Search found 249 matches
- Fri Aug 10, 2018 18:39
- Forum: WIP Mods
- Topic: [Mod] Laptop (WIP) (V. 0.41)
- Replies: 252
- Views: 40426
Re: [Mod] Laptop (WIP) (V. 0.39)
Hey guys, just checking in. Glad to see MineBrowse up and running, I may work up a test site tonight if I don't get too busy. I look forward to playing with it.
- Mon Jul 02, 2018 17:59
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25669
Re: [Mod] Your Dad's BBQ Mod [bbq]
Thanks, Iwill work on this when I get a chance.
- Thu May 10, 2018 12:14
- Forum: WIP Mods
- Topic: [Mod] Crops Plus[crops]
- Replies: 13
- Views: 3597
Re: [MOD]Crops Plus[crops]
No they do not.
- Wed May 02, 2018 23:05
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25669
Re: [Mod] Your Dad's BBQ Mod [bbq]
Thanks :)
- Wed Mar 28, 2018 19:10
- Forum: Modding Discussion
- Topic: Solved Mesh-- Can't Destroy Node
- Replies: 4
- Views: 689
Re: Mesh-- Can't Destroy Node
I got it with selection box. Collision box did not seem to make a difference.
- Wed Mar 28, 2018 18:20
- Forum: Modding Discussion
- Topic: Solved Mesh-- Can't Destroy Node
- Replies: 4
- Views: 689
Re: Mesh-- Can't Destroy Node
No I cannot. When should I use collision and when should I use selection box? Is there ever a time for both?rubenwardy wrote:Can you highlight over the node?
It may be because you're missing a collision_box / selection_box definition
Also, do they work just like node boxes?
- Wed Mar 28, 2018 18:16
- Forum: Modding Discussion
- Topic: Solved Mesh-- Can't Destroy Node
- Replies: 4
- Views: 689
Solved Mesh-- Can't Destroy Node
Hey guys, I am working with meshes for the first time and can't figure out why I can't destroy the node. My working code is below, can anyone tell me what is missing? minetest.register_node('movienight:screen', { description = "Movie Screen", drawtype = 'mesh', mesh = 'movienight_screen.ob...
- Wed Mar 28, 2018 01:04
- Forum: WIP Mods
- Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
- Replies: 12
- Views: 2207
Re: [Mod] Your Dad's Backyard Movie Night [movienight]
The first movie posted has been made, based on the signs mod by xyz and modified by PilzAdam. The text is not part of the image, but is inputted by the user. I plan to reuse this method to label boxes in the garage mod. https://forum.minetest.net/download/file.php?mode=view&id=14542&sid=f68b...
- Tue Mar 27, 2018 21:19
- Forum: WIP Mods
- Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
- Replies: 12
- Views: 2207
Re: [Mod] Your Dad's Backyard Movie Night [movienight]
A r2r projector will eventually be made, but right now I am focusing on other things.
- Tue Mar 27, 2018 01:40
- Forum: WIP Mods
- Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
- Replies: 12
- Views: 2207
Re: [Mod] Your Dad's Backyard Movie Night [movienight]
Movie projector node created. Still have a lot of coding to go there. Movie projector stand done. Thanks to GamingAssociation39 for making the nodebox for the projector (I moved the lens a little bit to the left :) Projector and stand both based off of my home setup. https://forum.minetest.net/downl...
- Mon Mar 26, 2018 23:57
- Forum: WIP Mods
- Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
- Replies: 12
- Views: 2207
Re: [Mod] Your Dad's Backyard Movie Night [movienight]
No, it will play one (or more) pre-determined animations. I am very eager to see the finished product of this one. Star Wars: A New Hop, will be an extremely long sprite. Who will accept this challenge :P I would literally pay 12 gold ingots to go see that. And they won't even be acquired via creat...
- Mon Mar 26, 2018 23:43
- Forum: WIP Mods
- Topic: Your Dad's Next Mod
- Replies: 9
- Views: 1955
- Mon Mar 26, 2018 23:02
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25669
Re: [Mod] Your Dad's BBQ Mod [bbq]
--Veggie Packet Craft Recipe minetest.register_craft( { output = "bbq:veggie_packet_raw 2", type = "shapeless", recipe = {"bbq:pepper_ground", "group:food_tomato", "group:food_potato", "group:food_corn", "bbq:foil"} }) https://fo...
