Search found 37 matches
- Sun Oct 18, 2020 19:12
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40037
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
I'm sorry but the file wouldn't upload.I found out how to use invisible ink for the minetest forums if you can find this then, good eye
- Sun Oct 18, 2020 18:58
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40037
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
I got this error: AsyncErr: ServerThread::run Lua: Runtime error from mod 'rangedweapons' in callback node_on_timer(): /home/*********/.minetest/mods/rangedweapons/explosives.lua:0: stack overflow stack traceback: /home/*********/.minetest/mods/rangedweapons/explosives.lua: in function 'on_blast' /h...
- Sun Nov 24, 2019 20:07
- Forum: Mod Releases
- Topic: [Mod] Indestructible Bedrock Layer [2.0.0] [bedrock2]
- Replies: 47
- Views: 31507
Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
bedrock is able to be destroyed by the Milkor and Rpg from rangedweapons
- Sun Nov 24, 2019 15:18
- Forum: Mod Releases
- Topic: [Mod] Indestructible Bedrock Layer [2.0.0] [bedrock2]
- Replies: 47
- Views: 31507
Re: [Mod] Indestructible Bedrock Layer [1.2.2] [bedrock2]
I made a hole in the bedrock(I turned off the mod,dug a hole and turned it back on, and I had a hole(I don`t think you will be able to fix this)).
- Sat Nov 16, 2019 11:34
- Forum: Mod Releases
- Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
- Replies: 72
- Views: 32941
Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]
I got an error.
mods:flexrealm.
I use minetest 5.1.0.
Code: Select all
AsyncErr: Lua: finishGenOOM error from mod 'flexrealm' in callback environment_OnGenerated(): not enough memory
Current Lua memory usage: 850 MB
I use minetest 5.1.0.
- Sat Nov 09, 2019 20:22
- Forum: Maps
- Topic: survival map
- Replies: 3
- Views: 2869
Re: survival map
Please add the mods to a folder and name it worldmods.
by the way, I'll try and give you a download link to them to this post(actually an attachment).
Code: Select all
worldmods
- Thu Jul 25, 2019 18:58
- Forum: Mod Releases
- Topic: [Mod] Hyperloop [hyperloop]
- Replies: 59
- Views: 19419
Re: [Mod] Hyperloop [hyperloop]
Where is tubelib2 on the Minetest Forums? I can`t find it.[edit]:I found it.
- Fri Aug 10, 2018 17:16
- Forum: Old Mods
- Topic: [Mod] Nyancat's heaven [nyanland]
- Replies: 80
- Views: 42583
Re:
No it`s not.Staffs wrote:NO. DO NOT IMPLEMENT YELLOW CLOUDSTONE TOOLS ITS FUCKING ANNOYING WHY Every block needs its tools. Its enough with wood stone iron and MESE but that is IT. No stupid random block tools !!!
- Tue Jul 17, 2018 14:24
- Forum: WIP Mods
- Topic: [Mod]Ores_travelnets [0.1]
- Replies: 9
- Views: 1535
Re: [Mod]Ores_travelnets [0.1]
I don`t get it!!!
- Tue Jul 17, 2018 14:21
- Forum: WIP Mods
- Topic: [Mod]Ores_travelnets [0.1]
- Replies: 9
- Views: 1535
Re: [Mod]Ores_travelnets [0.1]
What the heck!!!!
- Tue Jul 17, 2018 14:16
- Forum: WIP Mods
- Topic: [Mod] Irons_chests (shared/protected chests)
- Replies: 3
- Views: 1577
Re: [Mod] Irons_chests (shared/protected chests)
I want this mod!
- Mon Jul 02, 2018 18:29
- Forum: Maps
- Topic: [MAP/Game] Fort Boyard (now w/ worldmod)
- Replies: 19
- Views: 6757
Re: [MAP/Game] Fort Boyard (now w/ worldmod)
I want github!
- Sun May 20, 2018 12:32
- Forum: Mod Releases
- Topic: [Mod] Magic Beans—Wuzzy’s Fork [1.5] [magicbeans_w]
- Replies: 12
- Views: 8047
Re: [Mod] Magic Beans—Wuzzy’s Fork [1.4] [magicbeans_w]
booooooooooooooo[/size
This mod kills minetest !
This mod kills minetest !
- Mon Feb 12, 2018 00:41
- Forum: WIP Games
- Topic: [Game] Subterranean [Abandoned]
- Replies: 17
- Views: 3897
Re: [Game] Subterranean [NOT Abandoned]
Hey!I wanna see!
- Fri Jan 05, 2018 17:19
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123414
Re: [Mod] Snow Biomes [3.2] [snow]
Can someone make some screenshots!I can`t access them!
- Fri Dec 22, 2017 21:08
- Forum: WIP Mods
- Topic: [Mod] Space 2.2 [space]
- Replies: 55
- Views: 92104
Re: [Mod] Space 0.5 [space]
Diamond knight wrote:you always make the best mods, i cant weight(less) to try this.
- Wed Dec 20, 2017 18:50
- Forum: Mod Releases
- Topic: [Mod] Invisible + Hide name tag [invisible]
- Replies: 15
- Views: 8704
Re: [Mod] Invisible + Hide name tag [Invisible]
yes +999999999
- Wed Dec 20, 2017 13:21
- Forum: Mod Releases
- Topic: [Mod] QA-Block [qa_block]
- Replies: 32
- Views: 9900
Re: Mesewars
f word = baned
- Tue Nov 07, 2017 20:30
- Forum: Mod Releases
- Topic: [Mod] Camouflage [V16.0] [camo_modpack]
- Replies: 37
- Views: 20365
Re: [Mod] Camouflage [V16.0] [camo_modpack]
Hhhhhmmmmm! Nice!
- Sun Oct 29, 2017 12:09
- Forum: Texture Packs
- Topic: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1.6
- Replies: 27
- Views: 17772
Re: [32x][0.4.3] DokuTest The Saga Continues for Minetest v1
GIT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Wed Aug 30, 2017 21:09
- Forum: Mod Releases
- Topic: [Mod] Mars Survive 9 [marssurvive]
- Replies: 116
- Views: 38044
Re: [Mod] Mars Survive 7.31 [marssurvive]
I took a try at coding but I had a crash.
- Fri Aug 25, 2017 21:25
- Forum: Maps
- Topic: [v2.1] New York City with paramat's mapgen
- Replies: 70
- Views: 41505
Re: [v2.1] New York City with paramat's mapgen
I`m gona check this out.
p.s. I`m 7 years old
p.s. I`m 7 years old
- Sun Aug 20, 2017 11:10
- Forum: WIP Games
- Topic: [Game] Minetest Defense
- Replies: 44
- Views: 18590
Re: [Game] Minetest Defense
I got an errer it was this: defense:_____: there is x sectors, x seeds.
- Sun Aug 20, 2017 11:06
- Forum: Maps
- Topic: [Map] Stampy's Lovely World
- Replies: 127
- Views: 123284