Search found 254 matches

by zargulthewizard
Sun Jan 08, 2023 18:06
Forum: Minetest-related projects
Topic: Minecraft Pi Edition to Minetest conversion
Replies: 5
Views: 2389

Re: Minecraft Pi Edition to Minetest conversion

aliefrizkymellyanda wrote:
Fri Oct 14, 2022 13:56
zargulthewizard wrote:
Sat Sep 03, 2022 14:53
stuff
Can you show the demo please, I'm need to know
What demo?
by zargulthewizard
Sun Jan 08, 2023 18:05
Forum: Minetest-related projects
Topic: Minecraft Pi Edition to Minetest conversion
Replies: 5
Views: 2389

Re: Minecraft Pi Edition to Minetest conversion

This got me thinking: Could we make it so we can control minetest using like python or sonic pi, just like at Minecraft Pi... its already done i think there is a mod to do it It was, and it wasn't. https://forum.minetest.net/viewtopic.php?f=9&t=27580 but I've never gotten either this or the ori...
by zargulthewizard
Mon Jan 02, 2023 18:51
Forum: Game Releases
Topic: [Game] Glitch [1.2.4]
Replies: 51
Views: 17737

Re: [Game] Glitch [1.1.0]

Yo, my family has been doing a lot of Minetest recently, and they really like this game. Really excited to see it’s one by you, PTL! Anyways, this wouldn’t happen to have been based on TRON 2.0, would it? I mean, the theme is similar, but then some of the rooms even look recognizable (I’m just watch...
by zargulthewizard
Fri Sep 16, 2022 18:03
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369727

Re: [Modpack] WorldEdit [worldedit]

I have updated my script to "properly" use the r values to make the output file quite a bit smaller, but it still fails to load in Minetest with the same error, now with all generated files. So, obviously, I did something wrong. 5:r1="name";r2="param2";r3="default:...
by zargulthewizard
Sun Sep 04, 2022 23:21
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369727

Re: [Modpack] WorldEdit [worldedit]

I am encountering an issue loading some .we files written by my Python script. Although the system works with smaller reads, Minetest crashes when I try to load very large .we files (around 8.4M blocks). The console error is: 2022-09-04 19:15:11: ACTION[Server]: singleplayer [127.0.0.1] joins game. ...
by zargulthewizard
Sat Sep 03, 2022 14:53
Forum: Minetest-related projects
Topic: Minecraft Pi Edition to Minetest conversion
Replies: 5
Views: 2389

Minecraft Pi Edition to Minetest conversion

Translate Minecraft Pi Edition blocks with data into Minetest blocks with param2 I have written a lookup table for converting Minecraft Pi Edition blocks to Minetest blocks. This table assumes Minetest Game mods, Moreblocks, Moreores, and Mesecons. The table includes all blocks in mcpi.block plus al...
by zargulthewizard
Fri Sep 02, 2022 22:12
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369727

Re: [Modpack] WorldEdit [worldedit]

I'm working on a python script to convert API reads of Minecraft Pi Edition worlds to WorldEdit schematics. Thankfully, it's working pretty well, but there is the limitation that, for blocks like glass panes, fences, and stairs, the MCPi API has no way to tell if they've changed their shape because...
by zargulthewizard
Fri Sep 02, 2022 21:40
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369727

Re: [Modpack] WorldEdit [worldedit]

I'm working on a python script to convert API reads of Minecraft Pi Edition worlds to WorldEdit schematics. Thankfully, it's working pretty well, but there is the limitation that, for blocks like glass panes, fences, and stairs, the MCPi API has no way to tell if they've changed their shape because ...
by zargulthewizard
Fri Sep 02, 2022 15:30
Forum: WIP Mods
Topic: [Mod] Raspberry Jam Mod updated and running [raspberrymint]
Replies: 2
Views: 1389

Re: [Mod] Raspberry Jam Mod updated and running [raspberrymint]

After setting raspberrymint as a trusted mod, this happened: ModError: Failed to load and run script from /home/wilbur/.minetest/mods/raspberrymint/init.lua: error loading module 'socket.cx64' from file '/home/wilbur/.minetest/mods/raspberrymint/socket/cx64.so': /home/wilbur/.minetest/mods/raspberry...
by zargulthewizard
Thu Aug 18, 2022 14:26
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441866

Re: Post your mod requests/ideas here

The Backrooms world gen. Sounds simple enough, even with multiple levels. Mobs might be available later, but just the world gen and maybe music would be cool to start off
by zargulthewizard
Mon Sep 06, 2021 13:41
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441866

Re: Post your mod requests/ideas here

One could fake the save system by basically creating your own little save file with records of what upgrades Samus had collected, which bosses were killed, and what lore has been read.

