Search found 249 matches

by Grizzly Adam
Fri Aug 10, 2018 18:39
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.41)
Replies: 252
Views: 40426

Re: [Mod] Laptop (WIP) (V. 0.39)

Hey guys, just checking in. Glad to see MineBrowse up and running, I may work up a test site tonight if I don't get too busy. I look forward to playing with it.
by Grizzly Adam
Mon Jul 02, 2018 17:59
Forum: Mod Releases
Topic: [Mod] Your Dad's BBQ Mod [bbq]
Replies: 175
Views: 25669

Re: [Mod] Your Dad's BBQ Mod [bbq]

Thanks, Iwill work on this when I get a chance.
by Grizzly Adam
Thu May 10, 2018 12:14
Forum: WIP Mods
Topic: [Mod] Crops Plus[crops]
Replies: 13
Views: 3597

Re: [MOD]Crops Plus[crops]

No they do not.
by Grizzly Adam
Wed May 02, 2018 23:05
Forum: Mod Releases
Topic: [Mod] Your Dad's BBQ Mod [bbq]
Replies: 175
Views: 25669

Re: [Mod] Your Dad's BBQ Mod [bbq]

Thanks :)
by Grizzly Adam
Wed Mar 28, 2018 19:10
Forum: Modding Discussion
Topic: Solved Mesh-- Can't Destroy Node
Replies: 4
Views: 689

Re: Mesh-- Can't Destroy Node

I got it with selection box. Collision box did not seem to make a difference.
by Grizzly Adam
Wed Mar 28, 2018 18:20
Forum: Modding Discussion
Topic: Solved Mesh-- Can't Destroy Node
Replies: 4
Views: 689

Re: Mesh-- Can't Destroy Node

rubenwardy wrote:Can you highlight over the node?

It may be because you're missing a collision_box / selection_box definition
No I cannot. When should I use collision and when should I use selection box? Is there ever a time for both?
Also, do they work just like node boxes?
by Grizzly Adam
Wed Mar 28, 2018 18:16
Forum: Modding Discussion
Topic: Solved Mesh-- Can't Destroy Node
Replies: 4
Views: 689

Solved Mesh-- Can't Destroy Node

Hey guys, I am working with meshes for the first time and can't figure out why I can't destroy the node. My working code is below, can anyone tell me what is missing? minetest.register_node('movienight:screen', { description = "Movie Screen", drawtype = 'mesh', mesh = 'movienight_screen.ob...
by Grizzly Adam
Wed Mar 28, 2018 01:04
Forum: WIP Mods
Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
Replies: 12
Views: 2207

Re: [Mod] Your Dad's Backyard Movie Night [movienight]

The first movie posted has been made, based on the signs mod by xyz and modified by PilzAdam. The text is not part of the image, but is inputted by the user. I plan to reuse this method to label boxes in the garage mod. https://forum.minetest.net/download/file.php?mode=view&id=14542&sid=f68b...
by Grizzly Adam
Tue Mar 27, 2018 21:19
Forum: WIP Mods
Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
Replies: 12
Views: 2207

Re: [Mod] Your Dad's Backyard Movie Night [movienight]

A r2r projector will eventually be made, but right now I am focusing on other things.
by Grizzly Adam
Tue Mar 27, 2018 01:40
Forum: WIP Mods
Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
Replies: 12
Views: 2207

Re: [Mod] Your Dad's Backyard Movie Night [movienight]

Movie projector node created. Still have a lot of coding to go there. Movie projector stand done. Thanks to GamingAssociation39 for making the nodebox for the projector (I moved the lens a little bit to the left :) Projector and stand both based off of my home setup. https://forum.minetest.net/downl...
by Grizzly Adam
Mon Mar 26, 2018 23:57
Forum: WIP Mods
Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
Replies: 12
Views: 2207

Re: [Mod] Your Dad's Backyard Movie Night [movienight]

No, it will play one (or more) pre-determined animations. I am very eager to see the finished product of this one. Star Wars: A New Hop, will be an extremely long sprite. Who will accept this challenge :P I would literally pay 12 gold ingots to go see that. And they won't even be acquired via creat...
by Grizzly Adam
Mon Mar 26, 2018 23:43
Forum: WIP Mods
Topic: Your Dad's Next Mod
Replies: 9
Views: 1955

Re: Your Dad's Next Mod

Work has begun on the movie night mod.

viewtopic.php?f=9&t=19878
by Grizzly Adam
Mon Mar 26, 2018 23:02
Forum: Mod Releases
Topic: [Mod] Your Dad's BBQ Mod [bbq]
Replies: 175
Views: 25669

Re: [Mod] Your Dad's BBQ Mod [bbq]

