Search found 13 matches
- Thu Dec 24, 2020 18:05
- Forum: Mod Releases
- Topic: [Mod] Other Worlds [other_worlds]
- Replies: 67
- Views: 21515
Re: [Mod] Other Worlds [other_worlds]
So, I'm trying to activate pova to fix a gravity issue. Specifically, my kid was having issues with gravity using a radiation suit from the Technic Mod in a skybox environment. Taking the suit on and off messed up his gravity. I was hoping that the pova mod would resold the issue which appears to be...
- Sat Dec 19, 2020 15:32
- Forum: WIP Mods
- Topic: [Mod] Bank Accounts [1.1][bank_accounts]
- Replies: 39
- Views: 10820
Re: [Mod] Bank Accounts [1.1][bank_accounts]
Looks like this Mod has been left alone for quite some time. I'm trying to use this mod to help teach my kid about money, banking, and credit cards. However, the card swipe is BAD. It's too easy to steal stuff and too easy to lose money. Is there any way to combine the account checks and money trans...
- Sun Dec 13, 2020 16:25
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286682
Re: [Mod] Farming Redo [1.46] [farming]
Forgive the noob question, but how do groups work in Minetest? In other words, how do items get registered as a group? I have not been able to craft Farming Redo recipes that use "groups:water_bucket" and it appears to be from when wooden bucket compatibility was added to Farming Redo whic...
- Wed Mar 04, 2020 04:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069526
Re: Post your screenshots!
vtwindsurfer, thats very impressive! It looks great! Thanks! The interior is coming along but it's slow. A programming error caused almost 2 dozen Lua Controllers to overheat recently. I have several mini-games on the ship. You can load and fire torpedoes, fly shuttles, beam down to the planet or o...
- Mon Feb 24, 2020 05:02
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2069526
Re: Post your screenshots!
I've been working on a Starship for over 2 years. It's finally coming together. It's currently sitting about 2.6 km above 2 small towns my kid and I have been building at the same time.
- Sat Nov 02, 2019 02:53
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326760
Re: [Mod] Pipeworks [git] [pipeworks]
What happened to dispensers? When I updated my server from MT v0.4.17 to v5.0.1, dispensers stopped dispensing just one item from a stack and dispensing the ENTIRE stack. Now, after updating from v5.0.1 to v5.1.0, they don't even dispense out of the side the hole is on! My food replicators on my sta...
- Fri Nov 01, 2019 03:09
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36331
Re: [Mod] Skinsdb [skinsdb]
unfortunately, it didn't work. updated the mod from git and I finished creating the meta txt files but when I try to change skins, it still crashes with the same output.
- Mon Oct 28, 2019 00:23
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36331
Re: [Mod] Skinsdb [skinsdb]
So, currently, my server is crashing when I try to change skins. I'm running the latest Stable Minetest v5.1.0 and I'm trying to change skins via the button in the unified inventory window. On clicking "Change skins" in the formspec, the server crashes with the following log output: 2019-1...
- Sun Oct 28, 2018 17:15
- Forum: WIP Mods
- Topic: [Mod] Laptop (WIP) (V. 0.41)
- Replies: 252
- Views: 40533
Re: [Mod] Laptop (WIP) (V. 0.39)
A strange bug popped up for me recently. I've been using this mod for a while and I have not made any changes or updates recently. When I try to print a document, my server crashes with the following: 2018-10-28 12:19:13: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from ...
- Wed May 23, 2018 02:59
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641882
Re: [Mod] Mobs Redo [1.41] [mobs]
vtwindsurfer: mob spawning will check for a suitable map block, count mobs already inside it and spawn monsters every 30 seconds or animals every minute, they shouldn't go over the preset limits. Are you using the latest mob api ? Note: You could enable the following setting to remove mobs when a m...
- Tue May 22, 2018 12:39
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641882
Re: [Mod] Mobs Redo [1.41] [mobs]
I've got the strangest thing happening on my server. Animals and monsters are spawning in the same area resulting in carnage. It's been doing it for a while now. The area doesn't change, it is always in front of one building on my map. If we (my son and I) stay in the area, the mobs come and go as u...
- Mon Oct 02, 2017 04:51
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 178069
Re: [Mod] StreetsMod [2.0.1] – create modern cities
But only if a mod that adds tar is enabled. If there is no other mod enabled, then the recipe should stay the same. (cook 1 gravel.) I added it to the bottom of init.lua and didn't touch the original recipe. It's superseded by the mod that adds tar anyway. I needed an alternate method of crafting a...
- Sun Oct 01, 2017 15:30
- Forum: Mod Releases
- Topic: [Mod] StreetsMod [2.0.1] – create modern cities
- Replies: 358
- Views: 178069
Re: [Mod] StreetsMod [2.0.1] – create modern cities
Hello, everyone! This my first post to the forum. I am relatively new to Minetest with only a few months of gameplay under my belt. I've been playing mostly singleplayer and adding mods as I go. Only recently have I added Streets to the list. At first it had some conflicts with other mods but I fina...