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Re: [Server] Celines Wildes Thailand, 0.4.17.1 (aktiv !)

Eine kurze Erklärung zu folgender Meldung: 2019-02-14 05:39:48: ACTION[Server]: Server: NoCheat: NBGabber tried to interact while dead; ignoring. seit wann kann man interagieren wenn man eine Leiche ist und den Button sieht ? Der Respawn-Knopf (=Button) den du meinst ist ein Formspec, dieses kann ma...
by D0PIK
Thu Feb 14, 2019 08:44
 
Forum: Deutsch
Topic: [Server] Celines Wildes Thailand, 0.4.17.1 (weg !)
Replies: 80
Views: 4578

Re: Hilfe beim Server 0.4.16-dev

Naja, dein LUA-Code scheint ne HV-BatterieBox zu sein, die ihre Daten logt. Keine Ahnung warum sie das macht oder wo sie ist, aber Probleme sollte das normalerweise nicht machen.
PS.: Sie ist mit zwei Batterien geupgradet, Ist voll mit 1200000 HV und hat nen Input von 400000HV, falls dir das hilft...
by D0PIK
Mon Nov 26, 2018 17:07
 
Forum: Deutsch
Topic: Hilfe beim Server 0.4.16-dev
Replies: 4
Views: 150

Re: Hilfe beim Server 0.4.16-dev

2018-11-26 17:01:50: WARNING[Server]: ServerEnv: Trying to store id = 1154 statically but block (106,0,-76) already contains 5436 objects. Forcing delete. Kurzantwort dazu: Minetest hat irgendwann mal was vermasselt ein Objekt zu speichern und vermehrt dieses immer weiter, versucht es zu löschen und...
by D0PIK
Mon Nov 26, 2018 16:12
 
Forum: Deutsch
Topic: Hilfe beim Server 0.4.16-dev
Replies: 4
Views: 150

Re: Can we change death formspec?

A: No, you can't Well, I don't think that this is the entire truth. I'm not sure if you can change it serverside, so it not being changeable is probably true in that regard. BUT, as of 0.4.17.1 (probably already 0.4.16+), the death formspec is defined clientside in builtin/client/init.lua . Quick t...
by D0PIK
Tue Oct 30, 2018 19:12
 
Forum: General Discussion
Topic: Can we change death formspec?
Replies: 20
Views: 903

Re: Can an item to have both durablitiy and amount?

Or maybe add special metadata fields like decription or color, wich makes the tool look like it has a count
by D0PIK
Fri Jun 22, 2018 19:42
 
Forum: Modding Discussion
Topic: Can an item to have both durablitiy and amount?
Replies: 4
Views: 164

Re: Can an item to have both durablitiy and amount?

I guess you want to display the durability as a number, because a "wear bar" is already displayed. No, I do want both to be displayed. I believe the same 2 byte are used to store their value, and is interpreted as needed: The bar for tools, the number for nodes and craftitems. Maybe there...
by D0PIK
Fri Jun 22, 2018 15:43
 
Forum: Modding Discussion
Topic: Can an item to have both durablitiy and amount?
Replies: 4
Views: 164

Can an item to have both durablitiy and amount?

Title says it: I'm currently searching for a method to have an item display it's durabilty (=wear) and its amount (=count). From my testing and reading the lua_api.txt I haven't found a way to achieve this (if you don't count the hacky method of using HUD elemnts to display the amount). So I'd like ...
by D0PIK
Fri Jun 22, 2018 14:09
 
Forum: Modding Discussion
Topic: Can an item to have both durablitiy and amount?
Replies: 4
Views: 164

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Found a server crashing bug with mesecons. Already opened an issue on https://github.com/minetest-mods/mesecons/issues/404.
Just want to get some more attention to this, as I haven't read to much into mesecons and hope that somebody with better coding skills can figure this out.
by D0PIK
Fri Feb 16, 2018 20:07
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1809
Views: 483503

Re: Mesewars

I don't think it's against the rules, just annoying to play against. I mean, have you ever played against Lisaking? She always camps on blocks and waits for you to come. This isn't PVP, it's just stupid and boring camping. I asked Lejo to tell her, that this isn't how this game should be played IMHO...
by D0PIK
Mon Dec 04, 2017 21:28
 
Forum: Servers
Topic: Mesewars
Replies: 84
Views: 6527

Re: Mesewars

Hi, könntest du Lisaking mal erzählen, dass solches Verhalten einfach unsportlich ist: https://imgur.com/YXLHeym.png Sie macht solche Aktionen leider öfters. Dieses übers Nichts stacken und dann mit ner Spitzhacke warten ist einfach nur lästig. Es zieht das Spiel nur unnötig in die Länge. Außerdem c...
by D0PIK
Sun Dec 03, 2017 15:59
 
