Search found 241 matches
- Sun Jan 03, 2021 23:17
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.69.1]
@Wuzzy Praying for you, and "See you next mission! B-)
- Tue Dec 29, 2020 23:37
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
- Sun Dec 27, 2020 00:05
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.69.0]
Ho ho hoo, yeah!
- Mon Dec 21, 2020 03:46
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 422
- Views: 290952
Re: [Mod] More Blocks [moreblocks]
THX!BuckarooBanzay wrote: ↑Sun Mar 29, 2020 17:01Try adding this to you minetest.conf:zargulthewizard wrote:I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
Code: Select all
moreblocks.stairsplus_in_creative_inventory = false
- Fri Dec 18, 2020 02:44
- Forum: Mod Releases
- Topic: [Mod] Portalgun V6.37 [portalgun]
- Replies: 56
- Views: 14581
Re: [Mod] Portalgun V6.2 [portalgun]
Would like to clarify some old posts, and add some. Turrets currently have a bug that shoots at targets just to the side of what their aiming range should be. This is because in Minetest the center of a node is say 8.5 and not integral 8. This is the fix Add 0.5 to x and z in the detected object's p...
- Fri Dec 18, 2020 02:33
- Forum: Mod Releases
- Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
- Replies: 41
- Views: 17177
Re: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
I know python, and I couldn't get it to run at all, which was disappointing. :(
- Mon Oct 19, 2020 23:56
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.67.2]
Minecraft stopped working on my PC, but minetest started working again, and mineclone 2 was fixed :-)
- Sat Apr 11, 2020 02:03
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.61.0]
I will not depend on or officially support bleeding edge, period. Several reasons: - It is simply much less stress to me. Stable is called “stable” for a reason. Depending on bleeding edge basically means I will waste time by chasing a moving target, and this is stressful to me. It's MUCH safer for...
- Sun Mar 29, 2020 16:39
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.61.0]
I had trouble a little ways back with creatures being absolutely immune to TNT. Is this fixed?
- Sun Mar 29, 2020 16:33
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 422
- Views: 290952
Re: [Mod] More Blocks [moreblocks]
I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
- Tue Mar 24, 2020 02:57
- Forum: Problems
- Topic: Disable damage but in sigleplayer dead
- Replies: 11
- Views: 2029
Re: Disable damage but in sigleplayer dead
Got it. (aha... I had thought it was fixed, but then it wasn't. I think that's it :) Thx
- Sat Mar 07, 2020 21:58
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.59.2]
Its cuz they're protected species likely. You should love them.
- Thu Dec 05, 2019 14:50
- Forum: Problems
- Topic: Disable damage but in sigleplayer dead
- Replies: 11
- Views: 2029
Re: Disable damage but in sigleplayer dead
I recapitulate that "Enable damage" for 5.1.0 (at least in single player) is really "Enable visible health bar and naturally aggressive mobs." Player still can take damage in all regular forms.
- Wed Nov 20, 2019 16:09
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.55.1]
Pray this works, amen.
Hope I didn't upload this already, :P, but this is a hopefully not-too-old version of the portalgun mod for an also hopefully not-too-old version of MineClone2. Codefixers&bughunters welcome!
Hope I didn't upload this already, :P, but this is a hopefully not-too-old version of the portalgun mod for an also hopefully not-too-old version of MineClone2. Codefixers&bughunters welcome!
- Wed Nov 20, 2019 16:01
- Forum: Mod Releases
- Topic: [Mod] Gravitygun 2 [gravitygun]
- Replies: 17
- Views: 10930
Re: [Mod] Gravitygun 2 [gravitygun]
Love this mod!
Noticed you got 3D models again. Nice :) Maybe I can help you with that sometime, I finally know blender.
Noticed you got 3D models again. Nice :) Maybe I can help you with that sometime, I finally know blender.
- Mon Aug 26, 2019 22:49
- Forum: Mod Releases
- Topic: [Mod] Dynamic liquids [dynamic_liquid]
- Replies: 54
- Views: 10034
Re: [Mod] Dynamic liquids [0.8] [dynamic_liquid]
https://forum.minetest.net/download/file.php?mode=view&id=13281&sid=3461478469f3fd7bbf854e0046f48d7e Would this be possible with this mod? For what you can see in these images, the objects that are smaller than a node must be defined as entities instead of nodes. So it can be done, but I ca...
- Fri Dec 28, 2018 02:22
- Forum: General Discussion
- Topic: Post your blueprints!
- Replies: 82
- Views: 24161
- Wed Dec 26, 2018 04:51
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.43.0]
Much grass on the endermen fix. Eagerly awaiting full functionality!
PS: Just remembered. Connecting a reversed daylight sensor to a command block for returning the time to day does not work. Will double check, but I think I am doing the command right.
PS: Just remembered. Connecting a reversed daylight sensor to a command block for returning the time to day does not work. Will double check, but I think I am doing the command right.
- Sat Dec 22, 2018 04:10
- Forum: Mod Releases
- Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
- Replies: 41
- Views: 17177
Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm
I disabled it. The good news is the ie nil value error is gone. The bad news is during server creation Minetest crashed completely with no error report or anything.
- Fri Dec 21, 2018 23:29
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.43.0]
Bug: Iron Golems do not attack Endermen. I know for certain they do in Minecraft.
Unless, of course, my version of MineClone 2 is outdated :P
Unless, of course, my version of MineClone 2 is outdated :P
- Mon Dec 17, 2018 22:52
- Forum: Servers
- Topic: [Server] Regulus: A Mars Server
- Replies: 201
- Views: 16752
Re: [Server] Regulus: A Mars Server
Southern Cross looks awesome! Though maybe a bit like a Swastika
- Mon Dec 17, 2018 22:49
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 83719
Re: Minetest 5.0.0 is on the road
Downloads are artifacts so true LOLjas wrote:For those like me who were confused, the download button is all the way to the right, and they call them "artifacts."
- Mon Dec 17, 2018 22:45
- Forum: WIP Games
- Topic: [Game] MineClone 2 [0.70.0]
- Replies: 2192
- Views: 367337
Re: [Game] MineClone 2 [0.43.0]
I d'no what yer gettin' yerself all worked up about with the leggin's, and the sound thayng is the saym as Minecrayft.Chem871 wrote:Golden Leggings have the name 'Golden Leggins', and any time I mine wood, even with my bare hand, it sounds like I'm using an axe.
- Mon Dec 17, 2018 03:34
- Forum: Mod Releases
- Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
- Replies: 41
- Views: 17177
Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm
Well...
I don't really play online...rubenwardy wrote: Don't touch this setting! Mod security should never be disabled
Or use any really risky mods...rubenwardy wrote: Mod security should never be disabled
rubenwardy wrote: never be disabled
- Sun Dec 16, 2018 04:06
- Forum: Mod Releases
- Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
- Replies: 41
- Views: 17177
Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm
That fixes it?