What demo?
Search found 254 matches
- Sun Jan 08, 2023 18:06
- Forum: Minetest-related projects
- Topic: Minecraft Pi Edition to Minetest conversion
- Replies: 5
- Views: 2389
- Sun Jan 08, 2023 18:05
- Forum: Minetest-related projects
- Topic: Minecraft Pi Edition to Minetest conversion
- Replies: 5
- Views: 2389
Re: Minecraft Pi Edition to Minetest conversion
This got me thinking: Could we make it so we can control minetest using like python or sonic pi, just like at Minecraft Pi... its already done i think there is a mod to do it It was, and it wasn't. https://forum.minetest.net/viewtopic.php?f=9&t=27580 but I've never gotten either this or the ori...
- Mon Jan 02, 2023 18:51
- Forum: Game Releases
- Topic: [Game] Glitch [1.2.4]
- Replies: 51
- Views: 17737
Re: [Game] Glitch [1.1.0]
Yo, my family has been doing a lot of Minetest recently, and they really like this game. Really excited to see it’s one by you, PTL! Anyways, this wouldn’t happen to have been based on TRON 2.0, would it? I mean, the theme is similar, but then some of the rooms even look recognizable (I’m just watch...
- Fri Sep 16, 2022 18:03
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 369727
Re: [Modpack] WorldEdit [worldedit]
I have updated my script to "properly" use the r values to make the output file quite a bit smaller, but it still fails to load in Minetest with the same error, now with all generated files. So, obviously, I did something wrong. 5:r1="name";r2="param2";r3="default:...
- Sun Sep 04, 2022 23:21
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 369727
Re: [Modpack] WorldEdit [worldedit]
I am encountering an issue loading some .we files written by my Python script. Although the system works with smaller reads, Minetest crashes when I try to load very large .we files (around 8.4M blocks). The console error is: 2022-09-04 19:15:11: ACTION[Server]: singleplayer [127.0.0.1] joins game. ...
- Sat Sep 03, 2022 14:53
- Forum: Minetest-related projects
- Topic: Minecraft Pi Edition to Minetest conversion
- Replies: 5
- Views: 2389
Minecraft Pi Edition to Minetest conversion
Translate Minecraft Pi Edition blocks with data into Minetest blocks with param2 I have written a lookup table for converting Minecraft Pi Edition blocks to Minetest blocks. This table assumes Minetest Game mods, Moreblocks, Moreores, and Mesecons. The table includes all blocks in mcpi.block plus al...
- Fri Sep 02, 2022 22:12
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 369727
Re: [Modpack] WorldEdit [worldedit]
I'm working on a python script to convert API reads of Minecraft Pi Edition worlds to WorldEdit schematics. Thankfully, it's working pretty well, but there is the limitation that, for blocks like glass panes, fences, and stairs, the MCPi API has no way to tell if they've changed their shape because...
- Fri Sep 02, 2022 21:40
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 369727
Re: [Modpack] WorldEdit [worldedit]
I'm working on a python script to convert API reads of Minecraft Pi Edition worlds to WorldEdit schematics. Thankfully, it's working pretty well, but there is the limitation that, for blocks like glass panes, fences, and stairs, the MCPi API has no way to tell if they've changed their shape because ...
- Fri Sep 02, 2022 15:30
- Forum: WIP Mods
- Topic: [Mod] Raspberry Jam Mod updated and running [raspberrymint]
- Replies: 2
- Views: 1389
Re: [Mod] Raspberry Jam Mod updated and running [raspberrymint]
After setting raspberrymint as a trusted mod, this happened: ModError: Failed to load and run script from /home/wilbur/.minetest/mods/raspberrymint/init.lua: error loading module 'socket.cx64' from file '/home/wilbur/.minetest/mods/raspberrymint/socket/cx64.so': /home/wilbur/.minetest/mods/raspberry...
- Fri Sep 02, 2022 15:27
- Forum: WIP Mods
- Topic: [Mod] Raspberry Jam Mod updated and running [raspberrymint]
- Replies: 2
- Views: 1389
Re: [Mod] Raspberry Jam Mod updated and running [raspberrymint]
Heyyy, cool! Will try.
