Search found 38 matches

by MysticTempest
Mon Jul 27, 2020 20:03
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.66.2]

Were they there for a while; did they seem to be idling or something? My first impression was wow they can move! Next - I met couple of creepers and zombies in the mine and it was something new for me too, they went towards me... but it was only once, probably they escaped from some traps after you...
by MysticTempest
Mon Jul 27, 2020 11:28
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.66.2]

Hi! I made some fixes of beds and furnaces , hope somebody would merge them. And I want to ask you about the fix by MysticTempest : Fix mobs getting stuck in water, fix mobs falling off cliffs, and lower spider speed so cliff_danger check is properly applied. What do you think about it? For me it's...
by MysticTempest
Mon May 11, 2020 14:12
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 39
Views: 10439

Re: [Game] SkyFactory [0.2.1a]

I just stumbled across the "Unknown node: -64" in Minetest 5.2 myself. It appears to be due to a typo in the current stable version of SkyFactory. File: games/skyfactory/mods/skyblock/skyblock/skyblock.lua Line : 42 Broken: skyblock.world_bottom_node = minetest.setting_get('skyblock.world_bottom') o...
by MysticTempest
Thu Apr 09, 2020 18:28
Forum: News
Topic: Minetest 5.2.0
Replies: 38
Views: 5596

Re: Minetest 5.2.0

With my other settings, it still waves a miniscule amount. But, changing the value to '4' gives us that nice looking, lowered water. Thanks for the hint! No prob! I tested your shader, & conf settings. And, they work too, and actually look nicer than my previous settings. So, thanks for sharing you...
by MysticTempest
Thu Apr 09, 2020 00:26
Forum: News
Topic: Minetest 5.2.0
Replies: 38
Views: 5596

Re: Minetest 5.2.0

Since water changed: how to do the trick, to have water looking like it’s a bit below the block top face but still being horizontal like this? All I get is is water being flush with surrounding nodes or something like this: Is there a way to get to the old visual style of water without using a mod?...
by MysticTempest
Mon Sep 23, 2019 09:52
Forum: Maps
Topic: Simple Texture-Pack Test Map
Replies: 7
Views: 2020

Re: Simple Texture-Pack Test Map

MysticTempest, Thanks for adding the dry_dirt nodes. I just discovered them last week, and using your Test Map was an easy way to make sure I got them all added correctly in my default_grid texture pack. There are a couple more nodes that you might want to consider adding: default:cave_ice - I need...
by MysticTempest
Sun Jun 23, 2019 15:36
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 22
Views: 8111

Re: [16px] MysticTempest's REFI_Textures

This looks quite good! The one odd thing that I noticed was that chickens have green feet, though. Glad you like it, and whoops thanks for the heads up! Here's a temporary download of a fixed version(light orange feet); as it'll probably be a bit before I push another big update: mobs_mc_chicken.pn...
by MysticTempest
Tue Feb 12, 2019 01:03
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 22
Views: 8111

Re: [16px] MysticTempest's REFI_Textures

Wuzzy wrote:OK, now the new version is out, I renamed a couple of textures, as promised.
Thanks, for the heads up; and the texture name changes!! It helps a lot. ^-^

I've gone ahead, and updated & release the new combined texture pack here. While the ContentDB version should update once approved.
by MysticTempest
Tue Feb 05, 2019 04:44
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.44.0]

Wuzzy wrote:
Would you be willing to do one last name change for "farming_wheat_seed.png"?
More of a personal preference, as I forgot that MTG reuses the inventory image as a slab-like overlay on farming soil when planted.
Done.
Thanks! I really appreciate it. ^-^
by MysticTempest
Tue Feb 05, 2019 00:16
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.44.0]

Hi, thanks it is working. Problem was I just unzipped the game so I had the version number in the folder name. Thanks a lot for helping me out! Bye, Markus Ah, no prob; glad I could help! ========== @Wuzzy Thanks for the upcoming texture name changes! I've been testing out a combined version of my ...
by MysticTempest
Mon Feb 04, 2019 02:34
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 22
Views: 8111

Re: [16px] MysticTempest's REFI_Textures

Woohoo! Free textures for MCL2. More variety! Awesome! Questions: Could you maybe try to start a collaboration with the original mcimport author to make this tool compatible with both MTG and MCL2? It might simplify things as it reduces redundancy. Sure, I'll try look into it/see if they're willing...
by MysticTempest
Sun Feb 03, 2019 18:57
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.44.0]

Hey @Wuzzy, Would you be willing to add this: https://github.com/MysticTempest/MineClone2_fork/commit/eff95a7182f8832b45c5f7b2f4ea9244059bc007 It adds support for mcimport by disabling void & mapgen stuff in singlenode. ===================================== Hi meise21, that sounds weird. Can you upl...
by MysticTempest
Sat Jan 12, 2019 03:43
Forum: Texture Packs
Topic: [16x] Good Morning Craft
Replies: 33
Views: 28577

