Search found 43 matches
- Fri Dec 30, 2022 13:43
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
Re: [16px] MysticTempest's REFI_Textures
Well ... I really don't understand too. My settings are okay, with the default texture it's perfect. Is there something I have to add ? It's really a shame, I would love to use this pack. The file is there, il cloned the repo twice ... I haven't been able to reproduce this on v5.5 or newer. But, I ...
- Wed Dec 07, 2022 13:20
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
Re: [16px] MysticTempest's REFI_Textures
Pretty cool pack. But I have an issue on my server, the opacity of the water. On my client, it is perfect, but on my server I have the problem. I mention I have the 5.5.1 version, and the option is unchecked. How can I solve this, so I can see my fishes again ? :) Sorry for the late reply, and than...
- Thu Dec 16, 2021 10:52
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
Re: [16px] MysticTempest's REFI_Textures
One of the top texture packs for MT for sure... Beautiful, and functional... My only criticizms would be that the fire in the furnace should be animated, and that the colour for the empty hand shouldn' t be this mustard-ish... Other than that, this TP makes the environments very pleasing and reduce...
- Wed Jan 06, 2021 02:48
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
- Mon Jan 04, 2021 13:10
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: It's time to stop.
It's time to stop. I have slowly but surely lost interest in this project. And I want to stop working on it. Yes, this is true. Oh wow, a bit unexpected; but certainly understandable. Can't believe it's already been about 4yrs; time sure has flown by. Thanks for restarting, and leading such a high-...
- Mon Jul 27, 2020 20:03
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.66.2]
Were they there for a while; did they seem to be idling or something? My first impression was wow they can move! Next - I met couple of creepers and zombies in the mine and it was something new for me too, they went towards me... but it was only once, probably they escaped from some traps after you...
- Mon Jul 27, 2020 11:28
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.66.2]
Hi! I made some fixes of beds and furnaces , hope somebody would merge them. And I want to ask you about the fix by MysticTempest : Fix mobs getting stuck in water, fix mobs falling off cliffs, and lower spider speed so cliff_danger check is properly applied. What do you think about it? For me it's...
- Mon May 11, 2020 14:12
- Forum: WIP Games
- Topic: [Game] SkyFactory [0.2.1a]
- Replies: 42
- Views: 26311
Re: [Game] SkyFactory [0.2.1a]
I just stumbled across the "Unknown node: -64" in Minetest 5.2 myself. It appears to be due to a typo in the current stable version of SkyFactory. File: games/skyfactory/mods/skyblock/skyblock/skyblock.lua Line : 42 Broken: skyblock.world_bottom_node = minetest.setting_get('skyblock.world_...
- Thu Apr 09, 2020 18:28
- Forum: News
- Topic: Minetest 5.2.0
- Replies: 31
- Views: 24362
Re: Minetest 5.2.0
With my other settings, it still waves a miniscule amount. But, changing the value to '4' gives us that nice looking, lowered water. Thanks for the hint! No prob! I tested your shader, & conf settings. And, they work too, and actually look nicer than my previous settings. So, thanks for sharing...
- Thu Apr 09, 2020 00:26
- Forum: News
- Topic: Minetest 5.2.0
- Replies: 31
- Views: 24362
Re: Minetest 5.2.0
Since water changed: how to do the trick, to have water looking like it’s a bit below the block top face but still being horizontal like this? All I get is is water being flush with surrounding nodes or something like this: Is there a way to get to the old visual style of water without using a mod?...
- Mon Sep 23, 2019 09:52
- Forum: Maps
- Topic: Simple Texture-Pack Test Map
- Replies: 7
- Views: 3127
Re: Simple Texture-Pack Test Map
MysticTempest, Thanks for adding the dry_dirt nodes. I just discovered them last week, and using your Test Map was an easy way to make sure I got them all added correctly in my default_grid texture pack. There are a couple more nodes that you might want to consider adding: default:cave_ice - I need...
- Sun Jun 23, 2019 15:36
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
Re: [16px] MysticTempest's REFI_Textures
This looks quite good! The one odd thing that I noticed was that chickens have green feet, though. Glad you like it, and whoops thanks for the heads up! Here's a temporary download of a fixed version(light orange feet); as it'll probably be a bit before I push another big update: mobs_mc_chicken.pn...
- Tue Feb 12, 2019 01:03
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
Re: [16px] MysticTempest's REFI_Textures
Thanks, for the heads up; and the texture name changes!! It helps a lot. ^-^Wuzzy wrote:OK, now the new version is out, I renamed a couple of textures, as promised.