--Veggie Packet Craft Recipe minetest.register_craft( { output = "bbq:veggie_packet_raw 2", type = "shapeless", recipe = {"bbq:pepper_ground", "group:food_tomato", "group:food_potato", "group:food_corn", "bbq:foil"} }) https://fo...
by Grizzly Adam
Mon Mar 26, 2018 22:54
Forum: WIP Mods
Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
Replies: 12
Views: 2207

Re: [Mod] Your Dad's Backyard Movie Night [movienight]

No, it will play one (or more) pre-determined animations.
by Grizzly Adam
Mon Mar 26, 2018 11:56
Forum: Mod Releases
Topic: [Mod] Your Dad's BBQ Mod [bbq]
Replies: 175
Views: 25669

Re: [Mod] Your Dad's BBQ Mod [bbq]

It will be group:food_pepper_ground, but I will get it fixed up after work. Seems like whenever you take something out you miss some references even with replace all. No worries, hopefully this will be the last of them for a while.
by Grizzly Adam
Mon Mar 26, 2018 00:18
Forum: WIP Mods
Topic: [Mod] Your Dad's Backyard Movie Night [movienight]
Replies: 12
Views: 2207

[Mod] Your Dad's Backyard Movie Night [movienight]

Your Dad's Backyard Movie Night by Grizzly Adam Visit the Git: https://github.com/Grizzly-Adam/Movie_Night [/color] Just a teaser at this point. I have the popcorn popper up and running. Uses the Ruben Standard for food items. If you look closely in one of the screen shots you can see pirate rum an...
by Grizzly Adam
Sun Mar 25, 2018 20:48
Forum: Modding Discussion
Topic: [SOLVED]Formspec Get Group[SOLVED]
Replies: 2
Views: 459

Re: Formspec Get Group

rubenwardy wrote:

Code: Select all

if minetest.get_item_group(stone:get_name(), "stone") > 0
for group:stone
Thanks Ruben, it's your food groups standard I am trying to get it to work with :)
by Grizzly Adam
Sun Mar 25, 2018 20:44
Forum: Modding Discussion
Topic: [SOLVED]Formspec Get Group[SOLVED]
Replies: 2
Views: 459

[SOLVED]Formspec Get Group[SOLVED]

Hey guys, I am working on the popcorn popper for the movie night mod and I am curious if anyone can tell me how to check a slot for item group instead of item name. Here is the current code checking for name: if corn:get_name() == "farming:corn" and butter:get_name() == "food:butter&q...
by Grizzly Adam
Sun Mar 25, 2018 14:17
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.48] [farming]
Replies: 643
Views: 286028

Re: [Mod] Farming Redo [1.33] [farming]

Fixed on my end now too.
by Grizzly Adam
Fri Mar 23, 2018 18:23
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2502
Views: 640767

Re: [Mod] Mobs Redo [1.41] [mobs]

The wild ones should attack if you try to sheer them. Rodeo sheering!
by Grizzly Adam
Fri Mar 23, 2018 15:17
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.41)
Replies: 252
Views: 40426

Re: [Mod] Laptop (WIP) (V. 0.36)

Bell--- you give me too much credit, you did the backbone code I mostly made pretty pictures. We also skinned some of the apps, most notably mail, to make them a bit easier on the eye. Also, really loving the new tetris blocks! https://user-images.githubusercontent.com/35204361/37557305-84c5fad6-29d...
by Grizzly Adam
Wed Mar 21, 2018 15:45
Forum: WIP Mods
Topic: Your Dad's Next Mod
Replies: 9
Views: 1955

Re: Your Dad's Next Mod

Ok, I am going to call this a win for Your Dad's Backyard movie night. I will begin working on it in my spare time.
by Grizzly Adam
Mon Mar 19, 2018 15:22
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.48] [farming]
Replies: 643
Views: 286028

Re: [Mod] Farming Redo [1.31] [farming]

This is probably due to me removing pepper and peppercorn fron the BBQ mod.
by Grizzly Adam
Mon Mar 19, 2018 02:19
Forum: Feature Discussion
Topic: [Idea] Nicer Looking Formspecs
Replies: 15
Views: 2675

Re: [Idea] Nicer Looking Formspecs

Two features that I would really like to see: support of a monospace font and being aboe to customise font/background text areas in the same fashion as other elements. If I had two more wishes it would be for bold and italic text.
by Grizzly Adam
Sun Mar 18, 2018 16:33
Forum: Modding Discussion
Topic: [SOLVED]Chest: Placing Objects into Inventory[SOLVED]
Replies: 5
Views: 725

Re: Chest: Placing Objects into Inventory

Got it working great now. Chest spawns at different rates in different types of sand, has 1-8 pirate rums, and 1-8 gold pirate coins. Thanks for you help. This will eventually be in Your Dad's Booze and Smokes Mod. https://forum.minetest.net/download/file.php?mode=view&id=14450&sid=1669d5372...