Can you give an example?rubenwardy wrote: ↑Sat Jul 23, 2022 17:02This happens when you're missing item, it should be set to the same as number
This is a bug in 5.5.0 and will be fixed in 5.6.0. voxelgarden had the same issue
Search found 35 matches
- Sun Jul 24, 2022 11:45
- Forum: Modding Discussion
- Topic: minetest.hud_replace_builtin doesnt work
- Replies: 4
- Views: 417
Re: minetest.hud_replace_builtin doesnt work
- Sat Jul 23, 2022 15:48
- Forum: Modding Discussion
- Topic: minetest.hud_replace_builtin doesnt work
- Replies: 4
- Views: 417
minetest.hud_replace_builtin doesnt work
Help.
My code:
Error nominal a nil value
My code:
Code: Select all
minetest.hud_replace_builtin("health", {
hud_elem_type = "statbar",
positon =...,
offset =...,
number = 20,
direction = 0,
text ="...",
scale =...
} )
- Fri Jul 15, 2022 09:46
- Forum: Modding Discussion
- Topic: Crafting and mobs systems.
- Replies: 0
- Views: 291
Crafting and mobs systems.
Is there an example of creating your own crafting system, for example 4 by 4 and another?
How do modifications to create mobs work?
How do modifications to create mobs work?
- Thu Jul 14, 2022 13:22
- Forum: Modding Discussion
- Topic: [SOLVED] Deteached inventory
- Replies: 2
- Views: 418
Re: Deteached inventory
Ohhhh, ty.
Best answer!!
Best answer!!
- Wed Jul 13, 2022 18:15
- Forum: Modding Discussion
- Topic: [SOLVED] Deteached inventory
- Replies: 2
- Views: 418
[SOLVED] Deteached inventory
How to make a deteached inventory with items, which opens with formspec when clicking on an item?
I create that with
minetest.create_detached_inventory...
And?
I create that with
minetest.create_detached_inventory...
And?
- Wed Mar 02, 2022 20:49
- Forum: Modding Discussion
- Topic: Getting the texture of a registered node, entity edit
- Replies: 0
- Views: 985
Getting the texture of a registered node, entity edit
How can I get all the node textures? For example, I make an event when rightclick a certain craftitem on the node, I get textures that the node stores. How to work with entity? Is it possible to set the initial values of textures and other things when creating it. Is it possible to change entity dur...
- Fri Feb 25, 2022 21:07
- Forum: Modding Discussion
- Topic: itemstack clear help
- Replies: 5
- Views: 703
- Fri Feb 25, 2022 20:42
- Forum: Modding Discussion
- Topic: itemstack clear help
- Replies: 5
- Views: 703
Re: itemstack clear help
ItemStacks are copies, not references. You need to return itemstack Please read: https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html#set-itemstacks-after-changing-them minetest.register_craftitem("test:new_item",{ description = "New item", inventory_imag...
- Fri Feb 25, 2022 19:33
- Forum: Modding Discussion
- Topic: itemstack clear help
- Replies: 5
- Views: 703
itemstack clear help
The code that should remove the item from the inventory. minetest.register_craftitem("test:new_item",{ description = "New_item", inventory_image = "new_item.png", stack_max = 1, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under local ...
- Fri Feb 25, 2022 19:28
- Forum: Modding Discussion
- Topic: Textures and tiles (SOLVED)
- Replies: 4
- Views: 602
- Thu Feb 24, 2022 15:30
- Forum: Modding Discussion
- Topic: Textures and tiles (SOLVED)
- Replies: 4
- Views: 602
Textures and tiles (SOLVED)
minetest.register_node("engineering:battery",{ description = "Battery", drawtype = "allfaces", tiles = {"battery_counter.png", "battery_top.png", "battery_top.png", "battery_side.png", "battery_top.png", "battery_s...
- Wed Dec 01, 2021 19:26
- Forum: Modding Discussion
- Topic: Aliase replace
- Replies: 3
- Views: 514
Aliase replace
I can't replace the dirt with another block. I also can't replace a block with grass with any other. Help
- Mon Oct 26, 2020 18:56
- Forum: Modding Discussion
- Topic: register decoration not work!!!Help please
- Replies: 6
- Views: 1247
- Mon Oct 26, 2020 11:56
- Forum: Modding Discussion
- Topic: register decoration not work!!!Help please
- Replies: 6
- Views: 1247
Re: register decoration not work!!!Help please
The only possible issue I'm seeing here is you have a fill_ratio of ten, I think a ratio of 1 is highest you can go. A ratio of 1 would be every node get's the decoration placed, I think. I know, but no matter how I change the values, it doesn't work. That's why I set 10. I don't know how to solve ...