I've gone ahead, and updated & release the new combined texture pack here. While the ContentDB version should update once approved.
- Tue Feb 05, 2019 04:44
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.44.0]
Thanks! I really appreciate it. ^-^Wuzzy wrote:Done.Would you be willing to do one last name change for "farming_wheat_seed.png"?
More of a personal preference, as I forgot that MTG reuses the inventory image as a slab-like overlay on farming soil when planted.
- Tue Feb 05, 2019 00:16
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.44.0]
Hi, thanks it is working. Problem was I just unzipped the game so I had the version number in the folder name. Thanks a lot for helping me out! Bye, Markus Ah, no prob; glad I could help! ========== @Wuzzy Thanks for the upcoming texture name changes! I've been testing out a combined version of my ...
- Mon Feb 04, 2019 02:34
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
Re: [16px] MysticTempest's REFI_Textures
Woohoo! Free textures for MCL2. More variety! Awesome! Questions: Could you maybe try to start a collaboration with the original mcimport author to make this tool compatible with both MTG and MCL2? It might simplify things as it reduces redundancy. Sure, I'll try look into it/see if they're willing...
- Sun Feb 03, 2019 18:57
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.44.0]
Hey @Wuzzy, Would you be willing to add this: https://github.com/MysticTempest/MineClone2_fork/commit/eff95a7182f8832b45c5f7b2f4ea9244059bc007 It adds support for mcimport by disabling void & mapgen stuff in singlenode. ===================================== Hi meise21, that sounds weird. Can you...
- Sat Jan 12, 2019 03:43
- Forum: Texture Packs
- Topic: [16x] Good Morning Craft
- Replies: 33
- Views: 42830
Re: [16x] Good Morning Craft
Good news for friends of FOSS. I stumbled across the official original Curseforge GMC entry and to my surprise it's not licensed CC-BY-NC-SA but WTFPL. This means the license now has been ported to CC-BY-SA 4.0 which is a more free license. That in turn means it's not marked as "non-free"...
- Thu Jan 03, 2019 13:20
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.43.0]
@MysticTempest: I appreciate your efforts, but I don't like that you need to look at 256 nodes every time when is_outdoors is called. Also, this is wrong: groups = {groups_closed=1,rainblocker=1}, That's not how groups work. There is no group called “groups_closed”. That's alright; thanks for check...
- Mon Dec 31, 2018 13:15
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.43.0]
Hey Wuzzy, I have a fix for rain/snow falling through glass nodes & trapdoors. - https://git.minetest.land/Wuzzy/MineClone2-Bugs/issues/89 Well, technically I have 2 variations of this patch as I wasn't quite sure if a generalized fix was okay or if you preferred one more specific. The first is ...
- Wed Dec 05, 2018 03:26
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.42.1]
Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available. Lately, I've been playing a lot of MCL2 in Minetest v5.0-dev. The only major issue I've come across so far, was with "mcl_structures". It causes a crash when it's generating End Por...
- Tue Dec 04, 2018 20:28
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2065513
Re: Post your screenshots!
Being able to use the new "plantlike_rooted" code for underwater decorations in Minetest v5.0-dev is nice. It really livens things up!
- Tue Jul 10, 2018 17:20
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19398
Re: [16px] MysticTempest's REFI_Textures (WIP)
Thank you for the update! The greenish end stuff still needs getting used to, but anyway I like it. It's way better than "PixelPerfection". https://i.imgur.com/fGMjfYF.png By the way: I think the sheep textures need to be fixed… Thanks!! Glad you like the updates; all y'alls feedback was ...
- Sun Jul 08, 2018 12:29
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.41.3]
@Wuzzy If you want it; I have a fix for the snowman issue I mentioned. As well as a fix for making the player sit in minecarts. The code's derived from the updated boats/carts mods from Minetest Game; which your own mcl_minecarts/boats were based off of. https://github.com/MysticTempest/MineClone2_f...
- Tue Jul 03, 2018 16:03
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833609
Re: [Game] MineClone 2 [0.41.2]
Hey, quick heads up, but the snowman's head texture is wrong.
Lines 39 & 44 need to swapped; in the "MineClone2/mods/ENTITIES/mobs_mc/snowman.lua" file.
Lines 39 & 44 need to swapped; in the "MineClone2/mods/ENTITIES/mobs_mc/snowman.lua" file.