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Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v

"particle guide"? im not sure what your referring to, please be more specific.
by Stix
Sun Oct 13, 2019 18:35
 
Forum: WIP Mods
Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2]
Replies: 12
Views: 604

Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v

Sorry for the late reply, but yeah. if you check the api code you'll see there's a commented out line for spawning particles at the intersection point of each ray, that is what i used

EDIT: https://github.com/Cahrs/w_api/blob/master/api.lua#L80
by Stix
Wed Oct 09, 2019 00:52
 
Forum: WIP Mods
Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2]
Replies: 12
Views: 604

Re: useing minetest

dreambuilder_modpack has a '-master' at the end of it according to your screenshot, change the folder name to remove the '-master' portion of it.
by Stix
Sat Oct 05, 2019 00:22
 
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 755

Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v

Update time!: Changes: ⋅  IMPORTANT!: a potential memory leak was fixed, be sure to update your copies! ⋅  added entity blacklisting, when set to true this means multiple rays from a single sword swing cannot hit the same entity, in order to only deal the specified damage to eac...
by Stix
Thu Sep 26, 2019 21:21
 
Forum: WIP Mods
Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2]
Replies: 12
Views: 604

Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v

Update: Now on ContentDB!
by Stix
Wed Sep 25, 2019 18:51
 
Forum: WIP Mods
Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2]
Replies: 12
Views: 604

[MOD] Melee weapons api! Uses raycasting! [w_api][git][v2]

https://forum.minetest.net/download/file.php?mode=view&id=20091&sid=27dfb41435cf5dbc29739338c2f20834 WARNING: Will crash on latest stable, you need a version that includes the new add_player_velocity This is my attempt at improving combat mechanics via raycasting. This mod provides an api t...
by Stix
Wed Sep 25, 2019 03:12
 
Forum: WIP Mods
Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2]
Replies: 12
Views: 604

Re: [Mod] Mobs Redo [1.50] [mobs]

.
by Stix
Tue Sep 17, 2019 22:50
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303022

Re: [Mod] Mobs Redo [1.50] [mobs]

Is there anyway i can tell a mob to pathfind to a set pos within mobs_redo?
by Stix
Mon Sep 09, 2019 19:54
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303022

Re: [Mod] Digiterms [digiterms]

I found a bug, everytime i print data to a digiterm with a keyboard, it prints the text twice!
EDIT: another issue, using digiline_send() to send a variable with a string stored inside it (such as event.msg) does not work with digiterms, while it does work with the default digiline LCD displays
by Stix
Sun Sep 08, 2019 23:57
 
Forum: Mod Releases
Topic: [Mod] Digiterms [digiterms]
Replies: 38
Views: 2373

Re: [Game] The End [alpha v1.0.0]

Some thoughts: Balancing is an issue here, its to hard to survive even the first day outside, but its too easy to wall off you base. -Yes, its too hard, the second i walk outside my base in the night i get man-piled by a ton of monkeys before i can do anything, and after that im stuck and cannot mov...
by Stix
Sat Sep 07, 2019 15:19
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 32
Views: 1344

Re: [Server] ZombieTest

CalebJ, the you cant kill zombies like normal mobs, you have to be within a couple blocks of a zombie, have a stone sword or better, and use only full swings, one direct hit on their noggin (the top of their head) is an instant kill, no other way to dmg them.
by Stix
Fri Aug 30, 2019 03:38
 
Forum: Servers
Topic: [Server] ZombieTest
Replies: 62
Views: 2451

Re: [Mod] Mobs Redo [1.50] [mobs]

I found an issue with the mobs redo api: When baby mobs grow up they are supposed to jump up to prevent them getting stuck inside blocks, however this doesnt always work first try, especially with bigger mobs, so i was thinking perhaps there could be a check for adults (or all mobs in general if wan...
by Stix
Fri Aug 23, 2019 04:25
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303022

Re: [Mod] Mobs Redo [1.50] [mobs]

when trying to get the objects position minetest crashes complaining that get_pos() returns nil The exact error would have been more helpful, but I suspect you want "self.object:get_pos()". The game ObjectRef is stored as object. Thanks duane! for some reason i thought self was the object...
by Stix
Sun Aug 11, 2019 15:01
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303022

Re: [Mod] Mobs Redo [1.50] [mobs]

Ive been trying to edit a mob so that it beaches correctly when on land, however when trying to get the objects position minetest crashes complaining that get_pos() returns nil, which would mean that self doesn't exist.... but ive put the code in the do_custom function that has "self" as o...
by Stix
Sun Aug 11, 2019 01:12
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 303022

