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Re: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]

hello, why are you gitlab and notabug's project is not exist? i want download mobs_humans and mobs_others. I have deleted my Git accounts because I no longer use them, I dislike having zombie accounts left around. You can download those mods from the official Minetest Content Database: https://cont...
by Hamlet
Sat Jun 15, 2019 10:50
 
Forum: Mod Releases
Topic: [Abandoned Mod] Mobs Humans [0.2.2] [mobs_humans]
Replies: 28
Views: 3164

Re: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]

I'm confused by the word "abandoned", that appears suddenly with all your mods and even this game. Does that mean, you won't maintain these mods any more? I.e no development, no updates? I hope not. That is the meaning, yes. My mods can be divided in two groups: environmental, and mobs. E...
by Hamlet
Fri Dec 21, 2018 15:43
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: Can an LGPLv2.1 mod implement a GPLv3 API?

sofar wrote:An API can not be licensed(*).


I've looked for the footnote but I couldn't find it.
Could you explain your statement?
by Hamlet
Thu Dec 20, 2018 23:47
 
Forum: Modding Discussion
Topic: Can an LGPLv2.1 mod implement a GPLv3 API?
Replies: 4
Views: 277

Re: [Mods] MineClone2-enabled mods

Thirsty - IMPROVED Minor issue *[1] *[2]: WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. (at ...minetesti/bin/../mods/thirsty/functions.lua:224) Issue fix: replace ../thirsty/functions.lua at line 224 minetest.setting_getbool with...
by Hamlet
Fri Dec 07, 2018 17:34
 
Forum: Modding Discussion
Topic: [Mods] MineClone2-enabled mods
Replies: 17
Views: 2216

Re: [Mod] Ancient Runes [0.1.0] [ancientrunes]

Nice mod, runes could also be used to cast spells. Example #1: a Thurisaz (thorn) rune could deal 1heart damage. Example #2: eating a Raido (ride) rune (bread + rune) would make the player move faster for 10 seconds. Example #3: a Kaunan (torch) rune could be used as fuel. etc. I've made the Italian...
by Hamlet
Fri Nov 30, 2018 14:44
 
Forum: WIP Mods
Topic: [Mod] Ancient Runes [0.1.3] [ancientrunes]
Replies: 8
Views: 613

Re: Why you should not use LGPLv2.1 (or the MIT License)

A Minetest's mod or a game are not libraries. (License at line 124) This is actually incorrect. Most of MTG is most certainly a library: It contains a public API and it's well documented and the components that make this library have been used in many other games, and mods. I wrote: A Minetest's mo...
by Hamlet
Sun Nov 11, 2018 12:59
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 734

Re: Why you should not use LGPLv2.1 (or the MIT License)

Sofar, Linuxdirk The "clause against scammers" idea was just small talk, I know that it is a naive idea. Going back In Topic, to sum up my thoughts about it: 1) LGPL 2) MIT License 3) Too Long: Didn't Read 4) Postscript for Sofar about Blockmen's words 1) LGPL v2.1 - It has been written to...
by Hamlet
Sat Nov 10, 2018 13:51
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 734

Re: Why you should not use LGPLv2.1 (or the MIT License)

@Skulls Sharing and enjoying the game, indeed the licenses must not be an obstacle. To create my game I've put together about 50+ mods. - For the "Attribution" clause: authors, forum topics and links are into /doc/credits.txt - For the "License" clause: I've clearly stated that ...
by Hamlet
Fri Nov 09, 2018 14:25
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 734

Why you should not use LGPLv2.1 (or the MIT License)

This is my answer to Sofar's topic and Mantar's question . 1) It allows to release modified code under a different license, if that code is being used in a larger project, e.g. as a library. See Rubenwardy's reply . You are writing mods, not algebric functions' libraries, isn't it? GitHub states: ht...
by Hamlet
Thu Nov 08, 2018 13:19
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 734

[Abbandonato - Ambiente] Medio Volumétrico [v0.0.0] [mevo]

https://forum.minetest.net/download/file.php?mode=view&id=17106&sid=e9a210d3b7898db453ee6b85001eb390 Ambiente volumetrico. Questo non è un gioco, è un ambiente di base. E' inteso per essere una risorsa per lo sviluppo di mod e/o giochi, una sandbox in cui potete sviluppare i vostri nodi, mo...
by Hamlet
Wed Oct 31, 2018 19:24
 
Forum: Italiano
Topic: [Abbandonato - Ambiente] Medio Volumétrico [v0.0.0] [mevo]
Replies: 0
Views: 364

[Abandoned - Environment] Medio Volumétrico [v0.0.0] [mevo]

https://forum.minetest.net/download/file.php?mode=view&id=17106&sid=e9a210d3b7898db453ee6b85001eb390 Volumetric environment. This is not a game, it is a bare environment. It is meant to be a resource for mods and/or games developers, a sandbox where you can develop your nodes, mobs, biomes,...
by Hamlet
Mon Oct 29, 2018 21:16
 
Forum: WIP Games
Topic: [Abandoned - Environment] Medio Volumétrico [v0.0.0] [mevo]
Replies: 0
Views: 304

Re: [Game] Hamlet's Quest [2.4.1] [hamlets_quest]

