Search found 559 matches

by jas
Sat Jun 27, 2020 20:44
Forum: Feature Discussion
Topic: Features for Challenging Gameplay
Replies: 10
Views: 355

Re: Features for Challenging Gameplay

pampogokiraly wrote:
Sat Jun 27, 2020 11:00
Set the "starting time" to midnight, and turn off the day-night cycle.
That's actually a really good idea
by jas
Fri Jun 26, 2020 11:47
Forum: WIP Mods
Topic: [Map] Map [Map]
Replies: 1
Views: 135

[Map] Map [Map]

This mod allows you to use the minimap in radar mode in survival play. It absolutely blows my mind that currently, even if you craft the mapping kit, you cannot use radar mode in singleplayer survival gameplay. That was paramat's idea. Anyway this mod is called `map', will override the `map' mod in ...
by jas
Thu Jun 25, 2020 21:36
Forum: General Discussion
Topic: I started working on a soundtrack for Minetest!
Replies: 22
Views: 414

Re: I started working on a soundtrack for Minetest!

viewtopic.php?f=5&t=24971

This would defeat the argument that music files are too large, locally

Also we still need streaming OGGs in-game
by jas
Thu Jun 25, 2020 20:48
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2741

Re: There are too many PRs

I'm using the mouse bind PR

I know deleting the PR doesn't delete the original repo/branch but, I'm still using it.
by jas
Thu Jun 25, 2020 18:28
Forum: General Discussion
Topic: Fair warning: to those who are about to complain about <whatever> regarding my repositories
Replies: 15
Views: 355

Re: Fair warning: to those who are about to complain about <whatever> regarding my repositories

The FSF does not approve license translations as officially valid. The reason is that checking them would be difficult and expensive (needing the help of bilingual lawyers in other countries). Even worse, if an error did slip through, the results could be disastrous for the whole free software comm...
by jas
Thu Jun 25, 2020 18:23
Forum: Feature Discussion
Topic: Main Menu Sounds [main_menu.x.ogg]
Replies: 0
Views: 64

Main Menu Sounds [main_menu.x.ogg]

Hello. I am enjoying placing a sound file (main_menu.ogg) inside minetest/sounds in order to hear it on the main menu. When viewing the verbose Minetest output, I noticed it was also looking for main_menu.0.ogg through main_menu.9.ogg, and immediately tried that out, only to find that the main menu ...
by jas
Thu Jun 25, 2020 18:20
Forum: Modding Discussion
Topic: Why doesn't Minetest support stacks higher than 1 when crafting?
Replies: 13
Views: 234

Re: Making crafts with big stacks more than 1

Ohhhhh yeah, I always wondered why such was not already the case.
by jas
Thu Jun 25, 2020 16:52
Forum: WIP Mods
Topic: [Mod] SuperSprint2 [supersprint_ssm]
Replies: 3
Views: 399

Re: [Mod] SuperSprint2 [supersprint_ssm]

AUX is the key you seek, [E] by default.

I do plan to add, as an optional setting, stamina and/or satiation. Maybe.
by jas
Thu Jun 25, 2020 16:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216300

Re: Post your screenshots!

Fireflies! https://forum.minetest.net/download/file.php?mode=view&id=22172 https://forum.minetest.net/download/file.php?mode=view&id=22173 By the way, opening a chest with a firefly in your hand releases the firefly! This is somewhat reasonable, as bugs can be tricky to hold in your hand. :) But, it...
by jas
Thu Jun 25, 2020 16:18
Forum: WIP Mods
Topic: [Mod] Online Craftguide [online_craftguide]
Replies: 2
Views: 151

Re: [Mod] Online Craftguide [online_craftguide]

This is great, thanks a bunch!

