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Re: [16px] MysticTempest's REFI_Textures

This looks quite good! The one odd thing that I noticed was that chickens have green feet, though. Glad you like it, and whoops thanks for the heads up! Here's a temporary download of a fixed version(light orange feet); as it'll probably be a bit before I push another big update: mobs_mc_chicken.pn...
by MysticTempest
Sun Jun 23, 2019 15:36
 
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 18
Views: 2874

Re: [16px] MysticTempest's REFI_Textures

Wuzzy wrote:OK, now the new version is out, I renamed a couple of textures, as promised.


Thanks, for the heads up; and the texture name changes!! It helps a lot. ^-^

I've gone ahead, and updated & release the new combined texture pack here. While the ContentDB version should update once approved.
by MysticTempest
Tue Feb 12, 2019 01:03
 
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 18
Views: 2874

Re: [Game] MineClone 2 [0.44.0]

Wuzzy wrote:
Would you be willing to do one last name change for "farming_wheat_seed.png"?
More of a personal preference, as I forgot that MTG reuses the inventory image as a slab-like overlay on farming soil when planted.

Done.

Thanks! I really appreciate it. ^-^
by MysticTempest
Tue Feb 05, 2019 04:44
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: [Game] MineClone 2 [0.44.0]

Hi, thanks it is working. Problem was I just unzipped the game so I had the version number in the folder name. Thanks a lot for helping me out! Bye, Markus Ah, no prob; glad I could help! ========== @Wuzzy Thanks for the upcoming texture name changes! I've been testing out a combined version of my ...
by MysticTempest
Tue Feb 05, 2019 00:16
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: [16px] MysticTempest's REFI_Textures

Woohoo! Free textures for MCL2. More variety! Awesome! Questions: Could you maybe try to start a collaboration with the original mcimport author to make this tool compatible with both MTG and MCL2? It might simplify things as it reduces redundancy. Sure, I'll try look into it/see if they're willing...
by MysticTempest
Mon Feb 04, 2019 02:34
 
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 18
Views: 2874

Re: [Game] MineClone 2 [0.44.0]

Hey @Wuzzy, Would you be willing to add this: https://github.com/MysticTempest/MineClone2_fork/commit/eff95a7182f8832b45c5f7b2f4ea9244059bc007 It adds support for mcimport by disabling void & mapgen stuff in singlenode. ===================================== Hi meise21, that sounds weird. Can you...
by MysticTempest
Sun Feb 03, 2019 18:57
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: [16x] Good Morning Craft

Good news for friends of FOSS. I stumbled across the official original Curseforge GMC entry and to my surprise it's not licensed CC-BY-NC-SA but WTFPL. This means the license now has been ported to CC-BY-SA 4.0 which is a more free license. That in turn means it's not marked as "non-free"...
by MysticTempest
Sat Jan 12, 2019 03:43
 
Forum: Texture Packs
Topic: [16x] Good Morning Craft
Replies: 33
Views: 16837

Re: [Game] MineClone 2 [0.43.0]

@MysticTempest: I appreciate your efforts, but I don't like that you need to look at 256 nodes every time when is_outdoors is called. Also, this is wrong: groups = {groups_closed=1,rainblocker=1}, That's not how groups work. There is no group called “groups_closed”. That's alright; thanks for check...
by MysticTempest
Thu Jan 03, 2019 13:20
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: [Game] MineClone 2 [0.43.0]

Hey Wuzzy, I have a fix for rain/snow falling through glass nodes & trapdoors. - https://git.minetest.land/Wuzzy/MineClone2-Bugs/issues/89 Well, technically I have 2 variations of this patch as I wasn't quite sure if a generalized fix was okay or if you preferred one more specific. The first is ...
by MysticTempest
Mon Dec 31, 2018 13:15
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: [Game] MineClone 2 [0.42.1]

Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available. Lately, I've been playing a lot of MCL2 in Minetest v5.0-dev. The only major issue I've come across so far, was with "mcl_structures". It causes a crash when it's generating End Por...
by MysticTempest
Wed Dec 05, 2018 03:26
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: Post your screenshots!

Image

Being able to use the new "plantlike_rooted" code for underwater decorations in Minetest v5.0-dev is nice. It really livens things up!
by MysticTempest
Tue Dec 04, 2018 20:28
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8844
Views: 1015457

Re: [16px] MysticTempest's REFI_Textures (WIP)

Thank you for the update! The greenish end stuff still needs getting used to, but anyway I like it. It's way better than "PixelPerfection". https://i.imgur.com/fGMjfYF.png By the way: I think the sheep textures need to be fixed… Thanks!! Glad you like the updates; all y'alls feedback was ...
by MysticTempest
Tue Jul 10, 2018 17:20
 
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 18
Views: 2874

Re: [Game] MineClone 2 [0.41.3]

@Wuzzy If you want it; I have a fix for the snowman issue I mentioned. As well as a fix for making the player sit in minecarts. The code's derived from the updated boats/carts mods from Minetest Game; which your own mcl_minecarts/boats were based off of. https://github.com/MysticTempest/MineClone2_f...
by MysticTempest
Sun Jul 08, 2018 12:29
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: [Game] MineClone 2 [0.41.2]