- Mon Mar 26, 2018 22:54
- Forum: WIP Mods
- Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
- Replies: 12
- Views: 2207
Re: [Mod] Your Dad's Backyard Movie Night [movienight]
No, it will play one (or more) pre-determined animations.
- Mon Mar 26, 2018 11:56
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25669
Re: [Mod] Your Dad's BBQ Mod [bbq]
It will be group:food_pepper_ground, but I will get it fixed up after work. Seems like whenever you take something out you miss some references even with replace all. No worries, hopefully this will be the last of them for a while.
- Mon Mar 26, 2018 00:18
- Forum: WIP Mods
- Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
- Replies: 12
- Views: 2207
[Mod] Your Dad's Backyard Movie Night [movienight]
Your Dad's Backyard Movie Night by Grizzly Adam Visit the Git: https://github.com/Grizzly-Adam/Movie_Night [/color] Just a teaser at this point. I have the popcorn popper up and running. Uses the Ruben Standard for food items. If you look closely in one of the screen shots you can see pirate rum an...
- Sun Mar 25, 2018 20:48
- Forum: Modding Discussion
- Topic: [SOLVED]Formspec Get Group[SOLVED]
- Replies: 2
- Views: 459
Re: Formspec Get Group
Thanks Ruben, it's your food groups standard I am trying to get it to work with :)rubenwardy wrote:for group:stoneCode: Select all
if minetest.get_item_group(stone:get_name(), "stone") > 0
- Sun Mar 25, 2018 20:44
- Forum: Modding Discussion
- Topic: [SOLVED]Formspec Get Group[SOLVED]
- Replies: 2
- Views: 459
[SOLVED]Formspec Get Group[SOLVED]
Hey guys, I am working on the popcorn popper for the movie night mod and I am curious if anyone can tell me how to check a slot for item group instead of item name. Here is the current code checking for name: if corn:get_name() == "farming:corn" and butter:get_name() == "food:butter&q...
- Sun Mar 25, 2018 14:17
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286028
Re: [Mod] Farming Redo [1.33] [farming]
Fixed on my end now too.
- Fri Mar 23, 2018 18:23
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640767
Re: [Mod] Mobs Redo [1.41] [mobs]
The wild ones should attack if you try to sheer them. Rodeo sheering!
- Fri Mar 23, 2018 15:17
- Forum: WIP Mods
- Topic: [Mod] Laptop (WIP) (V. 0.41)
- Replies: 252
- Views: 40426
Re: [Mod] Laptop (WIP) (V. 0.36)
Bell--- you give me too much credit, you did the backbone code I mostly made pretty pictures. We also skinned some of the apps, most notably mail, to make them a bit easier on the eye. Also, really loving the new tetris blocks! https://user-images.githubusercontent.com/35204361/37557305-84c5fad6-29d...
- Wed Mar 21, 2018 15:45
- Forum: WIP Mods
- Topic: Your Dad's Next Mod
- Replies: 9
- Views: 1955
Re: Your Dad's Next Mod
Ok, I am going to call this a win for Your Dad's Backyard movie night. I will begin working on it in my spare time.
- Mon Mar 19, 2018 15:22
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286028
Re: [Mod] Farming Redo [1.31] [farming]
This is probably due to me removing pepper and peppercorn fron the BBQ mod.
- Mon Mar 19, 2018 02:19
- Forum: Feature Discussion
- Topic: [Idea] Nicer Looking Formspecs
- Replies: 15
- Views: 2675
Re: [Idea] Nicer Looking Formspecs
Two features that I would really like to see: support of a monospace font and being aboe to customise font/background text areas in the same fashion as other elements. If I had two more wishes it would be for bold and italic text.
- Sun Mar 18, 2018 16:33
- Forum: Modding Discussion
- Topic: [SOLVED]Chest: Placing Objects into Inventory[SOLVED]
- Replies: 5
- Views: 725
Re: Chest: Placing Objects into Inventory
Got it working great now. Chest spawns at different rates in different types of sand, has 1-8 pirate rums, and 1-8 gold pirate coins. Thanks for you help. This will eventually be in Your Dad's Booze and Smokes Mod. https://forum.minetest.net/download/file.php?mode=view&id=14450&sid=1669d5372...