I am sorry for asking. How do I update from v2.3.0 to v.2.4.1 keeping my world? Open: ../minetest/games/ Delete: "hamlets_quest" Download Hamlet's Quest v2.4.1 Extract it somewhere Move the extracted folder into ../minetest/games/ How can I add a mod? Download a mod Extract it somewhere M...
by Hamlet
Mon Sep 24, 2018 12:59
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: [Game] Hamlet's Quest [2.4.1] [hamlets_quest]

Released v2.4.1 The previous version contained two "Mobs Redo" folders. If you are using v2.4.0 you do not need to download v2.4.1. Instead do these steps: 1) Open ../minetest/games/hamlets_quest/mods/flora_fauna/ 2) Delete the "mobs" folder. That folder is the old version of &qu...
by Hamlet
Sun Sep 23, 2018 11:23
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: [Game] Hamlet's Quest [2.4.0] [hamlets_quest]

Released v2.4.0 - Added "Castle Doors", "Cottage Doors" and "Door Wood" by Don. - Reverted mobs' difficulty to 1 (was 2) introduced in v. 1.1.2-dev (2017-09-18) - Mobs' difficulty now can be changed using the advanced settings menu. - Deactivated frames' registration fo...
by Hamlet
Sat Sep 22, 2018 20:11
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

Thank you for your help weakening the monsters. That saves me lives and stress. :) Hehe I bet! Interesting what you say about lit torches and ladders and nodes. It's just a question of getting familiar with the new torch mechanism. And actually it's more realistic. :) Yes, I thought the same; speak...
by Hamlet
Sat Sep 22, 2018 13:38
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

:DDD Torero! It could be a new sport on Minetest Servers. :DDD Yeah, I thought that killing a cow with one hit was unrealistic - unless you are Bruce Lee - so I made things a bit harder; next I will explain how to make them less difficult. Your feedback is very useful, because I've realized that I s...
by Hamlet
Fri Sep 21, 2018 12:12
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

Yes, sticks and stone pieces come randomly; sometimes nothing, sometimes more, sometimes less. This is to mimic real life. :) Before you can place a torch you must lit it, you can do it in two ways: 1) hold the torch and hit an existing fire source; a furnace, a lit torch, etc. 2) craft a firestrike...
by Hamlet
Thu Sep 20, 2018 11:45
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: The Minetest Pantheon

Well, I consider my prayer satisfied: a Goddess actually answered to my questions - thanks Shara :) a constructive dialogue has been started amongst other users - thanks to you all someone actually had fun with my jokes - thanks ChimneySwift I couldn't ask for more. *sniff* Even Yorick's skull is mo...
by Hamlet
Wed Sep 19, 2018 11:58
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 656

Re: [Game] Hamlet's Quest [2.3.0] [hamlets_quest]

Hello Nordal! Let's pretend that you have installed Minetest on Windows: c:\minetest The worlds' directory is: c:\minetest\worlds Since you have created a new world with the Valleys mapgen you will find your world's subdirectory there; probably the "worlds" directory did not existed previo...
by Hamlet
Wed Sep 19, 2018 11:32
 
Forum: Game Releases
Topic: [Abandoned Game] Hamlet's Quest [2.4.1] [hamlets_quest]
Replies: 75
Views: 9538

Re: [Mod] Generic Mobiles API [alpha release] [gma]

Oh, sorry, I wasn't sure I should make that suggestion so I kind of forgot I did post it... :) I am open to any suggestion. At a first look your idea seemed strange to me, now that you have explained the pros and the cons I've started to see its potential. I think that I will adopt it. Thanks for s...
by Hamlet
Tue Sep 18, 2018 16:04
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 783

Re: The Minetest Pantheon

TumeniNodes, Duane, Shara, thanks for your replies. :) You say the truth, and I agree with what you said. But, your reasoning is no longer valid when it comes to the example that I have reported in my first post: someone asks something reasonable and they don't even get an answer, unless we want to ...
by Hamlet
Tue Sep 18, 2018 12:47
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 656

Re: The Minetest Pantheon

twoelk wrote:[...]
"those up there don't understand or listen to us down here"
[...]
such is the world,
not only minetest


Also sprach ein weiser Mann.
So spoke a wise man.

I bow to you, brilliant explanation and wise suggestions. I will keep them in mind forever.
by Hamlet
Mon Sep 17, 2018 18:14
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 656

Re: The Minetest Pantheon

"Offtopic"? Board index ‹ General ‹ General Discussion < The Minetest Pantheon Board Index = Minetest Forum General = Minetest Discussion General Discussion = General Topics The Minetest Pantheon = The Minetest Developers or "communication between the Minetest Developers and the Minet...
by Hamlet
Mon Sep 17, 2018 17:15
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 656

The Minetest Pantheon

Take this thread easy and have a laugh. I was reading " Vote for games to be bundled with Minetest ", which became " Is this thread still relevant? " before being locked without an answer . So I thought I ought to share my experience with you, possibly to learn from your own exp...
by Hamlet
Mon Sep 17, 2018 14:16
 
Forum: General Discussion
Topic: The Minetest Pantheon
Replies: 17
Views: 656

Re: [Mod] Generic Mobiles API [alpha release] [gma]

sound support added on 2018-09-17
customizable chance of movement added on 2018-09-16
by Hamlet
Sun Sep 16, 2018 22:40
 
Forum: WIP Mods
Topic: [Abandoned Mod] Generic Mobiles API [alpha release] [gma]
Replies: 13
Views: 783
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