Search found 769 matches

Return to advanced search

Re: [Game]Minetest_MarSurvival

Would you make the subgame work with other technology mods, such as Elepower, or Terumet, or Tubelib?
by Chem871
Tue Aug 14, 2018 18:21
 
Forum: WIP Games
Topic: [Game]Minetest_MarSurvival
Replies: 36
Views: 4721

Re: Deprecated function calls being logged now

What kinds of mods will be affected? Will it change tools? Armor? Food items? Gun mods?
by Chem871
Sat Aug 11, 2018 15:02
 
Forum: News
Topic: [5.0.0] Deprecated function calls being logged now
Replies: 3
Views: 276

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Idk if there's any way to reliably have spawnkilling be mechanically monitered, best bet would be to have a moderator on the server often.
by Chem871
Sat Aug 11, 2018 14:59
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 958
Views: 40299

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Just promote someone to moderator who's trustworthy, and almost always on, or at least often.
by Chem871
Fri Aug 10, 2018 12:10
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 958
Views: 40299

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

The Sword of Envy is still broken
by Chem871
Thu Aug 09, 2018 19:22
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 375
Views: 49531

Re: [Mod] Farming Redo [1.37] [farming]

I can't make bread without a utensil any more, is my point.
by Chem871
Thu Aug 09, 2018 13:00
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.37] [farming]
Replies: 393
Views: 134701

Re: [mod] Underground Challenge [underch]

What about brimstone? Galena? Some new form of mese?
by Chem871
Wed Aug 08, 2018 23:16
 
Forum: WIP Mods
Topic: [mod] Underground Challenge: 46 underground biomes![underch]
Replies: 30
Views: 830

Re: [Mod] Farming Redo [1.37] [farming]

Would you put the cutting board and other utensils in a separate mod? It feels like this mod is moving away from what farming is.
by Chem871
Wed Aug 08, 2018 23:13
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.37] [farming]
Replies: 393
Views: 134701

Re: Foody (WIP)

I am currently done with both of my mods (this one included), and it would probably be a good idea to not make a McDonald's mod.
by Chem871
Wed Aug 08, 2018 01:34
 
Forum: WIP Mods
Topic: Foody (WIP)
Replies: 13
Views: 798

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Anand, it would be very nice to see how much a person is normally worth, great update.
by Chem871
Sun Aug 05, 2018 20:41
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 958
Views: 40299

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Only people who have a K/D of 1337 or above. Only.
by Chem871
Thu Aug 02, 2018 13:37
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 958
Views: 40299

Re: [Mod] Elepower - A new powerful modpack [elepower]

So a continual cost for teleporters, nice! Are there already powered furnaces?
by Chem871
Wed Aug 01, 2018 18:51
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 59
Views: 2367

Re: [Mod] Orewood Remake [orewood_reborn]

Do the special orewood nodes generate in trees that you grow yourself, from saplings?
by Chem871
Sat Jul 28, 2018 13:37
 
Forum: WIP Mods
Topic: [Mod] Orewood Remake [orewood_reborn]
Replies: 7
Views: 371

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

How was he cheating? I'd like to know.
by Chem871
Sat Jul 28, 2018 13:35
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!) - Multiple maps!
Replies: 958
Views: 40299

Re: [Mod] Infinite Chest [infinite_chest] Never-ending chest

It still works for me. 0.4.17.1
by Chem871
Fri Jul 27, 2018 01:25
 
Forum: Mod Releases
Topic: [Mod] Infinite Chest [infinite_chest] Never-ending chest slots.
Replies: 18
Views: 9460

Re: [Mod] Pig Iron [pigiron]

Should be an armor set to go along with the pig iron. (No pork, though)
by Chem871
Wed Jul 25, 2018 13:26
 
Forum: Mod Releases
Topic: [Mod] Pig Iron [pigiron]
Replies: 19
Views: 694

Re: [Mod] Pig Iron [pigiron]

Should be default.
by Chem871
Tue Jul 24, 2018 20:20
 
Forum: Mod Releases
Topic: [Mod] Pig Iron [pigiron]
Replies: 19
Views: 694

Re: [Mod] Elepower - A new powerful modpack [elepower]

I meant, deuterium and tritium is a gas. How will that work, as a game mechanic?
by Chem871
Sun Jul 22, 2018 19:02
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 59
Views: 2367

Re: [Mod] Elepower - A new powerful modpack [elepower]

How will fusion work?
by Chem871
Sun Jul 22, 2018 16:56
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 59
Views: 2367

Re: [Mod] Elepower - A new powerful modpack [elepower]

Would uranium be added as an ore, then?
by Chem871
Sat Jul 21, 2018 22:48
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 59
Views: 2367

Re: [Server] Elkien3 Capture the Flag

The main point is that nobody wearing armor is fast enough to chase after a bowman.
by Chem871
Fri Jul 20, 2018 14:43
 
Forum: Servers
Topic: [Server] Elkien3 Capture the Flag
Replies: 12
Views: 285

Re: [Game] MineClone 2 [0.41.3]

Is there a way to disable creeper 'splosions?
by Chem871
Fri Jul 20, 2018 13:10
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.41.3]
Replies: 1228
Views: 97012

Re: [MOD] More tools V.0.3

A weapon that deals 100 damage, and has no armor that can withstand it, is a bit too powerful. A weapon that deals 30 damage is powerful.
by Chem871
Fri Jul 20, 2018 13:08
 
Forum: WIP Mods
Topic: [Mod] More tools [V.0.3][more_tools]
Replies: 10
Views: 988
Next

Return to advanced search