Yeah, you are right. Seems we are doing similar stuff :)Andrey01 wrote:It looks like Snakes and Worms mod by Gerald viewtopic.php?f=9&t=17522&hilit=snakes+and+worms+mod
Search found 9 matches
- Fri Nov 24, 2017 18:58
- Forum: WIP Mods
- Topic: [mod] Slugs
- Replies: 6
- Views: 862
Re: [mod] Slugs
- Fri Nov 24, 2017 18:57
- Forum: WIP Mods
- Topic: [mod] Slugs
- Replies: 6
- Views: 862
Re: [mod] Slugs
Yeah, I have seen it already and I suppose this mod is great. Also it inspired me for painting textures.azekill_DIABLO wrote:looks like a nice addition to the game. reminds me of the snake/worm mod. Yu should really look at it!
- Fri Nov 24, 2017 18:55
- Forum: WIP Mods
- Topic: [mod] Slugs
- Replies: 6
- Views: 862
Re: [mod] Slugs
Hi. Has potential. Maybe the slugs should be a little smaller. Also, I suggest increasing their rarity. Their turning and climbing is buggy, but they do manage to move and not get stuck. I also like how when you kill them, they drop dirt. Maybe they could be used in a dirt farm on a server without ...
- Fri Nov 24, 2017 16:10
- Forum: WIP Mods
- Topic: [mod] Slugs
- Replies: 6
- Views: 862
[mod] Slugs
Slugs. Find them on grass and dirt. Simple snake/wormlike creatures mod implementation for Minetest This is the very first, initial release. It's very buggy and ugly. Slugs are brainless, they just move for now. Download it from https://github.com/mezantrop/slugs Installation: copy into mods directo...
- Fri Aug 11, 2017 15:18
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 387470
Re: Post your modding questions here
1. set_attach means "attach this object (the object that the function is called on) to the specified one". 2. the attachment status is lost on unloading So what you need to do is: 1. the first object needs to hold all relevant data 2. in the on_activate function of the first object, creat...
- Fri Aug 11, 2017 14:34
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 387470
Re: Post your modding questions here
topic: Passing values between objects. reason: I want to pass a custom value from one entity to another entity. more info: There is an entity named "First", and in on_activate() I run this code o spawn a second entity and later to pass the value: second = minetest.add_entity(second_pos, &q...
- Fri Aug 04, 2017 14:51
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 387470
Re: Post your modding questions here
Don't confuse nodes with objects. Nodes are the things that normally are cubes. (Also don't confuse nodes with blocks, blocks are mapblocks (16^3 nodes). And don't confuse mapblocks with chunks, chunks are mapgen chunks.) Actually I meant the on_activate of the first entity. But it's great and good...
- Fri Aug 04, 2017 10:05
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 387470
Re: Post your modding questions here
If pos_behind_first is a valid pos and there's a registered entity called "my_mod:second" and self.object is an object, I don't see any problems with your code. Maybe it's not your fault, I have some problems with attaching, too. I guess you do this in "my_mod:second"'s on_activ...
- Fri Aug 04, 2017 08:28
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 387470
Re: Post your modding questions here
topic: set_attach usage help. reason: I want to attach and move two nodes together. more info: Sorry for a dumb question, I'm newbie to minetest game as well as minetest development. Now trying to create two entities and make the second to repeat all moves of the first one. Have stuck at the early b...