Search found 60 matches
- Sun Nov 11, 2018 00:51
- Forum: WIP Games
- Topic: [Game] Dungeontest (very WIP)
- Replies: 101
- Views: 31918
Re: [Game] Dungeontest (very WIP)
Hm, this awesome subgame isn't getting much activity. :/
- Thu Sep 06, 2018 00:20
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22261
Re: [GAME] Tolkien Test
I got this error when trying to launch the game: 2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.png" while building texture; Creating a dummy image 2018-09-05 19:17:02: ERROR[Main]: generateImage(): Could not load image "default_pine_wood.pn...
- Wed Sep 05, 2018 01:30
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91208
Re: [Mod] Alive AI V24 [aliveai]
AITechEye: pull request https://github.com/AiTechEye/aliveai/pull/4
People are willing to help :)
Thank you for putting this project on GitHub.
People are willing to help :)
Thank you for putting this project on GitHub.
- Wed Mar 07, 2018 23:26
- Forum: WIP Mods
- Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
- Replies: 92
- Views: 31422
Re: [Mod] Advanced NPC (WIP) [advanced_npc]
Install Minetest 0.5.0-dev and this issue will go away.
- Sun Feb 25, 2018 04:31
- Forum: Minetest-related projects
- Topic: Minecore: An Engine
- Replies: 78
- Views: 16875
Re: Minecore: An Engine
Everyone, we're no longer a fork of MT. We're on our own. Wish us luck.
We changed our name from Minecore to Qub3d.
If you want to contribute code, check out https://phab.qub3d.org
We changed our name from Minecore to Qub3d.
If you want to contribute code, check out https://phab.qub3d.org
- Wed Feb 07, 2018 01:43
- Forum: Minetest-related projects
- Topic: Minecore: An Engine
- Replies: 78
- Views: 16875
Re: Minecore - A Brand New Engine
And we simply don't pay heed to those people. ;) Maybe you're one of those people, and you don't know it yourself. I'm not meaning to be offensive here, but it happens quite often that people have a difficult time seeing that they themselves have significant flaws, while it's apparent to everyone e...
- Wed Feb 07, 2018 00:32
- Forum: Minetest-related projects
- Topic: Minecore: An Engine
- Replies: 78
- Views: 16875
Re: Minecore - A Brand New Engine
Good luck dealing with all the groupies that think you're offering "salvation", like this one: https://github.com/MinecoreDevTeam/Engine/issues/4 - you will be inundated by people who don't understand community dynamics and open source, and the amount of effort it takes to do any signific...
- Tue Feb 06, 2018 01:10
- Forum: Minetest-related projects
- Topic: Minecore: An Engine
- Replies: 78
- Views: 16875
Re: Minecore - A Brand New Engine
@rubenwardy,
Please keep in mind that we are NOT trying to compete with you and your fellow Minetest developers.
Please keep in mind that we are NOT trying to compete with you and your fellow Minetest developers.
- Thu Jan 04, 2018 21:46
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91208
Re: [Mod] Alive AI V13nu [aliveai]
Indeed it does.Fixerol wrote:Thank you for your warning, maybe sounds need some normalisation?roboto wrote:ALERT ALL HEADPHONE/BASS USERS!!!!!!
NEVER EVER USE THIS MOD UNLESS YOU WANT TO SUFFER HEARING LOSS!!!!!
- Thu Jan 04, 2018 21:45
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91208
Re: [Mod] Alive AI V13nu [aliveai]
Unless some non-lazy person forks this mod. :-)
- Sun Dec 31, 2017 23:28
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91208
Re: [Mod] Alive AI V13nu [aliveai]
Sand flies in modern art because physics make no sense when in this side of the spectrum of art. :)
- Sun Dec 31, 2017 17:54
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91208
Re: [Mod] Alive AI V13nu [aliveai]
Almost all the sounds in this mod are very loud. i.e. the stun gun zap.
Changing the subject, I found a bug in the aliveai mod where a builder bot would move half of the construction location to another place.
Screenshots for demonstration.
Changing the subject, I found a bug in the aliveai mod where a builder bot would move half of the construction location to another place.
Screenshots for demonstration.
- Thu Dec 28, 2017 20:40
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91208
Re: [Mod] Alive AI V13nu [aliveai]
ALERT ALL HEADPHONE/BASS USERS!!!!!!
NEVER EVER USE THIS MOD UNLESS YOU WANT TO SUFFER HEARING LOSS!!!!!
NEVER EVER USE THIS MOD UNLESS YOU WANT TO SUFFER HEARING LOSS!!!!!
- Thu Dec 28, 2017 20:31
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 91208
Re: [Mod] Alive AI V13nu [aliveai]
The ai model when lying down should also have collisionbox/selectionbox rotate to lying down instead of stay upright when ai is dead.
- Sun Dec 17, 2017 21:21
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198855
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
The map actually looks very similar to Middle-Earth.
Great Job and Keep it up!
Great Job and Keep it up!
- Wed Dec 06, 2017 01:11
- Forum: Feature Discussion
- Topic: New furnaces
- Replies: 5
- Views: 1153
Re: New furnaces
To support this question, Minetest has an official, outdated but still useful developer wiki using minetest.* methods.Andrey01 wrote:And do you know what is "minetest.register_craft"?
http://dev.minetest.net/Category:Methods
- Mon Dec 04, 2017 07:45
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067508
Re:
Neat!Staffs wrote:Day ago there was such an tornado it flipped my house Damn !!
http://i.imgur.com/hpaz9.png
--OSS
https://imgur.com/T4ZoGwV
Created the Eye of Sauron as my "North Star" whenever I get lost while exploring. :)
- Wed Nov 22, 2017 04:37
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067508
Re: Post your screenshots!
Heck, MESE has been around for as long as we remember Minetest as.
- Wed Nov 22, 2017 04:35
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370785
Re: [Modpack] WorldEdit [worldedit]
If you really wish to understand this mod, the LUA is, for the most part, readable. I will admit the worldedit code can jump to advanced quickly and leave one lost in the numbers, but a lot of the functionality can be read and understood by examining the code. Never fear to look behind the curtain,...
- Sun Nov 19, 2017 23:41
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 310
- Views: 107213
Re: Share Your WorldEdit Files!
Thank you.
- Sun Nov 19, 2017 00:51
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 310
- Views: 107213
Re: Share Your WorldEdit Files!
How to import .we files?????
- Sat Nov 18, 2017 19:49
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198855
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
One BIG suggestion : when you sleep in a bed you have built, the spawn should be set right in the room where you have slept. For now, it's not the case and, when we die, we return to the spawn point at the beginning and you're rapidely surrounded by orcs and killed. The respawn feature was intentio...
- Sun Nov 05, 2017 21:27
- Forum: Problems
- Topic: [SOLVED] Help with unsupported client version.
- Replies: 3
- Views: 1623
Re: Help with unsupported client version.
I recompiled minetest and the problem seemed to go away.
Thx
Thx
- Sat Nov 04, 2017 15:17
- Forum: Problems
- Topic: [SOLVED] Help with unsupported client version.
- Replies: 3
- Views: 1623
[SOLVED] Help with unsupported client version.
I am currently using 0.5.0-dev. I'm starting a singleplayer world and I get this error that I don't know how to fix: Access denied. Reason: Your client's version is not supported. Please contact server administrator. And the game quits. I don't know why I get this message even on singleplayer. Any h...
- Wed Nov 01, 2017 21:15
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370785
Re: [Modpack] WorldEdit [worldedit]
Ah, understood.