Search found 241 matches

by zargulthewizard
Sun Jan 03, 2021 23:17
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.69.1]

@Wuzzy Praying for you, and "See you next mission! B-)
by zargulthewizard
Tue Dec 29, 2020 23:37
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.69.1]

NO11 wrote:
Mon Dec 28, 2020 10:03
I did the following:
- collect xp
- enchant tools
- collect xp again
then this happened (I tested it again):
screenshot_20201228_104849.png
You must have really great experience!
by zargulthewizard
Sun Dec 27, 2020 00:05
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.69.0]

Ho ho hoo, yeah!
by zargulthewizard
Mon Dec 21, 2020 03:46
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 422
Views: 290952

Re: [Mod] More Blocks [moreblocks]

BuckarooBanzay wrote:
Sun Mar 29, 2020 17:01
zargulthewizard wrote:I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
Try adding this to you minetest.conf:

Code: Select all

moreblocks.stairsplus_in_creative_inventory = false
THX!
by zargulthewizard
Fri Dec 18, 2020 02:44
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 56
Views: 14581

Re: [Mod] Portalgun V6.2 [portalgun]

Would like to clarify some old posts, and add some. Turrets currently have a bug that shoots at targets just to the side of what their aiming range should be. This is because in Minetest the center of a node is say 8.5 and not integral 8. This is the fix Add 0.5 to x and z in the detected object's p...
by zargulthewizard
Fri Dec 18, 2020 02:33
Forum: Mod Releases
Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
Replies: 41
Views: 17177

Re: [Mod] Raspberry PI MC API for Python code [raspberryjammod]

I know python, and I couldn't get it to run at all, which was disappointing. :(
by zargulthewizard
Mon Oct 19, 2020 23:56
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.67.2]

Minecraft stopped working on my PC, but minetest started working again, and mineclone 2 was fixed :-)
by zargulthewizard
Sat Apr 11, 2020 02:03
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.61.0]

I will not depend on or officially support bleeding edge, period. Several reasons: - It is simply much less stress to me. Stable is called “stable” for a reason. Depending on bleeding edge basically means I will waste time by chasing a moving target, and this is stressful to me. It's MUCH safer for...
by zargulthewizard
Sun Mar 29, 2020 16:39
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.61.0]

I had trouble a little ways back with creatures being absolutely immune to TNT. Is this fixed?
by zargulthewizard
Sun Mar 29, 2020 16:33
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 422
Views: 290952

Re: [Mod] More Blocks [moreblocks]

I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
by zargulthewizard
Tue Mar 24, 2020 02:57
Forum: Problems
Topic: Disable damage but in sigleplayer dead
Replies: 11
Views: 2029

Re: Disable damage but in sigleplayer dead

Got it. (aha... I had thought it was fixed, but then it wasn't. I think that's it :) Thx
by zargulthewizard
Sat Mar 07, 2020 21:58
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.59.2]

Its cuz they're protected species likely. You should love them.
by zargulthewizard
Thu Dec 05, 2019 14:50
Forum: Problems
Topic: Disable damage but in sigleplayer dead
Replies: 11
Views: 2029

Re: Disable damage but in sigleplayer dead

I recapitulate that "Enable damage" for 5.1.0 (at least in single player) is really "Enable visible health bar and naturally aggressive mobs." Player still can take damage in all regular forms.
by zargulthewizard
Wed Nov 20, 2019 16:09
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.55.1]

Pray this works, amen.

Hope I didn't upload this already, :P, but this is a hopefully not-too-old version of the portalgun mod for an also hopefully not-too-old version of MineClone2. Codefixers&bughunters welcome!
by zargulthewizard
Wed Nov 20, 2019 16:01
Forum: Mod Releases
Topic: [Mod] Gravitygun 2 [gravitygun]
Replies: 17
Views: 10930

Re: [Mod] Gravitygun 2 [gravitygun]

Love this mod!

Noticed you got 3D models again. Nice :) Maybe I can help you with that sometime, I finally know blender.
by zargulthewizard
Mon Aug 26, 2019 22:49
Forum: Mod Releases
Topic: [Mod] Dynamic liquids [dynamic_liquid]
Replies: 54
Views: 10034

Re: [Mod] Dynamic liquids [0.8] [dynamic_liquid]

https://forum.minetest.net/download/file.php?mode=view&id=13281&sid=3461478469f3fd7bbf854e0046f48d7e Would this be possible with this mod? For what you can see in these images, the objects that are smaller than a node must be defined as entities instead of nodes. So it can be done, but I ca...
by zargulthewizard
Fri Dec 28, 2018 02:22
Forum: General Discussion
Topic: Post your blueprints!
Replies: 82
Views: 24161

Re: Post your blueprints!

Cool!
by zargulthewizard
Wed Dec 26, 2018 04:51
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.43.0]

Much grass on the endermen fix. Eagerly awaiting full functionality!

PS: Just remembered. Connecting a reversed daylight sensor to a command block for returning the time to day does not work. Will double check, but I think I am doing the command right.
by zargulthewizard
Sat Dec 22, 2018 04:10
Forum: Mod Releases
Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
Replies: 41
Views: 17177

Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm

I disabled it. The good news is the ie nil value error is gone. The bad news is during server creation Minetest crashed completely with no error report or anything.
by zargulthewizard
Fri Dec 21, 2018 23:29
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.43.0]

Bug: Iron Golems do not attack Endermen. I know for certain they do in Minecraft.

Unless, of course, my version of MineClone 2 is outdated :P
by zargulthewizard
Mon Dec 17, 2018 22:52
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 16752

Re: [Server] Regulus: A Mars Server

Southern Cross looks awesome! Though maybe a bit like a Swastika
by zargulthewizard
Mon Dec 17, 2018 22:49
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 83719

Re: Minetest 5.0.0 is on the road

jas wrote:For those like me who were confused, the download button is all the way to the right, and they call them "artifacts."
Downloads are artifacts so true LOL
by zargulthewizard
Mon Dec 17, 2018 22:45
Forum: WIP Games
Topic: [Game] MineClone 2 [0.70.0]
Replies: 2192
Views: 367337

Re: [Game] MineClone 2 [0.43.0]

Chem871 wrote:Golden Leggings have the name 'Golden Leggins', and any time I mine wood, even with my bare hand, it sounds like I'm using an axe.
I d'no what yer gettin' yerself all worked up about with the leggin's, and the sound thayng is the saym as Minecrayft.
by zargulthewizard
Mon Dec 17, 2018 03:34
Forum: Mod Releases
Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
Replies: 41
Views: 17177

Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm

Well...
rubenwardy wrote: Don't touch this setting! Mod security should never be disabled
I don't really play online...
rubenwardy wrote: Mod security should never be disabled
Or use any really risky mods...
rubenwardy wrote: never be disabled