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Re: [WIP]pkarcs-with doors[MOD]

This looks really good :)
by Coder12
Wed Jul 10, 2019 18:23
 
Forum: WIP Mods
Topic: [WIP]pkarcs-with doors[MOD]
Replies: 11
Views: 391

Re: [Mod] lava ore generator [lava_ore_gen]

CalebJ wrote:It might be good to add support for xtraores?

I want to rewrite it where it can auto support ore mods and stuff.
Update: I finished the rewrite I have not tested 100% tested it yet tho.
by Coder12
Wed Jul 10, 2019 18:22
 
Forum: Mod Releases
Topic: [Mod] lava ore generator [lava_ore_gen]
Replies: 28
Views: 3272

Re: [Mod] TNT-Revamped [tnt_revamped]

Red_King_Cyclops wrote:I like the idea of being able to make proper TnT cannons now. I would suggest adding support for the nuke mod to make TnT cannons even more fun.

Hmmm. Idk.
by Coder12
Tue Jul 09, 2019 21:35
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] TNT-Revamped [tnt_revamped]

I added support for the explosions mod.
In config do:
Code: Select all
tnt_revamped.explosion = "explosions"

Or you can set it from the menu settings.
by Coder12
Tue Jul 09, 2019 00:24
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] TNT-Revamped [tnt_revamped]

texmex wrote:Nice mod. Would you be interested in adding compatibility with the explosions mod? viewtopic.php?f=11&t=20654

Why not :)
by Coder12
Mon Jul 08, 2019 21:34
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] TNT-Revamped [tnt_revamped]

Extex wrote:Can mesecons activate the tnt? or do they still just blow up instantly?

Also is this on the ContentDB yet?

Yea mesecons can activate the tnt.
No its not on ContentDB still working on it :D
by Coder12
Mon Jul 08, 2019 17:28
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]

I am unable to git clone https://bitbucket.org/sorcerykid/scarlet it keeps asking me to sign up or something.
by Coder12
Sun Jul 07, 2019 18:04
 
Forum: WIP Mods
Topic: [Mod] Scarlet (Formspec Layout Preprocessor) [scarlet]
Replies: 27
Views: 1615

Re: [Mod] exploding chest [explodingchest]

I fixed it. does anyone know how to rotate the entity by the nodes param2?
by Coder12
Sun Jul 07, 2019 00:53
 
Forum: WIP Mods
Topic: [Mod] exploding chest [explodingchest]
Replies: 18
Views: 1112

Re: [Mod] exploding chest [explodingchest]

Done but there seems to be a bug with the volatile container's on_blast function, it keeps using the default one even tho its overridden.
by Coder12
Fri Jul 05, 2019 04:29
 
Forum: WIP Mods
Topic: [Mod] exploding chest [explodingchest]
Replies: 18
Views: 1112

Re: [Mod] exploding chest [explodingchest]

W.I.P changes. I'm gonna allow the volatile container to become a entity (You will need the tnt_revamped mod turned on for that)
Heres a video to show you what I am talking about :)
by Coder12
Thu Jul 04, 2019 20:38
 
Forum: WIP Mods
Topic: [Mod] exploding chest [explodingchest]
Replies: 18
Views: 1112

Re: [Mod] TNT-Revamped [tnt_revamped]

I added settingtypes.txt you can configure things from the settings menu. :)
by Coder12
Thu Jul 04, 2019 17:41
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] TNT-Revamped [tnt_revamped]

jeremyweston wrote:Wow, thats some pretty cool stuff.

Will this mod conflict with builtin_item if I already have that enabled?

You might want to put that video link in the original post.