Edit: My only suggestion is that the website icon may benefit from differentiating from Minetest's. (I bring this up as I was searching my history to find the site, and didn't see it for a minute as its icon blended with the forum's.)
by jas
Thu Jun 25, 2020 13:34
Forum: Feature Discussion
Topic: Features for Challenging Gameplay
Replies: 10
Views: 355

Features for Challenging Gameplay

Hello, Two settings that I immediately set, I set in the interest of making the game a little more challenging: leaves_style = opaque opaque_water = true https://forum.minetest.net/download/file.php?mode=view&id=22171 This is so I cannot tell what is underneath/behind water and water falls; and seco...
by jas
Wed Jun 24, 2020 18:13
Forum: Client-side modding
Topic: [CSM] SuperSprint2 [supersprint_csm]
Replies: 0
Views: 46

[CSM] SuperSprint2 [supersprint_csm]

SuperSprint2 comes with a CSM script that is automatically detected and used by supersprint_ssm viewtopic.php?f=9&t=23578

You can switch between CSM and SSM key polling with .sprint enable|disable

supersprint2.zip
by jas
Wed Jun 24, 2020 18:12
Forum: WIP Mods
Topic: [Mod] SuperSprint2 [supersprint_ssm]
Replies: 3
Views: 399

[Mod] SuperSprint2 [supersprint_ssm]

SuperSprint2 contains a CSM script for client-side key polling. If it's present and loaded, `supersprint_ssm' will detect it and utilize it. You can disable/enable it with .sprint <enable|disable> While is CSM mode, you cannot use /supersprint, or double-tap AUX, to toggle sprint state. Otherwise if...
by jas
Wed Jun 24, 2020 13:03
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366546

Re: [Mod] Mobs Redo [1.52] [mobs]

It's just a number. Numbers don't actually mean anything.

CONGRATULATIONS ON YOUR 2,000th POST TENPLUS1!!

I too have not had coffee. These last two days I heated up warm water, and cried a little.
by jas
Wed Jun 24, 2020 13:01
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2741

Re: There are too many PRs

Just delete it (the dev wiki) until someone makes a script that automatically generates it based off lua_api.txt. I think someone else already did that, so just swap 'em out? Wuzzy thank you for being honest with yourself, but for what it's worth I believe in your abilities. When you're not feeling ...
by jas
Tue Jun 23, 2020 21:38
Forum: Modding Discussion
Topic: keep player still in air by add_player_velocity
Replies: 5
Views: 132

Re: keep player still in air by add_player_velocity

On Lavaland I simply set the player's phyiscs overrides to speed=0 and gravity=0 and used add_player_velocity based on key presses. rings = {} rings.players = {} local players = {} local timer = 1 local flying = {} local breaking = {} local function throw_armor(player) local name = player:get_player...
by jas
Tue Jun 23, 2020 18:52
Forum: Modding Discussion
Topic: Why doesn't Minetest support stacks higher than 1 when crafting?
Replies: 13
Views: 234

Re: Making crafts with big stacks more than 1

Maybe I don't understand because I've never played Minecraft. How does one create an itemstack with more than one item?
by jas
Mon Jun 22, 2020 12:21
Forum: Client-side modding
Topic: CSM menu tab
Replies: 9
Views: 297

Re: CSM menu tab

You sure do type an awful lot. Almost like you're trying to explain your position, but just getting more stuck.

You do you, my dood.
by jas
Thu Jun 18, 2020 19:43
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9547
Views: 1216300

Re: Post your screenshots!

Lone_Wolf wrote:
Tue Jun 09, 2020 22:12
Working on a brain bleach mod
Image

Not really
Not cool.
by jas
Thu Jun 18, 2020 18:29
Forum: Client-side modding
Topic: CSM menu tab
Replies: 9
Views: 297

Re: CSM menu tab

Well I disagree. Strongly.
by jas
Thu Jun 18, 2020 17:28
Forum: Client-side modding
Topic: CSM menu tab
Replies: 9
Views: 297

Re: CSM menu tab

I don't believe him when he says that. He is an advocate for Shara, also. Paramat doesn't even run a server. If he doesn't care either way, why then has he created so many issues, posts, and replies to comments suggesting that A) CSM was a mistake, and B) it should be removed. This has been ongoing ...
by jas
Thu Jun 18, 2020 16:55
Forum: Client-side modding
Topic: CSM menu tab
Replies: 9
Views: 297

Re: CSM menu tab

Unfortunately Paramat and wuzzy are expressing a strong desire to remove CSM outright.
by jas
Wed Jun 17, 2020 18:12
Forum: WIP Games
Topic: [Game] jastest
Replies: 2
Views: 157

Re: [Game] jastest

Thanks. I'll work now to ensure it's at least playable in singleplayer. Then I'll take a look at the walkie and see if I can't eliminate any crashes. The mobs spawning is done without ABMs, and you can take a look here: https://github.com/jastevenson303/jastest/blob/master/mods/mobs/init.lua#L15 Edi...