Re: [Game] The Infinite IKEA [Pre-Alpha]

It's not a scam, it's a creative story that is organized as though it were a real thing. I'm sure everyone here knows without a shadow of doubt that the story is made up. Well he also fell for an obvious april fools joke by mojang and used it to crap on them, to his own embarrassment, so i wouldnt ...
by Stix
Fri Aug 09, 2019 00:33
 
Forum: WIP Games
Topic: [Game] The Infinite IKEA [Pre-Alpha]
Replies: 23
Views: 1602

Re: A Server Request

Actually servers without any sort of protection become popular very quickly, there's no feeling like on a no-rules server, where you could run into a potentially hostile player at any moment, or get your base destroyed if you don't hide it carefully enough. The stress is palpable, especially if a pl...
by Stix
Fri Aug 09, 2019 00:23
 
Forum: Servers
Topic: A Server Request
Replies: 14
Views: 388

Re: Anyone have precompiled builds older than 0.4.0?

@v-rob thanks for the builds! I just recently got wine up and running and was able to run the old versions :) https://forum.minetest.net/download/file.php?mode=view&id=19491&sid=4aef0d367e40abc795630e920639da91 https://forum.minetest.net/download/file.php?mode=view&id=19490&sid=4aef0...
by Stix
Tue Jul 30, 2019 16:33
 
Forum: General Discussion
Topic: Anyone have precompiled builds older than 0.4.0?
Replies: 5
Views: 196

Anyone have precompiled builds older than 0.4.0?

For a while ive been looking to install the legacy versions of MT, but unfortunately i cant compile anything earlier than 0.4.0 due to old dependencies, and i was wondering if anyone has some precompiled builds older than 0.4.0 (hopefully with a 0.3.1 among them) that might be willing to share them ...
by Stix
Sat Jul 20, 2019 18:33
 
Forum: General Discussion
Topic: Anyone have precompiled builds older than 0.4.0?
Replies: 5
Views: 196

Re: [Server] Tunnelers' Abyss

Thats quite a lot of lies right there, be careful not to choke on them! 1. You were the only player who was offended, in fact we were the only online players talking. 2. I did not use any sexual language, im against bring that subject up in public chat on any server, and the only thing i said you ca...
by Stix
Thu Jul 18, 2019 02:24
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 60
Views: 3306

Re: [Server] Tunnelers' Abyss

https://forum.minetest.net/download/file.php?mode=view&id=19330&sid=862a3bfdfaea2607c6f822394c3147d4 Gotta love that ban message, join the server expecting something new and exciting, got into a debate with the admin, and then got banned for two years when i said i didnt believe god existed...
by Stix
Thu Jul 18, 2019 01:26
 
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 60
Views: 3306

Re: Mobkit - Entity API [mobkit][alpha]

I tried downloading wildlife from the ContentDB and got the error "no proper mod or modpack found" perhaps it needs to be reuploaded?
by Stix
Wed Jul 17, 2019 19:49
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 242
Views: 12109

Re: Subgames for all! a Minigame Server [Back!]

MoNTE48: That wall of text was not made by Lejo, but by one of the players the frequent your server, who is upset about all the bugs multicraft has when the webpage claims it to be stable (according to him). This toxic reaction is unnecasarry and will end up with you making a fool of yourself. Pleas...
by Stix
Fri Jun 28, 2019 14:33
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 467
Views: 24327

Re: [Server] Pandorabox

Could you please update to the latest stable (5.0.0 was just released)?
by Stix
Tue Mar 05, 2019 14:38
 
Forum: Servers
Topic: [Server] Pandorabox
Replies: 158
Views: 12535

Re: [Server] Just Test Tribute

I recently became working on a irregular shaped castle in the boonies. Once i acquired a bed i right-clicked it and got a confirmation in chat of setting an "active spawnpoint" i decided to test it (before noting down coords, stupid me) and i respawned at spawn instead of my bed. What did ...
by Stix
Sun Feb 24, 2019 03:55
 
Forum: Servers
Topic: [Server] Just Test Tribute
Replies: 1423
Views: 114975

Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)

I sucesfully compiled it but i cant figure out how to run it. is there an excutable i need to double-click? i compiled the portable build.

Sorry for the noob questions...
by Stix
Sat Feb 23, 2019 05:43
 
Forum: News
Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
Replies: 39
Views: 4787
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