Hey, quick heads up, but the snowman's head texture is wrong.
Lines 39 & 44 need to swapped; in the "MineClone2/mods/ENTITIES/mobs_mc/snowman.lua" file.
by MysticTempest
Tue Jul 03, 2018 16:03
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: [16px] MysticTempest's REFI_Textures (WIP)

Like having the snow darker to reduce virtual "snow-blindness"; especially when playing at night. It's not about the brightness -- the hues are definitively wrong. I suppose some of the files are simply corrupted. For instance: the goldblock is actually green - like emerald. I dont't beli...
by MysticTempest
Mon Jun 25, 2018 12:12
 
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 18
Views: 2874

Re: [16px] MysticTempest's REFI_Textures (WIP)

Thanks, glad y'all like it! In terms of colors; most of them are intentional and based on personal preference. Like having the snow darker to reduce virtual "snow-blindness"; especially when playing at night. But, I get that it's not to everyone else's liking. I'm not going to change every...
by MysticTempest
Sun Jun 24, 2018 20:08
 
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 18
Views: 2874

[16px] MysticTempest's REFI_Textures

[16px] MysticTempest's REFI_Textures (WIP) Hi, I've been working on a 16px texture pack; initially for MineClone2. But, I also have support for Minetest Game. My goal was to recapture the Minecraft aesthetic; similar to the Faithful TP. However, I prefer TPs that are libre licensed, & 16px reso...
by MysticTempest
Sun Jun 24, 2018 05:55
 
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 18
Views: 2874

Re: Simple Texture-Pack Test Map

Thanks, glad y'all like it!

@texmex: No, I hadn't planned on putting it on Github. Seemed a bit excessive for such a small file.
I wanted to attach it to my post, but I keep getting "413 Request Entity Too Large" errors when attempting to add it.
So, I just tossed it up on Dropbox.
by MysticTempest
Thu Mar 29, 2018 02:45
 
Forum: Maps
Topic: Simple Texture-Pack Test Map
Replies: 5
Views: 801

Simple Texture-Pack Test Map

So, I needed a texture pack test map for Minetest Game to fully display my textures. But, there doesn't seem to be any current ones; so I went ahead and created a simplistic one. I'm pretty sure I got all the major nodes with unique textures, but it's possible I missed something. The world is creati...
by MysticTempest
Fri Mar 23, 2018 02:52
 
Forum: Maps
Topic: Simple Texture-Pack Test Map
Replies: 5
Views: 801

Re: [Game] MineClone 2 [0.36.0]

@wk_, @dawgdoc, and @Wuzzy I can confirm the phantom arrows bug happens on my system as well. Running Ubuntu Linux 14.04, and v0.4.16 of Minetest; latest MCL2. The weird thing, is that, as dawgdoc referenced; it seems related to the client & some code in "mcl_throwing". In the Linux Mi...
by MysticTempest
Sat Feb 24, 2018 03:48
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.53.3]
Replies: 1510
Views: 169535

Re: (Poll) MineTest Texture Pack

I really like the idea of an official texture pack update for Minetest. There's definitely things I feel can be improved. But, to add onto what Sofar mentioned about having a unique vision, and coherence. Y'all really should create an artistic design document for this. Preferably as detailed as poss...
by MysticTempest
Wed Dec 20, 2017 03:42
 
Forum: Texture Packs
Topic: MineTest Texture Pack Overhaul
Replies: 38
Views: 5018

Re: Convert Minecraft maps to Minetest worlds

Thanks for the tips. All seems to be working well, good work Sofar. I use to run some MC servers a while back and there are things I am trying to preserve long term. I equate it to converting old .doc to .odt. Things can still use a bit of tweaking (doors -> doors which are in the base game) so I w...
by MysticTempest
Fri Nov 24, 2017 04:46
 
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 101
Views: 21319

Re: Convert Minecraft maps to Minetest worlds

Can this tool handle conversion of matchless MC blocks to MT unknown nodes ? Or better yet, to air nodes? I do not plan to use some of the listed mods from my conversion and would prefer to replace by hand the nodes which do not have a MT mod equivalent. Or maybe I'll take a look through your scrip...
by MysticTempest
Wed Nov 22, 2017 14:45
 
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 101
Views: 21319

Re: Convert Minecraft maps to Minetest worlds

Hey, First off, big thanks to all of you who worked on this really fantastic tool! I've been using it to play around in some converted worlds, and it's pretty nice! Secondly, I recently found a bit of a hacky workaround for the iron bars/glass panes issues. Modifying them to the following in mcimpor...
by MysticTempest
Mon Nov 20, 2017 07:08
 
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 101
Views: 21319

Re: MineClone 2 Unofficial Official Textures

Hey GamingAssociation39! I saw your post in the the other thread about making some community textures for MineClone2. So, I went and uploaded the MineClone2 version of my TP. I've been working on them, off and on, since July. And, will continue working on them as I have the time. Mainly since my aes...
by MysticTempest
Tue Oct 24, 2017 02:00
 
Forum: Texture Packs
Topic: MineClone 2 Unofficial Official Textures
Replies: 96
Views: 10069
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