Search found 152 matches

by Coder12
Thu Jul 02, 2020 22:31
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

You're welcome.
by Coder12
Sat Feb 29, 2020 04:14
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

Hello! I really like this mod, but i have a little problem. I'm making a minigame where the floor is made out of water and we have to kill each other by placing down tnts and explode them. The only problem is that the player is pushed into the ground when a tnt is exploded near the player . I want ...
by Coder12
Fri Nov 15, 2019 19:06
Forum: Mod Releases
Topic: [Mod] Latency Protection [latency_protection]
Replies: 9
Views: 832

Re: [Mod] Latency Protection [latency_protection]

Linuxdirk wrote:
Coder12 wrote:Alright I added the option to switch between damaging or teleporting a player.
Why not both?
Sorry for late reply, I can add a option for both if you like.
by Coder12
Tue Nov 12, 2019 20:38
Forum: Mod Releases
Topic: [Mod] Latency Protection [latency_protection]
Replies: 9
Views: 832

Re: [Mod] Latency Protection [latency_protection]

I have buffed the default settings for time_max and damage.
by Coder12
Fri Nov 08, 2019 20:29
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

Nice Miniontoby. :D
by Coder12
Fri Nov 08, 2019 06:10
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 28
Views: 2835

Re: [Mod] Light Tool [0.4] [light_tool]

I tried it. This is a very good attempt at a flash light mod. Keep up the good work :)
by Coder12
Tue Oct 29, 2019 20:47
Forum: WIP Mods
Topic: [mod] epic
Replies: 21
Views: 1540

Re: [mod] epic

Okey dokey.
by Coder12
Tue Oct 29, 2019 05:51
Forum: Mod Releases
Topic: [Mod] Latency Protection [latency_protection]
Replies: 9
Views: 832

Re: [Mod] Latency Protection [latency_protection]

Alright I added the option to switch between damaging or teleporting a player. Plus, I made it where it keeps track of time between protection calls. If the time is short between calls it will activate the punishment.
by Coder12
Mon Oct 28, 2019 19:48
Forum: Mod Releases
Topic: [Mod] Latency Protection [latency_protection]
Replies: 9
Views: 832

Re: [Mod] Latency Protection [latency_protection]

Hume2 wrote:I think, subtracting health points by each protection violation might work. It would make glitching through walls nearly impossible.
I will see about that. I know some people who do not like protection damage, So I am gonna take that into account.
by Coder12
Mon Oct 28, 2019 18:39
Forum: WIP Mods
Topic: [mod] epic
Replies: 21
Views: 1540

Re: [mod] epic

Totally gonna try this mod out. :)
by Coder12
Mon Oct 28, 2019 17:56
Forum: Mod Releases
Topic: [Mod] Latency Protection [latency_protection]
Replies: 9
Views: 832

Re: [Mod] Latency Protection [latency_protection]

I attempted to fix some of those thing. I was only able to address one, on re-spawn it will record a new position. I guess a real cure would be protection damage.
by Coder12
Mon Oct 28, 2019 16:19
Forum: Mod Releases
Topic: [Mod] Latency Protection [latency_protection]
Replies: 9
Views: 832

Re: [Mod] Latency Protection [latency_protection]

It's an interesting idea. However, it can be misused to teleport back into a protected area after leaving it. On a PvP server, when someone falls into a trap, he can teleport back. From what I've seen from your code, it is possible to do even more. If someone dies, he can teleport back to his origi...
by Coder12
Sun Oct 27, 2019 22:40
Forum: Mod Releases
Topic: [Mod] Latency Protection [latency_protection]
Replies: 9
Views: 832

[Mod] Latency Protection [latency_protection]

Latency protection mod attempts to prevent players from glitching through protected nodes. By either teleporting the player or damaging them. License: MIT Mod dependencies: none Optional mod dependencies: none Contributors : Panquesito7 Damage mode This mode attempts to prevent players from glitchin...
by Coder12
Wed Oct 23, 2019 19:54
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

Alright the mod is up on ContentDB :)
by Coder12
Wed Oct 16, 2019 23:45
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

Extex wrote:Can mesecons activate the tnt? or do they still just blow up instantly?

Also is this on the ContentDB yet?
I have submitted this mod to ContentDB. Still waiting for it to be reviewed. :D
by Coder12
Fri Oct 11, 2019 17:05
Forum: Servers
Topic: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICULT]
Replies: 109
Views: 11699

Re: [SUBGAME][SERVER] Sticks & Stones [PVP / SURV / DIFFICUL

Yes! the server is back. :)
by Coder12
Mon Jul 22, 2019 17:43
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

runs wrote:With this mod can I replace (delete) the default one?
It overrides the default TNT mod only, sorry I should explain this in the forum topic.
by Coder12
Sun Jul 21, 2019 02:11
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

I just realized that technically, a new nuke mod could be made with the explosions mod and be automatically supported by tnt_revamped, so adding support for the nuke mod would not be necessary. Also, the nuke mod is 8 years old, so it might be too outdated.
Yeah a new nuke mod would be nice.
by Coder12
Wed Jul 10, 2019 18:23
Forum: Mod Releases
Topic: [Modpack] pkarcs - with doors
Replies: 29
Views: 3004

Re: [WIP]pkarcs-with doors[MOD]

This looks really good :)
by Coder12
Wed Jul 10, 2019 18:22
Forum: Mod Releases
Topic: [Mod] lava ore generator [lava_ore_gen]
Replies: 28
Views: 4065

Re: [Mod] lava ore generator [lava_ore_gen]

CalebJ wrote:It might be good to add support for xtraores?
I want to rewrite it where it can auto support ore mods and stuff.
Update: I finished the rewrite I have not tested 100% tested it yet tho.
by Coder12
Tue Jul 09, 2019 21:35
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

Red_King_Cyclops wrote:I like the idea of being able to make proper TnT cannons now. I would suggest adding support for the nuke mod to make TnT cannons even more fun.
Hmmm. Idk.
by Coder12
Tue Jul 09, 2019 00:24
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

I added support for the explosions mod.
In config do:

Code: Select all

tnt_revamped.explosion = "explosions"
Or you can set it from the menu settings.
by Coder12
Mon Jul 08, 2019 21:34
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

texmex wrote:Nice mod. Would you be interested in adding compatibility with the explosions mod? viewtopic.php?f=11&t=20654
Why not :)
by Coder12
Mon Jul 08, 2019 17:28
Forum: Mod Releases
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 36
Views: 4083

Re: [Mod] TNT-Revamped [tnt_revamped]

Extex wrote:Can mesecons activate the tnt? or do they still just blow up instantly?

Also is this on the ContentDB yet?
Yea mesecons can activate the tnt.
No its not on ContentDB still working on it :D
by Coder12
Sun Jul 07, 2019 18:04
Forum: WIP Mods
Topic: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]
Replies: 28
Views: 2384

Re: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]

I am unable to git clone https://bitbucket.org/sorcerykid/scarlet it keeps asking me to sign up or something.