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Re: [Mod] Pipeworks [git] [pipeworks]

What happened to dispensers? When I updated my server from MT v0.4.17 to v5.0.1, dispensers stopped dispensing just one item from a stack and dispensing the ENTIRE stack. Now, after updating from v5.0.1 to v5.1.0, they don't even dispense out of the side the hole is on! My food replicators on my sta...
by vtwindsurfer
Sat Nov 02, 2019 02:53
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 666
Views: 214365

Re: [Mod] Skinsdb [skinsdb]

unfortunately, it didn't work. updated the mod from git and I finished creating the meta txt files but when I try to change skins, it still crashes with the same output.
by vtwindsurfer
Fri Nov 01, 2019 03:09
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 88
Views: 11103

Re: [Mod] Skinsdb [skinsdb]

So, currently, my server is crashing when I try to change skins. I'm running the latest Stable Minetest v5.1.0 and I'm trying to change skins via the button in the unified inventory window. On clicking "Change skins" in the formspec, the server crashes with the following log output: 2019-1...
by vtwindsurfer
Mon Oct 28, 2019 00:23
 
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 88
Views: 11103

Re: [Mod] Laptop (WIP) (V. 0.39)

A strange bug popped up for me recently. I've been using this mod for a while and I have not made any changes or updates recently. When I try to print a document, my server crashes with the following: 2018-10-28 12:19:13: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from ...
by vtwindsurfer
Sun Oct 28, 2018 17:15
 
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 233
Views: 16880

Re: [Mod] Mobs Redo [1.41] [mobs]

vtwindsurfer: mob spawning will check for a suitable map block, count mobs already inside it and spawn monsters every 30 seconds or animals every minute, they shouldn't go over the preset limits. Are you using the latest mob api ? Note: You could enable the following setting to remove mobs when a m...
by vtwindsurfer
Wed May 23, 2018 02:59
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1849
Views: 313905

Re: [Mod] Mobs Redo [1.41] [mobs]

I've got the strangest thing happening on my server. Animals and monsters are spawning in the same area resulting in carnage. It's been doing it for a while now. The area doesn't change, it is always in front of one building on my map. If we (my son and I) stay in the area, the mobs come and go as u...
by vtwindsurfer
Tue May 22, 2018 12:39
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1849
Views: 313905

Re: [Mod] StreetsMod [2.0.1] – create modern cities

But only if a mod that adds tar is enabled. If there is no other mod enabled, then the recipe should stay the same. (cook 1 gravel.) I added it to the bottom of init.lua and didn't touch the original recipe. It's superseded by the mod that adds tar anyway. I needed an alternate method of crafting a...
by vtwindsurfer
Mon Oct 02, 2017 04:51
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 350
Views: 137322

Re: [Mod] StreetsMod [2.0.1] – create modern cities

Hello, everyone! This my first post to the forum. I am relatively new to Minetest with only a few months of gameplay under my belt. I've been playing mostly singleplayer and adding mods as I go. Only recently have I added Streets to the list. At first it had some conflicts with other mods but I fina...
by vtwindsurfer
Sun Oct 01, 2017 15:30
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 350
Views: 137322

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