The water flow functions are local there should not be a conflict.
Update: I put the video link in the topic :)
by Coder12
Wed Jul 03, 2019 19:15
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] TNT-Revamped [tnt_revamped]

There it overrides now.
by Coder12
Wed Jul 03, 2019 14:16
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] TNT-Revamped [tnt-revamped]

On a Linux build, one can move the original tnt mod to another location (desktop folder would be a wise choice, so you remember it) and then set this mod in it's place. It is not very wise to instruct users to completely replace the default tnt mod in the manner the OP suggests. Please edit, before...
by Coder12
Wed Jul 03, 2019 03:18
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] TNT-Revamped [tnt-revamped]

I will either add more screenshots, make a gif or record a video later.
by Coder12
Wed Jul 03, 2019 00:35
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

[Mod] TNT-Revamped [tnt_revamped]

Fork of the TNT mod from minetest game. water flow code copied from TenPlus1's builtin_item mod. License: MIT Mod dependencies: none Optional mod dependencies: tnt, explosions 1. TNT is always entity on ignite. 2. TNT entitys flow in water. 3. TNT jumps on ignite. 4. It is possible to make minecraft...
by Coder12
Wed Jul 03, 2019 00:34
 
Forum: WIP Mods
Topic: [Mod] TNT-Revamped [tnt_revamped]
Replies: 22
Views: 637

Re: [Mod] exploding chest [explodingchest]

I re-done the mod. alot of dependencies where removed. Read the topic you now do things through node groups.
by Coder12
Sun Jun 30, 2019 01:25
 
Forum: WIP Mods
Topic: [Mod] exploding chest [explodingchest]
Replies: 18
Views: 1112

Re: [Server] Frost Factions (Down)

WarHawk wrote:could u give the server to someone else so it can stay alive? heard thesearedblade was good with code, rlly desperate :P

The world files are up for download, and so is the game source code.
by Coder12
Fri Jun 28, 2019 14:08
 
Forum: Servers
Topic: [Server] Frost Factions (Down)
Replies: 23
Views: 1279

Re: [Server] Frost Factions (Down)

WarHawk wrote:so it will be down for a long time?

Yeah.
by Coder12
Thu Jun 27, 2019 22:41
 
Forum: Servers
Topic: [Server] Frost Factions (Down)
Replies: 23
Views: 1279

Re: [Server] Frost Factions (Down)

WarHawk wrote:when will it be bk up?

I had the server dropped because the development was very time consuming for me. I should have first fully developed the server game before having it hosted.
by Coder12
Thu Jun 27, 2019 14:58
 
Forum: Servers
Topic: [Server] Frost Factions (Down)
Replies: 23
Views: 1279

Re: [Server] Frost Factions (factions)

Players can now block in pvp, to block you need to hold a shield and point it at the attacker. Or to block with a tool its pretty much the same but you need to also hold down your secondary button (right mouse button). https://forum.minetest.net/download/file.php?mode=view&id=18950&sid=17b03...
by Coder12
Thu Jun 13, 2019 05:55
 
Forum: Servers
Topic: [Server] Frost Factions (Down)
Replies: 23
Views: 1279

Re: [Server] Frost Factions (factions)

WarHawk wrote:jst a suggestion you should add a sell inv or sell hand command, it can get very annoying having to click and drag, jst a suggestion :)

Sure I will add a selling cmd, and maybe a buy one too.
by Coder12
Thu Jun 13, 2019 05:45
 
Forum: Servers
Topic: [Server] Frost Factions (Down)
Replies: 23
Views: 1279

Re: [Server] Frost Factions (factions)

WarHawk wrote:i died from lack of food while i was teleporting, when i died i didnt respawn at my bed and couldent interact with any chests, also any commands say i dont have privs interact and /killme doesnt work, no way to take dmg. how do i get rid of this?

okay will look into the problem.
by Coder12
Wed Jun 05, 2019 14:03
 
Forum: Servers
Topic: [Server] Frost Factions (Down)
Replies: 23
Views: 1279

[Mod] Death Timer [death_timer]

Players are forced to wait an amount of time on re-spawn. on death players are cloaked and their interact privilege is removed. Players are held in place by a entity. License: MIT Mod dependencies: none Optional mod dependencies: cloaking https://forum.minetest.net/download/file.php?mode=view&id...
by Coder12
Wed Jun 05, 2019 02:34
 
Forum: WIP Mods
Topic: [Mod] Death Timer [death_timer]
Replies: 0
Views: 144
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