Re: [16x] Good Morning Craft

Good news for friends of FOSS. I stumbled across the official original Curseforge GMC entry and to my surprise it's not licensed CC-BY-NC-SA but WTFPL. This means the license now has been ported to CC-BY-SA 4.0 which is a more free license. That in turn means it's not marked as "non-free" in the co...
by MysticTempest
Thu Jan 03, 2019 13:20
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.43.0]

@MysticTempest: I appreciate your efforts, but I don't like that you need to look at 256 nodes every time when is_outdoors is called. Also, this is wrong: groups = {groups_closed=1,rainblocker=1}, That's not how groups work. There is no group called “groups_closed”. That's alright; thanks for check...
by MysticTempest
Mon Dec 31, 2018 13:15
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.43.0]

Hey Wuzzy, I have a fix for rain/snow falling through glass nodes & trapdoors. - https://git.minetest.land/Wuzzy/MineClone2-Bugs/issues/89 Well, technically I have 2 variations of this patch as I wasn't quite sure if a generalized fix was okay or if you preferred one more specific. The first is spec...
by MysticTempest
Wed Dec 05, 2018 03:26
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.42.1]

Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available. Lately, I've been playing a lot of MCL2 in Minetest v5.0-dev. The only major issue I've come across so far, was with "mcl_structures". It causes a crash when it's generating End Portal Shrine...
by MysticTempest
Tue Dec 04, 2018 20:28
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9713
Views: 1257407

Re: Post your screenshots!

Image

Being able to use the new "plantlike_rooted" code for underwater decorations in Minetest v5.0-dev is nice. It really livens things up!
by MysticTempest
Tue Jul 10, 2018 17:20
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 22
Views: 8111

Re: [16px] MysticTempest's REFI_Textures (WIP)

Thank you for the update! The greenish end stuff still needs getting used to, but anyway I like it. It's way better than "PixelPerfection". https://i.imgur.com/fGMjfYF.png By the way: I think the sheep textures need to be fixed… Thanks!! Glad you like the updates; all y'alls feedback was helpful! A...
by MysticTempest
Sun Jul 08, 2018 12:29
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.41.3]

@Wuzzy If you want it; I have a fix for the snowman issue I mentioned. As well as a fix for making the player sit in minecarts. The code's derived from the updated boats/carts mods from Minetest Game; which your own mcl_minecarts/boats were based off of. https://github.com/MysticTempest/MineClone2_f...
by MysticTempest
Tue Jul 03, 2018 16:03
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2038
Views: 322570

Re: [Game] MineClone 2 [0.41.2]

Hey, quick heads up, but the snowman's head texture is wrong.
Lines 39 & 44 need to swapped; in the "MineClone2/mods/ENTITIES/mobs_mc/snowman.lua" file.
by MysticTempest
Mon Jun 25, 2018 12:12
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 22
Views: 8111

Re: [16px] MysticTempest's REFI_Textures (WIP)

Like having the snow darker to reduce virtual "snow-blindness"; especially when playing at night. It's not about the brightness -- the hues are definitively wrong. I suppose some of the files are simply corrupted. For instance: the goldblock is actually green - like emerald. I dont't believe that i...
by MysticTempest
Sun Jun 24, 2018 20:08
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 22
Views: 8111

Re: [16px] MysticTempest's REFI_Textures (WIP)

Thanks, glad y'all like it! In terms of colors; most of them are intentional and based on personal preference. Like having the snow darker to reduce virtual "snow-blindness"; especially when playing at night. But, I get that it's not to everyone else's liking. I'm not going to change everything that...
by MysticTempest
Sun Jun 24, 2018 05:55
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 22
Views: 8111

[16px] MysticTempest's REFI_Textures

[16px] MysticTempest's REFI_Textures Hi, I've been working on a 16px texture pack; initially for MineClone2. But, I also have support for Minetest Game. * (And, now I have some partial support for much more.) My goal was to recapture the Minecraft aesthetic; similar to the Faithful TP. However, I p...
by MysticTempest
Thu Mar 29, 2018 02:45
Forum: Maps
Topic: Simple Texture-Pack Test Map
Replies: 7
Views: 2020

Re: Simple Texture-Pack Test Map

Thanks, glad y'all like it!

@texmex: No, I hadn't planned on putting it on Github. Seemed a bit excessive for such a small file.
I wanted to attach it to my post, but I keep getting "413 Request Entity Too Large" errors when attempting to add it.
So, I just tossed it up on Dropbox.
by MysticTempest
Fri Mar 23, 2018 02:52
Forum: Maps
Topic: Simple Texture-Pack Test Map
Replies: 7
Views: 2020

Simple Texture-Pack Test Map

So, I needed a texture pack test map for Minetest Game to fully display my textures. But, there doesn't seem to be any current ones; so I went ahead and created a simplistic one. I'm pretty sure I got all the major nodes with unique textures, but it's possible I missed something. The world is creati...