Search found 43 matches

by MysticTempest
Fri Dec 30, 2022 13:43
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures

Well ... I really don't understand too. My settings are okay, with the default texture it's perfect. Is there something I have to add ? It's really a shame, I would love to use this pack. The file is there, il cloned the repo twice ... I haven't been able to reproduce this on v5.5 or newer. But, I ...
by MysticTempest
Wed Dec 07, 2022 13:20
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures

Pretty cool pack. But I have an issue on my server, the opacity of the water. On my client, it is perfect, but on my server I have the problem. I mention I have the 5.5.1 version, and the option is unchecked. How can I solve this, so I can see my fishes again ? :) Sorry for the late reply, and than...
by MysticTempest
Thu Dec 16, 2021 10:52
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures

One of the top texture packs for MT for sure... Beautiful, and functional... My only criticizms would be that the fire in the furnace should be animated, and that the colour for the empty hand shouldn' t be this mustard-ish... Other than that, this TP makes the environments very pleasing and reduce...
by MysticTempest
Wed Jan 06, 2021 02:48
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures

MHL wrote:
Tue Jan 05, 2021 01:56
Your textures are great, majestic, and breath-taking, I think they should replace the Minetest Game default textures.
Hey, thanks a lot!! Glad to hear you enjoy them so much. ^-^
by MysticTempest
Mon Jan 04, 2021 13:10
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: It's time to stop.

It's time to stop. I have slowly but surely lost interest in this project. And I want to stop working on it. Yes, this is true. Oh wow, a bit unexpected; but certainly understandable. Can't believe it's already been about 4yrs; time sure has flown by. Thanks for restarting, and leading such a high-...
by MysticTempest
Mon Jul 27, 2020 20:03
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.66.2]

Were they there for a while; did they seem to be idling or something? My first impression was wow they can move! Next - I met couple of creepers and zombies in the mine and it was something new for me too, they went towards me... but it was only once, probably they escaped from some traps after you...
by MysticTempest
Mon Jul 27, 2020 11:28
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.66.2]

Hi! I made some fixes of beds and furnaces , hope somebody would merge them. And I want to ask you about the fix by MysticTempest : Fix mobs getting stuck in water, fix mobs falling off cliffs, and lower spider speed so cliff_danger check is properly applied. What do you think about it? For me it's...
by MysticTempest
Mon May 11, 2020 14:12
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 42
Views: 26311

Re: [Game] SkyFactory [0.2.1a]

I just stumbled across the "Unknown node: -64" in Minetest 5.2 myself. It appears to be due to a typo in the current stable version of SkyFactory. File: games/skyfactory/mods/skyblock/skyblock/skyblock.lua Line : 42 Broken: skyblock.world_bottom_node = minetest.setting_get('skyblock.world_...
by MysticTempest
Thu Apr 09, 2020 18:28
Forum: News
Topic: Minetest 5.2.0
Replies: 31
Views: 24362

Re: Minetest 5.2.0

With my other settings, it still waves a miniscule amount. But, changing the value to '4' gives us that nice looking, lowered water. Thanks for the hint! No prob! I tested your shader, & conf settings. And, they work too, and actually look nicer than my previous settings. So, thanks for sharing...
by MysticTempest
Thu Apr 09, 2020 00:26
Forum: News
Topic: Minetest 5.2.0
Replies: 31
Views: 24362

Re: Minetest 5.2.0

Since water changed: how to do the trick, to have water looking like it’s a bit below the block top face but still being horizontal like this? All I get is is water being flush with surrounding nodes or something like this: Is there a way to get to the old visual style of water without using a mod?...
by MysticTempest
Mon Sep 23, 2019 09:52
Forum: Maps
Topic: Simple Texture-Pack Test Map
Replies: 7
Views: 3127

Re: Simple Texture-Pack Test Map

MysticTempest, Thanks for adding the dry_dirt nodes. I just discovered them last week, and using your Test Map was an easy way to make sure I got them all added correctly in my default_grid texture pack. There are a couple more nodes that you might want to consider adding: default:cave_ice - I need...
by MysticTempest
Sun Jun 23, 2019 15:36
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures

This looks quite good! The one odd thing that I noticed was that chickens have green feet, though. Glad you like it, and whoops thanks for the heads up! Here's a temporary download of a fixed version(light orange feet); as it'll probably be a bit before I push another big update: mobs_mc_chicken.pn...
by MysticTempest
Tue Feb 12, 2019 01:03
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures

Wuzzy wrote:OK, now the new version is out, I renamed a couple of textures, as promised.
Thanks, for the heads up; and the texture name changes!! It helps a lot. ^-^

