Search found 234 matches

by zargulthewizard
Sat Apr 11, 2020 02:03
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.61.0]

I will not depend on or officially support bleeding edge, period. Several reasons: - It is simply much less stress to me. Stable is called “stable” for a reason. Depending on bleeding edge basically means I will waste time by chasing a moving target, and this is stressful to me. It's MUCH safer for...
by zargulthewizard
Sun Mar 29, 2020 16:39
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.61.0]

I had trouble a little ways back with creatures being absolutely immune to TNT. Is this fixed?
by zargulthewizard
Sun Mar 29, 2020 16:33
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 409
Views: 282213

Re: [Mod] More Blocks [moreblocks]

I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
by zargulthewizard
Tue Mar 24, 2020 02:57
Forum: Problems
Topic: Disable damage but in sigleplayer dead
Replies: 11
Views: 1779

Re: Disable damage but in sigleplayer dead

Got it. (aha... I had thought it was fixed, but then it wasn't. I think that's it :) Thx
by zargulthewizard
Sat Mar 07, 2020 21:58
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.59.2]

Its cuz they're protected species likely. You should love them.
by zargulthewizard
Thu Dec 05, 2019 14:50
Forum: Problems
Topic: Disable damage but in sigleplayer dead
Replies: 11
Views: 1779

Re: Disable damage but in sigleplayer dead

I recapitulate that "Enable damage" for 5.1.0 (at least in single player) is really "Enable visible health bar and naturally aggressive mobs." Player still can take damage in all regular forms.
by zargulthewizard
Wed Nov 20, 2019 16:09
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.55.1]

Pray this works, amen.

Hope I didn't upload this already, :P, but this is a hopefully not-too-old version of the portalgun mod for an also hopefully not-too-old version of MineClone2. Codefixers&bughunters welcome!
by zargulthewizard
Wed Nov 20, 2019 16:01
Forum: Mod Releases
Topic: [Mod] Gravitygun 2 [gravitygun]
Replies: 17
Views: 5240

Re: [Mod] Gravitygun 2 [gravitygun]

Love this mod!

Noticed you got 3D models again. Nice :) Maybe I can help you with that sometime, I finally know blender.
by zargulthewizard
Mon Aug 26, 2019 22:49
Forum: Mod Releases
Topic: [Mod] Dynamic liquids [dynamic_liquid]
Replies: 54
Views: 9152

Re: [Mod] Dynamic liquids [0.8] [dynamic_liquid]

https://forum.minetest.net/download/file.php?mode=view&id=13281&sid=3461478469f3fd7bbf854e0046f48d7e Would this be possible with this mod? For what you can see in these images, the objects that are smaller than a node must be defined as entities instead of nodes. So it can be done, but I can rememb...
by zargulthewizard
Fri Dec 28, 2018 02:22
Forum: General Discussion
Topic: Post your blueprints!
Replies: 81
Views: 22000

Re: Post your blueprints!

Cool!
by zargulthewizard
Wed Dec 26, 2018 04:51
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.43.0]

Much grass on the endermen fix. Eagerly awaiting full functionality!

PS: Just remembered. Connecting a reversed daylight sensor to a command block for returning the time to day does not work. Will double check, but I think I am doing the command right.
by zargulthewizard
Sat Dec 22, 2018 04:10
Forum: Mod Releases
Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
Replies: 39
Views: 15543

Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm

I disabled it. The good news is the ie nil value error is gone. The bad news is during server creation Minetest crashed completely with no error report or anything.
by zargulthewizard
Fri Dec 21, 2018 23:29
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.43.0]

Bug: Iron Golems do not attack Endermen. I know for certain they do in Minecraft.

Unless, of course, my version of MineClone 2 is outdated :P
by zargulthewizard
Mon Dec 17, 2018 22:52
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 15217

Re: [Server] Regulus: A Mars Server

Southern Cross looks awesome! Though maybe a bit like a Swastika
by zargulthewizard
Mon Dec 17, 2018 22:49
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 79590

Re: Minetest 5.0.0 is on the road

jas wrote:For those like me who were confused, the download button is all the way to the right, and they call them "artifacts."
Downloads are artifacts so true LOL
by zargulthewizard
Mon Dec 17, 2018 22:45
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.43.0]

Chem871 wrote:Golden Leggings have the name 'Golden Leggins', and any time I mine wood, even with my bare hand, it sounds like I'm using an axe.
I d'no what yer gettin' yerself all worked up about with the leggin's, and the sound thayng is the saym as Minecrayft.
by zargulthewizard
Mon Dec 17, 2018 03:34
Forum: Mod Releases
Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
Replies: 39
Views: 15543

Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm

Well...
rubenwardy wrote: Don't touch this setting! Mod security should never be disabled
I don't really play online...
rubenwardy wrote: Mod security should never be disabled
Or use any really risky mods...
rubenwardy wrote: never be disabled
by zargulthewizard
Sun Dec 16, 2018 03:23
Forum: Mod Releases
Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
Replies: 39
Views: 15543

Re: [Mod] Raspberry PI MC API for Python code [raspberryjamm

@jocsamazon I would like to know what specific changes you made in order to run minetest with raspberryjammod? I am running Windows 10, Minetest 0.4.17.1 and Python 3.6.5. I have replaced the mcpipy files as you indicated in your post quoted above, but the mod fails to load with the following error...
by zargulthewizard
Sun Dec 16, 2018 03:19
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.43.0]

I have a bug to report.

In minecraft, one can create an alternator by putting a redstone block in front of a sticky piston and then connecting them with redstone. This works, but trying to slow it down with a repeater does not.
by zargulthewizard
Thu Dec 06, 2018 16:37
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 15217

Re: [Server] Regulus: A Mars Server

Ough.
by zargulthewizard
Mon Dec 03, 2018 16:09
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.42.1]

I do not provide support for in-development versions of Minetest. This is and has always been an official development principle This. All of this. It's also easier and better for the end users because most of them do not have or care for "experimental" versions of Minetest. Oh, but you really shoul...
by zargulthewizard
Mon Dec 03, 2018 03:47
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.42.1]

Wuzzy wrote:The simple reason is that is just too ridiculous for me to hunt an ever-moving target.
Amen, brother!
by zargulthewizard
Mon Dec 03, 2018 03:45
Forum: General Discussion
Topic: Post your blueprints!
Replies: 81
Views: 22000

Re: Post your blueprints!

I'm for the SHM.
by zargulthewizard
Mon Nov 26, 2018 04:05
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1946
Views: 297424

Re: [Game] MineClone 2 [0.41.3]

Also, please do not call MTG “baseline”, that's far from the truth. It's just one of many games and is no more “valid” than any other game. I know I should probably just swallow it, but try using the terms "Minetest Game" and "The Minetest Game engine" with multiple not so computer oriented younger...