Search found 1379 matches
- Mon May 04, 2020 03:00
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069515
Re: Post your screenshots!
All im gonna say is: excuse me but what the fuck.
- Sun May 03, 2020 14:17
- Forum: WIP Mods
- Topic: [Mod] Gunkit [gunkit]
- Replies: 1
- Views: 813
Re: [Mod] Gunkit [gunkit]
WARNING: The latest update in gunkit uses the new transition-time param added to set_fov, you will need a MT build with this commit or later, though the mod may still work for you without it if you dont use the zoom and zoom_time fields in fire defs. This warning is a bit late now (by half a day), ...
- Fri May 01, 2020 20:53
- Forum: WIP Mods
- Topic: [Mod] Gunkit [gunkit]
- Replies: 1
- Views: 813
[Mod] Gunkit [gunkit]
Adds an api to easily register advanced firearms within Minetest https://forum.minetest.net/download/file.php?mode=view&id=21648 The mod that adds the gun in the screenshot can be found here. WARNING: You will need a Minetest build with this commit to avoid any potential crashes. Features: Full...
- Tue Mar 31, 2020 20:03
- Forum: Feature Discussion
- Topic: What features do you most associate with Minetest?
- Replies: 34
- Views: 8595
Re: What features do you most associate with Minetest?
Mese, Oerkkis, Dungeon Masters, Moddability, sneak glitch. Mobs mod NIH syndrome
- Sun Mar 29, 2020 14:03
- Forum: General Discussion
- Topic: [OUTDATED] Polish government boots a Minecraft server
- Replies: 10
- Views: 1776
Re: Polish government boots a Minecraft server (with tax mon
This elitist anti-MC sentiment is honestly absurd, oh, someones using MC instead of MT? be realistic, most people don't know about MT, and honestly, we have very little that outshines MC in terms of gameplay. If someone/some entity picks MC over MT, either because they prefer it or don't know about ...
- Thu Mar 26, 2020 21:23
- Forum: WIP Mods
- Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2+]
- Replies: 13
- Views: 3585
Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v
Update, nothing fancy, just check main descrip.
- Sun Oct 13, 2019 18:35
- Forum: WIP Mods
- Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2+]
- Replies: 13
- Views: 3585
Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v
"particle guide"? im not sure what your referring to, please be more specific.
- Wed Oct 09, 2019 00:52
- Forum: WIP Mods
- Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2+]
- Replies: 13
- Views: 3585
Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v
Sorry for the late reply, but yeah. if you check the api code you'll see there's a commented out line for spawning particles at the intersection point of each ray, that is what i used
EDIT: https://github.com/Cahrs/w_api/blob/master/api.lua#L80
EDIT: https://github.com/Cahrs/w_api/blob/master/api.lua#L80
- Sat Oct 05, 2019 00:22
- Forum: General Discussion
- Topic: useing minetest
- Replies: 43
- Views: 6648
Re: useing minetest
dreambuilder_modpack has a '-master' at the end of it according to your screenshot, change the folder name to remove the '-master' portion of it.
- Thu Sep 26, 2019 21:21
- Forum: WIP Mods
- Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2+]
- Replies: 13
- Views: 3585
Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v
Update time!: Changes: IMPORTANT!: a potential memory leak was fixed, be sure to update your copies! added entity blacklisting, when set to true this means multiple rays from a single sword swing cannot hit the same entity, in order to only deal the specified damage to each entity intersected by a ...
- Wed Sep 25, 2019 18:51
- Forum: WIP Mods
- Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2+]
- Replies: 13
- Views: 3585
Re: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v
Update: Now on ContentDB!
- Wed Sep 25, 2019 03:12
- Forum: WIP Mods
- Topic: [MOD] Melee weapons api! Uses raycasting! [w_api][git][v2+]
- Replies: 13
- Views: 3585
[MOD] Melee weapons api! Uses raycasting! [w_api][git][v2+]
https://forum.minetest.net/download/file.php?mode=view&id=20091&sid=27dfb41435cf5dbc29739338c2f20834 Notice: You will need MT 5.1.0 or newer to run this mod This is my attempt at improving combat mechanics via raycasting. This mod provides an api to easily add melee weapons like the followi...
- Tue Sep 17, 2019 22:50
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641875
- Mon Sep 09, 2019 19:54
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641875
Re: [Mod] Mobs Redo [1.50] [mobs]
Is there anyway i can tell a mob to pathfind to a set pos within mobs_redo?
