Search found 3 matches

by syx
Sun Aug 20, 2017 18:20
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 157
Views: 40837

Re: [Mod] Smart Inventory [smart_inventory]

The hiding recipes is based on doc's hiding items.The inventory shows the recipes craftable by revealed items only. The Idea is to get some kind of progress in game. Without the doc_items mod all recipes are visible. If you like to see all recipes with enabled doc_items you just need to unlock all ...
by syx
Sun Aug 20, 2017 16:42
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 157
Views: 40837

Re: [mod] Smart Inventory [smart_inventory]

I do not know the sfinv_unified_inventory and do not plan to reconstruct an other inventory in smart_inventory. But you can tell me more specific what you like more in sfinv_unified_inventory's - doc's integration. My goal was a full-integration of the doc-screen to the inventory and not just add a...
by syx
Sat Aug 19, 2017 15:04
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 157
Views: 40837

Re: [mod] Smart Inventory [smart_inventory]

Anything missed? Any additional ideas? What is about the other pages? A "creative" (= find and pick items) and player (3d_armor+skins) already implemented, but I use them not so often, the basic functionality exists, like in other inventories. Maybe there is still something importing miss...