Search found 638 matches

by Hamlet
Wed May 13, 2020 19:31
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9473
Views: 1202056

Re: Post your screenshots!

TOP SECRET File name: Tycho Magnetic Anomaly 1 Location: VanessaE's Basic-plus Minetest Server Coordinates: -1103, 13.5, -2534 (southern road, "Washington Ave") Alien artifact's dimensions: 1x4x9 Notes: Unearthed on 2020-05-12 00:45 UTC Reported sightings of wild primates hanging around. To be tran...
by Hamlet
Tue May 12, 2020 16:45
Forum: Mod Releases
Topic: [Mod] Mobs Dwarves [0.2.1] [mobs_dwarves]
Replies: 24
Views: 2741

Re: [Mod] Mobs Dwarves [0.2.1] [mobs_dwarves]

That is because today I have set the Minetest engine version limit to 5.1 for all my mods, due the fact that with 5.2 I can not guarantee that they will not crash someone's game; be it due to my code or dependencies' code. So I believe that ContentDB is now hiding my mods to anyone using Minetest 5....
by Hamlet
Sat May 02, 2020 18:38
Forum: Mod Releases
Topic: [Mod] Mobs Umbra [0.1.1] [mobs_umbra]
Replies: 5
Views: 606

Re: [Mod] Mobs Umbra [0.1.1] [mobs_umbra]

Released v0.1.1

Changed:
- Fixed wrong suffocation setting which caused a bug.
by Hamlet
Fri May 01, 2020 22:01
Forum: Mod Releases
Topic: [Mod] Mobs Gazer [0.1.2] [mobs_gazer]
Replies: 4
Views: 468

Re: [Mod] Mobs Gazer [0.1.1] [mobs_gazer]

Released v0.1.2

Changed:
- Fixed wrong "suffocation" setting which caused a bug (thanks Bastrabun).
- Reduced spawn chance from 7500 to 9000.
by Hamlet
Tue Apr 21, 2020 16:41
Forum: Mod Releases
Topic: [Mod] Hidden Doors [1.12.1] [hidden_doors]
Replies: 88
Views: 9602

Re: [Mod] Hidden Doors [1.12.1] [hidden_doors]

Released v1.12.1

Changed:
- Fix darkage slab recipes by orbea (thank you!)
by Hamlet
Mon Apr 20, 2020 12:32
Forum: Game Releases
Topic: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]
Replies: 129
Views: 26491

Re: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]

:) I am glad that you and your son are enjoying this game! If he is not missing MineCraft, then this community has demonstrated that FOSS can compete with proprietary software, and not by "just" cloning something already existing, but by offering something original. I say "this community" because ac...
by Hamlet
Sun Apr 19, 2020 20:25
Forum: Game Releases
Topic: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]
Replies: 129
Views: 26491

Re: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]

For the players: Thank you for enjoying this game and for your feedback. :) It has been six months since the latest release, eventually 3.0.0 is out. As the release post mentions, there are many additions and changes. MOBS - THE BIG BREAK This is a "breaking release", that is, non backward compatibl...
by Hamlet
Sun Apr 19, 2020 19:32
Forum: Game Releases
Topic: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]
Replies: 129
Views: 26491

Re: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]

Released v3.0.0 (Minetest 5.2+) NOTE 1: not backward compatible due to mobs' removal; if you want to manually install them, lists of the former mobs mods are provided in the first post of this thread. NOTE 2: bows, hammers, etc. are not yet recycleable. Added: - "Enchanting" viewtopic.php?t=14087 - ...
by Hamlet
Sat Apr 18, 2020 23:07
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.13] [craftguide]
Replies: 202
Views: 119331

Re: [Mod] Crafting Guide [1.13] - Important announce

jp wrote:This announce to notify everyone that I cease to maintain this mod and furthermore to contribute to the engine.[...]
Sad news.

Thank you for all your work.
by Hamlet
Fri Apr 17, 2020 10:03
Forum: Game Releases
Topic: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]
Replies: 129
Views: 26491

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

daret wrote:I get this error, when I try to run new game.[...]
[/quote]

Thank you for reporting that error, I have fixed it.
Try downloading the updated version, let me know if the error persists.
by Hamlet
Mon Apr 13, 2020 19:29
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

Linuxdirk wrote:Damn, this really becomes something! Good job!
Thanks! There's still a couple of things to do, but I think that this version is good enough. :)
by Hamlet
Mon Apr 13, 2020 19:27
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]

Released v0.4.0 Added: - All Settings -> Mod -> stonebrick_dungeons - Option to keep the existing cobblestone floor. - Six predefined dungeon styles using the default MaterialName_brick, MaterialName_block, etc. ranging from stone to obsidian. - Option to choose whether if dungeons' style should be ...
by Hamlet
Mon Apr 13, 2020 11:47
Forum: Game Releases
Topic: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]
Replies: 129
Views: 26491