I've gone ahead, and updated & release the new combined texture pack here. While the ContentDB version should update once approved.
by MysticTempest
Tue Feb 05, 2019 04:44
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.44.0]

Wuzzy wrote:
Would you be willing to do one last name change for "farming_wheat_seed.png"?
More of a personal preference, as I forgot that MTG reuses the inventory image as a slab-like overlay on farming soil when planted.
Done.
Thanks! I really appreciate it. ^-^
by MysticTempest
Tue Feb 05, 2019 00:16
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.44.0]

Hi, thanks it is working. Problem was I just unzipped the game so I had the version number in the folder name. Thanks a lot for helping me out! Bye, Markus Ah, no prob; glad I could help! ========== @Wuzzy Thanks for the upcoming texture name changes! I've been testing out a combined version of my ...
by MysticTempest
Mon Feb 04, 2019 02:34
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures

Woohoo! Free textures for MCL2. More variety! Awesome! Questions: Could you maybe try to start a collaboration with the original mcimport author to make this tool compatible with both MTG and MCL2? It might simplify things as it reduces redundancy. Sure, I'll try look into it/see if they're willing...
by MysticTempest
Sun Feb 03, 2019 18:57
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.44.0]

Hey @Wuzzy, Would you be willing to add this: https://github.com/MysticTempest/MineClone2_fork/commit/eff95a7182f8832b45c5f7b2f4ea9244059bc007 It adds support for mcimport by disabling void & mapgen stuff in singlenode. ===================================== Hi meise21, that sounds weird. Can you...
by MysticTempest
Sat Jan 12, 2019 03:43
Forum: Texture Packs
Topic: [16x] Good Morning Craft
Replies: 33
Views: 42830

Re: [16x] Good Morning Craft

Good news for friends of FOSS. I stumbled across the official original Curseforge GMC entry and to my surprise it's not licensed CC-BY-NC-SA but WTFPL. This means the license now has been ported to CC-BY-SA 4.0 which is a more free license. That in turn means it's not marked as "non-free"...
by MysticTempest
Thu Jan 03, 2019 13:20
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.43.0]

@MysticTempest: I appreciate your efforts, but I don't like that you need to look at 256 nodes every time when is_outdoors is called. Also, this is wrong: groups = {groups_closed=1,rainblocker=1}, That's not how groups work. There is no group called “groups_closed”. That's alright; thanks for check...
by MysticTempest
Mon Dec 31, 2018 13:15
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.43.0]

Hey Wuzzy, I have a fix for rain/snow falling through glass nodes & trapdoors. - https://git.minetest.land/Wuzzy/MineClone2-Bugs/issues/89 Well, technically I have 2 variations of this patch as I wasn't quite sure if a generalized fix was okay or if you preferred one more specific. The first is ...
by MysticTempest
Wed Dec 05, 2018 03:26
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.42.1]

Mineclone2 still world with Version dev-5.0.0! Are there any problems with it? Also auto jumb is available. Lately, I've been playing a lot of MCL2 in Minetest v5.0-dev. The only major issue I've come across so far, was with "mcl_structures". It causes a crash when it's generating End Por...
by MysticTempest
Tue Dec 04, 2018 20:28
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2065513

Re: Post your screenshots!

Image

Being able to use the new "plantlike_rooted" code for underwater decorations in Minetest v5.0-dev is nice. It really livens things up!
by MysticTempest
Tue Jul 10, 2018 17:20
Forum: Texture Packs
Topic: [16px] MysticTempest's REFI_Textures
Replies: 31
Views: 19398

Re: [16px] MysticTempest's REFI_Textures (WIP)

Thank you for the update! The greenish end stuff still needs getting used to, but anyway I like it. It's way better than "PixelPerfection". https://i.imgur.com/fGMjfYF.png By the way: I think the sheep textures need to be fixed… Thanks!! Glad you like the updates; all y'alls feedback was ...
by MysticTempest
Sun Jul 08, 2018 12:29
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.41.3]

@Wuzzy If you want it; I have a fix for the snowman issue I mentioned. As well as a fix for making the player sit in minecarts. The code's derived from the updated boats/carts mods from Minetest Game; which your own mcl_minecarts/boats were based off of. https://github.com/MysticTempest/MineClone2_f...
by MysticTempest
Tue Jul 03, 2018 16:03
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 833609

Re: [Game] MineClone 2 [0.41.2]

Hey, quick heads up, but the snowman's head texture is wrong.
Lines 39 & 44 need to swapped; in the "MineClone2/mods/ENTITIES/mobs_mc/snowman.lua" file.