Search found 27 matches
- Wed Jul 19, 2023 07:13
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105500
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
I think it really just depends what one wants out of their gaming experience. I play solo and have only played solo as I've never been interested in shared computer gaming experiences (though I do enjoy playing board/card games with people real-time). I put in many MT hours exploring and climbing up...
- Sun Sep 18, 2022 19:02
- Forum: Modding Discussion
- Topic: Cartographer API
- Replies: 5
- Views: 751
Re: Cartographer API
Well that's what I thought/expected -- and that's the map I got after walking around my landscape, so not sure what's up. Thanks for at least confirming my expectations.
- Sat Sep 17, 2022 22:42
- Forum: Modding Discussion
- Topic: Cartographer API
- Replies: 5
- Views: 751
Re: Cartographer API
Not really sure -- how does one actually draw a map? I can't seem to get anything other than this:
- Fri Sep 16, 2022 02:30
- Forum: Modding Discussion
- Topic: Cartographer API
- Replies: 5
- Views: 751
Re: Cartographer API
I still haven't been able to figure this one out.
- Sun Sep 11, 2022 08:53
- Forum: Mod Releases
- Topic: [Mod] Unified Dyes [20170620][unifieddyes]
- Replies: 146
- Views: 85492
Re: [Mod] Unified Dyes [20170620][unifieddyes]
]I have installed Unified Dyes and am running Minetest 5.5.1 on a Win 10 box. I tried to make violet dye by crafting one red dye with one blue dye as per the crafting guide: Screenshot 2022-09-11 014905.png[/attachment However, every combination I tried results in magenta dye, not violet. [attachmen...
- Sat Aug 20, 2022 17:42
- Forum: General Discussion
- Topic: Where do I post ... ?
- Replies: 4
- Views: 427
Re: Where do I post ... ?
Thanks! Have started a thread as advised here.
- Sat Aug 20, 2022 17:41
- Forum: Modding Discussion
- Topic: Cartographer API
- Replies: 5
- Views: 751
Cartographer API
Have just started using Hugues Ross 's Cartographer (API) and Cartographer for Minetest Game . (There is also Cartographer for Repixture ). The API requires additional mods to function. While I understand the words and am running the mod for Minetest_Game, I can't really say much about what that all...
- Sat Aug 20, 2022 07:26
- Forum: General Discussion
- Topic: Where do I post ... ?
- Replies: 4
- Views: 427
Re: Where do I post ... ?
Thanks. No, it's not an issue or request. Mostly would just like to chat about the mod with other users -- what works, what they find useful, etc -- as I try to figure out how best to make use of it.
- Sat Aug 20, 2022 03:44
- Forum: General Discussion
- Topic: Where do I post ... ?
- Replies: 4
- Views: 427
Where do I post ... ?
Obviously I'm still pretty new to the forum and have some difficulty figuring out the best/right place to post some questions/concerns/etc. Didn't find a topic like this in search, so am creating one that others will hopefully find useful. So, my question is, where's the best place to create a threa...
- Wed Aug 17, 2022 09:00
- Forum: WIP Mods
- Topic: [Mod] Greek [greek]
- Replies: 5
- Views: 1444
Re: [Mod] Greek [greek]
Just installed and received the following: ModError: Runtime error from mod 'greek' in callback on_mods_loaded(): C:\minetest-5.5.1-win64\bin\..\mods\greek/compat.lua:43: [greek] Compatibility mode is enabled but no valid marble was found to alias 'greeknodes:marble'. Please give greek.marble a vali...
- Sat Jul 16, 2022 20:37
- Forum: Problems
- Topic: Items not depleting
- Replies: 2
- Views: 351
Re: Items not depleting
(thanks on the new topic -- will try to remember that for next time) Okay, I executed /revokeme creative and received "Privileges of singleplayer: server, shout, fly, ..." so I'm still a tad bit lost. But it seems to have dealt with the 'problem'. I now am counting the harvested cotton &am...
- Sat Jul 16, 2022 20:18
- Forum: Problems
- Topic: Items not depleting
- Replies: 2
- Views: 351
Items not depleting
Sorry for resurrecting a dead, barely used thread, but I'm not very active and don't know the best practices on this forum (but I did check the rules before posting here). I'm also not very knowledgeable about the game. I stopped playing some many moons back and recently downloaded and started playi...
- Thu Jul 09, 2020 03:56
- Forum: Mod Releases
- Topic: [Mod] Currency and Economy [git][currency]
- Replies: 21
- Views: 10972
Re: [Mod] Currency and Economy [git][currency]
okay, now I'm up to speed - thanks! :)
- Wed Jul 08, 2020 07:16
- Forum: Mod Releases
- Topic: [Mod] Currency and Economy [git][currency]
- Replies: 21
- Views: 10972
Re: [Mod] Currency and Economy [git][currency]
Okay, just starting playing with this mod today and not quite sure I get how the shop functions (other than how one would expect from RL ;). So, let's say I place a shop in a desert biome and put 15 apples under "your stock" (this is the part I get), but then I'm kind of stuck. Do other pl...
