Search found 37 matches
- Sun Oct 18, 2020 19:12
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
- Replies: 44
- Views: 9658
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
I'm sorry but the file wouldn't upload.I found out how to use invisible ink for the minetest forums if you can find this then, good eye
- Sun Oct 18, 2020 18:58
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
- Replies: 44
- Views: 9658
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
I got this error: AsyncErr: ServerThread::run Lua: Runtime error from mod 'rangedweapons' in callback node_on_timer(): /home/*********/.minetest/mods/rangedweapons/explosives.lua:0: stack overflow stack traceback: /home/*********/.minetest/mods/rangedweapons/explosives.lua: in function 'on_blast' /h...
- Sun Nov 24, 2019 20:07
- Forum: Mod Releases
- Topic: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
- Replies: 46
- Views: 25486
Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
bedrock is able to be destroyed by the Milkor and Rpg from rangedweapons
- Sun Nov 24, 2019 15:18
- Forum: Mod Releases
- Topic: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
- Replies: 46
- Views: 25486
Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
I made a hole in the bedrock(I turned off the mod,dug a hole and turned it back on, and I had a hole(I don`t think you will be able to fix this)).
- Sat Nov 16, 2019 11:34
- Forum: Mod Releases
- Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
- Replies: 72
- Views: 26836
Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]
I got an error.
mods:flexrealm.
I use minetest 5.1.0.
Code: Select all
AsyncErr: Lua: finishGenOOM error from mod 'flexrealm' in callback environment_OnGenerated(): not enough memory
Current Lua memory usage: 850 MB
I use minetest 5.1.0.
- Sat Nov 09, 2019 20:22
- Forum: Maps
- Topic: survival map
- Replies: 3
- Views: 2292
Re: survival map
Please add the mods to a folder and name it worldmods.
by the way, I'll try and give you a download link to them to this post(actually an attachment).
Code: Select all
worldmods
- Thu Jul 25, 2019 18:58
- Forum: Mod Releases
- Topic: [Mod] Hyperloop [hyperloop]
- Replies: 56
- Views: 12612
Re: [Mod] Hyperloop [hyperloop]
Where is tubelib2 on the Minetest Forums? I can`t find it.[edit]:I found it.
- Fri Aug 10, 2018 17:16
- Forum: Old Mods
- Topic: [Mod] Nyancat's heaven [nyanland]
- Replies: 80
- Views: 32827
Re:
No it`s not.Staffs wrote:NO. DO NOT IMPLEMENT YELLOW CLOUDSTONE TOOLS ITS FUCKING ANNOYING WHY Every block needs its tools. Its enough with wood stone iron and MESE but that is IT. No stupid random block tools !!!
- Tue Jul 17, 2018 14:24
- Forum: WIP Mods
- Topic: [Mod]Ores_travelnets [0.1]
- Replies: 9
- Views: 975
Re: [Mod]Ores_travelnets [0.1]
I don`t get it!!!
- Tue Jul 17, 2018 14:21
- Forum: WIP Mods
- Topic: [Mod]Ores_travelnets [0.1]
- Replies: 9
- Views: 975
Re: [Mod]Ores_travelnets [0.1]
What the heck!!!!
- Tue Jul 17, 2018 14:16
- Forum: WIP Mods
- Topic: [Mod] Irons_chests (shared/protected chests)
- Replies: 3
- Views: 1038
Re: [Mod] Irons_chests (shared/protected chests)
I want this mod!
- Mon Jul 02, 2018 18:29
- Forum: Maps
- Topic: [MAP/Game] Fort Boyard (now w/ worldmod)
- Replies: 19
- Views: 4236
Re: [MAP/Game] Fort Boyard (now w/ worldmod)
I want github!
- Sun May 20, 2018 12:32
- Forum: Mod Releases
- Topic: [Mod] Magic Beans—Wuzzy’s Fork [1.5] [magicbeans_w]
- Replies: 12
- Views: 5983
Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]
booooooooooooooo[/size
This mod kills minetest !
This mod kills minetest !
- Mon Feb 12, 2018 00:41
- Forum: WIP Games
- Topic: [Game] Subterranean [Abandoned]
- Replies: 17
- Views: 2881
Re: [Game] Subterranean [NOT Abandoned]
Hey!I wanna see!
- Fri Jan 05, 2018 17:19
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 106912
Re: [Mod] Snow Biomes [3.2] [snow]
Can someone make some screenshots!I can`t access them!
- Fri Dec 22, 2017 21:08
- Forum: WIP Mods
- Topic: [Mod] Space 2.2 [space]
- Replies: 53
- Views: 84452
Re: [Mod] Space 0.5 [space]
Diamond knight wrote:you always make the best mods, i cant weight(less) to try this.
- Wed Dec 20, 2017 18:50
- Forum: Mod Releases
- Topic: [Mod] Invisible + Hide name tag [invisible]
- Replies: 15
- Views: 5596
Re: [Mod] Invisible + Hide name tag [Invisible]
yes +999999999
- Wed Dec 20, 2017 13:21
- Forum: Mod Releases
- Topic: [Mod] QA-Block [qa_block]
- Replies: 29
- Views: 5362
Re: Mesewars
f word = baned
- Tue Nov 07, 2017 20:30
- Forum: Mod Releases
- Topic: [Mod] Camouflage [V16.0] [camo_modpack]
- Replies: 36
- Views: 16258
Re: [Mod] Camouflage [V16.0] [camo_modpack]
Hhhhhmmmmm! Nice!
- Sun Oct 29, 2017 12:09
- Forum: Texture Packs
- Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
- Replies: 27
- Views: 15913
Re: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1
GIT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Wed Aug 30, 2017 21:09
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 112
- Views: 26137
Re: [Mod] Mars Survive 7.31 [marssurvive]
I took a try at coding but I had a crash.
- Fri Aug 25, 2017 21:25
- Forum: Maps
- Topic: [v2.1] New York City with paramat's mapgen
- Replies: 70
- Views: 30458
Re: [v2.1] New York City with paramat's mapgen
I`m gona check this out.
p.s. I`m 7 years old
p.s. I`m 7 years old
- Sun Aug 20, 2017 11:10
- Forum: WIP Games
- Topic: [Game] Minetest Defense
- Replies: 44
- Views: 14585
Re: [Game] Minetest Defense
I got an errer it was this: defense:_____: there is x sectors, x seeds.
- Sun Aug 20, 2017 11:06
- Forum: Maps
- Topic: [Map] Stampy's Lovely World
- Replies: 127
- Views: 109550