Search found 35 matches

by seller
Sun Nov 24, 2019 20:07
Forum: Mod Releases
Topic: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
Replies: 38
Views: 23906

Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]

bedrock is able to be destroyed by the Milkor and Rpg from rangedweapons
by seller
Sun Nov 24, 2019 15:18
Forum: Mod Releases
Topic: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
Replies: 38
Views: 23906

Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]

I made a hole in the bedrock(I turned off the mod,dug a hole and turned it back on, and I had a hole(I don`t think you will be able to fix this)).
screenshot_20191123_141708.png
the hole, some pipes, a ladder, and a cable
(259.01 KiB) Not downloaded yet
by seller
Sat Nov 16, 2019 11:34
Forum: Mod Releases
Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
Replies: 72
Views: 25917

Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]

I got an error.

Code: Select all

AsyncErr: Lua: finishGenOOM error from mod 'flexrealm' in callback environment_OnGenerated(): not enough memory
Current Lua memory usage: 850 MB
mods:flexrealm.
I use minetest 5.1.0.
by seller
Sat Nov 09, 2019 20:22
Forum: Maps
Topic: survival map
Replies: 3
Views: 2194

Re: survival map

Please add the mods to a folder and name it worldmods.

Code: Select all

worldmods
by the way, I'll try and give you a download link to them to this post(actually an attachment).
by seller
Thu Jul 25, 2019 18:58
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 56
Views: 11431

Re: [Mod] Hyperloop [hyperloop]

Where is tubelib2 on the Minetest Forums? I can`t find it.[edit]:I found it.
by seller
Fri Aug 10, 2018 17:16
Forum: Old Mods
Topic: [Mod] Nyancat's heaven [nyanland]
Replies: 80
Views: 31693

Re:

Staffs wrote:NO. DO NOT IMPLEMENT YELLOW CLOUDSTONE TOOLS ITS FUCKING ANNOYING WHY Every block needs its tools. Its enough with wood stone iron and MESE but that is IT. No stupid random block tools !!!
No it`s not.
by seller
Tue Jul 17, 2018 14:24
Forum: WIP Mods
Topic: [Mod]Ores_travelnets [0.1]
Replies: 9
Views: 853

Re: [Mod]Ores_travelnets [0.1]

I don`t get it!!!
by seller
Tue Jul 17, 2018 14:21
Forum: WIP Mods
Topic: [Mod]Ores_travelnets [0.1]
Replies: 9
Views: 853

Re: [Mod]Ores_travelnets [0.1]

What the heck!!!!
by seller
Tue Jul 17, 2018 14:16
Forum: WIP Mods
Topic: [Mod] Irons_chests (shared/protected chests)
Replies: 3
Views: 956

Re: [Mod] Irons_chests (shared/protected chests)

I want this mod!
by seller
Mon Jul 02, 2018 18:29
Forum: Maps
Topic: [MAP/Game] Fort Boyard (now w/ worldmod)
Replies: 19
Views: 4017

Re: [MAP/Game] Fort Boyard (now w/ worldmod)

I want github!
by seller
Sun May 20, 2018 12:32
Forum: Mod Releases
Topic: [Mod] Magic Beans—Wuzzy’s Fork [1.5] [magicbeans_w]
Replies: 12
Views: 5644

Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

booooooooooooooo[/size



This mod kills minetest !
by seller
Mon Feb 12, 2018 00:41
Forum: WIP Games
Topic: [Game] Subterranean [Abandoned]
Replies: 17
Views: 2694

Re: [Game] Subterranean [NOT Abandoned]

Hey!I wanna see!
by seller
Fri Jan 05, 2018 17:19
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 104632

Re: [Mod] Snow Biomes [3.2] [snow]

Can someone make some screenshots!I can`t access them!
by seller
Fri Dec 22, 2017 21:08
Forum: WIP Mods
Topic: [Mod] Space 2.2 [space]
Replies: 52
Views: 82935

Re: [Mod] Space 0.5 [space]

Diamond knight wrote:you always make the best mods, i cant weight(less) to try this.
by seller
Wed Dec 20, 2017 18:50
Forum: Mod Releases
Topic: [Mod] Invisible + Hide name tag [invisible]
Replies: 15
Views: 5233

Re: [Mod] Invisible + Hide name tag [Invisible]

yes +999999999
by seller
Wed Dec 20, 2017 13:21
Forum: Mod Releases
Topic: [Mod] QA-Block [qa_block]
Replies: 29
Views: 5070

Re: [Mod] QA-Block [qa_block]

wow
by seller
Thu Nov 09, 2017 22:42
Forum: Servers
Topic: Mesewars
Replies: 84
Views: 8217

Re: Mesewars

f word = baned
by seller
Tue Nov 07, 2017 20:30
Forum: Mod Releases
Topic: [Mod] Camouflage [V16.0] [camo_modpack]
Replies: 36
Views: 15571

Re: [Mod] Camouflage [V16.0] [camo_modpack]

Hhhhhmmmmm! Nice!
by seller
Sun Oct 29, 2017 12:09
Forum: Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 27
Views: 15573

Re: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1

GIT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
by seller
Wed Aug 30, 2017 21:09
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 112
Views: 24506

Re: [Mod] Mars Survive 7.31 [marssurvive]

I took a try at coding but I had a crash.
by seller
Fri Aug 25, 2017 21:25
Forum: Maps
Topic: [v2.1] New York City with paramat's mapgen
Replies: 67
Views: 28445

Re: [v2.1] New York City with paramat's mapgen

I`m gona check this out.










p.s. I`m 7 years old
by seller
Sun Aug 20, 2017 11:10
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 14072

Re: [Game] Minetest Defense

I got an errer it was this: defense:_____: there is x sectors, x seeds.
by seller
Sun Aug 20, 2017 11:06
Forum: Maps
Topic: [Map] Stampy's Lovely World
Replies: 127
Views: 107883

Re: [W.I.P][Map] Stampy's lovely world

not
by seller
Sat Aug 12, 2017 14:21
Forum: Maps
Topic: Minecraft Imported Maps (LOTR, Star Wars, etc.)
Replies: 29
Views: 34719

Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)

i it is cool
by seller
Sat Aug 12, 2017 12:17
Forum: Maps
Topic: The Titanic
Replies: 31
Views: 7948

Re: The Titanic

I lost it.my`s bro is to blam.but it is cool.