Search found 1219 matches

Return to advanced search

Re: Server Needs Admin!

I think LMD would be interested in this for a Magic-CTF server.
by Stix
Sat Sep 22, 2018 22:30
 
Forum: Servers
Topic: Server Needs Admin!
Replies: 9
Views: 251

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Well but then you could replace the smoke by building blocks like : place torch - dig torch - smoke away ! Also, it doesn't look good... I'm not defending the implementation, i'm just saying it is possible :P. *EDIT: Wow, i just realized a little over a tenth of all posts on this server-topic are m...
by Stix
Sat Sep 22, 2018 17:10
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

He already stopped using pictures when not necessary. Also he is now resizing pictures. Don't bring this up again. About your "volumetric smoke" : not a good idea, as players couldn't place blocks in the smoke area anymore due to engine limitations. This could be solved, but only in a ver...
by Stix
Sat Sep 22, 2018 15:31
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

I do still think that apples can be abused, such as when a player grabs the enemy flag, and they have 60 to 90 apples, and they can just take the brunt of any attack all the way back to their base. I think that at the very least, the max stack size for apples needs to be reduced further, say to may...
by Stix
Sat Sep 22, 2018 04:51
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: Why are a lot of servers empty?

Another theory worth considering is that the order of the server listing is completely nonsensical. (snip) Moreover, the signal bars that are used to indicate "server ping" are also meaningless. Interesting how these concerns I raised a year ago are still being shared by numerous other se...
by Stix
Sat Sep 22, 2018 04:44
 
Forum: General Discussion
Topic: Why are a lot of servers empty?
Replies: 50
Views: 2729

Re: Why are a lot of servers empty?

Still lag is slow loading of the map itself. And inventory handling, and punch detection (PvP, PvE), and placing nodes. Literally everything has a delay between 0.5 and 10+ seconds depending on total player count regardless of connection speed. Even when toying around with a LAN server with me and ...
by Stix
Fri Sep 21, 2018 18:49
 
Forum: General Discussion
Topic: Why are a lot of servers empty?
Replies: 50
Views: 2729

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

What about adding hudbars by Wuzzy? They have a background and adhere better to CTF's theme.

Actually when i first joined CTF it had hudbars, i don't understand why they were removed though.
by Stix
Fri Sep 21, 2018 18:32
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Well that post looks far better to me :) But instead of adding a new Shotgun, I'd replace the current one. And the ninja stars(=shurikens) can be picked up after throwing, I'd say, just like arrows. About the binoculars : You know the zooming problem in MT :/ What zooming problem? It is possible by...
by Stix
Fri Sep 21, 2018 16:14
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

ANAND wrote:
Waterbug wrote:In case anyone doesn't realize, guns can be made better by increasing the speed at which the bullets fly.


or by installing a different guns mod altogether! :D

No! The current one works great and and so-far is the only one that fits CTF's arcade style. After all your sniper mod is still a WIP :P.
by Stix
Fri Sep 21, 2018 16:11
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Thomas-S wrote:CESTRayCRYSTALwZ: Please stop illustrating your posts with annoying images. If somebody wants to see pictures of these items, they can search in the internet.

I feel all this spamming should be removed.
by Stix
Fri Sep 21, 2018 16:02
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

medkits completly PUBG Copyright And Most of Players will Dislike it because as we know haha ..... Some AppleMachinePlayers need apples for Fastest Healing While fightning .... ( Bing bang boom ... Low health Dong Dong Apples ..... New health bing bang boom... and gg :-:) Who Is so bad when you got...
by Stix
Thu Sep 20, 2018 15:07
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

it would be called a flashbang then. I am going to do a flash bang. Have to figure out how to tell if the player is looking at the blast area though. Generate air blocks that look identical to default air within the blast radius. You could then apply affects when the player is inside this special a...
by Stix
Thu Sep 20, 2018 15:05
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: Split RMB functions into two different keybindings.