- Sun Sep 08, 2019 23:57
- Forum: Mod Releases
- Topic: [Mod] Digiterms [digiterms]
- Replies: 40
- Views: 9969
Re: [Mod] Digiterms [digiterms]
I found a bug, everytime i print data to a digiterm with a keyboard, it prints the text twice!
EDIT: another issue, using digiline_send() to send a variable with a string stored inside it (such as event.msg) does not work with digiterms, while it does work with the default digiline LCD displays
EDIT: another issue, using digiline_send() to send a variable with a string stored inside it (such as event.msg) does not work with digiterms, while it does work with the default digiline LCD displays
- Sat Sep 07, 2019 15:19
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12293
Re: [Game] The End [alpha v1.0.0]
Some thoughts: Balancing is an issue here, its to hard to survive even the first day outside, but its too easy to wall off you base. -Yes, its too hard, the second i walk outside my base in the night i get man-piled by a ton of monkeys before i can do anything, and after that im stuck and cannot mov...
- Fri Aug 30, 2019 03:38
- Forum: Servers
- Topic: [Closed] ZombieTest
- Replies: 114
- Views: 15384
Re: [Server] ZombieTest
CalebJ, the you cant kill zombies like normal mobs, you have to be within a couple blocks of a zombie, have a stone sword or better, and use only full swings, one direct hit on their noggin (the top of their head) is an instant kill, no other way to dmg them.
- Fri Aug 23, 2019 04:25
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641875
Re: [Mod] Mobs Redo [1.50] [mobs]
I found an issue with the mobs redo api: When baby mobs grow up they are supposed to jump up to prevent them getting stuck inside blocks, however this doesnt always work first try, especially with bigger mobs, so i was thinking perhaps there could be a check for adults (or all mobs in general if wan...
- Sun Aug 11, 2019 15:01
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641875
Re: [Mod] Mobs Redo [1.50] [mobs]
when trying to get the objects position minetest crashes complaining that get_pos() returns nil The exact error would have been more helpful, but I suspect you want "self.object:get_pos()". The game ObjectRef is stored as object. Thanks duane! for some reason i thought self was the object...
- Sun Aug 11, 2019 01:12
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641875
Re: [Mod] Mobs Redo [1.50] [mobs]
Ive been trying to edit a mob so that it beaches correctly when on land, however when trying to get the objects position minetest crashes complaining that get_pos() returns nil, which would mean that self doesn't exist.... but ive put the code in the do_custom function that has "self" as o...
- Fri Aug 09, 2019 00:23
- Forum: Servers
- Topic: A Server Request
- Replies: 15
- Views: 2312
Re: A Server Request
Actually servers without any sort of protection become popular very quickly, there's no feeling like on a no-rules server, where you could run into a potentially hostile player at any moment, or get your base destroyed if you don't hide it carefully enough. The stress is palpable, especially if a pl...
- Tue Jul 30, 2019 16:33
- Forum: General Discussion
- Topic: Anyone have precompiled builds older than 0.4.0?
- Replies: 5
- Views: 1078
Re: Anyone have precompiled builds older than 0.4.0?
@v-rob thanks for the builds! I just recently got wine up and running and was able to run the old versions :) https://forum.minetest.net/download/file.php?mode=view&id=19491&sid=4aef0d367e40abc795630e920639da91 https://forum.minetest.net/download/file.php?mode=view&id=19490&sid=4aef0...
- Sat Jul 20, 2019 18:33
- Forum: General Discussion
- Topic: Anyone have precompiled builds older than 0.4.0?
- Replies: 5
- Views: 1078
Anyone have precompiled builds older than 0.4.0?
For a while ive been looking to install the legacy versions of MT, but unfortunately i cant compile anything earlier than 0.4.0 due to old dependencies, and i was wondering if anyone has some precompiled builds older than 0.4.0 (hopefully with a 0.3.1 among them) that might be willing to share them ...
- Thu Jul 18, 2019 02:24
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69417
Re: [Server] Tunnelers' Abyss
Thats quite a lot of lies right there, be careful not to choke on them! 1. You were the only player who was offended, in fact we were the only online players talking. 2. I did not use any sexual language, im against bring that subject up in public chat on any server, and the only thing i said you ca...
- Thu Jul 18, 2019 01:26
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69417
Re: [Server] Tunnelers' Abyss
https://forum.minetest.net/download/file.php?mode=view&id=19330&sid=862a3bfdfaea2607c6f822394c3147d4 Gotta love that ban message, join the server expecting something new and exciting, got into a debate with the admin, and then got banned for two years when i said i didnt believe god existed...