, 2018 04:11
Forum: Game Discussion
Topic: Please make more games!
Replies: 87
Views: 26895

Re: Please make more games!

I am more than interested, I still have much to learn and working on a project with more experienced developers would be the best way for me to do it. What is your idea for a game and lets move further discussion to another location (to not fill up this thread with discussion of a single game idea)
by SonosFuer
Tue Mar 13, 2018 02:12
Forum: Game Discussion
Topic: Please make more games!
Replies: 87
Views: 26895

Re: Please make more games!

I really feel you on the teamwork, If I had a team helping me with my projects they would probably all be very functional but alas there is one scatterbrained person working on them which results in minimal progress and eventually abandonment due to frustration.
by SonosFuer
Tue Mar 13, 2018 02:03
Forum: Modding Discussion
Topic: Big vs small mods
Replies: 9
Views: 992

Big vs small mods

I am just curious what every ones feelings on big and small mods. What I mean by big is mods that add a lot of features all in one mod and mods that only add one feature or concept is a small mod. *nothing to do with the physical size of the mod* So far I am not a fan of big mods, they lack the modu...
by SonosFuer
Sun Mar 11, 2018 00:05
Forum: WIP Mods
Topic: [Mod] Tubelib SmartLine [smartline]
Replies: 4
Views: 1713

Re: [Mod] Tubelib SmartLine [smartline]

What I mean is from your posts here you should add a link to the parent mod that it depends on.
by SonosFuer
Sat Mar 10, 2018 00:28
Forum: WIP Mods
Topic: [Mod] Tubelib SmartLine [smartline]
Replies: 4
Views: 1713

Re: [Mod] Tubelib SmartLine [smartline]

Could you please do me a huge favor? On all of your posts (probably under dependencies list) could you please put a link to the forums post for tube lib itself as well as any other dependencies. I am interested in your mod but it has proven to be the biggest scavenger hunt I have encountered so far ...
by SonosFuer
Sat Mar 10, 2018 00:10
Forum: Game Discussion
Topic: Game Ideas/Requests here
Replies: 28
Views: 12518

Re: Subgame Ideas/Requests here

Would anyone be interested in a fallout style game? I am thinking about drawing out some game design for one. Do you guys have any thoughts?
by SonosFuer
Fri Mar 09, 2018 23:45
Forum: Game Discussion
Topic: Please make more games!
Replies: 87
Views: 26895

Re: Please make more games!

I have only spent about a week trying to make a mod pack but the bane of my work has been default in Minetest game. Most mods depend on it for something which makes it hard to include mods in your game unless you rewrite them or include default . . . which if you include default it kinda spirals int...
by SonosFuer
Fri Mar 09, 2018 08:26
Forum: General Discussion
Topic: [CORE] Mod/Subgame/Package Control for Minetest ?
Replies: 3
Views: 569

Re: [CORE] Mod/Subgame/Package Control for Minetest ?

I'd say a line VERSIONING_SERVER="PATH_TO_TXT_FILE.txt" may be included in depends.txt... ...and then this txt has to contain info in the following format : <MODNAME> <LATEST SECURITY UPDATE> <DOWNLOAD PATH> <LATEST BUGFIX> <DOWNLOAD PATH> <LATEST IMPROVEMENT> <DOWNLOAD PATH> On the other...
by SonosFuer
Thu Mar 08, 2018 10:52
Forum: WIP Games
Topic: [Game]GreatBigWorld
Replies: 5
Views: 2767

Re: [Game]GreatBigWorld

I already think I want to remove Technic, it is causing world gen issues and messing with load times and performance. The question is what would be a good alternative?

[EDIT]

Nope, done. I removed Technic and am currently looking for a solid alternative for power and machines.
by SonosFuer
Thu Mar 08, 2018 10:51
Forum: WIP Games
Topic: [Game]GreatBigWorld
Replies: 5
Views: 2767

[Game]GreatBigWorld

Great Big World is a content heavy sub game. The idea is the game will have such a massive amount of content that you wont run out of things to do. I plan on developing this focusing on everything working together seamlessly and keeping performance as smooth as the content will allow (Not intending...