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

Quick update: Version 2.6.0 Release Candidate 2 is available here: Source code: GitLab Downloads: .zip .tar.gz Changelog: Changelog Briefly: - Updated for Minetest v5.2.0 - All the mods have been updated. - All the textures have been optimized. - Some new things. - Mobs have been removed (you will h...
by Hamlet
Fri Apr 10, 2020 19:33
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.1] [stonebrick_dungeons]

Released v0.3.1

Changed:
- Disabled the debug message.
by Hamlet
Fri Apr 10, 2020 19:32
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

Hamlet, Could the print('Dungeon position: ' ..) statement be commented out from the released version of this mod? I recently made stonebrick_dungeons a dependency of my quarry mod, but I forgot about it spamming the console with all those Dungeon position lines. Done, thank you for reminding me :)
by Hamlet
Fri Apr 10, 2020 12:22
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 52
Views: 11351

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

All-in-one download: DFCaverns Modpack v2.0 (get this if you just want to install it and run) Minetest + Minetest Game v5.2.0 WARNING[Main]: Undeclared global variable "S" accessed at ...quest/mods/MAP/dfcaverns/df_primordial_items/doc.lua:5 ERROR[Main]: ModError: Failed to load and run script from...
by Hamlet
Thu Jan 30, 2020 17:35
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

Some updates on the ongoing development: (source code at page bottom) ADDED: 1a - Option to keep the existing cobblestone floor. 2a - Six predefined dungeon styles using the default MaterialName_brick, MaterialName_block, etc. ranging from stone to obsidian. 3a - Option to choose whether if dungeons...
by Hamlet
Thu Jan 30, 2020 17:21
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

Linuxdirk wrote:Glorious! This looks very very promising already!

I'll totally keep this on my "watch list" :)
:) Thank you!
by Hamlet
Tue Jan 28, 2020 19:47
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

An image is worth a thousand words. https://forum.minetest.net/download/file.php?mode=view&id=21088&sid=2777d028cb95618e94e67a1a89c3d8eb Not yet complete though: that is, it does not achieve all the goals defined by Linuxdirk; furthermore, it does not allow to choose the replacer nodes via Settings ...
by Hamlet
Thu Jan 23, 2020 13:10
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

Maybe hacking into the existing code is easier. The mentioned air detection in combination with simple replacement of all that was placed already allows various different “logic nodes”: [...] I have taken note of the various "logic nodes", and I have been thinking about how to actually implement th...
by Hamlet
Thu Jan 23, 2020 13:03
Forum: Game Releases
Topic: [Game] Hamlet's Quest [3.0.0] [hamlets_quest]
Replies: 129
Views: 26491

Re: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]

[...]Instead of the levelling up system which is actually a bit contradictory to reality (tools get better the more you use them) one could install an enchanting system with help of elves.[...] I completely agree, furthermore there is already a mod that does it: Enchanting . One month ago I have te...
by Hamlet
Tue Jan 07, 2020 17:20
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

Aren't there aliases/placeholders for dungeon stones already in the code? Couldn't it be possible to just configure the generator/schematics to ue aliases for walls, ceilings, and floors and then have those configured by the biome? I did not understood that you were talking about the mapgen/biome i...
by Hamlet
Tue Jan 07, 2020 13:36
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

I wonder how complicated/complex it would be having dungeons with cobblestone ground (this is what cobblestone is for, imo) and stone brick walls. I thought about that shortly after releasing the latest version, then I decided not to even try implementing that feature. I'd say that it could be enou...
by Hamlet
Tue Jan 07, 2020 13:33
Forum: Mod Releases
Topic: [Mod] Stonebrick Dungeons [0.4.0] [stonebrick_dungeons]
Replies: 40
Views: 4138

Re: [Mod] Stonebrick Dungeons [0.3.0] [stonebrick_dungeons]

Interesting. First you write: That will be much simpler and not affect mapgen speed at all, whereas this mod, that uses set_node, will be slow and intensive. Which of course means that you have looked at my "20 lines of code" init.lua I take for granted that you can understand in a blink what those ...
by Hamlet
Tue Jan 07, 2020 13:31
Forum: Mod Releases
Topic: [Mod] Ores' Statistics [0.2.0] [ores_stats]
Replies: 12
Views: 1355

Re: [Mod] Ores' Statistics [0.2.0] [ores_stats]

I am interested in your mod, but I fearr I will ask some questions now to understand it, that unmask me as very uninformed. [...] You should ask those questions to "Mr. Mapgen" (as Rubenwardy once called him), that is, paramat. I only have a vague idea of how map generation and ores' distribution w...