- Mon Oct 26, 2020 11:07
- Forum: Modding Discussion
- Topic: register decoration not work!!!Help please
- Replies: 6
- Views: 1247
register decoration not work!!!Help please
minetest.register_node("test:test_node",{ tiles = {"default_dirt.png^[brighten^default_grass_side.png"}, description = "Test node", drawtype = "normal", pointable = true, diggable = true, groups = {cracky = 3}, }) minetest.register_decoration({ deco_type = &q...
- Sun May 03, 2020 17:47
- Forum: Modding Discussion
- Topic: stack take_item() SOLVED
- Replies: 9
- Views: 804
Re: stack take_item()
The error says that you are passing the wrong type of data to set_stack, it's looking for a number, but your passing playerdata. Double checking the code I provided it looks like I have a mistake, I shouldn't have been making a local of count. I think I meant to do local count = inv:get_count here'...
- Sun May 03, 2020 15:33
- Forum: Modding Discussion
- Topic: stack take_item() SOLVED
- Replies: 9
- Views: 804
Re: stack take_item()
The error says that you are passing the wrong type of data to set_stack, it's looking for a number, but your passing playerdata. Double checking the code I provided it looks like I have a mistake, I shouldn't have been making a local of count. I think I meant to do local count = inv:get_count here'...
- Sun May 03, 2020 00:31
- Forum: Modding Discussion
- Topic: stack take_item() SOLVED
- Replies: 9
- Views: 804
Re: stack take_item()
Maybe try using inv:set_stack('main' , 1 '') That will set the stack to nothing, if you want to remove just a single stone you'd need to get the count of the stack and set the stack to one less, or use local count = inv:take_item inv:set_stack('main, 1, 'count') Error screen -- I don't know why, bu...
- Sat May 02, 2020 16:28
- Forum: Modding Discussion
- Topic: stack take_item() SOLVED
- Replies: 9
- Views: 804
Re: stack take_item()
Maybe find a mod that does something close to what you are trying to do and see how the code is done there. You didn't really explain what you are trying to do, so I'm not sure what to suggest. Look. I need to make sure that if I put an object in the formspec and it was a stone it was taken away ev...
- Sat May 02, 2020 12:32
- Forum: Modding Discussion
- Topic: stack take_item() SOLVED
- Replies: 9
- Views: 804
Re: stack take_item()
What in the world are you trying to do? Why are you setting a formspec in on_metadata_inventory_put, furthermore on_receive_fields will never run because there is no button or input in the formspec that could trigger it. no, I create a formspec in the on_consruct method, change it in another one. B...
- Fri May 01, 2020 15:04
- Forum: Modding Discussion
- Topic: stack take_item() SOLVED
- Replies: 9
- Views: 804
stack take_item() SOLVED
test = {} minetest.register_node(minetest.get_current_modname()..":test_block", { description = "Test block", tiles = {"^[colorize:#802BB1"}, diggable = true, groups = {snappy = 3}, is_ground_content = true, on_construct = function ( pos ) local meta = minetest.get_met...
- Thu Apr 09, 2020 17:58
- Forum: Modding Discussion
- Topic: Mods don't work completely
- Replies: 3
- Views: 401
Re: Mods don't work completely
Where can I find the correct api?Wuzzy wrote:I don't know if that's the reason but:Is deprecated syntax.Code: Select all
list[context;squizzer;3.5,1;1,1;]
How do I do formspec correctly?
- Mon Apr 06, 2020 12:43
- Forum: Modding Discussion
- Topic: Mods don't work completely
- Replies: 3
- Views: 401
Mods don't work completely
whatever mod I installed. It doesn't work correctly or completely. The node inventory cannot be obtained or updated, and so on. I don't know what to do... Help me. I can't interact with itemstack. --- minetest.register_node("magic_juice:squizzer", { description = "Manual squizzer"...
- Sat Apr 04, 2020 19:24
- Forum: Modding Discussion
- Topic: How do I change the drop object lying on the ground?
- Replies: 1
- Views: 345
Re: How do I change the drop object lying on the ground?
minetest.register_craftitem("magic_juice:berry", { description = "Yellow berry", inventory_image = "berry.png", on_use = function(itemstack, user, pointed_thing) if (pointed_thing.type == "nothing") then minetest.chat_send_all("its works!") elseif (...
- Fri Apr 03, 2020 20:19
- Forum: Modding Discussion
- Topic: How do I change the drop object lying on the ground?
- Replies: 1
- Views: 345
How do I change the drop object lying on the ground?
How do I change the drop object lying on the ground?
Change his wielded item? Or how to interact with it?
For example, if this drop is clicked with a certain item, it changes.
Change his wielded item? Or how to interact with it?
For example, if this drop is clicked with a certain item, it changes.