Forum: Servers
Topic: Mesewars
Replies: 84
Views: 6527

Re: [Mod]Another Stargate-based portal mod[portaltest]

You can already set favorite portals for each portal. To do so, you have to set the Name and Destination, then press the +Portal-Button in the Controller formspec. This list of favorites is only per Controller, so that you can hide your portals from other players
by D0PIK
Sat Nov 11, 2017 20:18
 
Forum: WIP Mods
Topic: [Mod]Another Stargate-based portal mod[portaltest]
Replies: 2
Views: 413

[Mod]Another Stargate-based portal mod[portaltest]

There are a lot of teleportationmods out there. One popular one is the Travelnet-mod. As most of these mods make it way too easy to get from A to B IMHO, I made this little mod. The portals are multiblock ringstructures wich are fed with mese. The portals teleport between two Portals, so your going ...
by D0PIK
Sat Nov 11, 2017 19:08
 
Forum: WIP Mods
Topic: [Mod]Another Stargate-based portal mod[portaltest]
Replies: 2
Views: 413

Re: [Client-side Mod] Ignore players in chat [ignore]

No, not really. I think that this may only be possible with minetest 0.5 or higher, as servers in 0.4.16 or lower can't limit CSM in any way.
by D0PIK
Fri Nov 10, 2017 17:29
 
Forum: Client-side modding
Topic: [Client-side Mod] Ignore players in chat [ignore]
Replies: 19
Views: 1344

Re: [Client-side Mod] Ignore players in chat [ignore]

Well, you shouldn't really block a moderator... However, still some ideas what could cause this: ⋅ Most obvious first: you missspelled the name or used the command icorrectly(I don't think that you did that, but still a possibility ⋅ This is, what happened most likely: If the ser...
by D0PIK
Thu Nov 09, 2017 20:02
 
Forum: Client-side modding
Topic: [Client-side Mod] Ignore players in chat [ignore]
Replies: 19
Views: 1344

Re: TP Bug

Your linked errormsg just shows a servercrash that was caused by a another mod. Btw, that bug was fixed a long time ago and has nothing to do with your 'TP Bug' Now actual information about LRV's 'TP Bug': ⋅ LRV can obviously not read errormsg out of logs, so his documentations and interpr...
by D0PIK
Tue Nov 07, 2017 22:48
 
Forum: Problems
Topic: TP Bug
Replies: 4
Views: 199

Re: Mesewars

2017-10-28 16:07:19: ERROR[Main]: Access denied. Reason: Kicked: Banned: Expires: Tue 31 Oct 2017 03:07:16 PM CET, Reason: You have been reported 10 times or cheated to much!
by D0PIK
Sat Oct 28, 2017 14:14
 
Forum: Servers
Topic: Mesewars
Replies: 84
Views: 6527

Re: Mesewars

WOW, got banned for 3 Days because I used Potions and got reported more then 10 times!
Just WOW. Great System for getting rid of players.

Lejo, I think you should really fix this problem as fast as possible
by D0PIK
Sat Oct 28, 2017 14:11
 
Forum: Servers
Topic: Mesewars
Replies: 84
Views: 6527

Re: [Client-side Mod] Ignore players in chat [ignore]

Updated to Version 4.0: .inform Command added: Toggles between sending the informational message when ignoring somebody .block and .unblock added blocking is the permanent solution, as this doesn't reset when leaving a server when .block without a Parameter is written, the blocklist gets displayed ....
by D0PIK
Mon Oct 09, 2017 10:52
 
Forum: Client-side modding
Topic: [Client-side Mod] Ignore players in chat [ignore]
Replies: 19
Views: 1344

Re: [Client-side Mod] Ignore players in chat [ignore]

Change made.
Please report if it still doesn't work, as I dont't have a 0.5 Version of the game
by D0PIK
Tue Oct 03, 2017 11:37
 
Forum: Client-side modding
Topic: [Client-side Mod] Ignore players in chat [ignore]
Replies: 19
Views: 1344

Re: [Client-side Mod] Ignore players in chat [ignore]

Was another mistake.
Should be fixed now.
by D0PIK
Tue Oct 03, 2017 10:40
 
Forum: Client-side modding
Topic: [Client-side Mod] Ignore players in chat [ignore]
Replies: 19
Views: 1344

Re: [Client-side Mod] Ignore players in chat [ignore]

Well, I just checked the Code again and it's the same one I use. It works for me, so I guess that you did something wrong. Mayby you have misswritten the playername or misused the chatcommand. The usage would be (Example for my name) : .ignore dopik --This should start ignoring me .unignore dopik --...
by D0PIK
Sun Oct 01, 2017 07:14
 
Forum: Client-side modding
Topic: [Client-side Mod] Ignore players in chat [ignore]
Replies: 19
Views: 1344

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