Search found 60 matches

by roboto
Sun Nov 11, 2018 00:51
Forum: WIP Games
Topic: [Game] Dungeontest (very WIP)
Replies: 101
Views: 31790

Re: [Game] Dungeontest (very WIP)

Hm, this awesome subgame isn't getting much activity. :/
by roboto
Thu Sep 06, 2018 00:20
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22093

Re: [GAME] Tolkien Test

I got this error when trying to launch the game: 2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.png" while building texture; Creating a dummy image 2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.pn...
by roboto
Wed Sep 05, 2018 01:30
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 90818

Re: [Mod] Alive AI V24 [aliveai]

AITechEye: pull request https://github.com/AiTechEye/aliveai/pull/4

People are willing to help :)

Thank you for putting this project on GitHub.
by roboto
Wed Mar 07, 2018 23:26
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 92
Views: 31041

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Install Minetest 0.5.0-dev and this issue will go away.
by roboto
Sun Feb 25, 2018 04:31
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16758

Re: Minecore: An Engine

Everyone, we're no longer a fork of MT. We're on our own. Wish us luck.

We changed our name from Minecore to Qub3d.

If you want to contribute code, check out https://phab.qub3d.org
by roboto
Wed Feb 07, 2018 01:43
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16758

Re: Minecore - A Brand New Engine

And we simply don't pay heed to those people. ;) Maybe you're one of those people, and you don't know it yourself. I'm not meaning to be offensive here, but it happens quite often that people have a difficult time seeing that they themselves have significant flaws, while it's apparent to everyone e...
by roboto
Wed Feb 07, 2018 00:32
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16758

Re: Minecore - A Brand New Engine

Good luck dealing with all the groupies that think you're offering "salvation", like this one: https://github.com/MinecoreDevTeam/Engine/issues/4 - you will be inundated by people who don't understand community dynamics and open source, and the amount of effort it takes to do any signific...
by roboto
Tue Feb 06, 2018 01:10
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16758

Re: Minecore - A Brand New Engine

@rubenwardy,

Please keep in mind that we are NOT trying to compete with you and your fellow Minetest developers.
by roboto
Thu Jan 04, 2018 21:46
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 90818

Re: [Mod] Alive AI V13nu [aliveai]

Fixerol wrote:
roboto wrote:ALERT ALL HEADPHONE/BASS USERS!!!!!!

NEVER EVER USE THIS MOD UNLESS YOU WANT TO SUFFER HEARING LOSS!!!!!
Thank you for your warning, maybe sounds need some normalisation?
Indeed it does.
by roboto
Thu Jan 04, 2018 21:45
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 90818

Re: [Mod] Alive AI V13nu [aliveai]

Unless some non-lazy person forks this mod. :-)
by roboto
Sun Dec 31, 2017 23:28
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 90818

Re: [Mod] Alive AI V13nu [aliveai]

Sand flies in modern art because physics make no sense when in this side of the spectrum of art. :)
by roboto
Sun Dec 31, 2017 17:54
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 90818

Re: [Mod] Alive AI V13nu [aliveai]

Almost all the sounds in this mod are very loud. i.e. the stun gun zap.

Changing the subject, I found a bug in the aliveai mod where a builder bot would move half of the construction location to another place.

Screenshots for demonstration.
by roboto
Thu Dec 28, 2017 20:40
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 90818

Re: [Mod] Alive AI V13nu [aliveai]

ALERT ALL HEADPHONE/BASS USERS!!!!!!

NEVER EVER USE THIS MOD UNLESS YOU WANT TO SUFFER HEARING LOSS!!!!!
by roboto
Thu Dec 28, 2017 20:31
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 357
Views: 90818

Re: [Mod] Alive AI V13nu [aliveai]

The ai model when lying down should also have collisionbox/selectionbox rotate to lying down instead of stay upright when ai is dead.
by roboto
Sun Dec 17, 2017 21:21
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 197975

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

The map actually looks very similar to Middle-Earth.
Great Job and Keep it up!
by roboto
Wed Dec 06, 2017 01:11
Forum: Feature Discussion
Topic: New furnaces
Replies: 5
Views: 1151

Re: New furnaces

Andrey01 wrote:And do you know what is "minetest.register_craft"?
To support this question, Minetest has an official, outdated but still useful developer wiki using minetest.* methods.

http://dev.minetest.net/Category:Methods
by roboto
Mon Dec 04, 2017 07:45
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2055027

Re:

Staffs wrote:Day ago there was such an tornado it flipped my house Damn !!
Image
http://i.imgur.com/hpaz9.png
Neat!
--OSS
https://imgur.com/T4ZoGwV

Created the Eye of Sauron as my "North Star" whenever I get lost while exploring. :)
by roboto
Wed Nov 22, 2017 04:37
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2055027

Re: Post your screenshots!

Heck, MESE has been around for as long as we remember Minetest as.
by roboto
Wed Nov 22, 2017 04:35
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369743

Re: [Modpack] WorldEdit [worldedit]

If you really wish to understand this mod, the LUA is, for the most part, readable. I will admit the worldedit code can jump to advanced quickly and leave one lost in the numbers, but a lot of the functionality can be read and understood by examining the code. Never fear to look behind the curtain,...
by roboto
Sun Nov 19, 2017 23:41
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 310
Views: 106186

Re: Share Your WorldEdit Files!

Thank you.
by roboto
Sun Nov 19, 2017 00:51
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 310
Views: 106186

Re: Share Your WorldEdit Files!

How to import .we files?????
by roboto
Sat Nov 18, 2017 19:49
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 197975

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

One BIG suggestion : when you sleep in a bed you have built, the spawn should be set right in the room where you have slept. For now, it's not the case and, when we die, we return to the spawn point at the beginning and you're rapidely surrounded by orcs and killed. The respawn feature was intentio...
by roboto
Sun Nov 05, 2017 21:27
Forum: Problems
Topic: [SOLVED] Help with unsupported client version.
Replies: 3
Views: 1613

Re: Help with unsupported client version.

I recompiled minetest and the problem seemed to go away.

Thx
by roboto
Sat Nov 04, 2017 15:17
Forum: Problems
Topic: [SOLVED] Help with unsupported client version.
Replies: 3
Views: 1613

[SOLVED] Help with unsupported client version.

I am currently using 0.5.0-dev. I'm starting a singleplayer world and I get this error that I don't know how to fix: Access denied. Reason: Your client's version is not supported. Please contact server administrator. And the game quits. I don't know why I get this message even on singleplayer. Any h...
by roboto
Wed Nov 01, 2017 21:15
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369743

Re: [Modpack] WorldEdit [worldedit]

Ah, understood.