- Sat May 16, 2020 18:03
- Forum: Texture Packs
- Topic: Minimap round overlay with Compass points and player mark
- Replies: 15
- Views: 6317
Re: Minimap round overlay with Compass points and player mar
sorry for resurrecting such an old thread but this in particular confuses me - I've never seen this mode with the minimap. Was it deprecated or does it require some other keystroke (combination) than F9? Thanks! I'm suspicious I might find this helpful underground. The correct key is F9 -- the xray...
- Sat May 16, 2020 08:26
- Forum: Texture Packs
- Topic: Minimap round overlay with Compass points and player mark
- Replies: 15
- Views: 6317
Re: Minimap round overlay with Compass points and player mar
Side Note:minimap has a cool "night-vision" looking mode https://forum.minetest.net/download/file.php?mode=view&id=3419&sid=f9268799e0bc8c6b807f702406bee484 screenshot_20150818_080528.png sorry for resurrecting such an old thread but this in particular confuses me - I've never see...
- Sun May 10, 2020 01:59
- Forum: News
- Topic: Minetest 5.2.0
- Replies: 31
- Views: 24362
Re: Minetest 5.2.0
thanks!Bastrabun wrote: ↑Sat May 09, 2020 06:28Yes there is: https://wiki.minetest.net/Ore
No clue about whether it is still in effect in your version.
- Sat May 09, 2020 04:50
- Forum: News
- Topic: Minetest 5.2.0
- Replies: 31
- Views: 24362
Re: Minetest 5.2.0
(skipped 5.1.x - no reason in particular)
Have ore depths changed since 5.0.x? Seems like I'm seeing gold sooner than when I last played. I've tried searching forum and wiki: is there a table anywhere that talks about relative depths to start encountering ores?
Have ore depths changed since 5.0.x? Seems like I'm seeing gold sooner than when I last played. I've tried searching forum and wiki: is there a table anywhere that talks about relative depths to start encountering ores?
- Wed Oct 30, 2019 09:33
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105500
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Okay, tried to recreate the issue by using travelnet extensively and mining obsidian but noticed no changes in inventory so don't believe it's that but haven't greped all mods for travelnet.allow_travel yet. Will report back when I've checked that.
- Mon Oct 28, 2019 23:10
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105500
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Has anyone noticed mese disappearing from your inventory when using Travelnet? I don't really believe that's the issue, but just thought I'd check since I'm not finding anything by searching the forum. I've had it happen twice now. Travelnet as such doesn't change your inventory. However, there's a...
- Mon Oct 28, 2019 09:52
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105500
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Has anyone noticed mese disappearing from your inventory when using Travelnet? I don't really believe that's the issue, but just thought I'd check since I'm not finding anything by searching the forum. I've had it happen twice now. The other possibility - both times I was mining lava/obsidian - then...
- Mon Oct 21, 2019 03:46
- Forum: Game Discussion
- Topic: List of useless items in Minetest Game
- Replies: 13
- Views: 5138
Re: List of useless items in Minetest Game
Still pretty new to the game, only play MTG on a local machine. Will admit that since the beginning I wondered about red mushrooms: Why have something in the game that has no use? I've always wondered if the line "but why would anyone do that?" (can't find it in the wiki now, but remember ...
- Tue Dec 05, 2017 10:00
- Forum: General Discussion
- Topic: Stupid Questions - The Topic
- Replies: 20
- Views: 2262
Re: Stupid Questions - The Topic
Have tried consulting both the wiki and these forums but I don't get the relationship between mapgen(s) and Minetest or minetest_game nor have I found any way to select such when starting up the game. Mostly I'm just trying to understand which version of mapgen I'm seeing in my game. I'm playing v....
- Tue Dec 05, 2017 07:09
- Forum: General Discussion
- Topic: Stupid Questions - The Topic
- Replies: 20
- Views: 2262
Re: Stupid Questions - The Topic
Have tried consulting both the wiki and these forums but I don't get the relationship between mapgen(s) and Minetest or minetest_game nor have I found any way to select such when starting up the game. Mostly I'm just trying to understand which version of mapgen I'm seeing in my game. I'm playing v.0...
- Wed Nov 01, 2017 08:30
- Forum: Mod Releases
- Topic: [Modpack] Help [1.4.3] [doc]
- Replies: 96
- Views: 37902
Re: [Modpack] Help [1.2.1] [doc]
btw, wanted to say thanks for the mod - don't need it quite as much now, but it sure helped me break into playing the game. Thanks!