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Re: [Game] Dungeontest (very WIP)

Hm, this awesome subgame isn't getting much activity. :/
by roboto
Sun Nov 11, 2018 00:51
 
Forum: WIP Games
Topic: [Game] Dungeontest (very WIP)
Replies: 101
Views: 17985

Re: [GAME] Tolkien Test

I got this error when trying to launch the game: 2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.png" while building texture; Creating a dummy image 2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.pn...
by roboto
Thu Sep 06, 2018 00:20
 
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 33
Views: 8028

Re: [Mod] Alive AI V24 [aliveai]

AITechEye: pull request https://github.com/AiTechEye/aliveai/pull/4

People are willing to help :)

Thank you for putting this project on GitHub.
by roboto
Wed Sep 05, 2018 01:30
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 45893

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Install Minetest 0.5.0-dev and this issue will go away.
by roboto
Wed Mar 07, 2018 23:26
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 84
Views: 13591

Re: Minecore: An Engine

Everyone, we're no longer a fork of MT. We're on our own. Wish us luck.

We changed our name from Minecore to Qub3d.

If you want to contribute code, check out https://phab.qub3d.org
by roboto
Sun Feb 25, 2018 04:31
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 8717

Re: Minecore - A Brand New Engine

And we simply don't pay heed to those people. ;) Maybe you're one of those people, and you don't know it yourself. I'm not meaning to be offensive here, but it happens quite often that people have a difficult time seeing that they themselves have significant flaws, while it's apparent to everyone e...
by roboto
Wed Feb 07, 2018 01:43
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 8717

Re: Minecore - A Brand New Engine

Good luck dealing with all the groupies that think you're offering "salvation", like this one: https://github.com/MinecoreDevTeam/Engine/issues/4 - you will be inundated by people who don't understand community dynamics and open source, and the amount of effort it takes to do any signific...
by roboto
Wed Feb 07, 2018 00:32
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 8717

Re: Minecore - A Brand New Engine

@rubenwardy,

Please keep in mind that we are NOT trying to compete with you and your fellow Minetest developers.
by roboto
Tue Feb 06, 2018 01:10
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 8717

Re: [Mod] Alive AI V13nu [aliveai]

Fixerol wrote:
roboto wrote:ALERT ALL HEADPHONE/BASS USERS!!!!!!

NEVER EVER USE THIS MOD UNLESS YOU WANT TO SUFFER HEARING LOSS!!!!!


Thank you for your warning, maybe sounds need some normalisation?


Indeed it does.
by roboto
Thu Jan 04, 2018 21:46
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 45893

Re: [Mod] Alive AI V13nu [aliveai]

Unless some non-lazy person forks this mod. :-)
by roboto
Thu Jan 04, 2018 21:45
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 45893

Re: [Mod] Alive AI V13nu [aliveai]

Sand flies in modern art because physics make no sense when in this side of the spectrum of art. :)
by roboto
Sun Dec 31, 2017 23:28
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 45893

Re: [Mod] Alive AI V13nu [aliveai]

Almost all the sounds in this mod are very loud. i.e. the stun gun zap.

Changing the subject, I found a bug in the aliveai mod where a builder bot would move half of the construction location to another place.

Screenshots for demonstration.
by roboto
Sun Dec 31, 2017 17:54
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 45893

Re: [Mod] Alive AI V13nu [aliveai]

ALERT ALL HEADPHONE/BASS USERS!!!!!!

NEVER EVER USE THIS MOD UNLESS YOU WANT TO SUFFER HEARING LOSS!!!!!
by roboto
Thu Dec 28, 2017 20:40
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 45893

Re: [Mod] Alive AI V13nu [aliveai]

The ai model when lying down should also have collisionbox/selectionbox rotate to lying down instead of stay upright when ai is dead.
by roboto
Thu Dec 28, 2017 20:31
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 339
Views: 45893

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

The map actually looks very similar to Middle-Earth.
Great Job and Keep it up!
by roboto
Sun Dec 17, 2017 21:21
 
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 410
Views: 118489

Re: New furnaces

Andrey01 wrote:And do you know what is "minetest.register_craft"?


To support this question, Minetest has an official, outdated but still useful developer wiki using minetest.* methods.

http://dev.minetest.net/Category:Methods
by roboto
Wed Dec 06, 2017 01:11
 
Forum: Feature Discussion
Topic: New furnaces
Replies: 5
Views: 611

Re:

Day ago there was such an tornado it flipped my house Damn !! http://i.imgur.com/hpaz9.png http://i.imgur.com/hpaz9.png Neat! --OSS https://imgur.com/T4ZoGwV Created the Eye of Sauron as my "North Star" whenever I get lost while exploring. :)
by roboto
Mon Dec 04, 2017 07:45
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9151
Views: 1070316

Re: Post your screenshots!

Heck, MESE has been around for as long as we remember Minetest as.
by roboto
Wed Nov 22, 2017 04:37
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9151
Views: 1070316

Re: [Modpack] WorldEdit [worldedit]

If you really wish to understand this mod, the LUA is, for the most part, readable. I will admit the worldedit code can jump to advanced quickly and leave one lost in the numbers, but a lot of the functionality can be read and understood by examining the code. Never fear to look behind the curtain,...
by roboto
Wed Nov 22, 2017 04:35
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 258489

Re: Share Your WorldEdit Files!

Thank you.
by roboto
Sun Nov 19, 2017 23:41
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 283
Views: 53756

Re: Share Your WorldEdit Files!

How to import .we files?????
by roboto
Sun Nov 19, 2017 00:51
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 283
Views: 53756

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

One BIG suggestion : when you sleep in a bed you have built, the spawn should be set right in the room where you have slept. For now, it's not the case and, when we die, we return to the spawn point at the beginning and you're rapidely surrounded by orcs and killed. The respawn feature was intentio...
by roboto
Sat Nov 18, 2017 19:49
 
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 410
Views: 118489

Re: Help with unsupported client version.

I recompiled minetest and the problem seemed to go away.

Thx
by roboto
Sun Nov 05, 2017 21:27
 
Forum: Problems
Topic: [SOLVED] Help with unsupported client version.
Replies: 3
Views: 537

[SOLVED] Help with unsupported client version.

I am currently using 0.5.0-dev. I'm starting a singleplayer world and I get this error that I don't know how to fix: Access denied. Reason: Your client's version is not supported. Please contact server administrator. And the game quits. I don't know why I get this message even on singleplayer. Any h...
by roboto
Sat Nov 04, 2017 15:17
 
Forum: Problems
Topic: [SOLVED] Help with unsupported client version.
Replies: 3
Views: 537

Re: [Modpack] WorldEdit [worldedit]

Ah, understood.
by roboto
Wed Nov 01, 2017 21:15
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 258489
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