- Thu Aug 18, 2022 14:26
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441866
Re: Post your mod requests/ideas here
The Backrooms world gen. Sounds simple enough, even with multiple levels. Mobs might be available later, but just the world gen and maybe music would be cool to start off
- Mon Sep 06, 2021 13:41
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441866
Re: Post your mod requests/ideas here
One could fake the save system by basically creating your own little save file with records of what upgrades Samus had collected, which bosses were killed, and what lore has been read.
Oh yeah, the mod didn’t have a lore system. Add that to the shopping list.
Oh yeah, the mod didn’t have a lore system. Add that to the shopping list.
- Mon Sep 06, 2021 13:34
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441866
Re: Post your mod requests/ideas here
I would like a Metroid mod. There is an MC mod for JE 1.7.10, but of course that’s kind of old. It was used on a mod pack and map setup called Metroid Alien Corruption which is available on Twitch/Overwolf. What the mod includes AFACR: Full suit set configured as wearable armor, absorbs all types of...
- Sun Jan 03, 2021 23:17
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826691
Re: [Game] MineClone 2 [0.69.1]
@Wuzzy Praying for you, and "See you next mission! B-)
- Tue Dec 29, 2020 23:37
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826691
- Sun Dec 27, 2020 00:05
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826691
Re: [Game] MineClone 2 [0.69.0]
Ho ho hoo, yeah!
- Mon Dec 21, 2020 03:46
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353180
Re: [Mod] More Blocks [moreblocks]
THX!BuckarooBanzay wrote: ↑Sun Mar 29, 2020 17:01Try adding this to you minetest.conf:zargulthewizard wrote:I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
Code: Select all
moreblocks.stairsplus_in_creative_inventory = false
- Fri Dec 18, 2020 02:44
- Forum: Mod Releases
- Topic: [Mod] Portalgun V6.37 [portalgun]
- Replies: 57
- Views: 21596
Re: [Mod] Portalgun V6.2 [portalgun]
Would like to clarify some old posts, and add some. Turrets currently have a bug that shoots at targets just to the side of what their aiming range should be. This is because in Minetest the center of a node is say 8.5 and not integral 8. This is the fix Add 0.5 to x and z in the detected object's p...
- Fri Dec 18, 2020 02:33
- Forum: Mod Releases
- Topic: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
- Replies: 41
- Views: 28792
Re: [Mod] Raspberry PI MC API for Python code [raspberryjammod]
I know python, and I couldn't get it to run at all, which was disappointing. :(
- Mon Oct 19, 2020 23:56
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826691
Re: [Game] MineClone 2 [0.67.2]
Minecraft stopped working on my PC, but minetest started working again, and mineclone 2 was fixed :-)
- Sat Apr 11, 2020 02:03
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826691
Re: [Game] MineClone 2 [0.61.0]
I will not depend on or officially support bleeding edge, period. Several reasons: - It is simply much less stress to me. Stable is called “stable” for a reason. Depending on bleeding edge basically means I will waste time by chasing a moving target, and this is stressful to me. It's MUCH safer for...
- Sun Mar 29, 2020 16:39
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826691
Re: [Game] MineClone 2 [0.61.0]
I had trouble a little ways back with creatures being absolutely immune to TNT. Is this fixed?
- Sun Mar 29, 2020 16:33
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353180
Re: [Mod] More Blocks [moreblocks]
I need to check my version, but at some point my inventory became WAY overpopulated by every slab type.
- Tue Mar 24, 2020 02:57
- Forum: Problems
- Topic: Disable damage but in sigleplayer dead
- Replies: 11
- Views: 3429
Re: Disable damage but in sigleplayer dead
Got it. (aha... I had thought it was fixed, but then it wasn't. I think that's it :) Thx
- Sat Mar 07, 2020 21:58
- Forum: WIP Games
- Topic: [Game] MineClone2 [0.86]
- Replies: 2999
- Views: 826691
Re: [Game] MineClone 2 [0.59.2]
Its cuz they're protected species likely. You should love them.