Search found 10 matches
- Sat Oct 26, 2019 06:53
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V26.2 [aliveai]
After some intensive testing, we have received this error from time to time. 2019-10-26 08:50:39: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_folk' in callback luaentity_Step(): ...t/games/minetest_game/mods/aliveai/aliveai/tasks.lua:58: attempt to comp...
- Tue Sep 10, 2019 11:45
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V26.2 [aliveai]
Thus the quickest working mods configuration should be without 3d_armor: cd /usr/share/minetest/games/minetest_game/mods # dream pack of all needed mods, look e.g. at mesecons.net for i in dreambuilder_modpack ; do [ ! -d $i ] && git clone https://gitlab.com/VanessaE/$i; done; # aliveai depe...
- Mon Sep 09, 2019 16:07
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V26.2 [aliveai]
Why bots are flying and building one node above the real surface? All bots even in menu are moved up one node with the air node below them I have used commands: cd /usr/share/minetest/games/minetest_game/mods for i in dreambuilder_modpack ; do [ ! -d $i ] && git clone https://gitlab.com/Vane...
- Mon Sep 17, 2018 23:26
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V25.1 [aliveai]
Finally another error: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_folk' in callback luaentity_Step(): ...hare/minetest/games/minetest_game/mods/aliveai/event.lua:459: attempt to compare number with nil ERROR[Main]: stack traceback: ERROR[Main]: ...hare...
- Mon Sep 17, 2018 22:55
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V25.1 [aliveai]
Now spawned bots have two copies: a kid and a moving adult. After restart of the minetest kids disapeared, maybe an added aliveai privilige helped. Terminal works very good. Only warnings remained: WARNING[Server]: Pathfinder: failed to update cost map WARNING[Server]: ScriptApiBase::objectrefGetOrC...
- Sun Sep 16, 2018 22:10
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V25.1 [aliveai]
Which type of map generator is the best for aliveai? flat? v6? I still have some warnings all the time: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing Obje...
- Sun Sep 16, 2018 22:00
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V25.1 [aliveai]
I have found these mods and I think they are compatible and within aliveai:
https://github.com/AiTechEye/aliveai/wiki/Mods
But what about the rest of mods?
https://github.com/AiTechEye/aliveai/wiki/Mods
But what about the rest of mods?
- Sun Sep 16, 2018 20:32
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V25.1 [aliveai]
I have repeated the minetest instalation only with mods: technic, smartshop, mesecons, aliveai and now without any error, maybe you should give a list of compatible mods with aliveai. There are a lot of mods at https://github.com/minetest-mods: biome_lib crops moreblocks moreores moretrees lightning...
- Sun Sep 16, 2018 18:18
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V25 [aliveai]5
And the next error in minetest 4.17.1: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_weather' in callback on_leaveplayer(): .....
- Sun Sep 16, 2018 16:31
- Forum: Mod Releases
- Topic: [Mod] Alive AI V26.32 [aliveai]
- Replies: 357
- Views: 90815
Re: [Mod] Alive AI V25 [aliveai]5
I have such an error in minetest 4.17.1. Every trial to write /aliveai in console ends like this (with the other mods or without those mods): ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai' in callback on_chat_message(): ...hare/minetest/games/minetest_gam...