Search found 37 matches

by seller
Sun Oct 18, 2020 19:12
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 40037

Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]

I'm sorry but the file wouldn't upload.I found out how to use invisible ink for the minetest forums if you can find this then, good eye
by seller
Sun Oct 18, 2020 18:58
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 40037

Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]

I got this error: AsyncErr: ServerThread::run Lua: Runtime error from mod 'rangedweapons' in callback node_on_timer(): /home/*********/.minetest/mods/rangedweapons/explosives.lua:0: stack overflow stack traceback: /home/*********/.minetest/mods/rangedweapons/explosives.lua: in function 'on_blast' /h...
by seller
Sun Nov 24, 2019 20:07
Forum: Mod Releases
Topic: [Mod] Indestructible Bedrock Layer [2.0.0] [bedrock2]
Replies: 47
Views: 31507

Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]

bedrock is able to be destroyed by the Milkor and Rpg from rangedweapons
by seller
Sun Nov 24, 2019 15:18
Forum: Mod Releases
Topic: [Mod] Indestructible Bedrock Layer [2.0.0] [bedrock2]
Replies: 47
Views: 31507

Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]

I made a hole in the bedrock(I turned off the mod,dug a hole and turned it back on, and I had a hole(I don`t think you will be able to fix this)).
the hole, some pipes, a ladder, and a cable
the hole, some pipes, a ladder, and a cable
screenshot_20191123_141708.png (259.01 KiB) Viewed 1323 times
by seller
Sat Nov 16, 2019 11:34
Forum: Mod Releases
Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
Replies: 72
Views: 32941

Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]

I got an error.

Code: Select all

AsyncErr: Lua: finishGenOOM error from mod 'flexrealm' in callback environment_OnGenerated(): not enough memory
Current Lua memory usage: 850 MB
mods:flexrealm.
I use minetest 5.1.0.
by seller
Sat Nov 09, 2019 20:22
Forum: Maps
Topic: survival map
Replies: 3
Views: 2869

Re: survival map

Please add the mods to a folder and name it worldmods.

Code: Select all

worldmods
by the way, I'll try and give you a download link to them to this post(actually an attachment).
by seller
Thu Jul 25, 2019 18:58
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19419

Re: [Mod] Hyperloop [hyperloop]

Where is tubelib2 on the Minetest Forums? I can`t find it.[edit]:I found it.
by seller
Fri Aug 10, 2018 17:16
Forum: Old Mods
Topic: [Mod] Nyancat's heaven [nyanland]
Replies: 80
Views: 42583

Re:

Staffs wrote:NO. DO NOT IMPLEMENT YELLOW CLOUDSTONE TOOLS ITS FUCKING ANNOYING WHY Every block needs its tools. Its enough with wood stone iron and MESE but that is IT. No stupid random block tools !!!
No it`s not.
by seller
Tue Jul 17, 2018 14:24
Forum: WIP Mods
Topic: [Mod]Ores_travelnets [0.1]
Replies: 9
Views: 1535

Re: [Mod]Ores_travelnets [0.1]

I don`t get it!!!
by seller
Tue Jul 17, 2018 14:21
Forum: WIP Mods
Topic: [Mod]Ores_travelnets [0.1]
Replies: 9
Views: 1535

Re: [Mod]Ores_travelnets [0.1]

What the heck!!!!
by seller
Tue Jul 17, 2018 14:16
Forum: WIP Mods
Topic: [Mod] Irons_chests (shared/protected chests)
Replies: 3
Views: 1577

Re: [Mod] Irons_chests (shared/protected chests)

I want this mod!
by seller
Mon Jul 02, 2018 18:29
Forum: Maps
Topic: [MAP/Game] Fort Boyard (now w/ worldmod)
Replies: 19
Views: 6757

Re: [MAP/Game] Fort Boyard (now w/ worldmod)

I want github!
by seller
Sun May 20, 2018 12:32
Forum: Mod Releases
Topic: [Mod] Magic Beans—Wuzzy’s Fork [1.5] [magicbeans_w]
Replies: 12
Views: 8047

Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]

booooooooooooooo[/size



This mod kills minetest !
by seller
Mon Feb 12, 2018 00:41
Forum: WIP Games
Topic: [Game] Subterranean [Abandoned]
Replies: 17
Views: 3897

Re: [Game] Subterranean [NOT Abandoned]

Hey!I wanna see!
by seller
Fri Jan 05, 2018 17:19
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123414

Re: [Mod] Snow Biomes [3.2] [snow]

Can someone make some screenshots!I can`t access them!
by seller
Fri Dec 22, 2017 21:08
Forum: WIP Mods
Topic: [Mod] Space 2.2 [space]
Replies: 55
Views: 92104

Re: [Mod] Space 0.5 [space]

Diamond knight wrote:you always make the best mods, i cant weight(less) to try this.
by seller
Wed Dec 20, 2017 18:50
Forum: Mod Releases
Topic: [Mod] Invisible + Hide name tag [invisible]
Replies: 15
Views: 8704

Re: [Mod] Invisible + Hide name tag [Invisible]

yes +999999999
by seller
Wed Dec 20, 2017 13:21
Forum: Mod Releases
Topic: [Mod] QA-Block [qa_block]
Replies: 32
Views: 9900

Re: [Mod] QA-Block [qa_block]

wow
by seller
Thu Nov 09, 2017 22:42
Forum: Servers
Topic: Mesewars
Replies: 88
Views: 15898

Re: Mesewars

f word = baned
by seller
Tue Nov 07, 2017 20:30
Forum: Mod Releases
Topic: [Mod] Camouflage [V16.0] [camo_modpack]
Replies: 37
Views: 20365

Re: [Mod] Camouflage [V16.0] [camo_modpack]

Hhhhhmmmmm! Nice!
by seller
Sun Oct 29, 2017 12:09
Forum: Texture Packs
Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
Replies: 27
Views: 17772

Re: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1

GIT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
by seller
Wed Aug 30, 2017 21:09
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 116
Views: 38044

Re: [Mod] Mars Survive 7.31 [marssurvive]

I took a try at coding but I had a crash.
by seller
Fri Aug 25, 2017 21:25
Forum: Maps
Topic: [v2.1] New York City with paramat's mapgen
Replies: 70
Views: 41505

Re: [v2.1] New York City with paramat's mapgen

I`m gona check this out.










p.s. I`m 7 years old
by seller
Sun Aug 20, 2017 11:10
Forum: WIP Games
Topic: [Game] Minetest Defense
Replies: 44
Views: 18590

Re: [Game] Minetest Defense

I got an errer it was this: defense:_____: there is x sectors, x seeds.
by seller
Sun Aug 20, 2017 11:06
Forum: Maps
Topic: [Map] Stampy's Lovely World
Replies: 127
Views: 123284

Re: [W.I.P][Map] Stampy's lovely world

not