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Re: [Mod] Alive AI V26.2 [aliveai]

Thus the quickest working mods configuration should be without 3d_armor: cd /usr/share/minetest/games/minetest_game/mods # dream pack of all needed mods, look e.g. at mesecons.net for i in dreambuilder_modpack ; do [ ! -d $i ] && git clone https://gitlab.com/VanessaE/$i; done; # aliveai depe...
by 42n4
Tue Sep 10, 2019 11:45
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V26.2 [aliveai]

Why bots are flying and building one node above the real surface? All bots even in menu are moved up one node with the air node below them I have used commands: cd /usr/share/minetest/games/minetest_game/mods for i in dreambuilder_modpack ; do [ ! -d $i ] && git clone https://gitlab.com/Vane...
by 42n4
Mon Sep 09, 2019 16:07
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V25.1 [aliveai]

Finally another error: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_folk' in callback luaentity_Step(): ...hare/minetest/games/minetest_game/mods/aliveai/event.lua:459: attempt to compare number with nil ERROR[Main]: stack traceback: ERROR[Main]: ...hare...
by 42n4
Mon Sep 17, 2018 23:26
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V25.1 [aliveai]

Now spawned bots have two copies: a kid and a moving adult. After restart of the minetest kids disapeared, maybe an added aliveai privilige helped. Terminal works very good. Only warnings remained: WARNING[Server]: Pathfinder: failed to update cost map WARNING[Server]: ScriptApiBase::objectrefGetOrC...
by 42n4
Mon Sep 17, 2018 22:55
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V25.1 [aliveai]

Which type of map generator is the best for aliveai? flat? v6? I still have some warnings all the time: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing Obje...
by 42n4
Sun Sep 16, 2018 22:10
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V25.1 [aliveai]

I have found these mods and I think they are compatible and within aliveai:
https://github.com/AiTechEye/aliveai/wiki/Mods
But what about the rest of mods?
by 42n4
Sun Sep 16, 2018 22:00
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V25.1 [aliveai]

I have repeated the minetest instalation only with mods: technic, smartshop, mesecons, aliveai and now without any error, maybe you should give a list of compatible mods with aliveai. There are a lot of mods at https://github.com/minetest-mods: biome_lib crops moreblocks moreores moretrees lightning...
by 42n4
Sun Sep 16, 2018 20:32
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V25 [aliveai]5

And the next error in minetest 4.17.1: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_weather' in callback on_leaveplayer(): .....
by 42n4
Sun Sep 16, 2018 18:18
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

Re: [Mod] Alive AI V25 [aliveai]5

I have such an error in minetest 4.17.1. Every trial to write /aliveai in console ends like this (with the other mods or without those mods): ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai' in callback on_chat_message(): ...hare/minetest/games/minetest_gam...
by 42n4
Sun Sep 16, 2018 16:31
 
Forum: Mod Releases
Topic: [Mod] Alive AI V26.2 [aliveai]
Replies: 337
Views: 44309

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