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Re: Massive memory leak in MT 5.0.0?

nope
by jas
Tue Mar 12, 2019 12:58
 
Forum: Problems
Topic: Massive memory leak in MT 5.0.0?
Replies: 14
Views: 658

Re: [Server] Glitchtest

Increased cooktime of meat_raw and rotten_flesh to 10 and 20, respectively. Random tips: You can set your base skin with /gender <male|female>; or obtain a new skin from an NPC. Armor/clothing can be applied by holding it in your hand and swinging it. If you have leveled up, and your max HP has incr...
by jas
Thu Mar 07, 2019 14:28
 
Forum: Servers
Topic: [Server] Glitchtest
Replies: 33
Views: 2021

Re: Post your videos!

by jas
Wed Mar 06, 2019 10:47
 
Forum: General Discussion
Topic: Post your videos!
Replies: 868
Views: 85273

Re: mods with 5.x - support - post it here!

airsword?
by jas
Wed Mar 06, 2019 10:14
 
Forum: General Discussion
Topic: mods with 5.x - support - post it here!
Replies: 44
Views: 1335

Re: [Modpack] Display Modpack [1.2] [display_modpack]

Is `minetest.is_player' separate from `ObjectRef:is_player'?
by jas
Wed Mar 06, 2019 10:12
 
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 81
Views: 6356

Re: Creative seems to not like large amount of nodes?

https://github.com/minetest/minetest/pull/8330
Fix definitively string serialization coding problems

https://github.com/minetest/minetest/issues/8325
Large inventory lists are not sent correctly
by jas
Wed Mar 06, 2019 10:06
 
Forum: Problems
Topic: Creative seems to not like large amount of nodes?
Replies: 6
Views: 277

Re: Post your screenshots!

Wow! Excellent stuff, duane, sorcerykid!

... Here's my silly screencap:
Image
by jas
Mon Mar 04, 2019 11:49
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8507
Views: 947887

Re: [Server] Glitchtest

Thanks Enrico. I, or anyone else, can also create public warps to forests using a bed. I recently removed wool from the trader list, though, so it'll need to be grown or sheared. Edit: https://forum.minetest.net/download/file.php?mode=view&id=18359&sid=f3890d7e6a57cef23c27c8f9a57b0079 https:...
by jas
Mon Mar 04, 2019 10:51
 
Forum: Servers
Topic: [Server] Glitchtest
Replies: 33
Views: 2021

Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)

There is no final release.
by jas
Sun Mar 03, 2019 22:12
 
Forum: News
Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
Replies: 39
Views: 3887

Re: Versioning codenames?

Doesn't Ubuntu use the year and month as its version number? I always get confused with codenames, like, am I on Buster or Stretch? I can never remember, but I guess they were added for a good reason.
by jas
Fri Mar 01, 2019 13:04
 
Forum: General Discussion
Topic: Versioning codenames?
Replies: 12
Views: 311

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

red team see: https://i.ibb.co/MSHSnBH/map.png blue team see: https://i.ibb.co/FhLBQ0k/map1.png or red team see: https://i.ibb.co/qJ6jSQX/map2.png blue team see: https://i.ibb.co/L0DT1d9/map3.png That's awesome -sniper-, reminds me of how it is in UrT: https://forum.minetest.net/download/file.php?m...
by jas
Thu Feb 28, 2019 19:36
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1769
Views: 77153

Re: Public Remote Media Server Project

Hello. Thank you for the list; if you're interested I'm using this for git://github.com/jastevenson303/Glitchtest.git --

Particularly FaceDeer's dfcaverns modpack @ git://github.com/facedeer/dfcaverns.git (LICENSE.txt)

Thank you for your consideration
by jas
Wed Feb 27, 2019 23:53
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 103
Views: 9943

Re: Post your screenshots!

Image
by jas
Tue Feb 26, 2019 17:30
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8507
Views: 947887

Re: [Mod] More Blocks [moreblocks]

Two hundred fourty-four thousand, five hundred fifty-nine views later:

It is a pity that the developer does not take a look inside this Thread or leaves something for us...


I think it is - or will be - moved to minetest-mods repository on GitHub, where it can be maintained by a larger group.
by jas
Mon Feb 25, 2019 06:22
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 387
Views: 246845

Re: MT 0.4.17.1 Memory

I think if you use a Minetest compiled with regular Lua and not LuaJIT, then it will work but be slower?
by jas
Mon Feb 25, 2019 06:19
 
Forum: Modding Discussion
Topic: MT 0.4.17.1 Memory
Replies: 5
Views: 202

Re: Enable Zoom on server

it's a priv pre-5.0, but a property post 5.0
https://github.com/minetest/minetest/bl ... .txt#L5528
by jas
Sat Feb 23, 2019 21:28
 
Forum: Problems
Topic: Enable Zoom on server
Replies: 2
Views: 151

Re: Let's talk about combat

If there was some visual feedback it would be helpful, or auditory feedback.
by jas
Fri Feb 22, 2019 20:54
 
Forum: Feature Discussion
Topic: Let's talk about combat
Replies: 18
Views: 859

Re: [Mod] Player Physics API [1.0.0] [playerphysics]

Oh, I'm very sorry for posting a seemingly redundant mod.

Why? It's your mod. Who else would have posted it?




:)
by jas
Fri Feb 22, 2019 20:50
 
Forum: Mod Releases
Topic: [Mod] Player Physics API [1.0.0] [playerphysics]
Replies: 15
Views: 915

Re: [Mod] Mobs Redo [1.49] [mobs]

Yeah I thought of that after I posted this, that's a good point. It's worth a try, thank you sorcerykid.
by jas
Thu Feb 21, 2019 15:42
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1715
Views: 267064

Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

Yeah I was wondering what the holdup of an RC2 was also, maybe they'll go straight to release. ^_^ Actually, right now there's work being done on the builtin statbars, so maybe that's the holdup. :D
by jas
Thu Feb 21, 2019 13:51
 
Forum: News
Topic: Minetest 5.0 release candidate 1 (5.0.0-rc1)
Replies: 41
Views: 5637

Re: Post your screenshots!

hhhhmmmmmm :)) :>> :::::( https://forum.minetest.net/download/file.php?mode=view&id=18277&sid=6d89fd1616a1e40af46417667bddf90d i had nocaverns on for the longest time and couldn't figure out where the dfcaverns were. i had to change the flags in map_meta.txt, duh. but now what to do with the...
by jas
Thu Feb 21, 2019 12:53
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8507
Views: 947887

Re: [Mod] Generic Mobiles API [alpha release] [gma]

Stix wrote:
Byakuren wrote:Could you briefly explain what this API does and what a Mobile is?

You do know that the word "mob" is the short-form of "mobiles", right?


Mind blown.
by jas
Thu Feb 21, 2019 12:32
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 726

Re: [Mod] Mobs Redo [1.49] [mobs]

In case anyone was wondering, there's a reason why the mobs are physical. It's just sucky because players cannot be physical, but mobs have to be or they fall through the floor.
by jas
Thu Feb 21, 2019 12:01
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1715
Views: 267064

Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

gitlab.com/minetest/minetest/pipelines
by jas
Thu Feb 21, 2019 11:43
 
Forum: News
Topic: Minetest 5.0 release candidate 1 (5.0.0-rc1)
Replies: 41
Views: 5637
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