In Voxelands, you have rightclick for building and the F key for interacting (i.e. opening chest, furnace, sign text editor, etc.). It's simple and works. Yeah, the F key is exactly what i would bind it to, as many games i've played used that key as interact, so i'm used to it (it's also quite comf...
by Stix
Thu Sep 20, 2018 00:11
 
Forum: Feature Discussion
Topic: Split RMB functions into two different keybindings.
Replies: 3
Views: 208

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Smoke grenades sound rlly cool until you realize the only sane way to implement them: particles. And then you think about how many particles would have to be created per grenade and the lag that would cause. Particles are completely client-side, and has nothing to do with lag. But more particles do...
by Stix
Tue Sep 18, 2018 21:07
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

CESTRayCRYSTALwz Please stop using images in almost all of your posts, we can understand what your saying without them and they take a while to load when you use a lot of images; not to mention its annoying to scroll through them. Also please refrain from reposting the same idea repeatedly, and thin...
by Stix
Tue Sep 18, 2018 20:42
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Must Test

Perhaps you should pick better staff, just now i was muted by putney34 (and then threatened to be banned the next time i repeated my actions) just because i killed them, which is rediculous considering PvP is allowed and they started the whole ordeal by making death-threats! (player death-threats no...
by Stix
Mon Sep 17, 2018 15:46
 
Forum: Servers
Topic: [Server] Must Test
Replies: 188
Views: 10486

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Chem871 wrote:Not possible, when they keep darting in and out of solid objects at high speeds, and from anywhere. Also, Thomas-S banned them earlier.

It is possible, on skywars there was a player who was cheating using fast + noclip (they also had better gear) and i was able to kill them.
by Stix
Mon Sep 17, 2018 00:04
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Chem871 wrote:Player "RenPi" is noclipping, and spawnkilling me and others.

Don't let him spawnkill you just because he has noclip, kick his butt instead!
by Stix
Sun Sep 16, 2018 22:34
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

LMD wrote:What if BIG particles are used ???

The problem isn't the particle size but rather the density for something like this to work.

I do hope an effective lightweight smoke-grenade could be made for the server somehow, that would be awesome!
by Stix
Sun Sep 16, 2018 15:52
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] just test

Yeah i was wondering about that^^
by Stix
Sun Sep 16, 2018 15:15
 
Forum: Servers
Topic: [Server] just test
Replies: 956
Views: 63477

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Smoke grenades sound rlly cool until you realize the only sane way to implement them: particles. And then you think about how many particles would have to be created per grenade and the lag that would cause.
by Stix
Sun Sep 16, 2018 15:13
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 1212
Views: 48321

Re: [Server] just test

So i just tried to join again under the same name as last time, and it tells me i have exceeded the amount of accounts per ip and then gives me the list of "alts" which aren't even mine or anybody on my actual ip!
by Stix
Sat Sep 15, 2018 23:59
 
Forum: Servers
Topic: [Server] just test
Replies: 956
Views: 63477

Re: [Server] just test

lag01 wrote:Somehow i managed to reinstall and setup the server. Let's see, how far it can get working on WiFi network :)

Yeah i was the first one on! It kinda felt weird with no other players online and all the admin TnT around spawn.
by Stix
Sat Sep 15, 2018 23:20
 
Forum: Servers
Topic: [Server] just test
Replies: 956
Views: 63477

Split RMB functions into two different keybindings.

One of the most annoying controls to use in minetest is the RMB, and the reason is that it tries to cover 2 different functions at once, and ends up forcing players to use key-combos for basic functions. More specifically the RMB has the functions use: use item/node in hand, and interact: interact w...
by Stix
Sat Sep 15, 2018 18:57
 
Forum: Feature Discussion
Topic: Split RMB functions into two different keybindings.
Replies: 3
Views: 208

Re: Collect lava to the bucket / Infinity lava

In Minetest Game, lava is non-renewable, meaning it is a finite liquid, so you cannot replicate it like water. Sorry. But there might be a few games in which lava is renewable. Hades Revisited is one example. Hi! Thanks for the answer! I think this game slightly harder in this way. Yesterday I foun...
by Stix
Fri Sep 14, 2018 15:04
 
Forum: General Discussion
Topic: Collect lava to the bucket / Infinity lava
Replies: 10
Views: 297
Next

Return to advanced search