Oh yeah, the mod didn’t have a lore system. Add that to the shopping list.
by zargulthewizard
Mon Sep 06, 2021 13:34
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441866

Re: Post your mod requests/ideas here

I would like a Metroid mod. There is an MC mod for JE 1.7.10, but of course that’s kind of old. It was used on a mod pack and map setup called Metroid Alien Corruption which is available on Twitch/Overwolf. What the mod includes AFACR: Full suit set configured as wearable armor, absorbs all types of...
by zargulthewizard
Sun Jan 03, 2021 23:17
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826691

Re: [Game] MineClone 2 [0.69.1]

@Wuzzy Praying for you, and "See you next mission! B-)
by zargulthewizard
Tue Dec 29, 2020 23:37
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826691

Re: [Game] MineClone 2 [0.69.1]

NO11 wrote:
Mon Dec 28, 2020 10:03
I did the following:
- collect xp
- enchant tools
- collect xp again
then this happened (I tested it again):
screenshot_20201228_104849.png
You must have really great experience!
by zargulthewizard
Sun Dec 27, 2020 00:05
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826691

Re: [Game] MineClone 2 [0.69.0]

Ho ho hoo, yeah!
by zargulthewizard
Mon Dec 21, 2020 03:46
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353180

Re: [Mod] More Blocks [moreblocks]

BuckarooBanzay wrote:
Sun Mar 29, 2020 17:01
zargulthewizard wrote:I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
Try adding this to you minetest.conf:

Code: Select all

moreblocks.stairsplus_in_creative_inventory = false
THX!
by zargulthewizard
Fri Dec 18, 2020 02:44
Forum: Mod Releases
Topic: [Mod] Portalgun V6.37 [portalgun]
Replies: 57
Views: 21596

Re: [Mod] Portalgun V6.2 [portalgun]

Would like to clarify some old posts, and add some. Turrets currently have a bug that shoots at targets just to the side of what their aiming range should be. This is because in Minetest the center of a node is say 8.5 and not integral 8. This is the fix Add 0.5 to x and z in the detected object's p...
by zargulthewizard
Fri Dec 18, 2020 02:33
Forum: Mod Releases
Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
Replies: 41
Views: 28792

Re: [Mod] Raspberry PI MC API for Python code [raspberryjammod]

I know python, and I couldn't get it to run at all, which was disappointing. :(
by zargulthewizard
Mon Oct 19, 2020 23:56
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826691

Re: [Game] MineClone 2 [0.67.2]

Minecraft stopped working on my PC, but minetest started working again, and mineclone 2 was fixed :-)
by zargulthewizard
Sat Apr 11, 2020 02:03
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826691

Re: [Game] MineClone 2 [0.61.0]

I will not depend on or officially support bleeding edge, period. Several reasons: - It is simply much less stress to me. Stable is called “stable” for a reason. Depending on bleeding edge basically means I will waste time by chasing a moving target, and this is stressful to me. It's MUCH safer for...
by zargulthewizard
Sun Mar 29, 2020 16:39
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826691

Re: [Game] MineClone 2 [0.61.0]

I had trouble a little ways back with creatures being absolutely immune to TNT. Is this fixed?
by zargulthewizard
Sun Mar 29, 2020 16:33
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353180

Re: [Mod] More Blocks [moreblocks]

I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
by zargulthewizard
Tue Mar 24, 2020 02:57
Forum: Problems
Topic: Disable damage but in sigleplayer dead
Replies: 11
Views: 3429

Re: Disable damage but in sigleplayer dead

Got it. (aha... I had thought it was fixed, but then it wasn't. I think that's it :) Thx
by zargulthewizard
Sat Mar 07, 2020 21:58
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826691

Re: [Game] MineClone 2 [0.59.2]

Its cuz they're protected species likely. You should love them.